ARAM Balance Changes and Other Major Differences from Summoner’s Rift
Did you know that are a ton of differences between ARAM and Summoners Rift? Apart from the super obvious map changes, there are a lot of additional changes to the game mode ranging from items, runes and champion nerfs or buffs.
Did you even know that runes and champions have different numbers in ARAM? Probably not unless you play a lot of ARAM!
In this guide, we’ll be covering all of these changes so be sure to bookmark it as a reference!
If you’re tired of having to manually look up and adjust your runes after every dodge in ARAM, why not try out the Mobalytics App?
It will now import the latest and best ARAM builds for the champion you’re playing with just one click.
All Major ARAM Differences on Summoners Rift
 ARAM vs Summoner’s Rift
 ARAM General Champion Changes
 ARAM ChampionSpecific Changes
 ARAM Rune Changes
 ARAM Item Changes
 ARAM Summoner Spell Changes
Before we begin, I would like to throw out a general disclaimer. Some of the screenshots or graphics we use in this guide may look incorrect. Riot isn’t always consistent with updating the numbers or the UI in the client when it comes to ARAM. So some of the numbers may look slightly off.
ARAM vs Summoners Rift
Unlike Summoner’s Rift, the original LoL game mode, ARAM (“All Random All Mid”) is a simplified alternate game mode that only features one lane.
Everyone gets a random champion (from the champion’s the own plus the free rotation) and play 5v5. There is no bottom lane, no jungle nothing. Everyone runs it down mid!
Usually, it’s a “for fun” game mode since there isn’t a ranked mode for ARAM and nobody really tries too hard, but you’ll often find some very tryhard players!
To some extent, there is a strategy to ARAM, and while this guide will not break down strong strats to help you win the game, we will go over some major differences between the two game modes that may alter who or how you play the game.
ARAM General Champion Changes
There are a lot of different changes to basically every champion in ARAM. I will break them down shortly, but here are some general, mass changes that affect a ton of different champions.

 Every champion starts at level 3. This allows you to put points in any or all your basic abilities.
 After 18 ingame minutes, champions deal bonus damage to structures.
 Damage from champions at a 1000 range is reduced by 15% (excluding Ultimates and DoT abilities).
 All champions get +70 summoner spell haste.
 Each champion restores 0.15% of their maximum mana per second.
 All outgoing heals are reduced by 50%.
 Melee champions gain 10 bonus magic resistance.
ARAM ChampionSpecific Changes
Aatrox
 Takes 5% less damage.
Akali
 Takes 5% less damage.
 Deals 5% more damage.
Alistar
 Deals 5% less damage.
 Takes 5% more damage.
 Healing done is reduced by 10%
Amumu
 Takes 5% more damage.
Ashe
 Deals 10% less damage.
 Takes 5% more damage.
Aurelion Sol
 Takes 5% less damage.
Azir
 Deals 10% more damage.
 Takes 5% less damage.
 Azir will start the game with one point in his W already.
Bard
 Deals 15% more damage.
 Takes 20% less damage.
 His Passive spawn every 40 seconds instead of 50.
Brand
 Deals 5% less damage
 Takes 10% more damage.
Caitlyn
 Deals 5% less damage
Camille
 Deals 10% more damage.
 Takes 10% less damage.
 Shield strength is increased by 10%.
Corki
 Corki’s first Passive spawns at 5 minutes.
 Package cooldown is reduced to 150 seconds.
Elise
 Deals 5% more damage.
 Takes 5% less damage.
Evelynn
 Deals 10% more damage.
 Takes 15% less damage.
Ezreal
 Deals 5% less damage.
 Takes 3% more damage.
Fiora
 Takes 5% less damage.
Fizz
 Takes 5% less damage.
Galio
 Deals 5% less damage.
 Takes 5% more damage.
Gangplank
 Deals 5% more damage.
 Takes 5% less damage.
 Gangplank will passively gain 1 Silver Serpent per second. This allows him to get his upgrades faster.
Garen
 Garen’s bonus W resistances changed to 0.5. The number of enemy kills needed to reach the maximum limit is 60.
Gragas
 Takes 3% less damage.
Hecarim
 Deals 5% more damage.
 Takes 10% less damage.
Heimerdinger
 Deals 6% less damage.
 Takes 5% more damage.
Illaoi
 Deals 5% less damage.
Irelia
 Deals 5% increased damage.
 Takes 5% less damage.
Ivern
 Deals 5% less damage
Janna
 Deals 5% less damage.
 Takes 5% more damage.
 Healing is reduced by 10%.
Jarvan IV
 Takes 5% less damage.
Jax
 Takes 3% less damage.
Jhin
 Deals 10% less damage.
Jinx
 Deals 5% less damage.
 Takes 5% more damage.
Kai’Sa
 Deals 5% more damage.
Kalista
 Deals 5% more damage.
Karthus
 Deals 10% less damage.
Kassadin
 Deals 5% more damage.
Katarina
 Deals 10% more damage.
 Takes 10% less damage
Kayle
 Deals 5% less damage.
 Takes 3% more damage.
Kayn
 Deals 5% more damage.
Kennen
 Takes 5% less damage.
Kha’Zix
 Deals 10% more damage.
 Takes 15% less damage.
Kindred
 Deals 10% more damage.
 Takes 15% less damage.
Kled
 Deals 5% more damage.
 Takes 10% less damage.
Kog’Maw
 Deals 10% less damage.
 Takes 5% more damage.
LeBlanc
 Deals 15% more damage.
 Takes 15% less damage.
Lee Sin
 Deals 8% more damage.
 Takes 10% less damage.
Leona
 Takes 5% more damage.
Lissandra
 Deals 5% less damage.
Lucian
 Deals 3% more damage.
Lux
 Deals 15% less damage.
 Takes 10% more damage.
Malzahar
 Deals 8% less damage.
 Takes 8% more damage.
Maokai
 Deals 15% less damage.
 Takes 12% more damage.
Master Yi
 Takes 3% less damage.
Miss Fortune
 Deals 8% less damage.
 Takes 8% more damage.
Morgana
 Deals 6% less damage.
 Takes 5% more damage.
Nami
 Takes 5% more damage.
 Healing is reduced by 5%.
Nasus
 Takes 5% more damage.
 Q stacks increased to 6 on minions and 24 on a kill.
Nautilus
 Deals 5% less damage.
 Takes 8% more damage.
Nidalee
 Deals 10% more damage
Nocturne
 Deals 10% more damage.
 Takes 10% less damage.
Nunu & Willump
 Deals 5% more damage.
 Takes 5% less damage.
Olaf
 Takes 5% less damage.
Ornn
 Deals 10% less damage.
 Takes 5% more damage.
 Forging an item puts his Passive on a 2 minute cooldown.
Pyke
 Deals 5% more damage.
 Takes 10% less damage.
Qiyana
 Deals 10% more damage.
 Takes 15% less damage.
 For Terrashape (her W), the Health Relic grants her the River Element.
Quinn
 Deals 8% more damage.
 Takes 8% less damage.
Rammus
 Takes 5% less damage.
Rek’Sai
 Deals 10% more damage.
 Takes 12% less damage.
Rell
 Deals 5% less damage.
Renekton
 Takes 5% less damage.
Rengar
 Deals 8% more damage.
 Takes 8% less damage.
Riven
 Deals 3% more damage.
 Takes 5% less damage.
Rumble
 Deals 5% more damage.
 Takes 5% less damage.
Ryze
 Deals 8% more damage.
 Takes 10% less damage.
Sejuani
 Deals 5% more damage.
 Takes 8% less damage.
Senna
 Deals 3% less damage.
Seraphine
 Deals 15% less damage.
 Takes 15% more damage.
 Shielding is decreased by 20%.
 Healing is down by 20%.
Sett
 Deals 5% less damage.
 Takes 5% more damage.
Shaco
 Deals 5% more damage.
Shyvana
 Takes 5% less damage.
 For her Passive, she gains bonus armor and magic resistance whenever her team kills siege minions or super minions, or when she is healed by a health relic.
Sion
 Deals 8% less damage.
 Takes 5% more damage.
Sivir
 Deals 15% less damage.
 Takes 5% more damage.
Skarner
 5 Skarner Spires spawn on the map.
Sona
 Deals 15% less damage.
 Takes 15% more damage.
 Shielding is reduced by 20%.
 Healing is down by 20%.
Swain
 Deals 5% less damage.
 Takes 10% more damage.
Sylas
 Takes 5% less damage.
Syndra
 Deals 5% more damage.
Tahm Kench
 Deals 5% more damage.
 Takes 10% less damage.
Taliyah
 Deals 5% more damage.
Talon
 Deals 5% more damage.
 Takes 5% less damage.
Teemo
 Deals 10% less damage.
 Takes 10% more damage.
Thresh
 Each soul counts as 2 rather than 1 for his Passive.
Trundle
 Healing is reduced by 5%.
Tryndamere
 Deals 10% more damage.
 Takes 15% less damage.
Udyr
 Deals 10% more damage.
 Takes 10% less damage.
 Shielding is reduced by 10%.
Varus
 Deals 5% less damage.
 Takes 5% more damage.
Veigar
 Deals 5% less damage.
 Takes 5% more damage.
Vel’Koz
 Deals 5% less damage.
Vi
 Deals 5% less damage.
Viego
 Deals 5% more damage.
 Takes 5% less damage.
Viktor
 Deals 5% less damage.
 Takes 5% more damage.
Volibear
 Takes 5% more damage.
Warwick
 Deals 5% more damage.
 Takes 5% less damage.
Xerath
 Deals 5% more damage.
 Takes 5% less damage.
Yasuo
 Deals 5% more damage.
 Takes 5% less damage.
Yone
 Deals 3% more damage.
 Takes 3% less damage.
Yorick
 Deaths required for a grave is changed to 5.
Yuumi
 Deals 3% more damage.
Zed
 Deals 5% more damage.
 Takes 5% less damage.
Ziggs
 Deals 18% less damage.
 Takes 18% more damage.
Zoe
 Deals 5% more damage.
 Takes 5% less damage.
Zyra
 Deals 6% less damage.
 Takes 6% more damage.
For a full list of champion changes, check out the ARAM Lol Wiki. It breaks down everything all the changes to every champion in the game in a lovely table.
Rune Changes
Some Runes have different numbers on ARAM, and some Runes can’t be picked at all. Here are all the Rune differences between Howling Abyss and Summoners Rift.
Precision Tree
Triumph
 Healing changed to 6% of your missing health.
 Bonus gold equals to 10 rather than 20.
Presence of Mind
 Mana and energy restoration changed to 10% of maximum mana and 10% maximum energy.
Domination Tree
Electrocute
 Cooldown changed to 1510 seconds (based on the champions level).
Dark Harvest
 Damage per soul changed to 2.
Taste of Blood
 The cooldown is at a flat 15 seconds.
Zombie Wards and Ghost Poro
 You cannot take these two Runes in ARAM. They will switch automatically to Eyeball Collection.
Sorcery Tree
Nullifying Orb
 The cooldown is changed to a flat 30 seconds.
Waterwalking
 You cannot take Waterwalking on ARAM. It will be automatically exchanged to Scorch.
Gathering Storm
 Bonus stats are given every 6 minutes instead of 10.
Resolve Tree
Grasp of the Undying
 Melee bonus health changed to 10.
 Ranged champions bonus health changed to 6.
Demolish
 Damage changed to 50.
 The health ratio is changed to 20% of maximum health rather than 35% max health.
Conditioning
 Cooldown reduced from 12 minutes to 8.
Overgrowth
 Bonus health per stack changed to 5.
 Additional bonus health threshold changed to 80 minions or monsters.
Inspiration Tree
Magical Footwear
 Boosts granted at 8 minutes rather than 12.
 Time reduced per takedown is 30 seconds.
Perfect Timing
 The cooldown changed to 4 minutes. This is a buff as Perfect Timing (without any kill reductions) is at 14 minutes.
Minion Dematerializer
 Cooldown changed to 120 seconds rather than 180 seconds like they’re on Summoners Rift.
ARAM Item Changes
There are not many different item changes in ARAM. They are mostly exactly the same. But here are the notable differences between ARAM and SR.
Balanced or Disabled Items
Archangel’s Staff
 Each charge consumed generates 50% more mana.
Dark Seal and Mejai’s Soulsteaer
 These items are disabled in ARAM.
Manamune
 Each charge consumed generates 50% more mana.
Tear of the Goddess
 Each charge consumed generates 50% more mana.
Warmog’s Armor
 Healing per second changed from 5% of maximum health to 5% of missing health.
Guardian Angel
 Item is disabled on ARAM.
ARAMExclusive Items
Guardian’s Blade
 Gives AD, haste and health.
Guardian’s Hammer
 Gives AD, health and life steal.
Guardian’s Horn
 Gives health and health regen. Its passive blocks small amounts of incoming damage.
Guardian’s Orb
 Gives AP, and health. It also restores mana every 5 seconds. For champions with no mana, it restores health instead.
PoroSnax
 Feed a Poro causing it to grow in size.
 A note from PicklePants feed the Poro, thanks.
ARAM Summoner Spells Changes
Clarity
 Restore 50% of your maximum mana, and 25% to nearby allied champions.
Mark/Dash
 Throw a snowball in a target direction which deals damage and marks the enemy. You can reactive this ability and dash towards the target.
Conclusion
That about rounds up all the major differences between Summoners Rift and ARAM. Are you surprised about how many major differences there are between SR and Howling Abyss?
As you can see, there are a lot of changes that make theoretically strong ARAM champions really weak.
If you’re interested in more ARAM content, let us know in the comments below!
Thanks for reading! Be sure to check back in the future for updates to our list of ARAM changes. To see all ARAM builds, head to our Champion Pages.
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