17512
Build ID
Build Overview
Dynamo is currently best played as a Spirit Nuker and Frontliner that has access to very strong lockdown and teamwide utility.
Build Items
Early Game



















Mid Game









Late Game

















Situational / Luxury

















Ability Points
1
1
2
5
2
1
2
5
3
1
2
5
4
1
2
5
Early Game Explanations
High-Velocity Rounds is very strong right now and builds into
Opening Rounds which is an extremely powerful item.
Headshot Booster and
Mystic Burst are good poke items and synergizes well with your -18% Bullet Resist Shred on
Kinetic Pulse.
Battle Vest gives you the survivability you require in the early game.
Headhunter and
Rapid Recharge lets you win duels against other heroes.
Spirit Resilience is very effective on you due to your high base health and since most damage at this point of the game tends to be Spirit.
Mystic Expansion on your
Singularity makes it a lot easier to use your ultimate.
Mid Game Explanations
Tankbuster starts being strong at this point.
Heroic Aura gives you the necessary mobility and helps your team in large team fights.
Greater Expansion is a solid item for all of your abilities and gives you some extra spirit resistance.
Mystic Reverb combined with
Tankbuster will do an absurd amount of damage.
Witchmail provides a lot of good stats while also letting you cut down some of your cooldowns in longer fights.
Late Game Explanations
- Buy what you need at this point,
Bullet Resilience and
Juggernaut against gun heroes, and
Healing Tempo if enemy lacks anti-heal.
Colossus will make you extremely hard to kill.
Situational / Luxury Explanations
- If you are somewhat behind and you feel like there is no chance for you to win, buy the items in this tab. The true power of
Dynamo lies in the fact that even when behind, one good
Singularity is all you need to turn a game around.
Warp Stone is your biggest purchase that allows you to engage in any fight.
Transcendent Cooldown should only be bought after buying
Refresher.