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Teamfight Tactics Set 11 Item Tier List – Best Items in Patch 14.10

Table of contents

Welcome to our Teamfight Tactics Items Tier List for Patch 14.10

Understanding when and why to build items in Teamfight Tactics can be key to winning more consistently.

Our TFT items tier list is created in collaboration with high-level TFT players, such as Frodan, and by using our Stats feature.

Item stats can sometimes be difficult to assess. Some items will have extremely high average rank, but low play rate. Other items might be the most played items, but have a poor average rank. The goal of this tier list is to normalize and weight those values to get a true idea of the best items in TFT.

If you want to see what items are performing best in real time, be sure to check out our Item Stats Page.
If you’re looking for the best champions in the Teamfight Tactics, check out our TFT tier list.

Looking for info on Set 11? Check out our all-in-one Teamfight Tactics Set 11 reveal article that covers all champions, synergies, and more!

TFT Items Tier List for Patch 14.10


Craftable Item Tier List

Tier Champions
Optimal (S-tier) Ionic Spark, Thief’s Gloves, Statikk Shiv, Spear of Shojin, Gargoyle Stoneplate, Jeweled Gauntlet, Adaptive Helm, Redemption, Blue Buff, Nashor’s Tooth, Dragon’s Claw, Sterak’s Gage
Great (A-tier) Red Buff, Morellonomicon, Rabadon’s Deathcap, Quicksilver, Protector’s Vow, Giant Slayer, Hextech Gunblade, Archangel’s Staff, Bloodthirster, Edge of Night, Guardbreaker, Runaan’s Hurricane
Good (B-tier) Sunfire Cape, Warmog’s Armor, Guinsoo’s Rageblade, Crownguard, Steadfast Heart, Hand Of Justice, Evenshroud, Infinity Edge, Bramble Vest, Titan’s Resolve, Last Whisper, Deathblade

Emblem Tier List

Tier Champions
Optimal (S-tier) Fated, Heavenly, Umbral, Porcelain
Great (A-tier) Dryad, Mythic, Storyweaver, Ghostly
Good (B-tier) N/A

Item Commentary: Recent Changes

Here’s a list of items that moved up in the tier list from last patch:

  • Jeweled Gauntlet
  • Blue Buff
  • Nashor’s Tooth
  • Dragon’s Claw
  • Sterak’s Gage
  • Rabadon’s Deathcap
  • Archangel’s Staff
  • Bloodthirster

Conversely, here are the items that have moved down the tier list:

  • Morellonomicon
  • Quicksilver
  • Warmog’s Armor
  • Guinsoo’s Rageblade
  • Crownguard
  • Infinity Edge
  • Last Whisper

Overall, we can see a heavy shift in performance from AD items to AP items. Azir and Syndra are two of the best carrys in the game, and many team comps have warped to include them. Fated comps now include Dryad to flex into Azir late game.

Porcelain Ashe comps also have adjusted to include Syndra as one of their main carrys.

Trickshot Bruiser has also fallen off quite a bit this patch, leading to less carrys that utilize AD items. As the patch continues, we’ll likely see AD items start to perform a bit better.

I think most players can agree with Last Whisper, IE, and Rageblade are all strong AD items. Even still, based on just the numbers, they’re falling off this patch compared to AP items.


Craftable Emblems are also in a great spot this patch. All of them are being built and have solid stats to back them up. In general, the vertical traits are all performing quite well, which is a good sign for the meta.

While some perform better than others, they’re all solid options depending on what items/champs you already have.

TFT Item Tier List Methodology

As previously mentioned, these item tiers are a result of combining performance and play rate. If an item performs the best, but is the least built, that will hurt it’s overall rating. The same is true for the opposite. An item may have average or poor performance comparatively, but if it’s built the most often, that will improve it’s rating.

Overall, we take into account stats like Play Rate, Win Rate, Avg Placement, and Top 4 Rate into account. After normalizing these stats, we factor Play Rate at 50% weight and the other three combined into 50% weight.

This makes it so that items that are built often may be skewed higher. This can be detrimental if the entire playerbase is wrong. But in general, taking the stats of Diamond+ players usually leads to an accurate assessment of the meta.

Keep in mind that items are also very contextual, so don’t take these ratings as truth.

For example, Thief’s Gloves is an item that performs amazingly, but it’s not necessarily something you want to slam early on. Endgame boards often can go for Thief’s Gloves once the main carrys all have 3 items. This may inflate the item’s rank compared to others.

TFT Item Combinations

In the following sections, you’ll find commentary on the best basic items and the TFT item recipes to create the best TFT item combinations. To get a quick and easy reference, check out our TFT Items tool.

Basic Items

These basic items make the best TFT item recipes in the game. Unless you already picked up a lot of these, these are the items you should aim for at the carousel.

B.F. Sword

B.F Sword is a great offensive item pick as it builds into the best Attack Damage items and also healing items for both AD and AP users.

Chain Vest

Armor always brings great utility and defense to a team, and the balance of the game brings defensive items into a good spot.

Giant’s Belt

Giant’s Belt also builds into a good amount of S tier items. Zeke’s Herald is a strong item on many team comps, while something like Sunfire Cape can be used to try and win streak early game.

Needlessly Large Rod

Needlessly Large Rod is similar to B.F Sword in that it builds into a lot of powerful items. It can be used in attack and magic damage items, making it highly sought after.

Negatron Cloak

Negatron is similar to Chain Vest in that it mostly builds into good utility items. It usually isn’t a high priority, but it still builds into a lot of strong items you want on many teams.

Recurve Bow

Recurve bow builds into a lot of strong attack damage carry items, but not so much magic damage. It can be sought after as many of the items have powerful effects, but it’s not as flexible as some other item components.

Sparring Gloves

Sparring Gloves has become a premium item in the game. It builds into some of the best offensive items in the game as well as some of the best utility items.


Spatula is an amazing item purely because it brings so much variance. In the hands of a good player, it can become that extra push for your team. However, it can become a dead item in some situations if you get one late in the game.

Tear of the Goddess

Tear is an extremely powerful item simply because it gives mana. To build on that, it builds into some of the strongest items as well. Overall, Tear is a solid item which is also core for some team comps that want to cast their abilities a lot.

Combined Items

Adaptive Helm (Negatron Cloak + Tear of the Goddess)

Adaptive Helm is an interesting item as you can flex between two different effects. The mana generation is not on par with items like Spear of Shojin or Blue Buff, but you also gain some additional AP as well. As for the frontline, it gives a decent amount of Armor and MR, with a little AP as well.

Archangel’s Staff (Tear of the Goddess + Needlessly Large Rod)

Archangel’s Staff is a great way to provide AP scaling for magic damage champs the longer the fight goes on.

Bloodthirster (B.F. Sword + Negatron Cloak)

This item provides good lifesteal for units that basic attack. Units with very high damage like Draven thrive with this item as their ability hits scales their basic attack damage.

Blue Buff (Tear of the Goddess x2)

This item is mainly used on carries that have low mana pools to allow them to continuously cast their ability.

Bramble Vest (2x Chain Vest)

This item is great for tanks as it allows them to negate any critical damage whether it’s attack damage or magic damage. The small damage it applies can also be nice for early game fights.

Crownguard (Chain Vest + Needlessly Large Rod)

Crownguard is another new AP hybrid item like Adaptive Helm, but it focuses more on the frontline aspect. It provides a strong shield, and a strong AP bonus once the shield expires. This item is perfect for AP frontline units.

Deathblade (B.F. Sword x2)

Deathblade is a good combined with or as an alternative to Infinity Edge. It gives a lot of attack damage to any carry that basic attacks.

Dragon’s Claw (Negatron Cloak x2)

If you are facing a magic damage comp this is ideal! This is a great item to put on a frontliner to make them take much less damage from abilities.

Edge of Night (B.F. Sword + Chain Vest)

If you have a character that is being targeted by Assassins or is maybe a frontline carry, this item can be great to take aggro off them during the fight.

Evenshroud (Giant’s Belt + Negatron Cloak)

Evenshroud provides Sunder to nearby enemies, which is great for any Attack Damage comp. If you don’t have other sources of Sunder, this can be a great way to scale your AD damage in your comp.

Gargoyle Stoneplate (Negatron Cloak + Chain Vest)

This item is great on solo frontline units. If you want to make an unkillable tank, this is the item for you.

Giant Slayer (B.F. Sword + Recurve Bow)

Giant Slayer is one of the few items that give multiplicative scaling. This is very powerful and becomes even stronger against enemies with high health.

Guardbreaker (Sparring Gloves + Giant’s Belt)

Guardbreaker is a very specialized item, and focuses on countering shielded units. While the effect isn’t applicable every game, it can be good in certain metas.

Guinsoo’s Rageblade (Needlessly Large Rod + Recurve Bow)

This item is in a league of its own. Infinitely stacking AS with hyper carries is a recipe for broken team comps.

Hand of Justice (Sparring Gloves + Tear of the Goddess)

Hand of Justice has a very powerful effect as it gives multiple bonuses in attack damage, ability power, and healing. This can be a good flexible item on a lot of carries.

Hextech Gunblade (B.F. Sword + Needlessly Large Rod)

Spell reliant units can benefit heavily from the omnivamp here but it can work on most damage dealers.

Ionic Spark (Needlessly Large Rod + Negatron Cloak)

Ionic Spark is a great utility item to put on front line units. Reducing magic resist is useful for all team comps and the mana debuff can also be clutch in many fights.

Infinity Edge (B.F. Sword + Sparring Gloves)

Infinity Edge is one of the best attack damage items in the game. It gives 100% crit chance to the holder and scales extremely well on a lot of champions.

Jeweled Gauntlet (Sparring Gloves + Needlessly Large Rod)

Jeweled Gauntlet is very powerful on magic damage carries as it provides crit damage to spells. This provides multiplicative scaling instead of simply increasing Ability Power.

Last Whisper (Brawler’s Gloves + Recurve Bow)

Last Whisper pairs extremely nicely with Infinity Edge against teams that have a lot of armor.

Morellonomicon (Giant’s Belt + Needlessly Large Rod)

The burn and anti-healing are good vs almost every comp. This item also fits into a lot of comps assuming you have an AoE caster.

Nashor’s Tooth (Recurve Bow + Giant’s Belt)

Nashor’s is a great item for units that scale off both Attack Speed and Ability Power. Previously, Guinsoo’s Rageblade was the only real hybrid Attack Speed/AP item, but now we have Nashor’s as well. Nashor’s is also great because it uses a Giant’s Belt, meaning you can save other offensive item components (like Sword or Rod).

Steadfast Heart (Brawlers Gloves + Chain Vest)

Steadfast Heart is looking to be a very strong tank item as it is very flexible. It provides damage reduction which is universal for both tanks and vs enemy damage types.

Protector’s Vow (Chain Vest + Tear of the Goddess)

This item introduced in set 7.5 allows the holder to provide a lot of shield value to the rest of the team. A strong option to fit on many teams.

Quicksilver (Sparring Gloves + Negtron Cloak)

Quicksilver is currently the only effective game mechanic that counters CC and will surely see some play in countering late-game enemy comps.

Rabadon’s Deathcap (Needlessly Large Rod x2)

This is a great oomph to a spell caster, but remember to pair it with items that allow the caster to cast more frequently. Otherwise, it loses its value and you are better off going for something else.

Red Buff (Recurve Bow x2)

Red Buff gives a small damage bonus and provides an on hit Burn and Wound effect. All of these effects are strong, but can be overshadowed by items that are purely utility or purely damage.

Sunfire Cape (Chain Vest + Giant’s Belt)

Sunfire is a great early game item to add some damage to the slow fights at the start of the game. It is also a good way to utilize defensive items offensively early in the game.

Redemption (Giant’s Belt + Tear of the Goddess)

Redemption is a solid early game item that can be difficult to deal with. It provides a lot of value that might be difficult to tell, but it’s a solid pick for any comp.

Runaan’s Hurricane (Negatron Cloak + Recurve Bow)

Hurricane is core on champions who’s auto attacks are their main source of damage. This will provide multiplicative scaling for a champion, so keep this item in mind.

Spear of Shojin (B.F. Sword + Tear of the Goddess)

Spear of Shojin is for champions that have high mana pools or have high attack speed. It’s similar to Blue Buff, but will be more effective on certain champions.

Statikk Shiv (Recurve Bow + Tear of the Goddess)

Shiv is an item that is mainly used to gain an advantage early game. This item will often fall off late game, but in some comps, it can be a carry item when combined with extremely high attack speed.

Sterak’s Gage (B.F. Sword + Giant’s Belt)

This is a strong item to place on any melee or short range carry unit that scales with AD. This will give them both extra survivability and damage.

Tactician’s Crown (Spatula x2)

This item allows you to place an extra unit on the field. Yeah…that’s pretty good!

Thief’s Gloves (2x Sparring Gloves)

There are many champions in the game that make good use out of any item, namely the 5-cost units. For a small investment of two items, copying two items can be quite RNG based, but will on average result in decent outcomes.

Titan’s Resolve (Recurve Bow + Chain Vest)

Phantom Dancer has been replaced by Titan’s Resolve which has a very interesting stacking mechanic for a defensive item. Note that it resets every round and doesn’t stack throughout a match.

Warmog’s Armor (Giant’s Belt + Giant’s Belt)

Solid item to give any unit more survivability, whether its a tank or an important unit you need to keep alive.

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 10 reveal page that covers all champions, synergies, and more!