TFT Tier List: Best TFT Champions for Patch 11.15

TFT Tier List: Best TFT Champions for Patch 11.15

Want to explore Set 5.5: Dawn of Heroes? We have all the new synergies, champs, and items at our TFT site!

Welcome to our Teamfight Tactics Tier List for Patch 11.15

Hey everyone, welcome back to our weekly champ strength analysis.

Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades and Salvvy. This list is optimized to help you climb.

The new 5.5 mid set update is finally out, so we won’t be doing our usual champion tier updates this week.

To get a quick rundown of all the new champions, you can check out our article here covering all the new Champions and Traits. We’ll be back next week for our usual tier updates.

TFT Tier List for Patch 11.15

TFT Champion Tier List Patch 11.15

Early Game Tier List

  1. Optimal (S-tier): Gragas, Kha’Zix, Leona, Soraka, Warwick
  2. Great (A-tier): Aatrox, Hecarim, Kennen, Kled, Lissandra, Nautilus, Sejuani, Sett, Soraka, Thresh, Varus, Vladimir, Ziggs
  3. Good (B-tier): Brand, Leblanc, Poppy, Trundle, Udyr, Vayne, Viktor

Mid Game Tier List

  1. Optimal (S-tier): Nautilus, Pantheon, Yasuo, Zyra
  2. Great (A-tier): Ashe, Gragas, Hecarim, Kalista, Kennen, Lee Sin, Leona, Lulu, Lux, Morgana, Nocturne, Nunu, Riven, Sejuani, Soraka, Syndra, Thresh, Varus, Warwick
  3. Good (B-tier): Aatrox, Brand, Kha’Zix, Kled, Leblanc, Lissandra, Nidalee, Poppy, Sett, Trundle, Udyr, Vayne, Viktor, Vladimir, Ziggs

Late Game Tier List

  1. Optimal (S-tier):  Aphelios, Darius, Diana, Draven, Garen, Heimerdinger, Ivern, Karma, Kindred, Mordekaiser, Rell, Ryze, Taric, Teemo, Viego, Vel’Koz, Volibear, Yasuo, Zyra
  2. Great (A-tier): Jax, Katarina, Karma, Lee Sin, Lulu, Lux, Morgana, Nocturne
  3. Good (B-tier): Ashe

Recent TFT Champion Rank Changes

1-Cost Units

2-Cost Units

3-Cost Units

4-Cost Units

5-Cost Units

TFT Tier List Champion Analysis

1-Cost Units

Aatrox
  • Aatrox looks to be a solid early game unit that provides a frontline body that deals a decent amount of damage. His ability gives him healing, which helps him in his role as an early game frontliner.
Gragas
  • Gragas is another frontliner that boasts too defensive traits: Brawler and Dawnbringer. Use both of these to your advantage when building an early game board.
Kalista
  • Kalista is a simple backline damage unit that has a strong damage ability that scales with her attack damage. She will provide solid support as a Legionnaire unit, or provide a mid game transition with her Abomination trait.
Kha’Zix
  • Kha’Zix is a Dawnbringer Assassin that excels at dealing damage in the early game. He will deal more damage to isolated units with his ability, which can be common in the early game.
Kled
  • Kled is a Hellion unit meaning he can be used very well early game with the other Hellions. His Cavalier trait also allows him to be a decent frontliner who provides a decent amount of damage early on.
Leona
  • Leona is a frontline tank through and through. She is a Redeemed unit, synergizing well with other Redeemed in the early game. Her other trait is Knight, which provides a solid damage block which is more powerful in the early game.
Olaf
  • Olaf is a frontline damage unit that synergizes into Sentintels and Legionnaires. He also pairs very well with Irelia who is a 2-cost unit.
Poppy
  • Poppy is a Hellion Knight, making her a strong early game frontline tank. Her Hellion trait pairs well with other Hellions for the early game, and her Knight trait makes her a suitable tank.
Senna
  • Senna provides some early game CC with transitions into Sentinel and Cannoneer comps. She can deal solid damage as well with items on her.
Udyr
  • Udyr is a melee frontliner who mixes a bit of survivability with damage. You will most likely look to use him to transition into Draconic or Skirmisher.
Vayne
  • Vayne is an early game ranged auto attacker. He has no mana and will deal her damage through auto attacks. Pair her up with Forgotten units to boost her low attack damage or Rangers to increase her attack speed.
Vladimir
  • Vladimir is the other Renewer who can pair well early with Lissandra. He also provides a good transition into Nightbringer. While he is ranged, he provides a role of both damage and tank with his healing ability.
Ziggs
  • Ziggs is the last 1-cost Hellion who pairs very well with Poppy and Kled to make an early board. He is a magic damage unit so a good portion of his damage will come from his ability.

2-Cost Units

Brand
  • Brand acts as an early game magic damage dealer who transitions into a possible Abomination comp mid game. He also can synergize well with other Spellweavers like Ziggs to deal more damage.
Hecarim
  • Hecarim is a Forgotten Cavalier and acts as a early game frontliner for Forgotten. He can tank quite well early game, but does fall off toward the mid and late game.
Irelia
  • Irelia is a strong mid game unit that can negate a lot of damage with her ability. She can hold attack damage items well and can be an item holder for later carries.
Kennen
  • Kennen is another Hellion that will be strong early game to use with the others. His ability provides a solid AoE CC effect for a 2-cost unit.
Nautilus
  • Nautilus is a simple frontline tank with the Ironclad and Knight trait. Both are defensive, but you won’t be able to get the Ironclad into your team until you can hit some late game units.
Pyke
  • Pyke is a Sentinel Assassin that provides very strong CC to any comp that can use him. You can use him simply as a strong unit, or for traits for your team.
Sejuani
  • Sejuani is a frontline Cavalier who will help players transition into Nightbringer comps with her other trait.
Sett
  • Sett is an early game Brawler that is often used to get Draconic 3 in early. This allows you to generate eggs that will hatch into more Draconic units.
Soraka
  • Soraka has a nice mana reave ability and has the Renewer and Dawnbringer traits. She’s most often used in these types of teams, but you can use her as a flexible unit for utility.
Syndra
  • Syndra is a Redeemed Invoker, but Invoker will require late game units. As such, Syndra usually used as an early item magic damage item holder, or for running the Redeemed trait.
Thresh
  • Thresh is a short ranged tank that has a nice ability to hook the furthest enemy on the board. He is often used to pair with other early game Knights or alongside Forgotten units.
Tristana
  • Tristana is an attack damage unit that provides early game traits like Hellion and Cannoneer. You can use this to make a strong early board or to build around her as your carry.
Varus
  • Varus is an attack damage unit that pairs well with other Rangers for increased attack speed. The Redeemed trait also makes him useful when looking to build those types of teams.

3-Cost Units

Ashe
  • Ashe is a Ranger that provides an AoE CC effect with her ability. She can also be used to hold attack damage items as her attack speed with Ranger can get very high.
Lee Sin
  • Lee Sin is a melee unit that is used for Skirmisher or or Nightbringer team comps. He can deal a little bit of damage with his ability, but he’s mainly used for his traits.
Lulu
  • Lulu is a Mystic unit that provides Magic Resist to your team when paired with other Mystics. Her Hellion trait also makes her a unit to pair alongside the other low cost Hellions.
Lux
  • Lux is another Mystic that can be used in many team comps, but she will mainly be seen along with other Redeemed units.
Miss Fortune
  • Miss Fortune has a decent magic damage ability for comps like Forgotten and Cannoneers. She is the main Cannoneer that you will look to put magic damage items on if building around them.
Nidalee
  • Nidalee is a Dawnbringer Skirmisher that has the unique ability of leaping toward an enemy unit. She has short range at first, but will be melee after she transforms.
Nocturne
  • Nocturne is an attack damage Assassin who has built in healing with his ability. He can be quite strong when invested into, but it can be hard to 3 star him consistently.
Nunu
  • Nunu is a frontline Brawler that is used along with his Abomination trait. He is usually the hardest unit to find early in order to hit Abomination 3 alongside Kalista and Brand.
Rakan
  • Rakan is a defensive oriented unit that provides healing for the teammates around him. He will act as a  layer of protection for your backline or as another frontline unit.
Riven
  • Riven is a Dawnbringer Legionnaire, so she’s mainly used in the mid game to transition into these types of comps.
Yasuo
  • Yasuo is a Nightbringer Legionnaire, so he can be used as a supporting unit in those team comps. He does a solid bit of damage with his ability, so he may be a strong carry depending on the meta.
Zyra
  • Zyra is a ranged magic damage unit that provides a solid AoE CC with her ability. She can pair with Spellweavers for more damage or with Draconics for more units.

4-Cost Units

Aphelios
  • Aphelios is a ranged attack damage carry that has survivability with his Nightbringer trait. His Ranger trait also provides him with a solid amount of attack speed, making him a solid carry choice.
Diana
  • Diana is an Assassin that deals a decent amount of magic damage with her ability. Her ability also provides solid CC by stunning the units around her when she casts.
Draven
  • Draven is a high damage carry that gains a lot of attack damage with things like Forgotten and his ability. His Legionnaire trait also provides a good amount of attack speed, making him a highly offensive unit.
Fiddlesticks
  • Fiddlesticks is a Revenant that pairs very well with Volibear, Ivern, and Nocturne. Being an Abomination also makes him very strong in those comps. Lastly, being a Mystic allows comps that run him to add in some more utility with other Mystic units.
Galio
  • Galio is a new frontline unit that also can be a 5th Draconic. He will tank a lot of damage as a general frontline unit, or he can be your way of reaching 5 Draconic early in the game.
Ivern
  • Ivern is a very flexible unit that provides CC and frontline with his ability that summons Daisy. Revenant also pairs well with units like Nocturne or Volibear, giving him a free Guardian Angel.
Jax
  • Jax is a melee attack damage carry with a very straight forward idea. He will do most of his damage through auto attacks, but his Ironclad trait allows players to give the team some extra survivability against other attack damage comps.
Karma
  • Karma is a magic damage carry that gains extra mana with her Invoker trait. Her Dawnbringer trait also gives her a layer of survivability.
Lucian
  • Lucian is a new 4-cost attack damage carry that spends a lot of his time casting his ability. He’s less auto attack oriented, so build strong damage items that dont rely on things  like crit or attack speed.
Rell
  • Rell has one of the best CC abilities in this Set, and her Ironclad trait also makes her flexible to add some extra armor to the team. Cavalier is nice as well, making her tankier if you can fit in another Cavalier in the team.
Velkoz
  • Vel’Koz is the other 4-cost magic damage carry that shoots a laser with his ability. The damage is quite strong, but make sure to position him well so you can hit the enemy units you want.

5-Cost Units

Akshan
  • Akshan is a new 5-cost Ranger that can be a late game carry for any Ranger comps. His ability shreds armor, making him very useful even if he’s not carrying.
Garen
  • Garen is the opposite of Darius in that he is used more in Dawnbringer comps and to reduce the magic resistance of enemies.
Gwen
  • Gwen is a Mystic unit that can be slotted into many team comps. Her Inanimate trait also makes her very strong to use against enemies that can target your backline carries.
Heimerdinger
  • Heimerdinger is the last Draconic unit, allowing players to go for 5 Draconic. This will give even more value in the eggs you hatch. His Renewer trait helps him gain more mana to cast his powerful ability, burning enemies and applying a healing debuff.
Kayle
  • Kayle is a strong late game carry, but she needs a lot of time to ramp up her Ascension ability. She combines three strong traits: Legionnaire, Verdant, and Redeemed. This allows her to be a secondary carry in potentially a lot of team comps.
Teemo
  • Teemo costs Health to purchase, so he can be easy to purchase if you have a lot of health going into the late game. His ability hits a large range of enemies, dealing solid magic damage. He is also a Hellion, meaning he is a late game carry for any team comp looking to run Hellions.
Viego
  • Viego is a 5-cost Assassin, but his ability doesn’t make him a carry per say. His ability functions almost like a Zephyr on the unit he hits, but he also will summon the enemy to your team if he can kill with his ability. However, he can be interrupted during his ability channel, so watch out for that.
Volibear
  • Volibear is a very strong late game unit and arguably the best front line unit in the game. His Revenant trait allows him to essentially guarantee a cast, which will knock up a large circle of enemies.

TFT Tier List Methodology

Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.

To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.

We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!

Units are valued in the following ways:

  • S-tier = Super powerful and contested champs that everyone wants and forms comps around.
  • A-tier = Champs that fit very well into powerful comps in the meta.
  • B-tier = Champs that are situational but still fit into good comps.
  • Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.

In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.

This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future.

We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it.

If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.

Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!

Thanks for reading, as always we welcome all discussion and feedback. Let us know if we missed anything or feel like we didn’t rank a unit properly in the comments below. See you next patch!