Welcome to our Teamfight Tactics Tier List for Patch 10.13
Hey everyone, welcome back to our weekly champ strength analysis. Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades and Saintvicious. This list is optimized to help you climb.
Patch 10.13 comes with very many changes to champions, but many of the changes are very slight. Because of this, we don’t have too many tier updates, but expect more changes to come once players find out new combinations or optimizations.
TFT Tier List for Patch 10.13
Early Game Tier List
- Optimal (S-tier): Leona, Lucian, Nautilus, Poppy, Zed
- Great (A-tier): Blitzcrank, Caitlyn, Darius, Fiora, Graves, Illaoi, Kog’Maw, Mordekaiser, Malphite, Twisted Fate, Shen, Yasuo, Ziggs
- Good (B-tier): Ahri, Annie, Jarvan IV, Nocturne, Rakan, Xayah, Xin Zhao, Zoe
Mid Game Tier List
- Optimal (S-tier): Jayce, Lucian, Master Yi, Nautilus
- Great (A-tier): Ashe, Annie, Blitzcrank, Darius, Illaoi, Ezreal, Kog’Maw, Leona, Malphite, Mordekaiser, Neeko, Poppy, Rumble, Shen, Syndra, Vi, Yasuo, Zoe
- Good (B-tier): Ahri, Caitlyn, Fiora, Graves, Jarvan IV, Karma, Nocturne, Rakan, Shaco, Twisted Fate, Xayah, Xin Zhao, Ziggs
Late Game Tier List
- Optimal (S-tier): Aurelion Sol, Bard, Cassiopeia, Ekko, Fizz, Gangplank, Gnar, Irelia, Janna, Jayce, Jinx, Lulu, Master Yi, Nautilus, Thresh, Vayne, Viktor, Urgot, Wukong, Xerath
- Great (A-tier): Annie, Ashe, Blitzcrank, Ezreal, Jhin, Lucian, Mordekaiser, Neeko, Riven, Rumble, Soraka, Syndra, Teemo, Vi, Zed
- Good (B-tier): Ahri, Darius, Karma, Kog’Maw, Shen, Shaco, Rakan, Xin Zhao, Yasuo
Notable Changes from 10.13
Fizz A to S
- Many players have learned that Fizz is an extremely strong unit in non Mech-Pilot teams. He jumps to the backline and his ability often nukes the enemy backline when positioned well. He received a small nerf, but remains a very strong 4 cost unit in many teams.
Rakan B to A
- Rakan and Protectors in general have shown good promise with Protector Asol making waves early in patch 10.12. Even after the hotfix, Protectors provide a solid frontline, with Rakan bringing valuable CC.
Xin Zhao B to A
- Xin Zhao is much like Rakan in that he’s shown more viability with Protector Asol bringing late game firepower alongside Urgot. Xin Zhao can be an extremely potent main tank when 3 starred, but can be a bit lackluster at only 2 stars.
Viktor S to A
- Viktor was very hyped when he was on PBE. Now that the meta has been balanced more, he mainly finds a spot in 6 Sorcerer teams, but even then, he is rarely itemized heavily. He is definitely a strong unit to have on specific comps, but hasn’t seen much play as a main carry thus far.
Shen A to B
- Shen is and continues to be a great early game unit as he provides Chrono, but he falls off quite hard in the later stages of the game. Cybernetic comps have dropped Blademaster and Shen in favor of Wukong. As such, Shen only really finds a place in 6 Blademaster comps for Master Yi.
TFT Tier List Champion Analysis
- Caitlyn provides solid early game backline damage, while also providing transition into sniper for Jhin and chrono for attack speed.
- Fiora allows for early game pressure with cybernetic as well as blademaster transitions into Irelia or Kayle.
- Graves sees niche play in space pirate comps, but is mainly used for early game blaster synergy and additional frontline.
- Illaoi is a nice addition to the game as she allows Brawlers to be easier to find in the early game. Because of this, hitting 4 Brawlers can be done without a 4 cost unit. She also has a decent ability to steal resistances from enemies, compared to her other 1 cost Brawler, Malphite, who only has a shield for his ability.
- Jarvan provides a solid early game frontline with transitions into dark star.
- Leona is the main early game cybernetic frontline unit, and is quite tanky with her ability and vanguard trait.
- Malphite simply is a frontline tank that is used for brawler synergy or rebel synergy.
- Nautilus is a tanky Vanguard that provides a solid amount of CC when enemy units are grouped together. As a 2 cost unit, Nautilus provides a lot of utility compared to other 2 cost units, making him quite a transition unit for many comps.
- Nocturne provides solid early CC for teams that utilize either Infiltrator or Battlecast. He is very similar to Zoe in that he likely won’t be a carry unit, but more of a damage dealing single target CC unit.
- Poppy is the main frontliner for early game sorcerer comps that utilize star guardian either in their comp or for transition.
- Twisted Fate is necessary for comps that want to run 6 chrono, or can be used for sorcerer and some early game backline damage.
- Xayah can be utilized early and midgame for celestials and blademaster to transition to stronger blademasters like Kayle and Irelia.
- Ziggs provides demolitionist early game for comps that use Rumble, and is usually replaced by Gangplank in the late game. Ziggs also sees some play in rebel comps to complete 6 rebels.
- Zoe provides solid CC for a one cost unit and is vital for comps running a combination of star guardians and sorcerers.
- Pairs nicely early game with Poppy and Zoe for star guardian and sorcerer.
- One of the core units for any comp that runs mech pilots. Essential unit to pair with Fizz and Rumble.
- One of the best brawlers as he disrupts enemy formations and provides CC and a beefy body to tank damage.
- Used mainly early game to pair alongside Graves for the off chance of gaining additional gold on kill with space pirate.
- Kog’Maw will likely be used mostly for his Blaster synergy, and has some potential to be a main carry if you are able to 3 star him. He does have short range initially, but his ability will make him attack very fast and from very far.
- Lucian is a core component to both blaster and cybernetic comps as he provides a great early game power spike.
- Is a great early game frontline unit that provides dark star and vanguard.
- Solid early game front line unit that can splash celestial and protector into comps.
- Shen can be great against team comps that mainly deal basic attack damage with his dodge ability. Shen also provides chrono and blademaster for your own team making him a solid unit overall.
- Pairs great with Rakan as these two units will provide both celestial and protector.
- Yasuo can be used to complete blademaster synergy or in rebel comps, and he will provide solid CC against teams if you are able to position him to get the most out of his ability.
- Zed has replaced Kai’Sa as the new 2 cost Infiltrator. His ability allows him to steal attack damage, which can make him a potent carry. Just keep in mind that for his ability to ramp up, you will need a lot of time stalling out the fight to get the most out of Zed.
- Ashe pairs nicely with Caitlyn for sniper until you are able to find Jhin. You can also utilize celestial as a transition synergy with Ashe.
- Bard has the unique ability to be able to grant additional XP when he casts. This makes him a one of a kind transition unit as players who are ahead can use him to secure their lead, while players who are behind can use him as a comeback mechanic.
- Cassiopeia is an offensive unit that also has the mystic synergy. She will rapidly deal magic damage to enemies assuming the fight goes on long enough. Blue Buff will make her cast extremely fast, and her Mystic tag will help your team survive for longer, allowing her ability to deal more damage over time.
- Ezreal is a key unit in blaster comps as well as chrono comps and his ability can disrupt enemy teams by raising their mana cost.
- Jayce deals solid damage by himself, and can be decently tanky with vanguard. He can also be used to gain some bonus gold early on with space pirate before transitioning into your complete team.
- Karma provides great utility with her ability, and is a key unit to pair alongside Shaco in any dark star team.
- Master Yi pairs great with Yasuo as they are both rebels and blademasters.
- Neeko is one of the main front liners in star guardian teams as she is quite tanky and provides great AoE CC with her ability.
- Rumble is key for any mech pilot team, and pairs amazingly with Ziggs or Gangplank for demolitionist.
- Shaco is a key carry for both dark star teams and infiltrator teams.
- Syndra provides great single target damage for star guardian and sorcerer teams, but likely cannot carry by herself.
- Vayne allows for Cybernetics to hit 6 without having to roll for Ekko. Her addition also allows Cybernetics to utilize Sniper in their transition instead of something like Blasters. This allows for much more flexibility when playing Cybers.
- Vi is a great unit for both cybernetic and brawler teams and pairs amazingly with either of those two synergies.
- Fizz, like Rumble and Annie, is essential for mech pilot teams, and will make your team power spike once you are able to find him.
- Gnar is essentially identical to his Set 1 version. He provides one of the best CC abilities in the game, but remember to place him in the front so that he hits as many enemies as possible.
- Irelia is a key carry for cybernetic teams, and can deal great damage even without her other synergies (blademaster and mana-reaver) active.
- Jhin sees carry potential mainly with his sniper trait by pairing with either Ashe or Caitlyn. He has potential as a dark star carry, but will mainly be a secondary carry on dark star teams behind Shaco.
- The main carry in Bed & Breakfast which is our blaster and brawler team comp. Jinx synergizes extremely well with Blitzcrank to activate her ability faster.
- Riven is quite interesting as she boasts Chrono and Blademaster, but her ability scales better with ability power. The more she casts with items like Blue Buff and Rabadon’s, the more she shines. As such, most players have found success placing her in Sorcerer teams rather than Chrono/Blademaster teams.
- Soraka provides solid healing and will likely be the last star guardian you find.
- Teemo has a very fun ability that deals damage through his mushrooms. He provides a solid amount of magic damage on teams that may run mostly snipers, making any team that goes for snipers more deadly.
- Viktor’s laser is both powerful and fairly consistent. He will usually hit a good amount of enemies with his ability, and he will be a nice addition onto any Sorcerer team. Battlecast teams haven’t shown too much promise outside of a small splash, but Viktor definitely has carry potential on those types of teams too.
- Wukong is one of the best CC units in the game and also provides chrono and vanguard, making him a very flexible unit to add to your comp.
- Aurelion Sol has seen play mainly in rebel comps as the main carry, or as an optional carry for 6 sorcerer teams. Making ASol a demolitionist can also be very strong.
- Ekko has an extremely powerful ability, and finding him to complete 6 cybernetic will give you a huge power spike. He also splashes well into any comp that runs infiltrators.
- Gangplank does great damage and can fit into many teams, but does best in teams that also run demolitionist, such as mech pilot teams with Rumble.
- Janna is also a one of a kind unit as her Paragon trait does something like we’ve never seen before. Converting basic attacks to magic damage opens up lots of end game counter play scenarios. Furthermore, her ability provides amazing CC and also a nice attack speed buff for your own team.
- Lulu is one of the strongest CC units in the game, and she fits into many teams late game at level 9 by providing mystic.
- Thresh is a solid unit to have late game to add to any team provided there is space for him in the team. He can be the last chrono unit, and will boost the late game power of any team by pulling additional units onto the board.
- Urgot has one of the strongest abilities in the game as he can execute an enemy with his ability. With perfect positioning, you could potentially always execute the enemy carry with Urgot’s ability.
TFT Tier List Methodology
Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.
To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.
We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!
Units are valued in the following ways:
- S-tier = Super powerful and contested champs that everyone wants and forms comps around.
- A-tier = Champs that fit very well into powerful comps in the meta.
- B-tier = Champs that are situational but still fit into good comps.
- Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.
In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.
This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future.
We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it.
If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.
Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!
Thanks for reading, as always we welcome all discussion and feedback. Let us know if we missed anything or feel like we didn’t rank a unit properly in the comments below. See you next patch!