Illumination
Note: Enables Lifeng to gain .15% ATK per INT/Will. Primary Attribute grants .5% and Secondary Attribute grants .2% by default.







Illumination
Note: Enables Lifeng to gain .15% ATK per INT/Will. Primary Attribute grants .5% and Secondary Attribute grants .2% by default.
Lifeng
Endministrator
Alesh
Estella
F2P Friendly team that uses Alesh and Estella for SP generation and more Physical Susceptibility. Endmin is there to crush enemies after Lifeng applies enough Vulnerable stacks.
Lifeng
Endministrator
Ember
Chen Qianyu
This team uses two Standard 6-Star Operators, but provides a lot of value. Ember will sustain, stagger, and apply Vulnerable. Lifeng will apply Vulnerable and Physical Susceptibility, and Endmin can Crush to deal more damage. You can also replace
Endministrator with
Da Pan.
Lifeng
Pogranichnik
Da Pan
Chen Qianyu
A Premium version of the previous team that uses Pogranichnik to consume Vulnerable stacks and generate SP for your team, and Da Pan to consume for big damage.
All Lifeng Teams
Build Recommendations are based on Weapons/Gear from Beta 2. Multiple Equipment pieces have changed for release. Stay tuned for updates.
Mountain Bearer
Valiant
Chimeric JusticeLifeng’s Signature offers a lot of increased damage against Vulnerable enemies and increases All Attributes after applying Physical Susceptibility or Knocking Down enemies, which is really good for Lifeng as his Combat Talent allows Will and Intellect to increase his ATK.
If you don’t have Mountain Bearer, Valiant is also an amazing option for Lifeng, as he can apply a lot of Physical Status to enemies for extra instances of damage from the weapon. Valiant is available in the 6-Star Weapon Selector, but
Thermite Cutter is also in the box which can be used for
Pogranichnik and other Vanguards, making it arguably the safer choice.
Chimeric Justice is a decent option with good availability, making it the F2P option if you don't go for the premium options. The Main Stat is Strength (secondary), which isn't ideal, and the passive effect is at odds with Lifeng's kit. Even still, it's overall a solid option.
Aethertech
Swordmancer Heavy Armor /
MI Security Armor
Aethertech Gloves
Aethertech Stabilizer
Aethertech StabilizerThis set matches Lifeng's Attributes, and Arts Intensity will scale the Physical Damage that Knock Down applies. (Same applies to Lift / Crush / Breach)
We'll need to do more testing on whether this Intensity scaling is a worthwhile contribution to Lifeng's total damage contribution. It could be that the set below is better.
Swordmancer
Swordmancer Heavy Armor
Aethertech Gloves
Swordmancer Flint
Swordmancer FlintEasy to use option, and the 15s cooldown lines up perfectly with Lifeng's Combo Skill. Gloves are pretty flexible,
Aethertech Gloves
Swordmancer TAC Fists
MI Security Gloves are all solid options.
Battle Skill > Ultimate = Combo Skill > Basic Attack
As a DPS, all of Lifeng’s Skills are important for your damage, level them up as you can.
All of Lifeng’s Potentials are good and increase his Damage Potential.
Potential 1 adds a good Quality of Life and more flexibility to your rotations, as you don’t need Lifeng to be the first to apply Vulnerable to enemies anymore.
Potential 2 just gives stats for Lifeng, nothing to talk about here.
Potential 3 improves Lifeng’s Talent and increases how much ATK he gets from Intellect and Will. This further increases the value of his Signature Weapon as well.
Potential 4 reduces the cooldown of his Ultimate, meaning more damage and Vulnerable application.
Potential 5 gives a slightly worse Swordmancer Gear Set effect to him, it’s the same damage, but a less Stagger than Swordmancer.
Keep in mind that vertically investing in Arknights Endfield is not recommended and you should treat these as a bonus damage/utility for your Operator.
Lifeng wants to be the first to start the combat with his Battle Skill, since it applies Physical Susceptibility to enemies without Vulnerable stacks. This allows him and other teammates to deal extra damage while stacking more Vulnerable stacks. Final Strikes against enemies under Physical Susceptibility or Breach triggers his Combo Skill, which deals damage and grants Link to Lifeng.
Link is really important as it increases the damage of future Battle Skills and Ultimates, but Lifeng goes even further: Consuming Link unlocks an additional hit on his Ultimate that deals massive damage to enemies. That’s not to mention that, even without Link, his Ultimate triggers Knockdown two times, applying 2 Vulnerable stacks and triggering his Combat Talent two times, dealing extra damage to enemies.
Start combat with Lifeng’s Battle Skill to apply Physical Susceptibility, do a Final Strike to trigger his Combo Skill, then use his Ultimate for damage and Vulnerable stacks and use someone else to consume these stacks. If you don’t have Lifeng’s Ultimate, just use other operators to apply Vulnerable and consume with Endmin/Da Pan/Pogranichnik. Keep in mind you get Link right after using his Battle Skill and both Battle Skill and Ultimate will consume Link when used, so make sure to use his Combo Skill right before your Ultimate.
Lifeng will release on January 22nd, 2026 along with the release of Arknights: Endfield.
Lifeng is a Standard Operator, meaning they are permanently available through the gacha system.
