Welcome to our Teamfight Tactics Tier List for Patch 10.19
Hey everyone, welcome back to our weekly champ strength analysis. Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades and Salvvy. This list is optimized to help you climb.
Set 4 is finally releasing on live servers and we have a whole new tier list coming with it. We will also give you a quick rundown on every champion.
TFT Tier List for Patch 10.19
Early Game Tier List
- Optimal (S-tier): Garen, Janna, Jarvan IV, Elise, Nidalee, Maokai, Tahm Kench, Wukong, Yasuo, Zed
- Great (A-tier): Annie, Aphelios, Pyke, Teemo, Thresh, Twisted Fate, Sylas, Vayne, Vi
- Good (B-tier): Diana, Fiora, Hecarim, Jax, Lissandra, Lulu, Nami
Mid Game Tier List
- Optimal (S-tier): Akali, Elise, Irelia, Janna, Katarina, Kennen, Wukong, Zed
- Great (A-tier): Annie, Aphelios, Garen, Jarvan IV, Jinx, Kalista, Kindred, Lux, Maokai, Nidalee, Nunu, Pyke, Thresh, Teemo, Veigar, Vi, Xin Zhao, Yasuo, Yuumi
- Good (B-tier): Diana, Evelynn, Fiora, Hecarim, Jax, Lissandra, Lulu, Nami, Sylas, Tahm Kench, Twisted Fate, Vayne
Late Game Tier List
- Optimal (S-tier): Aatrox, Azir, Cassiopeia, Ezreal, Irelia, Jhin, Katarina, Lee Sin, Lillia, Morgana, Riven, Sett, Shen, Talon, Yone, Zilean
- Great (A-tier): Ahri, Akali, Ashe, Kalista, Kennen, Kindred, Lux, Nunu, Sejuani, Veigar, Warwick, Yuumi
- Good (B-tier): Evelynn, Jinx, Kayn, Xin Zhao
TFT Tier List Champion Analysis
- An early game damage dealer that transitions well into Moonlight or Assassins. She can be a solid early game unit to use with Moonlight, but her usability largely depends on how Moonlight and Assassins fit in the meta.
- A solid unit that acts as a transition into Cultist and Keeper comps. Placing her in the center of your team with Keeper will grant everyone a shield that will be beneficial throughout the game.
- An early game damage dealer that also provides a bit of CC early game. Fiora usually acts as a transition or synergy unit for Enlightened or Duelist comps.
- A solid early game tank that also deals a solid amount of damage. Great for any early game board that needs a bit of survivability.
- Similar to Diana, an early game Moonlight unit that can be used to snowball or in Moonlight comps. Can also be used to splash Dazzler early, but will likely be replaced with higher cost units later in the game.
An early game tank that transitions well into Brawlers and Elderwood comps. Maokai does a good amount of damage early, but will need replacing unless used for synergy.
- One of the early mages in the game that mainly provides CC to the comp. Can be used in Mage comps late game for CC, but is generally not worth itemizing over stronger units.
- A strong backline damage dealer that helps transition into Warlord or Sharpshooter comps. Does good magic damage early for teams that are lacking it.
- One of the tankiest early game units that can be used to build up gold with Fortune. Tahm Kench lacks late game power, so will likely be replaced with stronger units once you build up enough gold.
- Twisted Fate is the other 1 cost mage that provides a bit of backline magic damage. Will be used generally to transition into Cultist or Mage comps.
- The other 1-cost Sharpshooter that pairs well alongside Nidalee. Like most other 1 costs, will likely be replaced later in the game for stronger units, or kept to use for synergy.
- The other 1 cost Vanguard alongside Garen that deals solid single target damage and also provides some CC. Transitions well into Divine or Vanguard comps.
Yasuo is a strong unit early game as his Exile trait only requires 1 unit. Will transition nicely into Duelist comps and eventually pairs very nicely alongside Yone.
- Annie provides a good frontline unit for Mage comps that generally lack frontline. Her ability makes her tanky as she grants herself a shield when she casts.
- Aphelios is the main carry for Moonlight teams, and his usage largely depends on how strong Moonlight is in the meta. He can also be used as a synergy unit for Hunter teams.
- Hecarim is in a bit of an awkward spot as he is Vanguard and Elderwood. Elderwood comps generally lean more toward Brawlers, but he can still be used for a mid game transition before finding higher cost units.
- Janna brings great utility to a team by providing shields and damage for allies. Her Mystic trait also makes her very valuable on a lot of teams that want to splash Mystic.
- Jarvan provides decent frontline and a useful CC ability for teams that run Warlord or Keeper. He can be a solid unit for Warlords, but Keepers usually have better options later in the game.
- Jax is a simple Duelist unit that provides some stalling with his dodge ability. He is still susceptible to magic damage, however, so watch out for that.
- Lulu is the utility unit for Mage and Elderwood comps. As such, you can use her as a bait unit or for synergies in comps that need more Elderwoods or Mages.
- Pyke brings a lot of utility for teams that usually lack in that area: Cultists and Assassins. He is a flexible unit to add into comps that run Assassins as his CC is quite good for a 2 cost unit.
- Sylas is the main tank for Moonlight teams and can also be used in teams that want to run Brawlers.
- Teemo is a Sharpshooter that both provides utility and damage. His ability blinds enemies which can be very valuable against attack damage comps.
- Thresh is a Dusk Vanguard. His role is quite simple as a frontliner, but his Dusk trait makes him a valuable addition to teams that want to reach 4 or 6 Dusk.
- Vi is another Warlord unit that comes with Brawler. Warlords generally don’t run Brawlers, but for teams that run Brawlers, Vi can be a great mid game unit that debuffs enemy armor.
- Being a Ninja, Zed is able to deal a lot of damage without synergies to help him. He can be used as a good unit early on to win streak, or to run in a Shade team if the meta has a Shade comp.
- Akali is another Ninja unit that provides a lot of damage by herself. Her low mana pool means she performs best with Blue Buff, so you can either use her as a carry or as a Blue Buff holder for another late game unit.
- Evelynn has a very strong ability, but her usability depends on whether or not Shades are strong in the meta. She mainly is a damage dealer, but has a bit of innate survivability through her ability and Shade trait.
- Irelia is a very solid unit as she has three traits. This allows her to transition into many different comps that use Enlightened or splash things like Divine and Adept. Her ability is also very powerful as she can disarm multiple enemies with good positioning.
- Jinx is a Sharpshooter that also provides utility like Teemo. Her ability stuns her target and with Sharpshooter, this will bounce to multiple enemies.
- Kalista is a single target specialist. Against enemies with high health, Kalista will stack up her ability before executing them once she stacks up enough.
- Katarina is a glass cannon without items. Her ability deals very high damage, and with items like Quicksilver and Hextech, she can become a very potent mid to late game carry.
- Kennen is another Ninja that also does very well by himself. His Keeper trait also makes him very valuable for teams like Cultists who also run Keepers. His ability deals damage, is AOE, and provides CC. He’s a complete package.
- Kindred is another single target focused unit. Her ability scales very well with Spell Power and can burst down enemies who aren’t prepared.
- Lux is mainly a utility unit that provides CC to the team. Her ability stuns and her Dazzler trait reduces enemy attack damage if you can splash it in your team comp.
- Nunu is a Brawler that deals a surprisingly good amount of damage. One of the better mid game Brawlers, keep an eye out for him if you plan on running Brawlers.
- Veigar’s ability makes him a scaling unit the longer the game goes on. The sooner you find him the better as he will gain more Spell Power as his ability kills more units.
- Xin Zhao is a Duelist that acts as a hybrid damage dealer and frontline unit. While not the tankiest, his ability gives him more survivability and increased damage. He is a good addition for any team comp running Warlord or Duelist.
- Yuumi is the other early game Mystic that provides a lot of team healing. She has flexible positioning as during the fight she will dash around. This means you can use her as bait or to place items like Zephyr/Shroud of Stillness on.
- Aatrox’s ability is extremely strong as it pulls in enemies toward him. This synergizes well with units that deal AoE damage like Kennen or Ahri. Being a Vanguard also allows him to be a flexible addition to many frontlines.
- Ahri is the main 4 cost damage dealing Mage. Her ability has a very large radius and can be a strong addition to Mage teams.
- Ashe is the main 4 cost Hunter in the game. Along with Warwick, these two can be two potent carries with the right items in the right meta.
- Cassiopeia is a very flexible unit. Mystic is often run on many teams, and Dusk can be easily splashed into teams as well. This makes her a great utility unit for lots of comps.
- Jhin is the 4 cost carry for teams that run Cultist or Sharpshooter. His damage is decent, and is a solid carry option for teams that need more damage.
- Morgana is a 4 cost carry that synergizes extremely well with Talon. Morgana deals magic damage, while Talon deals attack damage. Both being Enlightened also allow them to gain mana much faster than other units.
- Riven is back with traits that suit her ability much better. Her Keeper trait gives her extra survivability while her Dusk trait scales her ability very well if you can reach 4 or 6 Dusk.
- Sejuani is a Vanguard that provides good CC. Her Fortune trait also allows players to use her to build up more gold. However, her Fortune trait also makes her less attractive in the late game as you want more synergies that empower your team rather than give you more gold.
- Shen is a Ninja that focuses on defense rather than offense. By himself, his taunt and shield make him a very tanky unit. Furthermore, with traits like Adept and Mystic, he can be splashed into many teams that want those traits.
- Like I wrote with Morgana, Talon is a very potent carry alongside Morgana. The hybrid sources of damage are very similar to Jhin and Teemo in set 3.
- Warwick is the other 4 cost Hunter that pairs well with Ashe. Considering these two units also provide Elderwood and Brawler, you’re very likely to see Ashe and Warwick teams gravitate toward Brawler and Elderwood supporting casts.
- Azir is an all around unit that provides a bit of damage, a bit of CC, and a bit of extra defense with his Sand Soldiers. As such, he is a strong addition to any team that runs Warlord or Keeper.
- Ezreal’s ability is extremely useful as it has a very large range, will debuff and damage enemies, and buff and heal allies. Fitting in Dazzler will also make his ability much more powerful, debuffing enemies further.
- Kayn’s viability largely depends on the strength of Shade comps. He is an offensive unit by design and is unfortunately not very flexible when it comes to his team comps.
- Lee Sin is an instant include in teams that need Divine or Duelist. His ability brings a lot of CC and can execute enemies that are tanky if he is given enough time to cast twice.
- Lillia brings a very powerful CC ability to your team. She sleeps enemies and deals a good amount of damage. She is a great late game addition to any Mage or Dusk comp.
- Sett is similar to Kayn in that he only brings one trait that synergizes with other units. However, Brawler is much more flexible compared to Shade. This allows him to be added into more comps, and his ability also provides more CC, making him a solid addition even to non Brawler teams.
- Yone is a very strong unit that is able to easily splash into teams that run an Adept unit. His ability deals a lot of damage and when he’s paired with Yasuo, they will both gain a lot of lifesteal.
- Zilean is another great unit that can be run on teams that want to splash 2 or 4 Mystic. His ability brings a lot of utility as it revives allies and can make your team very annoying to deal with.
TFT Tier List Methodology
Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.
To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.
We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!
Units are valued in the following ways:
- S-tier = Super powerful and contested champs that everyone wants and forms comps around.
- A-tier = Champs that fit very well into powerful comps in the meta.
- B-tier = Champs that are situational but still fit into good comps.
- Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.
In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.
This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future.
We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it.
If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.
Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!
Thanks for reading, as always we welcome all discussion and feedback. Let us know if we missed anything or feel like we didn’t rank a unit properly in the comments below. See you next patch!