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Sunna Best Builds, Teams, Guide & Review

Sunna
Featured
Updated on Feb 5, 2026
Feb 5, 2026

Build Overview

W-Engines
Best in SlotThoughtbop
AlternativeWeeping Cradle
AlternativeUnfettered Game Ball
AlternativeEmpty
F2PKaboom the Cannon
F2PEmpty
4-Pc Drive Disc
RecommendedMoonlight Lullaby
AlternativeEmpty
AlternativeEmpty
2-Pc Drive Disc
RecommendedSwing Jazz
AlternativeAstral Voice
AlternativeHormone Punk
AlternativeEmpty
AlternativeEmpty
AlternativeEmpty

Drive Disc Stats

  • Partition 4: ATK %
  • Partition 5: ATK %
  • Partition 6: Energy Regen

Substats

  1. ATK %
  2. Flat ATK
  3. CRIT RATE | CRIT DMG | Anomaly Proficiency

Substat priority after ATK depends on if run in an Attacker team (CRIT) or Anomaly team (AP).

Kit Overview

Sunna arrives as a Physical Support Agent, bringing with her frequent triggers of her "Ether Veil: Delusion Reprise" and a unique mechanic called "Cat's Gaze" allowing for her to contribute to damage indirectly.

This is on top of her standard buffs, which are:

  • 1050 ATK from "Angelic Chord-ination"
  • 50 ATK from "Ether Veil: Delusion Reprise"
  • 30% Stun DMG Multiplier when Ether Veil: Delusion Reprise and her Additional Ability are active
  • Around 7500% to 11500% in extra damage multiplier for Attackers or Anomaly Agents in the team, scaling with their stats

Which means Sunna has a mostly undiluted buff offering, she also contributes with pure damage while being very cheap unit to build.

She does have a lower base Energy Regen stat than most, at 1.0 instead of 1.2, and does not gain any from her Core Passive, but to make up for this Sunna has the ability to split up her EX Specials, making for easy Moonlight Lullaby upkeep while demanding little field time, making for a competitive and versatile Agent.

Cat's Gaze, Claw Sharpeners & Bubblegum

Cat's Gaze

Sunna's gameplay revolves around 3 key mechanics, the first of which is Cat's Gaze. After enemies are hit by:

  • EX Special Attack: Bubblegum Barrage
  • EX Special Attack: Special Photography Technique
  • Basic Attack: Naughty Cat Spotted
  • Chain Attack: Don't Mess With the Cat
  • Ultimate: Smash It All!

Cat's Gaze will be applied to the struck enemy. This is debuff indicated by a glowing drawn kitty face, but it does nothing if left alone and expires after 12s, with only a minor effect of reducing enemy aggression towards Sunna,

If, however, an Attack or Anomaly Agent lands enough attacks on a target inflicted with Cat's Gaze, it will trigger the effect and deal damage in a small are around the enemy. When in stun it takes only 1 hit for it to trigger, whereas out of stun it takes 3, with a 1 second internal cooldown per hit.

This damage this deals changes depending on the triggering Agent's role:

  • 300% ATK if triggered by Attackers
  • 480% ATK, guaranteed to CRIT and benefits from additional 150% CRIT DMG if triggered by Anomaly Agents

The ATK is not based off of Sunna, but that of the triggering Agent's. In fact, the damage itself is attributed to the triggering Agent, counting as if they had landed a hit and scaling entirely with their own stats: ATK, CRIT, PEN, DMG Bonus, etc. This means that Sunna is able to contribute to a team's damage without needing to be built for it, as most of "her damage" takes the form of the Cat's Gaze debuff.

It is also tied to enemy statuses, so DEF Shred, Stun DMG Multipliers and any enemy-related debuffs (such as Weakening or Adjudication stacks) count.

It does have limitations though, namely that it is a neutral type attack. Effects that are tied to individual skills, like DEF Shred for an EX Special, Chain Attack multiplier increases, or even Drive Disc effects, such as Puffer Electro's 4-piece Ultimate DMG Bonus, do not apply.

And while Cat's Gaze can be inflicted on multiple targets, it can only be triggered on one enemy at a given time, and upon any trigger, the debuff is removed from all other enemies in the field. As hits in a small area around the target, it may require proper mob placement in certain game modes, like Shiyu Defence.

Claw Sharpeners & Bubblegum

Most moves that apply Cat's Gaze need resources or specific enemy states, with the only exception being Basic Attack: Naughty Cat Spotted.

It's through it that the majority of Cat's Gaze is applied, but Sunna herself cannot use the attack. It is instead handled by "Bubblegum", a pink balloon kitty that is summoned whenever any Special or EX Special is used.

Normally, Bubblegum will fly around and do nothing, but if Sunna has Claw Sharpener stacks and there are no targets with Cat's Gaze nearby, Bubblegum will consume one of these stacks and hit enemies, doing a 417% strike that scales with Sunna's initial ATK and applies Cat's Gaze.

Claw Sharpener stacks that Bubblegum uses have a cap of 6 and can be built in any of 3 ways:

  • 1 whenever an Attribute Anomaly is triggered (10s CD)
  • 2 whenever an Ether Veil is activated
  • 6 whenever Sunna's Ultimate: Smash It All! is used

Note that the Attribute Anomalies and Ether Veils do not need to come from Sunna herself. Ye Shunguang's Ether Veil: Verdict as well as Sunna's own Ether Veil: Delusion Reprise all build stacks.

This results in a gameplay loop of:

  • Apply Cat's Gaze, likely with an EX Special so as to summon Bubblegum
  • Swap to an Attack or Anomaly Agent to trigger it
  • Bubblegum notices there are no Cat's Gaze enemies nearby and attacks them, re-applying Cat's Gaze
  • Attack or Anomaly Agent triggers it again
  • Bubblegum re-applies Cat's Gaze

...so on an so forth, for as long as there are Claw Sharpener stacks left.

The most accessible way to build it is through Ether Veils, be those from Sunna's teammates or her own, which is activated through the use of one of her EX Specials. Between Anomalies, Ether Veils and Ultimates, it's expected that Sunna can get roughly 25 to 30 Cat's Gaze over a Deadly Assault run.

Note that Bubblegum's application of Cat's Gaze is not immediate, so even with it triggering in a single hit during a stun, there is a limit to how many instances are applied owing to the animation time and slight delays on casting of Basic Attack: Naughty Cat Spotted.

Specials

Most of Sunna's gameplay revolves around the use of her EX Specials, of which she has 2:

EX Special Attack: Bubblegum Barrage is the first, costing 70 Energy to cast. As with most Support EX Specials, it triggers a Quick Assist when it's Heavy Attack lands, and has the added effect of triggering Angelic Chord-ination, Sunna's main ATK increasing buff. For brevity, this will be referred to as EX1.

Whenever Sunna enters the Angelic Chord-ination state, she unlocks the use of a second EX Special Attack: Special Photography Technique. This costs 0 Energy but can only be cast once per Angelic Chord-ination buff cycle, requiring another use of her EX1 to refresh the buff for another use. When activated, it will deploy Ether Veil: Delusion Reprise onto the field (and so also build 2 Claw Sharpener stacks). For brevity, this will be referred to as EX2.

These are separate EX Specials and therefore can be cast at different times, with Sunna able to be swapped out of and back without losing the opportunity to use her EX2 after EX1. So long as the Angelic Chord-ination buff - which lasts 40s - is active, EX2 can be triggered at any time.

If, however, doing so would take too long, holding the Special button after EX1 will automatically transition into EX2 faster than casting them separately. This does lead to a very minor loss of total damage and Daze multipliers however.

Whether to split up their use or cast both consecutively depends on what's needed. If Energy is not a concern, there's little harm in using EX1 and EX2 together. But if spreading out casts for Deadly Assault/Shiyu buff maintenance is needed, or merely for Moonlight Lullaby, then split casts work best.

This can also be the case if Daze is in high demand for stun breakpoints or if more careful management of when EX Specials are used matters (such as reserving EX2 for specific times where Ye Shunguang needs Sword Force stacks).

Sunna does have a regular Special, but this has no practical use. As mentioned before, all Specials and EX Specials will put Bubblegum into the field.

Core Passive & Additional Ability

Much of the mechanics around Cat's Gaze is outlined in Sunna's Core Passive: Cuteness Is Justice, but there are other effects worth noting, namely the scaling for her Angelic Chord-ination buff.

It may be her EX1 that applies it, but its scaling is determined by the Core Passive level, and most critically it scales. The 1050 ATK bonus it can provide is derived from 30% of Sunna's intial ATK, with 3500 being needed to max it out.

This is not as difficult a threshold to hit as with other characters, as nodes A/C/E have ATK % as a stat bonus. Gearing implications go beyond only stat distributions however, as this means that Sunna has no way to increase her base Energy Regen rate.

As for her Additional Ability: Daydreamer's Counterpoint, it requires Attack or same Faction Agents, and it's this that makes Ether Veil: Delusion Reprise increase enemies' Stun DMG Multiplier by 30%.

It also has an extra effect of giving Sunna 15 Energy upon entering the battlefield, which is helpful considering the high, 70 Energy cost of her EX1.

Due to the limitations of her Additional Ability and its focus on Stun DMG Multiplier increases, Sunna is not a great Support for Anomaly Agents despite the high scaling of Cat's Gaze with it, as there are no good teams outside of the Angels of Delusion where she could slot in and retain her passive.

Other Skills

Ultimate & Chain Attack

Ultimate: Smash It All! is a somewhat underwhelming but handy ability that has a very long animation, but allows for a Quick Assist halfway through, with an additional healing effect if the Quick Assist prompt is taken.

It's possible for Sunna to sustain 2 Ultimate uses in a Deadly Assault run, and as they generate 6 Claw Sharpener stacks per use, it's worthwhile using for most teams, but ideally only before stun periods.

It applies Cat's Gaze on cast, so having it set-up in advance can help get an extra proc, and the generation of Claw Sharpener stacks comes only at the very end of the Ultimate, meaning that if used during Stun it may not generate them in time.

If managed properly though, such as by not overcapping on Claw Sharpener stacks, it can have a tangible impact on total damage, as Cat's Gaze can benefit from the Stun DMG Multiplier increases that Sunna provides.

Keep in mind that its only real value lies in Claw Sharpener generation, so in teams that can sustain it without Ultimate (like Ye Shunguang), it may be better to not use Sunna's Ultimate at all!

As for Chain Attack: Don't Mess With the Cat, it can apply Cat's Gaze and trigger a Quick Assist, but it's far too long to be worth using in most circumstances, so it can be safely skipped.

Basic Attack

Basic Attack: Naughty Cat Spotted is considered a Basic Attack, but this is not something that Sunna has active control over.

Her standard Basic Attack: Mischief Meteor Hammer is quite slow, but it t can help build some early Energy, especially as Sunna's base Energy Regen rate does not have an effect on individual skills' Energy build.

This is useful on fight openers, as in some modes, like Deadly Assault, Sunna does not have the resources to use her EX Special from the get go, but the long, uncancellable recovery animations can make it awkward to use at other points in the fight.

Assists

When it comes to Assists, they do not offer much value. Sunna's Defensive Assists and Assist Follow-Ups have no outstanding properties, and while her Quick Assist can be quite fast, team order should be set-up in such a way that the main damage dealer receives them instead. While this can be unavoidable in some teams (such as Zhao | Sunna), it ends up as more of a hindrance than a boon.

Considering that Sunna's Ultimate is not of particularly high value, Defensive Assists or Assist Follow-Ups are better reserved to damage dealers or Stunners, who can make better use of the Decibels and/or Daze application for the Assist Points spent.

Dodges

As for Dodges, they are the one skill that is likely to see no use whatsoever. Sunna is only swapped into as the active character for her EX Specials and occasionally Ultimate, leaving no opportunity for her to Dash Attack or get hit to begin with.

Skill Priority

  1. zzz core skill Core Passive
  2. zzz ex special attack EX Special
  3. zzz basic attack Basic Attack
  4. zzz ultimate Ultimate
  5. zzz assist Assist | zzz dodge Dodge

Almost all of Sunna's value is derived from her Core Passive, with levelling it increasing her Angelic Chord-ination ATK buff, as well as Cat's Gaze damage multipliers. As odd nodes give her ATK %, it's important to have it levelled to meet the 3500 ATK threshold to max out her buff.

EX Special follows in terms of priority, as it can contribute a decent amount of Daze over the course of a fight and is likely to be her most commonly used skill, so extra damage on it is helpful to have.

Basic Attacks are rarely used by Sunna herself, but with the 417% multiplier on Basic Attack: Naughty Cat Spotted, it can contribute somewhat whenever Claw Sharpener stacks are consumed. It's total damage contribution is negligible though, so it isn't all that important.

It's similar for Ultimate, as in some team comps (like those with Ye Shunguang and Dialyn), she doesn't even have the time to use it. Even if she does, most of its damage instead comes from the Claw Sharpener stacks it provides, which are then used to fuel Basic Attack: Naughty Cat Spotted and Cat's Gaze. Sunna will rarely - if ever - use her Chain Attack,

Assist and Dodge can be safely left at 1. Sunna's Ultimate value is too low for it to be a focus, so Defensive Assists and Assist Follow-Ups for Decibels are best left to other Agents. As she's not often on-fielding (and if she is, she's invulnerable from using EX Specials or Ultimate), Dodges never see use and so have little to no worth in being levelled.

W-Engines

Sunna's W-Engine needs can be very strict or relaxed depending on the team. As she has a lower base Energy Regen rate than other characters, her Signature is incredibly strong, but on teams that don't demand frequent EX casts and/or Ether Veil application, she can do fine with alternatives.

Thoughtbop

Thoughtbop (P1) provides:

  • 60% Energy Regen
  • 0.6 p/s Energy Regen when inactive
  • Up to 25% DMG Bonus to all squad members
  • 10% Combat ATK to all squad members

Sunna's Signature is very strong in general, offering notably higher bonuses than other limited S-Rank W-Engines (like Elegant Vanity). That alone does not make this her best option however, as it's the flat 0.6 p/s Energy Regen that makes this particularly strong.

Some teams, like those with Ye Shunguang, want as many uses of Sunna's EX Special as possible so as to cycle through Enlightened Mind states quickly with the Ether Veils it provides. In such situations, her Signature can completely change routes and give more uses of Enlightened Mind state than would be possible otherwise.

Considering that Energy Regen % gains are not as strong on Sunna as on other Agents and most other Supports - especially those that get extra from the Core Passives - having a continuous fixed gain is what enables her to use skills often.

On the flipside, as she can split her EX Special casts, Thoughtbop isn't needed for Moonlight Lullaby upkeep, so in teams that don't demand frequent Ether Veils, Sunna's Signature remains the strongest but only due to its raw team buff value.

Kaboom the Cannon

Kaboom the Cannon (P5) provides:

  • 50% Energy Regen
  • Up to 16% Combat Attack to all friendly units

Outside of her own Signature, Kaboom the Cannon is likely to be the second best pick. There isn't much to it besides it being an Energy Regen mainstat W-Engine and offering a significant amount of Combat Attack.

Bubblegum is able to trigger stacks with Basic Attack: Naughty Cat Spotted, and these attacks are considered as being distinct from Sunna's making it easy to maintain at least 1 stack and allowing for 4 total stacks without Bangboo help.

Unfortunately, as Sunna's Cat's Gaze builds a stack for the triggering Agent rather than Sunna, it demands effective split EX Special use for maximum uptime.

Weeping Cradle

Weeping Cradle (P1) provides:

  • 24% PEN Ratio
  • 0.6 Energy Regen /s when off-field
  • Up to 20.2% DMG Bonus to all squad members

An alternative option for Sunna is Rina's Signature W-Engine. The PEN Ratio it provides is not particularly good, as Sunna's damage is derived from other Agents' stats on triggering Cat's Gaze, and although its DMG Bonus is strong, Cat's Gaze counts as an attack by the triggering Agent and not Sunna's!

The same is true for Basic Attack: Naughty Cat Spotted, with Bubblegum's Attacks counting as being their own, and therefore do not work to trigger Weeping Cradle's passive.

In practice this means that it has negligible buff uptime, with Sunna's split EX casts being the primary driver for it, but that still puts it well behind Kaboom the Cannon in terms of value. The benefit this provides however, is in its fixed Energy Regen bonus.

As mentioned before, Sunna's low base Energy Regen rate makes Energy Regen % not be as valuable, so the difference between an Energy Regen mainstat W-Engine and Weeping Cradle is lessed, and even at P1 it can keep up or at times even exceed A-Rank Energy Regen W-Engines in this front.

At higher phase levels, this can be competitive on Ye Shunguang teams as a result, but for other teams it will likely underperform in comparison to something like Kaboom the Cannon.

Unfettered Game Ball

Unfettered Game Ball (P5) provides:

  • 50% Energy Regen
  • 20% CRIT RATE to all squad members

Despite it usually being a strong option, Sunna does not get too much use out of Unfettered Game Ball. The CRIT RATE Bonus is great, but as Cat's Gaze does not originate from Sunna, nor does Bubblegum count as being an attack by Sunna, upkeep of its effect can be difficult.

Due to Sunna's low base Energy Regen rate, it's not feasible to have her use an EX Special every 12 seconds, even with the Energy Regen mainstat, meaning that it does have downtime. Combos would also need her attacks to be weaved in, so while it can work, it's quite a demanding option.

Considering that it's effect only ever triggers against Physical weak enemies and many teams Sunna might run with (like Ye Shunguang or Harumasa) can struggle with overcapping on CRIT RATE, this ends up as a premium pick with suboptimal uses.

Drive Discs & Stats

Stats

D4 - ATK %

D5 - ATK %

With Sunna needing 3500 ATK to meet the demands of her Core Passive's Angelic Chord-ination buff, double ATK % mainstats are a necessity on Discs to make it to the threshold.

Thankfully substats are not as demanding, given she gets ATK % from her Core Passive nodes, but even then this is the only real choice given the high ATK requirement.

D6 - Energy Regen

Although Sunna does suffer from a low base Energy Regen rate, and therefore does not get as much value from Energy Regen % gains, the more she has the better. It's what fuels her Ether Veil generation (and in turn Claw Sharpener stacks/Cat's Gaze procs) and Moonlight Lullaby refreshes.

There is a case to potentially run Impact % if Thoughtbop is available on double Support comps to push for 3 stuns in certain fights, but this is an incredibly niche use case with a limited set of teams and encounters, so Energy Regen is the pick.

Drive Discs

The only reasonable 4-piece to use is Moonlight Lullaby. It's very easy to upkeep even without Sunna's Signature W-Engine by making use of split EX Special casts, and it offers the greatest source of consistent damage to a team.

To help sustain their use, Swing Jazz is almost always going to be the best 2-piece to use, however if struggling on having enough substat rolls to hit 3500 ATK for Angelic Chord-ination, Astral Voice or Hormone Punk can be used instead.

As with the Impact % niche case, King of the Summit can be used for Daze purposes, but this is not advised outside of very specific situations.

Teams

Sunna suffers somewhat in terms of team flexibility, as she's a Support Agent who has parts of her passives apply to Anomaly units, but her Additional Ability provides Stun DMG Multiplier increases and requires either Attacker or same Faction Agents.

The result is that outside of Angels of Delusion teams, she is strictly tied to Attackers only, but even then this is somewhat restrictive as she benefits most from teams that have high amounts of in-stun burst, meaning that:

  • Attacker | Stunner | Sunna

Is the optimal team composition for her.

Ye Shunguang | Dialyn | Sunna is her best team, and at the time of her release, one of the strongest teams in the entire game, capable of brute forcing all content. Her constant Ether Veil generation is exactly what Ye Shunguang needs, generating 3 Sword Force with every cast.

If Thoughtbop is available, it can allow for 11-12 Enlightened Mind states in a fight, and with most enemies having 150% base Stun DMG Multipliers, Dialyn's Malicious Complaint bonus is not squandered, adding up to a perfect 210%. Being able to sustain full uptime of Moonlight Lullaby is also helpful, ensuring every moment of Ye Shunguang's burst is fully buffed.

Ye Shunguang | Zhao | Sunna is an alternative which frees up Dialyn for other teams and although it would comparatively underperform in most encounters, as soon as enemies have 200%+ Stun DMG Multipliers, this can quickly overtake Dialyn variants in scores.

Effective cycling of Enlightened Mind states can be difficult, with Zhao ideally having Half-Sugar Bunny to sustain her Energy needs without sacrificing on buff value, but with proper management it's a highly competitive option.

As for Attackers more generally:

Billy is a good match for Sunna, not only because she can fulfil his Additional Ability requirement, but also because of how Cat's Gaze works. As it scales with the triggering Agent's stats, that means it can benefit from the 50% DMG Bonus that comes with Core Passive: Steady Shot's Crouching State. With so much of his damage coming from Ultimates, Chain Attacks and EX Specials in Stun, they make for a good pair.

Ellen also benefits a lot from her, as buffs from alternatives, like Astra Yao, can get overly saturated. With the sheer amount of CRIT DMG that Ellen runs, a relatively undiluted Stun DMG Multiplier bonus is appreciated, all the while also being a good Agent to trigger Cat's Gaze owing to her constant on-fielding.

Harumasa turns out to benefit a lot from Sunna's buffs too. He also has excessively saturated stats and has almost all of his damage land in stun periods. His lack of presence out-of-stun can make it difficult to manage Claw Sharpener stacks properly, but the relatively low commitment nature of Sunna's gamplan works particularly well for his combo game.

There are other options too.

Soldier 0 - Anby | Trigger | Sunna is a decent team that focuses on constant damage output but doesn't sacrifice much in terms of in-stun damage value, so Sunna can do fine.

There's no problem with running her with Corin, who also values the Physical element for her Additional Ability, or even on a stun-oriented Zhu Yuan comp.

Generally though, for most Attackers, Astra Yao can outperform due to her ability to supply Chain Attack conversions via her Ultimate: "Fantasian Sonata", as well as frequent Quick Assists and fast repositioning for Agents that use Steel Cushion.

Nekomata, Soldier 11, Evelyn, Anton would do better with Astra over Sunna, and Zhu Yuan is likely to benefit more from Nicole to better align Chaotic Metal.

As much of her buff is loaded on her Stun DMG Multiplier, a Seed | Sunna | Vanguard line-up can struggle to get as much value as single Attacker | Stunner | Sunna owing to the lack of Daze application.

Overall though, the difference is likely to be minor and only matter for specific routing requirements, making Sunna a rather generalist option, if only Attackers are considered.

Mindscapes

Mindscape 1

"Loneliness Corruption Symptoms" provides:

  • 15 Energy on entering the Battlefield
  • Up to 21% DEF Shred on targets hit by Cat's Gaze

The 15 Energy is a nice boon, allowing for her to start fights with EX Specials rather than needing to wait or use Basic Attacks, making some openers a lot more comfortable. As for its actual buff value however, unlike many recent Support, Defender or Stunner M1s that have provided RES Shred, Sunna takes a different approach with DEF Shred instead.

This has benefits and downsides: as DEF Shred is stronger the more one has, it has particularly good synergy with certain characters, W-Engines and buffs (e.g. Ye Shunguang's M1 Dreambound Self, or Cordis Germina). It also allows for it to be remain an undiluted buff when run with other Agents' RES Shred Mindscapes, like Dialyn's M1 Boundless Hospitality.

On the other hand, it greatly lessens the value of PEN, making Puffer Electro and PEN Ratio D5 pieces a lot worse in value. Certain bosses, like Primordial Nightmare, also have lower DEF values than normal, diminishing this Mindscape's contribution.

So it can be both a very strong or a middling Mindscape, depending on the encounter and gear set-up.

Mindscape 2

"Feline Go-With-the-Flow" provides:

  • 10% ATK to all squad members when Ether Veil is active
  • 1 Claw Sharpener every 10s
  • Reduction in number of attacks required to trigger of Cat's Gaze
  • 200% higher Cat's Gaze DMG Multiplier for Attackers
  • 300% higher Cat's Gaze DMG Multiplier for Anomaly Agents

Sunna's M2 is a decent Mindscape for the Combat ATK % bonus alone, but the enhancements to Cat's Gaze should not be underestimated. In the grand scheme of things it is still a small amount of a boss' total health pool, but when paired with the team-wide buff and consistent stack generration, it does add up.

Note that the faster trigger does not have any meaningful impact in Stun, as Cat's Gaze only requires 1 attack to trigger it then to begin with. Limitations on the number of Cat's Gaze is related more to Sunna's own Claw Sharpener stack generation rate and the time it takes for Basic Attack: Naughty Cat Spotted to reapply it. The stack generation every 10 seconds does mitigate the former and is a significant increase for many teams.

Keep in mind that for most, the DMG Multiplier increase can lead to some tangible damage gains, but with no real change brought about by the trigger attack count reduction. For Ye Shunguang teams however, or any that constantly activate Ether Veil, this can be helpful at avoiding overstacking complications that tend to arise and be a much greater increase to Sunna's damage contribution.

Mindscape 4

"Delusion Investigation Team" provides:

  • 18% DMG to all squad members after Sunna uses an Ultimate for 60s

A stepping-stone Mindscape that offers some benefits, but nothing particularly outstanding considering its cost. Sunna isn't able to maintain full uptime of this, as she will usually only Ultimate twice in a fight.

In many circumstances she won't even use her Ultimate once, as it can be time consuming and does not contribute to much besides the Claw Sharpener stacks it generates, so for teams that have frequent Ether Veil application it's leads only to overcapping.

At the very least it does provide some kind of a damage increase, which isn't something that can be said for many M4s.

Mindscape 6

"Hollow Big Bang" provides:

  • After using EX Special, for 8s:
    • 100% CRIT RATE to Sunna
    • Up to 105% CRIT DMG, scaling at 0.03% per point of initial ATK
    • Anti-interrupt Level increase and 40% DMG Reduction
    • Able to trigger Cat's Gaze herself, with instant re-application if Claw Sharpener stacks are up
  • 50% DMG Dealt increase to Cat's Gaze triggered by any squad member

As is standard for many Support, Defender or Stunner M6s, this Mindscape allows for Sunna to be played as a "main damage dealer" of sorts. Sunna herself gets ridiculous stat boosts and as a way to quickly consume Claw Sharpener stacks that isn't limited by the time taken for Basic Attack: Naughty Cat Spotted to reapply Cat's Gaze.

In most team compositions, all that this adds is a 50% DMG Bonus to Cat's Gaze, which isn't very inspiring, but for those looking to stay on Sunna and play her more actively, it works for that. Do keep in mind that it would still likely underperform when compared to many dedicated Attackers at M0 and that needing to stay on Sunna has some anti-synergy with Thoughtbop's Energy Regen.

Video

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