Abyss
It stares back.
Abyss - Increases damage the higher it is charged. If full charge is held too long, triggers a self-damaging explosion.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) | |
Constable
We see nothing truly till we understand it.
Lethal Deterrent - Leaves behind a trail of 'bubble' projectiles that explode on contact with an enemy or after some time.
Mechanics
The bubbles cause 3x Card Damage in a small radius.
- Bubbles receive splash, On Hit and On Shot Gun Damage.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | N/A | N/A |
Gomie
Still Got It.
Ascending Storm - On hit, gain a stack of Firestorm. Each stack increases weapon damage by 5%. Reloading unleashes Firestorm on nearby enemies.
Mechanics
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Ripper (Charge Mag) Daedalus (Underbarrel/Multi-Loader) | - Daedalus
- Daedalus + Ripper
- Ripper
- None
|
Herald
Out of 87 bazillion, ONE of them had to be the best.
Unkempt - Fires 3 bullets in a horizontal pattern that each split into 3 more bullets, for a total of 9 pellets per shot.
Mechanics
The central bullet spreads vertically instead of horizontally.
Rolls
- Can be Kinetic.
- Can be of any Element.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Tediore (Throw on Reload) - Includes Tediore Reload Variant
COV (Unlimited Mag) Ripper (Charge Mag) Hyperion (Accuracy Grip) | |
Jail-Broken
Get busy shooting or get busy dying.
Jailbroken - On hit, gain a stack of Backfire. For each stack of Backfire, gain increased Fire Rate and an increased chance to fire off additional projectiles.
Mechanics
Maximum of 10 stacks. Each stack of Backfire provides:
- 8% On Shot Gun Damage
- ~10% Fire Rate
Whenever additional projectiles are triggered, the stacks are set back to 0.
The additional projectiles do not benefit from On Shot, Post-Add Amp and Amp damage boosts.
Rolls
- Can't be Kinetic.
- Always Elemental.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) Daedalus (Underbarrel/Multi-Loader) - Fixed licensed part (Shotgun Mode)
| - Jakobs + Daedalus Shotgun
|
Juliet's Sparkle
Dazzle the world.
Starfall - 33% Chance for Stars to fall for 1.25x Damage.
Mechanics
- The Star Projectiles are considered gun damage.
- The 1.25x does multiply effects like
Neutron Capture.
- The gun's projectiles have build-in piercing, which can be used for doubled hits through its splash radius when shooting through enemies at the ground.
Rolls
- Can't be Kinetic.
- Always Elemental.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) Daedalus (Underbarrel/Multi-Loader) | |
Lockjaw
Round the horn.
Round the Horn - On hit, bounces to up to 4 nearby enemies.
Mechanics
- Each Ricochet loses 10% Card Damage, up to -30% Card Damage.
- Jakobs ricochets create new bullets that can ricochet as well
Rolls
- Can be Kinetic.
- Can be of any Element.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Raid 2 | Jakobs (Ricochet Accessory) Tediore (Throw on Reload) - Includes Tediore Reload Variant
COV (Unlimited Mag) Ripper (Charge Mag) Hyperion (Accuracy Grip) | |
Parasite
The obligation of the weak is to nourish the strong.
Devour - Hitting enemies with Locust Rockets increases their damage taken from Parasite's primary fire for 12s. Killing affected enemies with primary fire grants Overshield and refills 50% of the magazine.
Mechanics
- The increased damage taken is 30% On-Hit Damage. Effect doesn't stack.
Rolls
- Can't be Kinetic.
- Always Elemental (Any Element).
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) Tediore (Throw on Reload) COV (Unlimited Mag) Ripper (Charge Mag) | |
Screwstonian
This reference was chopped.
Screwed Up - After consecutive bursts, Fire Rate is reduced and Damage is increased for 4 bursts.
Mechanics
Rolls
- Can't be Kinetic.
- Always Elemental (Any Element).
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | Jakobs (Ricochet Accessory) | |
Kablammy
Well that's one way to use it.
Special Effect - Douses enemies in hot Moonshine. On reload throw an explosive projectile that deals a portion of its damage as bonus Incendiary damage to doused enemies. Bonus Damage scales based on the number of doused enemies hit in the explosion.
Mechanics
The portion of damage dealt as Bonus Incendiary is 30%. It then scales additively based on the amount of doused enemies hit (+30% per).
Rolls
- Can be Kinetic.
- Can be of any Element.
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
Raid 2 | Tediore Reload Variant Hyperion (Gun Shield) Jakobs (Ricochet Accessory) | - Preferred Tediore Reload Variant
|
Solar Temper
Carrington's Omen.
Temper - On Hit explodes. The explosion radius increases with each charge.
Mechanics
- The explosion is x1.25 Card Damage. It creates second gun damage instance that benefits from all relevant gun boosts, including On Shot effects like Amp.
- It scales with charge level just like the normal bullet.
Rolls
Drop Source | Available Licenses & Parts | Best Rolls |
|---|
World Drop | N/A (Fixed) | N/A (Fixed) |