Welcome to our Teamfight Tactics Tier List for Patch 9.14
To learn more about all the changes this patch, check out our TFT Patch 9.14 breakdown. Here are the major things you need to know:
- Elise had a huge buff, lowering her to a one cost unit and making her synergies (which were also buffed) stronger.
- Shyanna is much stronger with the shapeshifter buffs and buffs to HP items like Warmogs, replacing Nidalee as your designated carry in such comps.
- Big CC tanks like Sejuani and Cho’Gath took a little bit of a hit, and the presence of more mana burn has hurt them.
- Gunslingers are stronger because of changes to their passive and the fact that mana burn has no effect on them.
To get the most from this list, you’ll need solid fundamentals to be able to recognize key factors such as understanding your odds for drawing these pieces, how to position your composition, and how to prioritize items (check out our TFT item tier list) in order to succeed.
TFT Tier List for Patch 9.14
Early Game Tier List
- Optimal (S-tier): Darius, Elise, Garen, Kha’Zix, Nidalee
- Great (A-tier): Ahri, Fiora, Kassadin, Lucian, Pyke, Zed, Tristana, Varus, Vayne, Warwick
- Good (B-tier): Blitzcrank, Graves, Lissandra, Lulu, Mordekaiser, Shen, Rek’Sai, Twisted Fate
Mid Game Tier List
- Optimal (S-tier): Akali, Cho’Gath, Draven, Elise, Gnar, Pyke, Shyvana, Tristana, Varus
- Great (A-tier): Aatrox, Ahri, Ashe, Aurelion Sol, Brand, Darius, Garen, Kennen, Kindred, Lucian, Morgana, Nidalee, Sejuani, Vayne, Volibear, Zed
- Good (B-tier): Blitzcrank, Braum, Evelynn, Fiora, Gangplank, Kassadin, Katarina, Kha’Zix, Leona, Lissandra, Lulu, Poppy, Rek’Sai, Rengar, Shen, Warwick
Late Game Tier List
- Optimal (S-tier): Akali, Draven, Gnar, Kayle, Shyvana, Swain, Varus, Yasuo
- Great (A-tier): Anivia, Ashe, Aurelion Sol, Brand, Cho’Gath, Elise, Karthus, Kennen, Kindred, Lucian, Miss Fortune, Morgana, Sejuani, Tristana, Volibera, Zed
- Good (B-tier): Aatrox, Ahri, Blitzcrank, Darius, Gangplank, Evelynn, Fiora, Garen, Leona, Nidalee, Pyke, Shen, Vayne
TFT Tier List Methodology
Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.
To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.
We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!
Units are valued in the following ways:
- S-tier = Super powerful and contested champs that everyone wants and forms comps around.
- A-tier = Champs that fit very well into powerful comps in the meta.
- B-tier = Champs that are situational but still fit into good comps.
- Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.
In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.
This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future. The game is still too new right now.
We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it. For example, a 3-star Vayne with 4 rangers is not uncommon in the mid game, but a 2 or even 3-star Aurelion Sol is far less common so we probably aren’t thinking about that.
In late game, usually, a unit that isn’t legendary is in their best state with items (2-star for 4 cost units and 3-star for early units). If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.
Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!
TFT Tier List Champion Analysis
In this section, we’ll provide commentary on our unit placings with specific insights based on the different phases of play.
- Early: Knight is an easy early buff and Darius has respectable damage and healing.
- Mid: Sturdiness and damage continue to be good and look to bring a Draven or Katarina online, granting the imperial buff.
- Late: By late game, you should have another imperial, potentially 4.
- Early: As a 1 cost unit, Elise has 2 great synergies: demon and shapeshifter. She’s strong and enables many builds. She also punishes opponents with extra damage from spiders.
- Mid: It’s not uncommon to have 3 star Elise, and she enables a lot of power spikes for demon and shapeshifter comps at this point. Can punish opponents heavily on loss.
- Late: Starts to fall off a little but still a good unit in demon and shapeshifter comps.
- Early: A really strong early game unit with her ult and noble passive.
- Mid: Noble passive falls off and blademasters are hard to come by so running her is a risk.
- Late: Only reason to run her is for 6 noble.
- Early: Knight is an easy early buff and nobles are a strong early synergy.
- Mid: Sturdiness and damage continue to be good but synergy less so.
- Late: Hard to get 6 noble buff, but Garen is key to making it happen.
- Early: Gunslingers are easily accessed, but Graves as a unit is just underwhelming.
- Mid: Pirates come online and 4 gunslingers are relatively easy to get so if you are running that strat, he is a must.
- Late: Very underwhelming unit and synergies for late game.
- Early: Amazing passive for small engagements. Allows you to get a potent early void buff.
- Mid: Void buff and potentially sorc buff allow for options that keep Kassadin meaningful.
- Late: Really starts to fall off here as the fights are larger making his skills less impactful and his survivability lower.
- Early: Easy to get void buff early. His ult is amazing in small engagements.
- Mid: Void is still strong and assassins go well whether 3 or 6.
- Late: Harder for Kha’Zix to isolate his target, so he starts to fall off heavily here.
- Early: Knight is an easy early buff to get but phantom doesn’t come online until later.
- Mid: Phantom buff comes online and is very powerful keeping Mord as a good fit.
- Late: Phantom is still relevant if your comp is running either Kindred or Karthus.
- Early: Easy access to potent wild buff means Nid can dominate with some items for more damage and heals.
- Mid: Shapeshifters start to come online and round out a strong mid to late game comp.
- Late: You can still use her for wild buff, but she starts to fall off due to abilities being less impactful in larger fights with so much damage and CC being around.
- Early: Gunslinger is easy to get and she can carry, but her synergizing units are a bit weak.
- Mid: Activate 4 gunslingers and give her items and watch Rank 3 Trist go to town.
- Late: Starts to fall off a little, but she is still strong late game.
- Early: Easy to get ranger buff and noble buff making Vayne extremely powerful with a few items.
- Mid: Rangers start to come online and becomes a powerful comp with glacial/phantom.
- Late: Although she falls off a little, she fits into several powerful comps with rangers or nobles and puts out respectable damage.
- Early: Easy access to potent wild buff combined with easy brawler buff for tankiness makes Warwick a strong frontliner with his stun/heal.
- Mid: Continues to be strong in mid game fitting into a lot of combs with brawler and wild synergy.
- Late: Starts to fall off as other tanks have more impactful abilities in larger fights.
- Early: Wild buff is easy and desirable, and her ult charges fast and does good damage. Great unit to start with and go sorcs.
- Mid: Sorcs start to come online and Ahri is one of the better ones.
- Late: She gets outshined by Aurelion Sol, but still contributes meaningfully to caster damage.
- Early: Brawler is an easy synergy and he comes with his own synergy, so he isn’t bad but very niche to build around.
- Mid: Better units and synergies come online so he falls off fast.
- Late: Unless your comp is focused on a specific thing like pulling their carry, you don’t want him. Even then, your opponents can play around that through positioning.
- Early: Can’t get a second guardian, and glacial isn’t so impactful yet so Braum doesn’t do much.
- Mid: Glacial starts to come online here and you can find Leona. The larger team sizes benefit from the guardian buff.
- Late: Guardians can add a lot of value to large teams.
- Early: Hard to get glacial and impossible to get elementalists, so she is very weak.
- Mid: Glacial becomes easier to get and elementalists, while tricky, do come online so she is useful here.
- Late: She’s not a top elementalist since the others are better, but she can get the job done.
- Early: Easy passive access to noble and gunslinger make Lucian a force to be reckoned with early, but his transitions are not so great.
- Mid: Gunslingers have weak synergizing units and noble falls off in the mid game, but Lucian does well with items like Statikk Shiv.
- Late: If you are running gunslingers or noble, he is a good carry and can get out of a lot of sticky situations and do respectable damage.
- Early: Although difficult, she can get her sorc synergy going, but yordle won’t come online till later. Her kit isn’t the best either.
- Mid: She can keep your backline safe in a sorc comp or fit in a yordle comp.
- Late: Other sorcs are more valuable, but she still fits strong comps well.
- Early: Very useful early game with assassins, but can also be used to generate lots of gold with pirates.
- Mid: Can really hit his stride as rank 2 and with some items, constantly stunning the enemy team.
- Late: Can stun multiple units in an assassin comp, but other assassins might kill them instead as carries.
- Early: Easy access to brawler and void make her super solid.
- Mid: Void and brawler carry well here and Cho’Gath is a second void brawler making it easy to keep the buffs.
- Late: No reason to run without void as other front liners are more impactful.
- Early: He has a strong ult that can swing fights if positioned correctly, and his ninja buff allows him to do damage, but blademasters can’t get a buff.
- Mid: Unless you are going ninjas or blademasters, hard to find a place for Shen.
- Late: Fits into a very specific comp like 4 ninja assassins.
- Early: Not a very strong unit early on, but can give you 3 sorc or 3 pirates so you can execute your strategy.
- Mid: Can compliment sorc comps quite well and act as a mana battery but is not a must have. Also makes it easier to keep pirate buff.
- Late: Serves the same function as in mid game, but really starts to get outshone by stornger sorcs.
- Early: Rangers are great early to late and he can easily be one, but the demon racial isn’t the best. His ult is very powerful early.
- Mid: Ult is still good, a demon buff for mana burn on the front line and more rangers keep him solid.
- Late: Rangers stay strong but Varus loses out to other ADCs because of long cast time on his ult. However, he is an amazing sorceror!
- Early: Has good base stats, but ultimate not that strong. Strong early game lone ninja.
- Mid: Strong when ranked up and in assassin synergy.
- Late: Competes for resources a little with Akali who is superior in 4 ninja comps, but Zed is easier to level up and can do fine with minimal items or do great with lots.
- Mid: Aatrox can come on and bully units with high damage and his strong ult, but is fragile and susceptible to cc.
Late: Can be a great damage dealer in blademaster and demon comps.
- Mid: Can come online with 4 ranger buff and really deal damage. Glacial passive and ult make her a top ranger.
- Late: Core to all ranger comps and can fit anywhere glacial is needed.
- Mid: There are better assassins as her ultimate gives her too much downtime for not enough damage. Being a demon doesn’t help either.
- Late: Only run if you can’t find a sixth assassin otherwise.
- Mid: Probably one of the weakest units in the game but has 2 classes for filling out comps.
- Late: Try not to run if you can help it, but again, being dual class opens some opportunities.
- Mid: A little weak at rank 1 but with imperial buff her ultimate is very deadly.
- Late: Full assassin or imperial builds make her damage output insane if she channels it.
- Mid: Unit with a nice ultimate and 2 origins. Key in activating all 3 of his synergies and can fit into many comps.
- Late: With the right setup, can help decide fights with his ultimate.
- Mid: Morgana has amazing CC to cover for backline AP carries in a sorcerer comp and can complete demon synergies.
- Late: Make sure to keep her alive with tanky items and she can keep protecting your backline and doing damage.
- Mid: Great front line for yordle comps and does well in knight comps, but there are better knights for most comps.
- Late: Only really works in yordle or knight comps.
- Mid: Valuable because he can carry with items, and can bring online the 4 wild buff.
- Late: Can still be a key unit in wild and assassin comps.
- Mid: Starts a little weak, but can get shapeshifter and dragon buff to become strong.
- Late: With items, is perfectly capable of carrying in the right comp.
- Mid: Can fit into yordle comps and can fill a hole if you don’t find better sorcs. His single target damage isn’t high enough to beat out the massive AoE of other AP carries.
- Late: If you can get him to rank 3, well then, that can be deadly. Good luck!
- Mid: Strong brawler with good damage and glacial passive.
- Late: Due to glacial being so good, he can help round out any comp.
- Mid: 25 mana to cast ult, means she can really pop off. High-value assassin and ninja.
- Late: Can definitely carry with the right set up complimenting assassins.
- Mid: An insane carry that’s very safe in the back even at 1 star.
- Late: Broken in the right setups and shoots lasers non-stop with certain items.
- Mid: Powerful elementalist that can carry with his ult even at 1 star.
- Late: Can keep carrying into the late game.
- Mid: Nice stun ultimate and very tanky brawler who synergizes well with other void units.
- Late: An amazing tank with an AoE stun that gets more valuable as the game goes on.
- Mid: With items and 2 imperial buff, he is incredibly potent, even at 1 star.
- Late: Strong carry for you to build your team around.
- Mid: Can even be useful without shapeshifter buff because of his strong ult.
- Late: The best tank with items and amazing CC.
- Mid: Has a game-changing ult (that can also do nothing if it misses) and comes on to the board with 2 good synergies.
- Late: Can carry if needed, but is very valuable protecting your back line with ultimate.
- Mid: Has a stun ultimate that lasts more than 5 seconds and can fit into noble and guardian comps.
- Late: Her power just gets better in bigger team battles and you are likely to get Kayle to complete noble comps.
- Mid: Powerful ultimate and glacial passive.
- Late: Just gets better as the teams get bigger.
- Strong elementalist with a great ultimate and strong origin in glacial.
- Very easy to make a case for her to come on the board in almost any comp with glacial.
- Immediate value with a powerful ultimate and a great origin to have active in late game sorcerer comps.
- Getting more than one ult off will likely win you the round, so position accordingly to avoid interruption by CC.
- Immediate value on the board with her ultimate that blocks all damage for its duration and putting a stop to enemy DPS.
- The final piece for noble synergy and is always a great knight to have in any comp.
- Her ultimate that can be avoided or mistargeted. Bad origin and class. Not a valuable unit overall for the late game.
- If you are running gunslingers she is DEFINITELY better than Graves or Gangplank.
- Powerful shapeshifter with an ult that keeps him healthy. He is needed for the imperial 4 buff as well.
- Sometimes he dies without transforming and even if he does transform, he can be out of range for max effectiveness.
- Standalone unit that can do damage, pull enemy attention and stun multiple units.
- He’s a little hard to fit in a comp without Draven, but can carry hard in the off chance you get him to 2 stars.
Thanks for reading, as always we welcome all discussion and feedback. Let us know if we missed anything or feel like we didn’t rank a unit properly in the comments below. See you next patch!