General Gameplan
Whoever gets Flavor Matched really doesn't matter - everyone in the team is Physical so there's not much to work around in that regard.
The comp is rather straightforward: build enough Blade Etiquette on
Alice, use
Basic Attack: Starshine Waltz, swap out of her to
Jane and use
Basic Attacks to trigger Assault before the Polarity Assault lands. Just maximise the Assault count as much as possible and do your best to avoid Disorder ICD as a result of Polarity Assaults landing late on the bar.
If you use
Basic Attack: Starshine Waltz at any point after 10% of Anomaly Gauge fill and then immediately swap to Jane and
Ultimate: Final Curtain, it should do enough build-up to get a regular Assault trigger just before the Polarity Assault lands.
Since Polarity Assault bypasses Disorder ICD and Alices
Core Passive: Twin Rainbows of the Swordheart provides higher Disorder scaling for Assault the earlier it triggers, this can lead to some heavy burst.
Do note that
Basic Attack: Celestial Overture only gets its 5th hit enhanced when Alice is the one that triggers an Anomaly. Usually Jane is the one that will be triggering it while Alice does
Basic Attack: Starshine Waltz, but whenever there is an opportunity, do look to have Alice trigger Assault.
This can be through Yuzuha's
EX Special Attack: Cavity Alert leading to a
Quick Assist and
Basic 5, or perhaps through parry opportunities whenever This means that you want her to be the one to land Assaults where possible to maximise gauge build (which is very important to maintain constant Disorders).
Drive Disc Maintenance
Proto Punk is rather RNG, as it will depend on how often the enemy attacks. There's not much to this other than trying to capitalise on parry opportunities when they present themselves. Do try to space out
Defensive Assists to keep the buff up for as long as possible, as all characters in this team use up 2 Assist Points per parry, which means you get 3 before it's over.
Ultimates can help restore some of them mid-fight, so capitalise on this to extend the buff for as long as possible. With Yuzuha's M2 Full of Colorful Company, the readily available
Chain Attacks can provide points and make upkeep a lot easier.
When parrying, it's better to feed Decibels to Alice over Jane, but with Alice almost always being on-field (either as the active character or during
Basic Attack: Starshine Waltz), it's not often there'll be many windows where she can be parried to.
On most comps you'd look to use Yuzuha's timed
Assist Follow-Up: Stuffed Hard Candy Shot, but in this team it just takes too long. The time is better spent attacking on Alice to build Blade Etiquette, so if you do parry on Yuzuha, go for the fast
Assist Follow-Up: We Have Cookies option instead.