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Diablo 4 Build

Divine Lance - Javadin

Season 11
presentationPaladin
Boss Killer
Pit Pusher
Speed Farm
Item Reliant
Infernal Hordes
Hardcore
End Game
Imortilize
Verified
Divine Lance
Updated on Dec 19, 2025
Dec 19, 2025

Build Overview

This Paladin Endgame Build focuses on optimising the Damage from Divine Lance as a Javelin Thrower whilst staying tanky enough to beat all end game content.

Check the How It Works Section below to learn how the Divine Javelin Paladin pierces through all Endgame Content.

If you've just started your character check out these LEVELLING GUIDES which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly!

Strengths and Weaknesses

  • High Damage Output
  • Ranged Playstyle
  • Extremely Tanky
  • Gear Dependant
  • Resource Dependant
  • Requires Positioning

Build Variants

This variant is designed to get you started towards getting to T4 Content straight from Levelling.

You will ideally have a Light's Rebuke by this point which makes the build functional.

Everything else is Optional but very nice to have.

If you have everything this requires be sure to check out Endgame for Next Steps.

Assigned Skills

Primary
1
5
Secondary
1
1
5
5
Oaths

Disciple

  • Disciple is taken to link to a playstyle that works with Disciple Skills and Arbiter of Justice.

Equipment

HelmAspect of Loyalty
Chest armorAspect of the Indomitable
GlovesAspect of Ascension
PantsAspect of Disobedience
BootsAspect of the Northern Guard
AmuletAspect of Celestial Strife
Ring 1Aspect of Holy Punishment
Ring 2Aspect of Lagera's Sovereignty
WeaponLight's Rebuke
OffhandAccelerating Aspect

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Kehjistan

  • Aspect of Disobedience -> Halls of the Damned

Drops Only

  • Aspect of Ascension
  • Aspect of Celestial Strife
  • Aspect of Holy Punishment
  • Aspect of Lagera's Sovereignty
  • Accelerating Aspect
  • Aspect of the Indomitable
  • Aspect of Loyalty
  • Aspect of the Northern Guard

Unique Items

If you happen to come across any of the following Unique Items they will greatly boost the build:

Light's Rebuke

    • Boss Drops: The Beast In The Ice + Urivar
    • Grants Double Damage with Divine Lance
    • Big Damage with Divine Lance

Runes

Moni + Lum

    • Activates Every 2 Attacks
    • Solves Divine Lance Resource Issues

Cir + Thul

    • Activates Mystical Frost Nova to Freeze enemies and make them Vulnerable
    • Grants 15%[x] Damage against affected enemies

Note: If you do not have a Moni then you will NEED to have Resource Cost Reduction and Faith per Second on your Equipment and Tempers to try counter Resource Cost of Divine Lance.

The Moni solves this problem for you.

Elixirs and Incenses

ElixirElixir of Advantage
Core IncenseAncient Times
Defensive IncenseReddamine Buzz
Resistance IncenseSoothing Spices

Skill Tree

Available0 (0)
Spent59 (12)

Skills

Divine Lance

    • Main Damage Skill
    • Converts to a Ranged Skill via Divine Javelin
    • 30%[x] Damage at 200% Movement Speed

Defiance Aura

    • Increases Armour and Resistances
    • 10% Increased Maximum Life via Enhanced Defiance Aura
    • 10%[x] Damage on Gaining Resolve via Rite of Might Defiance Aura

Fanaticism Aura

    • Grants Attack Speed and Critical Chance
    • 10% Increased Resource via Enhanced Fanaticism Aura
    • 15% Critical Damage via Rite of Vengeance

Falling Star

    • Insane Mobility
    • Reduces own Cooldown by 1 Seconds when Vulnerable Enemies are Killed
    • Extra Charge via Freefall

Consecration

    • Grants Healing to You and Your Allies
    • Grants 15%[x] Damage inside area
    • Grants 15%[x] Resource Reduction inside area
    • Immobilises enemies via Bastion
    • Castable anywhere via Bastion

Condemn

    • Pulls Enemies In
    • Stuns Enemies
    • Grants you Unhindered
    • Makes enemies Vulnerable via Gather the Guilty

Arbiter of Justice

    • Grants Movement Speed
    • Wing Attacks apply Vulnerable
    • Unlocks Arbiter of Justice Aspects

Key Passive

Coat of Arms

    • Scales damage based on Armour Percent and Block Chance

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. Castle
  2. Divinity
  3. Relentless
  4. Preacher

Glyph Priorities

  1. Exploit
  2. Apostle

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurifiedEssence of Pain

Divine Gifts

Purified

The best in slot Divine Perks for most Paladin Builds as follows:

Essence of Screams

    • 20% Increased Resistances
    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • 20% Increased Armour
    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Fortify for 1% of your Maximum Life per Second
    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Briefly Gain Maximum Barrier after becoming Injured, every 20 Seconds.
    • Double Chance for an Extra Socketables in the Helltide

Mercenary

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

How it Plays

The following steps are the recommended Build Rotation for skill usage:

  • Cast Falling Star to position and activate Arbiter of Justice via Disciple.
  • Cast Consecration for Healing, apply Weakened to enemies and Immobilise them.
  • Cast Condemn to Pull In Enemies, Stun them and make them Vulnerable.
  • Cast Fanaticism Aura and Defiance Aura to help Reset Non-Aura Skill Cooldowns.
  • Cast Divine Lance liberally around the other skills.

Repeat each step as necessary

How it Works

Build Overview

This Paladin Build focuses on optimising the Damage from Divine Lance whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • The Disciple Oath
  • Juggernaut Damage Scalers
  • Arbiter of Justice for access to Arbiter Synergies.
  • Falling Star for Insane Mobility.
  • Consecration for Sustain and Damage Reduction on enemies.
  • Condemn for Pull In Utility.
  • 100% Block from Shield and Passives.
  • Unstoppable from Defiance Aura.
  • Extra Attack Speed and Critical Chance from Fanaticism Aura.
  • As much Attack Speed as possible through Equipment, Skills and Passives.
  • As much Cooldown Reduction as possible through Equipment, Skills and Passives.
  • Reaching 100% Critical Chance through Equipment, Tempers & Sanctifications.

Check out the In-Depth Explanations below for further details on the build.

Extra Details

This build has currently done a Pit 105 in about 6 Minutes. This was achieved at around Paragon Level 250 with Decent Equipment, Level 70+ Glyphs and Some Offensive Sanctifications.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

Changelog

19th of December 2025

  • Added Build for Season 11

Video

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