TFT Tier List: Best TFT Champions for Patch 11.2

TFT Tier List: Best TFT Champions for Patch 11.2

Want to explore Set 4: Fates? We have all the new synergies, champs, and items at our TFT site!

Welcome to our Teamfight Tactics Tier List for Patch 11.2

Hey everyone, welcome back to our weekly champ strength analysis. Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades and Salvvy. This list is optimized to help you climb.

Patch 11.2 finally brings the mid set update, festival of beasts. Since this is close to a whole new set, this time around we don’t have the usual tier updates. Instead, I’ll be going over all of the new champions and their tiers going into release.

Keep in mind that with how new everything is, changes to the tiers are likely to happen very quickly. Make sure you stay updated with our team comps and champion page.

TFT Tier List for Patch 11.2

TFT Champion Tier List Patch 11.2

Early Game Tier List

  1. Optimal (S-tier): Diana, Nasus, Pyke, Rakan, Zed
  2. Great (A-tier): Braum, Elise, Garen, Janna, Jarvan IV, Lulu, Maokai, Nautilus, Nidalee, Tahm Kench, Vladimir, Wukong, Yasuo
  3. Good (B-tier): Annie, Brand, Fiora, Jax, Tristana, Teemo, Twisted Fate, Vi

Mid Game Tier List

  1. Optimal (S-tier): Diana, Katarina, Nasus, Pyke, Rakan, Sivir, Zed
  2. Great (A-tier): Akali, Braum, Darius, Irelia, Janna, Jarvan IV, Kalista, Kennen, Kindred, Lulu, Nautilus, Neeko, Nunu, Shyvana, Vladimir, Yasuo, Yuumi
  3. Good (B-tier): Annie, Brand, Elise, Fiora, Garen, Jax, Maokai, Nidalee, Tahm Kench, Tristana, Teemo, Twisted Fate, Vi, Veigar, Wukong

Late Game Tier List

  1. Optimal (S-tier):  Aatrox, Aurelion Sol, Azir, Katarina, Lee Sin, Morgana, Olaf, Ornn, Samira, Sejuani, Sett, Sivir, Swain, Talon, Xayah, Yone, Zilean
  2. Great (A-tier): Akali, Cho’Gath, Darius, Irelia, Kalista, Kayle, Kindred, Neeko, Nunu, Shen, Shyvana, Tryndamere, Yuumi
  3. Good (B-tier): Kennen, Veigar

TFT Tier List Champion Analysis

1-Cost Units


Mages usually don’t transition very well in the early game, so Brand is a decent unit to fill out synergies late game, but early game he can struggle against other teams.


  • An early game damage dealer that transitions well into Moonlight or Assassins. She can be a solid early game unit to use with Moonlight, but her usability largely depends on how Moonlight and Assassins fit in the meta.


  • A solid unit that acts as a transition into Cultist and Keeper comps. Placing her in the center of your team with Keeper will grant everyone a shield that will be beneficial throughout the game.


  • An early game damage dealer that also provides a bit of CC early game. Fiora usually acts as a transition or synergy unit for Enlightened or Duelist comps.


  • A solid early game tank that also deals a solid amount of damage. Great for any early game board that needs a bit of survivability.


An early game tank that transitions well into Brawlers and Elderwood comps. Maokai does a good amount of damage early, but will need replacing unless used for synergy.


Of all the new 1-cost units, Nasus stands out because he has great potential as a slow roll carry.


  • A strong backline damage dealer that helps transition into Warlord or Sharpshooter comps. Does good magic damage early for teams that are lacking it.

Tahm Kench

  • One of the tankiest early game units that can be used to build up gold with Fortune. Tahm Kench lacks late game power, so will likely be replaced with stronger units once you build up enough gold.

Twisted Fate

  • Twisted Fate is the other 1 cost mage that provides a bit of backline magic damage. Will be used generally to transition into Cultist or Mage comps.


  • The other 1 cost Vanguard alongside Garen that deals solid single target damage and also provides some CC. Transitions well into Divine or Vanguard comps.


Yasuo is a strong unit early game as his Exile trait only requires 1 unit. Will transition nicely into Duelist comps and eventually pairs very nicely alongside Yone.

2-Cost Units


  • Annie provides a good frontline unit for Mage comps that generally lack frontline. Her ability makes her tanky as she grants herself a shield when she casts.


  • There isn’t anything too special about Braum, but he plays a simple and effective role as a frontline unit to use when you want Dragonsoul.


  • Janna brings great utility to a team by providing shields and damage for allies. Her Mystic trait also makes her very valuable on a lot of teams that want to splash Mystic.

Jarvan IV

  • Jarvan provides decent frontline and a useful CC ability for teams that run Warlord or Keeper. He can be a solid unit for Warlords, but Keepers usually have better options later in the game.


  • Jax is a simple Duelist unit that provides some stalling with his dodge ability. He is still susceptible to magic damage, however, so watch out for that.


  • Lulu is the utility unit for Mage and Elderwood comps. As such, you can use her as a bait unit or for synergies in comps that need more Elderwoods or Mages.


  • Fabled comps saw some play, but they haven’t made huge waves yet. Nautilus is a solid unit, but unless Fabled comps or Vanguard comps start showing more promise, he sits barely in the A tier.


  • Pyke brings a lot of utility for teams that usually lack in that area: Cultists and Assassins. He is a flexible unit to add into comps that run Assassins as his CC is quite good for a 2 cost unit.


  • Of all the new two cost units, Rakan strikes me with the most potential as he is a great item holder for things like Sunfire Cape, and he synergizes very well with Xayah. Because we expect Xayah to be a great carry, Rakan also has great potential in the mid game.


  • Teemo is a Sharpshooter that both provides utility and damage. His ability blinds enemies which can be very valuable against attack damage comps.


  • Vi is another Warlord unit that comes with Brawler. Warlords generally don’t run Brawlers, but for teams that run Brawlers, Vi can be a great mid game unit that debuffs enemy armor.


  • Syphoner is a great synergy, and people are still experimenting with how to fit it into comps. Vlad is a great transition unit with Cultist, and his ability can be quite nice in the mid game. Late game he will likely be a synergy unit, but he still has a solid role.


  • Being a Ninja, Zed is able to deal a lot of damage without synergies to help him. He can be used as a good unit early on to win streak, or to run in a Shade team if the meta has a Shade comp.

3-Cost Units


  • Akali is another Ninja unit that provides a lot of damage by herself. Her low mana pool means she performs best with Blue Buff, so you can either use her as a carry or as a Blue Buff holder for another late game unit.


  • We don’t expect Darius to be the main carry of a comp, but he can definitely help mid game transitions for any Slayer comps.


  • Irelia is a very solid unit as she has three traits. This allows her to transition into many different comps that use Enlightened or splash things like Divine and Adept. Her ability is also very powerful as she can disarm multiple enemies with good positioning.


  • Kalista is a single target specialist. Against enemies with high health, Kalista will stack up her ability before executing them once she stacks up enough.


  • Katarina is a glass cannon without items. Her ability deals very high damage, and with items like Quicksilver and Hextech, she can become a very potent mid to late game carry.


  • Kennen is another Ninja that also does very well by himself. His Keeper trait also makes him very valuable for teams like Cultists who also run Keepers. His ability deals damage, is AOE, and provides CC. He’s a complete package.


  • Kindred is another single target focused unit. Her ability scales very well with Spell Power and can burst down enemies who aren’t prepared.


  • Neeko has the potential to be the main carry of a team comp, but Vanguard Mystic teams haven’t shown enough success just yet.


  • Nunu is a Brawler that deals a surprisingly good amount of damage. One of the better mid game Brawlers, keep an eye out for him if you plan on running Brawlers.


  • Shyvana is great in the mid game, but she definitely falls off late unless you 3 star her. She is usually a secondary carry on Olaf or Aurelion Sol teams, but she may show enough potential to be the main slow roll carry.


  • Of all the new 3 cost units, Sivir is one of the strongest. She might not be the best carry, but her traits synergize well with units like Samira or Cultist. Furthermore, since her ability gives attack speed, she plays a strong role in many teams that can use one of her synergies.


  • Veigar’s ability makes him a scaling unit the longer the game goes on. The sooner you find him the better as he will gain more Spell Power as his ability kills more units.


  • Yuumi is the other early game Mystic that provides a lot of team healing. She has flexible positioning as during the fight she will dash around. This means you can use her as bait or to place items like Zephyr/Shroud of Stillness on.

4-Cost Units


  • Aatrox’s ability is extremely strong as it pulls in enemies toward him. This synergizes well with units that deal AoE damage like Kennen. Being a Vanguard also allows him to be a flexible addition to many frontlines.

Aurelion Sol

  • ASol definitely has what it takes to be a main carry. However, it can be awkward trying to get the Dragonsoul buff onto him. Positioning is very important when playing Aurelion Sol.


  • Cho’Gath is a nice unit for some CC, but that’s about it. Fabled comps haven’t broken the meta or anything, so Cho remains at a solid A tier.


  • Kayle is a decent unit, but her use is mostly as a secondary carry to Xayah. Without Xayah, Divine Kayle comps just haven’t impressed us enough to warrant a higher tier.


  • Morgana is a 4 cost carry that synergizes extremely well with Talon. Morgana deals magic damage, while Talon deals attack damage. Both being Enlightened also allow them to gain mana much faster than other units.


  • Olaf is another strong carry in the Dragonsoul list. He is simple to play with and just needs a few good items to start doing work.


  • Sejuani is a Vanguard that provides good CC. Her Fortune trait also allows players to use her to build up more gold. However, her Fortune trait also makes her less attractive in the late game as you want more synergies that empower your team rather than give you more gold.


  • Shen is a Ninja that focuses on defense rather than offense. By himself, his taunt and shield make him a very tanky unit. Furthermore, with traits like Adept and Mystic, he can be splashed into many teams that want those traits.


  • Like I wrote with Morgana, Talon is a very potent carry alongside Morgana. The hybrid sources of damage are very similar to Jhin and Teemo in set 3.


  • This one was difficult. Tryndamere definitely has potential, but he may be overshadowed by Olaf in slayer comps or by Katarina in Warlord comps. He is a strong unit, but comps don’t revolve around him like other carries.


  • Of all the 4 costs, Xayah has some of the best flexibility when it comes to team comps. You can run with Elderwood, Executioner, or simply just mash her and Rakan into any comp. Furthermore, her items are very flexible and her ability is also great for offensive and defensive purposes.

5-Cost Units


  • Azir is an all around unit that provides a bit of damage, a bit of CC, and a bit of extra defense with his Sand Soldiers. As such, he is a strong addition to any team that runs Warlord or Keeper.

Lee Sin

  • Lee Sin is an instant include in teams that need Divine or Duelist. His ability brings a lot of CC and can execute enemies that are tanky if he is given enough time to cast twice.


  • Of the new 5-cost units, Ornn is the only one that isn’t meant to be a carry. He creates powerful Artifacts over time, and has a strong ability. Any comp that can fit him in should.


  • Samira has already shown to be quite the insane carry. Her damage is great, and with Slayer, she also gains a good amount of lifesteal. Nothing much to say about Samira other than she’s great.


  • Sett is similar to Kayn (from Set 4) in that he only brings one trait that synergizes with other units. However, Brawler is much more flexible compared to Shade. This allows him to be added into more comps, and his ability also provides more CC, making him a solid addition even to non Brawler teams.


  • Swain is another powerful late game unit. With just a few synergies, he can become self-healing, damage-dealing monster.


  • Yone is a very strong unit that is able to easily splash into teams that run an Adept unit. His ability deals a lot of damage and when he’s paired with Yasuo, they will both gain a lot of lifesteal.


  • Zilean is another great unit that can be run on teams that want to splash 2 or 4 Mystic. His ability brings a lot of utility as it revives allies and can make your team very annoying to deal with.

TFT Tier List Methodology

Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.

To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.

We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!

Units are valued in the following ways:

  • S-tier = Super powerful and contested champs that everyone wants and forms comps around.
  • A-tier = Champs that fit very well into powerful comps in the meta.
  • B-tier = Champs that are situational but still fit into good comps.
  • Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.

In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.

This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future.

We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it.

If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.

Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!

Thanks for reading, as always we welcome all discussion and feedback. Let us know if we missed anything or feel like we didn’t rank a unit properly in the comments below. See you next patch!