Look through the various weapons in Arknights: Endfield to find the perfect match for your Operators. Weapons provide a variety of effects like Attributes, Special Stat bonuses, and unique passive effects.
EndfieldArknights: Endfield Weapons

Aggeloslayer
Attack: 341
Will: +93
Arts DMG: +26.00%
Suppression: Emergency Boost
After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

Ancient Canal
Attack: 411
Strength: +124
Arts Intensity: +62
Brutality: Lands of Yore
Arts Intensity:+28 After the wielder consumes Vulnerability stack(s), the wielder gains Physical DMG dealt +[14% x stacks consumed] for 20s. Effects of the same name cannot stack.

Artzy Tyrannical
Attack: 505
Intellect: +156
Critical Rate: +19.50%
Fracture: Artzy Exaggeration
Cryo DMG:+25.60% After the wielder scores a critical hit with a Battle Skill, the wielder gains Cryo DMG dealt +22.4% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Aspirant
Attack: 411
Agility: +124
Physical DMG: +34.70%
Twilight: Imposing Peak
Ultimate DMG Bonus:+44.80% For 30s after the wielder applies Lifted, the wielder gains Physical DMG dealt +33.6% during the next Ultimate cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.5s.

Chimeric Justice
Attack: 411
Strength: +124
Ultimate Gain Eff.: +37.10%
Brutality: Cemented Fury
Critical Rate:+8.40% After the wielder applies Vulnerability to an enemy with no Vulnerability stacks, ATK +42% for 15s. Effects of the same name cannot stack.

Chivalric Virtues
Attack: 485
Will: +156
Max HP: +78.00%
Medicant: Blight Fervor
Treatment Efficiency +16%. After the wielder gives HP Treatment with their own skill, the entire team gains ATK +14.4% for 15s. Effects of the same name cannot stack.

Clannibal
Attack: 490
Main Attribute: +132
Arts DMG: +43.30%
Infliction: Vicious Purge
Arts DMG:+19.20% After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG taken +16% (for the specified element) for 15s. Effect only triggers once every 25s.

Cohesive Traction
Attack: 411
Will: +124
Electric DMG: +34.70%
Suppression: Concentric Circles
Combo Skill DMG Bonus:+28.00% For 30s after the wielder casts a Combo Skill, the wielder gains Electric DMG dealt +28% during the next Battle Skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.

Contingent Measure
Attack: 341
Agility: +93
Physical DMG: +26.00%
Suppression: Surgical Strike
After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

Darhoff 7
Attack: 283
Main Attribute: +79
Assault: Armament Prep

Delivery Guaranteed
Attack: 500
Will: +156
Ultimate Gain Eff.: +46.40%
Pursuit: Duty Fulfilled
Nature DMG:+25.60% After the wielder applies Lifted with their own Combo Skill, the team gains Arts DMG dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG dealt +5.6%, up to a max of 16.8%. Effects of the same name cannot stack.

Detonation Unit
Attack: 490
Main Attribute: +132
Arts Intensity: +78
Detonate: Imposing Champion
Sec. Attribute:+16.00% After the wielder applies an Arts Burst, target enemy suffers Arts DMG taken +14.4% for 15s. Effects of the same name cannot stack.