The Borderlands 4 Bounty Pack 3: A Zane to Kill For features 6 all-new Legendaries for players to find, and 4 rerollable Legendaries from Vault Card 3. Alongside this, there's also a new Pearlescent weapon in the Bounty Pack itself!
Girthquake, Grace, Iserrot, JoeForLong, Lango, Sinfector, wrw713, Nepta, Steveo, Mattmab, Jack and Leo for their contributions to the Gearology guides.
Multi-ball- Every 10th shot fires a projectile that returns toward the player which can bounce and has a chance to spawn 2 additional projectiles when colliding with enemies or players.
Mechanics
Rolls
Can be Kinetic
Can be Elemental
Note: COV gun rolls have specific useful synergies on certain characters' builds, namely C4SH and Rafa.
Raiden- On Kill, spawn a Projectile Count Booster that increases the projectiles per shot for 14 seconds. Pickup effect stacks.
Mechanics
Anything that ends up killing an enemy will spawn a Projectile Count Booster at the current location of the Vault Hunter if and only if they have the weapon in hand. The kill doesn't have to be from the Raiden itself.
Projectile Count Boosters can only spawn and be picked up while the Vault Hunter has the weapon in hand.
The duration of each stack is individual.
The maximum Projectile Count Boosters that can be active at once is 10.
Each booster adds one full projectile count to multiprojectile weapons. So a Spread Launcher at 10 boosters shoots FIFTY FIVE grenades.
The formula is: Weapon Projectile Count + (Booster Count x Weapon Projectile Count) = Total Projectiles
Vex's Heirloom can be given the weapon and spawn boosters on itself, but those will only spawn if the kill was caused by Heirloom.
Projectile Count Booster effect persists on weapon swaps for its remaining duration, works on other weapons and even underbarrels.
Orbiting Body- On equip , spawns an orbiting Observer that deals damage to nearby enemies. The Observer will briefly attack enemies damaged by the grenade.
Holo-Barrel - Shoots holographic barrels that pierce enemies and attach to the world. Shooting attached barrels causes it to explode, dealing N damage.
Swarm - When Energy Shield breaks, spawn Kill Drones that charge a nearby enemy, deal N damage and restore 15% shield. Kill Drones recharge while Shield is full.