Welcome to our Teamfight Tactics Tier List for Patch 9.22
Hey everyone, welcome back to our weekly champ strength analysis. Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades and Saintvicious. This list is optimized to help you climb.
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With a whole new set of champs and traits, we’ve had to completely overhaul our ratings. Based on the PBE, we’ve given every champ a rating based on the playability we’ve seen and tested. These champions are still very new and balance changes are abundant, so don’t expect all these tiers to stay the same for very long.
Considering the lengthy list of champs, we’ve kept the reasoning short, but check out our Guide to all Set 2 Champions (coming soon!) for a more in-depth look at our reasoning.
TFT Tier List for Patch 9.22
Early Game Tier List
- Optimal (S-tier): Aatrox, Azir, Jax, Kindred, Qiyana, Sivir, Vayne, Yasuo
- Great (A-tier): Diana, Ivern, Malzahar, Maokai, Nasus, Nautilus, Neeko, Nocturne, Rek’Sai, Renekton, Sion, Soraka, Taliyah, Varus, Vladimir, Zyra
- Good (B-tier): Braum, Kog’Maw, LeBlanc, Ornn, Skarner, Syndra, Thresh, Veigar, Volibear, Warwick
Mid Game Tier List
- Optimal (S-tier): Aatrox, Ashe, Azir, Janna, Kindred, Malphite, Sivir, Yasuo
- Great (A-tier): Dr. Mundo, Jax, Kha’Zix, Malzahar, Nasus, Nocturne, Olaf, Qiyana, Rek’Sai, Sion, Soraka, Twitch, Varus, Vayne, Yorick, Zyra
- Good (B-tier): Annie, Brand, Braum, Diana, Ezreal, Ivern, Kog’Maw, LeBlanc, Maokai, Nautilus, Neeko, Ornn, Renekton, Skarner, Syndra, Taliyah, Thresh, Veigar, Vladimir, Volibear, Warwick
Late Game Tier List
- Optimal (S-tier): Ashe, Janna, Lux, Malphite, Master Yi, Singed, Sivir, Taric
- Great (A-tier): Aatrox, Azir, Jax, Kha’Zix, Kindred, Nami, Nocturne, Olaf, Twitch, Yasuo, Yorick
- Good (B-tier): Annie, Brand, Braum, Diana, Dr. Mundo, Ezreal, Kog’Maw, LeBlanc, Malzahar, Nasus, Nautilus, Ornn, Qiyana, Rek’Sai, Renekton, Sion, Soraka, Syndra, Taliyah, Varus, Vayne, Veigar, Vladimir, Zyra
TFT Tier List Methodology
Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.
To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.
We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!
Units are valued in the following ways:
- S-tier = Super powerful and contested champs that everyone wants and forms comps around.
- A-tier = Champs that fit very well into powerful comps in the meta.
- B-tier = Champs that are situational but still fit into good comps.
- Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.
In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.
This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future. The game is still too new right now.
We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it. For example, a 3-star Vayne with 4 rangers is not uncommon in the mid game, but a 2 or even 3-star Aurelion Sol is far less common so we probably aren’t thinking about that.
In late game, usually, a unit that isn’t legendary is in their best state with items (2-star for 4 cost units and 3-star for early units). If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.
Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!
TFT Tier List Champion Analysis
In this section, we’ll provide commentary on our unit placings with specific insights based on the different phases of play.
- Diana can be paired with early inferno units like Zyra and Varus or with Assassins such as Nocturne and Qiyana.
- Works well with other Woodland units (Maokai, Neeko, Leblanc) early for pressure.
- Pairs nicely with other low cost predator units for possible hyper-roll or early game pressure.
- Works well with other Woodland units (Ivern, Neeko, Leblanc) early for pressure.
- Gives good frontline and is necessary for light builds throughout the game.
- Mainly will be used to pair with other wardens or an early electric buff with Volibear.
- Provides great transition into berserkers and desert before stronger units come.
- Should be used early to splash in mountain with either Malphite or Qiyana to win some extra rounds.
- Integral early and mid game carry for any light build. Paired with Nasus and one more Light, Vayne provides good backline DPS.
- Solid standalone unit that synergizes well with other mages being an ocean origin.
- Warwick allows for early predator to win streak early and pairs nicely with Kog’Maw as a game starter.
- Great first unit as she provides solid DPS as well as transitions into stronger summoners.
- Mainly will be used as a frontliner with other wardens before finding stronger wardens.
- Great early game unit to pair with Vayne and Nasus for early light buff.
- Pairs well with other Woodland (Ivern, Maokai, Neeko) for early pressure.
- Similar to Zyra, a solid unit that provides extra DPS as well as transitions into shadow and summoner.
- Pairs well with other Woodland (Ivern, Maokai, Leblanc) for early pressure.
- Early predator and steel can be very strong early with hyperroll potential as well as assassin potential.
- Can be used with Ashe for crystal before you find Taric, or as a frontline to add into predator comps.
- Similar to Vladimir, synergizes naturally with mages as she gives mana through Ocean. Natural pair with Vladimir.
- Being ocean and warden, along with Nautilus, pairs naturally as your frontline for mage builds.
- Being inferno and ranger, pairs extremely well with Kindred to bring ranger buff and one off inferno buff.
- Utilize Volibear early as a pair with Ornn to make use of the electric buff.
- Being one of the few cloud units in the game, pairs well with Qiyana if she happens to roll cloud in your game.
- A strong unit with a strong ability also having light. Aatrox will be a frontliner in any light build during the mid game.
- The only 3-cost summoner will likely be who you put your items on mid game and pairs very well with either Sivir or Kha’Zix for desert.
- A necessary unit for any build that wants to run poison with Singed and Twitch.
- Can be very snowbally in the mid game with items like Luden’s Echo, but will fall off compared to better rangers like Ashe or Twitch.
- Very powerful unit with 3 traits. Can pair early with inferno or shadow alongside other rangers.
- Very natural pair with Thresh to bring warden and ocean to the team, and a strong CC ability to hit backline units.
- Used mainly for the midgame, Nocturne has built in survivability with both his ability and steel origin.
- Very flexible unit which brings synergies based on the elemental hex in the game. Each variable element can be used early to complete synergies that were unavailible otherwise.
- A beefy frontliner to use to complete any shadow buff you want to put on units like Master Yi or Kindred.
- A great ranged carry reminiscent of Draven that can make use of both desert and blademaster very easily requiring only two units each for their initial buff.
- Another light unit that allows for good survivability if paired with other mystic units.
- Use in the midgame for builds that wish to either transition into shadow or mages depending on what you find.
- Strong summoner unit that allows for Inferno builds to get stronger and provides extra frontline after summoning Tibbers.
- Ashe has a great DPS ability with built-in survivability in crystal that pairs very well with Taric in the late game.
- Likely the highest DPS mage, any mage build should try and look for Brand to make as their carry.
- Very nice support ability that keeps your backline safe and heals, while also providing magic resistance with mystic.
- A very strong assassin with Desert that is very easy to fit in with either Sivir or Azir.
- Probably the strongest CC unit in the game alongside Nami, Malphite provides great frontline and disruption for any team that can fit him.
- Any berserker build should look for Olaf as their main carry with his ability Ragnorak.
- Provides more flexibility for ranger builds that can opt to go for poison with Singed and Dr. Mundo.
- The final light unit which will complete any build going 6 light allowing for crazy attack speed for your backline carries.
- A very strong late game carry with built in survivability in his skill and even more DPS with shadow and blademaster traits.
- Great backline CC unit as well as support unit that allows your units to deal more damage.
- Very interesting unit and will almost always be run alongside Twitch and Dr. Mundo to allow for the poison buff to activate.
- One of the best defensive front line units in the game that pairs very naturally with Ashe to allow for more survivability.
- A very fun unit to use that can be used in almost any assassin or summoner build as your last added unit for more DPS.
- Extremely powerful unit allowing for extra trait bonuses, allowing for crazy end game builds if you find the perfect Lux.
Thanks for reading, as always we welcome all discussion and feedback. Let us know if we missed anything or feel like we didn’t rank a unit properly in the comments below. See you next patch!