Marvel Rivals Luna Snow Guide
Strengths
High Healing Output
Between her Light Ice primary fire, Ice Arts, Share the Stage, and her ultimate, Luna Snow has nearly endless resources with which to heal her entire team. Her combination of active and passive healing places Luna leagues ahead of the rest of the Strategists in raw stats and the ability to keep her allies’ health up.
She also doesn’t need to switch between damage and healing, which allows her to maximize healing uptime.
Best in Game Stun
Not only does Absolute Zero render its target frozen in place, but Luna heals up almost half of her HP before the freeze ends. When being attacked by a flanking enemy duelist, if Luna can hit them with her freeze stun, it pretty much solidifies the enemy’s death.
Landing Absolute Zero on any sub 300hp enemy allows Luna to one-shot combo that enemy. (see under tips and tricks)
Dual Use Ultimate
The Fate of Both Worlds Duration is very generous, which gives Luna and her team ample time to make game-winning plays. Luna can use the ultimate defensibly to counter enemy attacks or aggressively to give her team the offensive advantage with its damage boost.
Since she can continuously switch between the two, Luna can quickly adapt her ultimate to what her team needs moment by moment.
Weaknesses
No Mobility
Luna’s biggest weakness comes from her complete lack of mobility abilities. Yes, she technically has Smooth Skate, but this is only really helpful to get her back from spawn a bit quicker and can’t realistically be used as an escape tool.
Without any mobility, Luna relies on self-sustain and her freeze to survive against enemy aggression. She also cannot quickly reposition to follow her team if they are all trying to make a strong offensive play and go deep into enemy territory.
Mechanically Demanding
Other than Share the Stage, Luna has no abilities that give her free value. All of her resources rely on the player being able to land shots on both her allies and the enemy.
To deal with damage, Luna barely poses a threat to the enemy team unless she hits a lot of critical headshots. When trying to survive an enemy in her backlines, she has to land Absolute Zero, which can be very difficult given how fast the movement is in Marvel Rivals.
Abilities
Primary Fire: Light & Dark Ice
- Fires ice shots that damage enemies or heal allies
- Damage: 20 dmg per ice shot, 60 dmg per burst of 3.
- Headshots: Yes; Critical hits = 2x dmg.
- Healing: 70hp
- Ammo: 30
- Range: Infinite
- Damage fall off: Begins at 23 meters.
- Falls off to 50% dmg reduction.
- Damage fall off: Begins at 23 meters.
Secondary Fire: Absolute Zero
- Cast a clump of ice to Freeze the hit enemy and restore health
- Damage: 75 dmg
- Duration: 3 seconds
- Self Healing: activating the ability triggers self heal of 104hp over 3 seconds
- Cooldown: 12 seconds
- Range: Infinite
Ice Arts [SHIFT]
- Empowered shots permeate allies and enemy bodies allowing Luna to heal and damage all targets that Ice Arts shots pass through.
- Damage: 45 dmg
- Headshots: No
- Healing: 95hp
- Self Healing: activating the ability triggers self heal of 104hp over 3 seconds
- Duration: 6 seconds
- Cooldown: 15 seconds (Begins after ability ends)
- Range: 35 meters
Share the Stage [E]
- Shared Healing: ~40% of healing given to allies
- Luna self healing also gives healing to her teammate with Share the Stage
- Cooldown: None
- Range: 28 meters cast range
- Once Share the Stage is placed on an ally, it does not require LOS and has infinite range.
Ultimate: Fate of Both Worlds [Q]
- Range: 10-meter radius AoE
- Healing aura works best as a counter to enemy ultimates threatening your team’s lifes.
- Healing output is high enough to make all teammates who stay within the AoE virtually unkillable.
- Allies are still vulnerable to burst damage ultimates such as Iron Man’s Invincible Pulse Cannon.
- Try staying on damage boost aura and only switching to heal aura when you see allies on low health.
Passive: Cryo Heart
- Activating either ability instantly triggers self-healing of 104hp over 3 seconds.
Passive: Smooth Skate
- Keep moving forward to start ice skating and enable higher jumps.
- Range: Smooth Skate automatically activates after walking forward 6 meters in any direction.
- If Luna’s camera angle changes too rapidly, Smooth Skate will not activate.
Team-up ability: Icy Disco
- Luna Snow infuses ice energy into Namor and Jeff the Land Shark, who then can tap into the ice energy to power up abilities at will.
- Passive ability that only affects her allies.
Tips and Tricks
Luna has higher single target damage per second when using normal primary fire and significantly lower when using Ice Arts. When 1v1 is dueling an enemy, only use Ice Arts when you need the self-healing it provides.
Absolute Zero has a notable time window immediately following the Freeze effect where incoming damage does not cleanse the Freeze. Luna can Freeze a target then immediately fire one primary fire burst to deal massive damage and leave her target frozen simultaneously.
[Absolute Zero (Freeze) → primary fire burst to body → primary fire headshot] deals 260 dmg. Making it a one-shot combo against 250hp heroes.
Optimal: [Absolute Zero (Freeze) → primary fire headshot → primary fire headshot] deals 315 dmg. Making it a one-shot combo against 300hp heroes.
Synergies
Given her fantastic healing output, Luna fits perfectly into any team that wants to play aggressively and not get instantly deleted by the enemy. She works exceptionally well in teams with just one flanker since she can always leave Share the Stage’s Idol Aura on her flanking ally to receive passive healing.
Ice Arts is such a strong ability, but it is limited only by its range. Therefore, Luna wants to stay within range to hit as many targets as possible with each blast. Teams with a solid front-line presence that is difficult for the enemy to get behind help Luna maximize the value she can offer her team.
Example Team Comps Built Around Luna Snow
Vanguards: Groot, Magneto
Duelists: Black Panther, Namor
Strategists: Luna Snow, Jeff The Shark
Individual Synergies with Other Heroes
Namor
Namor’s turrets can be used defensively, which greatly helps Luna stay alive against enemies trying to assassinate her and eliminate her team’s best healing resource. The Chilling Charisma Team-up also gives Namor a 3rd Turret on a separate cooldown, which significantly increases his overall turret uptime.
Both heroes also like positioning themselves at the same range and feeding off one another’s game plan, making for a great duo pairing!
Mantis
When teamed up as a team’s two Strategists, Luna provides so much healing that Mantis can use all of her life orbs for damage boosts and offensive plays. The two can also alternate uses of their two stuns, making it incredibly difficult for the enemy team to make aggressive plays.
Each strategist can keep the other alive while the rest of their team can keep reaping the benefits of their passive healing abilities.
Jeff The Land Shark
Jeff’s biggest weakness is being vulnerable to enemy flankers. His only escape tool leaves his dorsal fin exposed and vulnerable. The one thing that gives him a fair fighting chance is the ice buff from Chilling Charisma.
The Team-up gives Jeff a high-damage stun attack, making him a deadly target. Pairing these two heroes together will make your enemies think your team’s Vanguards are invincible, given the constant sustain they’ll receive.