237488
Build ID
Build Overview
slowburn Abrams starts out lackluster in the early game but scales incredibly well during the mid to late game becoming an unstoppable threat with alot of utility and sustain making him a great initiator.
Build Items






















Ability Points
Early Game Explanations
Extra Regen increases sustain in lane.
Arcane Surge increased stamina recovery and ability improvements in damage and range.
Extra Spirit for added spirit,
Spirit Strike and
Duration Extender both increase the power of
Siphon Life and
Shoulder Charge.
Restorative Locket for healing and stamina recovery on use.
Healing Booster syncs well with
Infernal Resilience and stacked out of combat regen.
Healbane for anti heal and health on kill.
Mid Game Explanations
Dispel Magic can be skipped.
Superior Duration good utility for longer stuns and abilities.
Spirit Snatch for negative spirit resist and heavy melee damage.
Compress Cooldown imbued on
Siphon Life until
Superior Cooldown.
Warp Stone for mobility and bullet resistance.
Witchmail huge power spike and more frequent ability usage.
Late Game Explanations
Boundless Spirit added spirit power + out of combat regen.
Escalating Exposure great with stacking negative spirit resistance.
Witchmail huge power spike and more frequent ability usage.
Transcendent Cooldown 25% global cooldown reduction + out of combat regen.
Situational / Luxury Explanations
Suppressor if enemy team has alot of fire rate based heroes
Phantom Strike if flying heroes or isolated split pushers.
Plated Armor can be skipped but almost necessary if any gun damage characters are against you.
Colossus can be bought instead of plated if enemy composition does not have heavy weapon damage.