Extra Stamina can be used to help you get out of sticky situations.
Intensifying Magazine lets you trade in lane against opponents.
Suppressor lets you win most early skirmishes against gun heroes.
Recharging Rush this item allows you to have more gun investment and still lets us throw more turrets out.
Extra Charge to round out the early game.
Deadlock Build
Spirit Turret McGinnis by Naked
McGinnis
Naked
Overview
This build was created by Naked. To find it in game, search for "Mobalytics - Spirit Turret McGinnis by Naked". (Build ID: 108004)
McGinnis has several different ways to be built. This build focuses on her turrets to produce tons of damage.
Early Game

Extra Regen800 souls

Intensifying Magazine1,600 souls

Extra Charge800 souls

Extra Stamina800 souls

Suppressor1,600 souls

Recharging Rush1,600 souls

Rapid Recharge3,200 souls
Mid Game
Heroic Aura gives yourself good pushing power and allow you to buff your turrets and team.
Compress Cooldown will let you place more turrets down.
Healing Tempo allows you to give your turrets a fire rate buff.
Rapid Recharge can let you place down more turrets.
Mystic Vulnerability and
Greater Expansion to enable your turrets, heal, and ultimate with more range.
Stamina Mastery increases
McGinnis survivability by a ton. Being able to get out of most sticky situations.

Heroic Aura3,200 souls

Stamina Mastery3,200 souls

Compress Cooldown1,600 souls

Mystic Expansion800 souls

Healing Booster1,600 souls

Healing Tempo6,400 souls

Greater Expansion3,200 souls
Late Game
Echo Shard allows us to keep throwing turrets down throughout the fight.
Infuser can let your turrets keep you healthy in fights when your heal is on cooldown.
Escalating Exposure enables our spirit damage to not fall off in the late game.
Superior Cooldown and
Transcendent Cooldown to allow us to spam even more spells and use echo shard more.

Superior Cooldown3,200 souls

Echo Shard6,400 souls

Transcendent Cooldown6,400 souls

Infuser6,400 souls

Escalating Exposure6,400 souls
Situational Items
Spirit Burn can provide a good anti heal and DOT on anyone your turrets hit.
Dispel Magic is good to use against teams with a lot of debuffs.
Counterspell is used to parry nearly every spell in the game, and will allow you to dodge ultimates or stuns.
Echo Shard can be used to place more turrets down.
Leech allows you to heal off turret damage.
Ethereal Shift can let you dodge cc spells or burst spells, and you can heal while shifted.
Spirit Resilience is good against spirit heavy comps.
Metal Skin is good against gun heavy comps.

Spirit Burn6,400 souls

Counterspell3,200 souls

Debuff Reducer1,600 souls

Dispel Magic3,200 souls

Ethereal Shift6,400 souls

Spirit Resilience3,200 souls

Metal Skin3,200 souls
Ability Point Order
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McGinnis Guide
Check out our McGinnis Guide and Overview







