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WoW Forever Guide

Tailoring Guide for WoW Forever

Professions
By Crix
Updated on Oct 7, 2026
Oct 7, 2026

Tailoring Overview

What is Tailoring?

Tailoring is one of the main crafting professions in WoW Forever and it's easily the best choices for any cloth wearer. You use the cloth dropped from enemies or bought of the auction house to make cloth armor, bags, other profession materials, and several Camping items.

The biggest advantage Tailoring has over most crafting professions is that you don't need a gathering profession to support it. You'll naturally pick up a ton of Linen Cloth, Wool Cloth, Silk Cloth, Mageweave Cloth, and eventually Runecloth while you're out leveling, especially if you're questing or farming areas with a lot of Humanoids, since Humanoids typically drop more cloth than other types of creatures.

WoW Forever also gave Tailoring a LOT more to do while leveling. There are tons of new recipes, including entire sets of powerful caster gear built around specific spell schools like Fire, Frost, Shadow, etc. Instead of leveling Tailoring just because you want one powerful recipe at Level 60, you'll actually be making useful gear while you're leveling.

Tailoring also makes bags, including new reagent Bags, which gives the profession something useful to sell to basically every player and not just Mages, Priests, and Warlocks.

Why Choose Tailoring?

The biggest reason to choose Tailoring is the gear.

As mentioned earlier, WoW Forever added entire families of cloth armor built around different spell schools and roles. You'll find gear focused on Fire, Frost, Arcane, Shadow, Holy damage, and Healing, which means you can actually craft pieces around the spells you're using instead of just wearing whatever cloth item happens to have the most Intellect.

This makes Tailoring especially strong while leveling because some of these crafted pieces can be REALLY good for their level. You also get access to Filigreed versions of several items later on, giving you even stronger options as your Tailoring skill increases.

Tailoring also has a lot of utility outside of armor as well, plus it all sells so you can make some gold while leveling to afford your mount and other training. Bags are always useful, Reagent Bags give you extra inventory for your profession materials that is not included in your main inventory , and Tailoring gets its own Camping features starting extremely early with the Faction Banner at 20 Tailoring.

Merchant's Favor is another huge part of all professions. A lot of the new Tailoring patterns come from these special profession vendors, so keeping up with Merchant's Favor while leveling gives you access to new armor recipes instead of relying only on the auction house and random pattern drops.

Best Classes for Tailoring

Mage, Priest and Warlock are the classes that get the most out of Tailoring since they're the ones actually wearing Cloth armor.

Mage has access to crafted gear for Fire, Frost, and Arcane damage, so no matter what build you're leveling with, there's Tailoring gear that can directly support it.

Priest gets even more variety since you can craft gear for Healing, Holy damage, or Shadow damage. This gives both Healers and damage focused Priests a reason to keep Tailoring leveled up instead of treating it like a profession you'll worry about later.

Warlock also greatly benefits from the new Shadow gear, while Fire gear pieces can be useful depending on your build.

Other classes can also take Tailoring, especially if you want bags, Reagent Bags, gold making, or access to its Camping features. You just won't get nearly as much personal value out of the crafted armor, although you can sell some of them to make some extra Gold.

Best Profession to Pair With Tailoring

Enchanting is the best profession to pair with Tailoring for most players.

Since Tailoring doesn't need a gathering profession, your second profession slot is completely open. Enchanting works perfectly because a lot of the cloth gear you make while leveling can be disenchanted into materials instead of being vendored.

This makes leveling both professions at the same time MUCH easier. Tailoring gives you a steady supply of crafted gear to disenchant, which you can then use with Enchanting to buff up yours or other players gear, or simply to sell those Enchanting materials.

That doesn't mean you should disenchant everything you craft. Some items may vendor for more than the Enchanting materials are worth, and others might sell extremely well on the Auction House. Always check before destroying something valuable. Addons like Auctionator can scan the Auction House and tell you what it sells for, so you'll be able to know quickly what items are worth.

You're also not forced into Enchanting. Tailoring works fine with Alchemy, Engineering, or even a gathering profession like Herbalism and Mining if you'd rather focus on making gold. The important part is that Tailoring doesn't lock you into a specific gathering profession, giving you a lot more freedom with your second slot.

How Tailoring Works

Cloth and Bolts of Cloth

Tailoring is a little different from most crafting professions because it's one of the only ones where you don't need a gathering profession to feed it. Most of your materials come from cloth dropped by enemies, so you'll naturally build up a decent supply just by leveling.

As you move into higher level zones, you'll start seeing different types of cloth. Linen Cloth is the first cloth found in the early game and used for your earliest recipes, followed by Wool Cloth, Silk Cloth, Mageweave Cloth, and eventually Runecloth.

Almost all cloth must turned into Bolts of Cloth before you can use it for armor and other crafts. You'll be making things like Bolt of Linen Cloth, Bolt of Woolen Cloth, and Bolt of Silk Cloth, Bolt of Mageweave and Bolt of Runecloth constantly while leveling Tailoring, so converting cloth into Bolts is usually one of the easiest ways to pick up the early skill points.

That said, don't instantly turn every piece of cloth you own into Bolts. Some recipes, profession deliveries, and other systems can require the raw cloth itself. If you're planning to level efficiently, check what your next few crafts need before converting your entire stack of cloth into Bolts.

Tailoring also will require more than just cloth as you get higher up. Thread, Dye, Leather, Gems, Enchanting materials, and other profession reagents all start showing up in recipes, forcing you to purchase other materials from other vendors and players.

Tailoring Skill Ranks

Tailoring still uses the Classic profession rank system. Each rank raises the maximum Tailoring skill you can reach, and you'll need to train the next rank from the Tailoring Trainer before you can keep progressing higher up.

  1. Apprentice: Up to 75 Tailoring. No skill or character level requirement.
  2. Journeyman: Up to 150 Tailoring. Requires 50 Tailoring and Level 10.
  3. Expert: Up to 225 Tailoring. Requires 125 Tailoring and Level 20.
  4. Artisan: Up to 300 Tailoring. Requires 200 Tailoring and Level 35.

You can train the next profession rank before actually reaching your current skill cap, so don't wait until you're completely stuck. If you know you're getting close, train the next rank early and save yourself the trip back later. It's very easy to start crafting a large order and afk, only to return and realize you've hit the current rank cap and you wasted all those materials.

Apprentice Tailoring

Apprentice Tailoring covers skill 1 to 75 and is where you'll mostly be working with Linen Cloth.

This is also where Tailoring starts showing off some of the new WoW Forever changes. You'll get access to your first bags, early cloth armor, and several recipes much sooner than you would expect if you're used to normal Classic Tailoring.

At 20 Tailoring, you'll also be able to use the Faction Banner, which is Tailoring's first Camping feature. You can learn Apprentice Tailoring from trainers in most major cities and several lower level questing areas, so there's usually no reason to go far out of your way to get started.

Journeyman Tailoring

Journeyman Tailoring raises your cap to 150 and can be trained once you reach 50 Tailoring and Level 10. This is where Wool Cloth becomes much more important, followed by Silk Cloth as you get closer to the end of the rank.

You'll also start getting into a lot more of the new caster gear here. Several of the new Fire, Frost, Arcane, Shadow, Holy, and Healing recipes start becoming available throughout this range, along with better bags and finally Reagent Bags.

Merchant's Favor also starts to become important here since many of the new profession patterns aren't learned from your normal trainer. More on that later.

Expert Tailoring

Expert Tailoring raises your cap to 225 and requires 125 Tailoring and Level 20.

This is where Tailoring really starts opening up and give you some strong gear. Silk Cloth is your main material through a large portion of the range, with Mageweave Cloth beginning to take over later towards the end of the rank.

At 140 Tailoring, you'll also gain access to the Spinning Wheel, Tailoring's second Camping feature. The Spinning Wheel allows you to make certain Tailoring reagents at your campsite while still providing the benefits of the Faction Banner. More on that later. A lot of the stronger leveling gear also starts showing up through this range, including more advanced versions of the new spell school armor.

Artisan Tailoring

Artisan Tailoring raises the profession cap to 300 and requires 200 Tailoring and Level 35.

This is the last profession rank and eventually takes you through Mageweave Cloth and into Runecloth, along with significantly more expensive and special materials related to Tailoring. A large amount of higher level Tailoring content is tied to this range, including advanced end game gear, the biggest bags, additional Merchant's Favor patterns, and the Loom at 300 Tailoring.

The current Beta level cap is 30, so Artisan Tailoring and much of the 225 to 300 progression can't be fully tested through normal gameplay yet. We can see a lot of these recipes and requirements in the profession data, but some of the later material costs, recipe sources, and requirements can still change before launch. Check back after launch and we'll have the updated version with all of them.

Tailoring Trainers

Alliance Tailoring Trainers

Alliance has plenty of Tailoring trainers spread across the major cities and a few early leveling areas, so getting started is very simple.

For Apprentice and Journeyman Tailoring, Stormwind, Ironforge, and Darnassus all have trainers available. You can also find lower level trainers out in the world, including Elwynn Forest, Darkshore, and Zephras Isle.

Once you move into Expert and Artisan Tailoring, your options get significantly more limited. Alliance players will eventually need Georgio Bolero in Stormwind for Expert Tailoring, followed by Timothy Worthington in Theramore for Artisan Tailoring.

Horde Tailoring Trainers

Horde follows the same basic setup. Orgrimmar, Undercity, and Thunder Bluff all have early Tailoring trainers, with a few additional options available outside the major cities.

For Expert Tailoring, Horde players will eventually need Josef Gregorian in Undercity. Artisan Tailoring is trained by Daryl Stack in Tarren Mill. Zephras Isle also has trainers available to both factions, since Skybourne can be both factions, which can be useful depending on where you're leveling.

Apprentice Trainer Locations

Apprentice Tailoring lets you level from 1 to 75 and can be learned immediately. You have a lot of options here, so just use whichever trainer is closest to your normal leveling route. There's no reason to travel across the world just to learn Apprentice Tailoring.

Alliance

Trainer

Location

Map Pin

Lawrence Schneider

Mage Quarter, Stormwind City

/mappin 1453 43.6 73.8

Uthrar Threx

The Great Forge, Ironforge

/mappin 1455 43.6 28.2

Trianna

Craftsmen's Terrace, Darnassus

/mappin 1457 63.6 21.6

Eldrin

Eastvale Logging Camp, Elwynn Forest

/mappin 1429 79.2 69.0

Grondal Moonbreeze

Auberdine, Darkshore

/mappin 1439 38.2 40.6

Taleen Shimmerthread

Shen'dar Village, Zephras Isle

/mappin 2991 44.8 44.2

Othesia Evengale

Valanaar, Zephras Isle

/mappin 2991 64.4 81.0

Horde

Trainer

Location

Map Pin

Snang

The Drag, Orgrimmar

/mappin 1454 63.0 49.6

Victor Ward

Magic Quarter, Undercity

/mappin 1458 70.2 29.6

Vhan

Middle Rise, Thunder Bluff

/mappin 1456 44.0 44.6

Bowen Brisboise

Cold Hearth Manor, Tirisfal Glades

/mappin 1420 52.6 55.6

Taleen Shimmerthread

Shen'dar Village, Zephras Isle

/mappin 2991 44.8 44.2

Othesia Evengale

Valanaar, Zephras Isle

/mappin 2991 64.4 81.0

The map pins can be copy pasted into your chat in the game and it will put a pin on the map to that location.

Journeyman Trainer Locations

Journeyman Tailoring raises your skill cap to 150 and can be trained once you reach 50 Tailoring and Level 10. Journeyman is still very easy to train since every major faction city has an option.

Alliance

Trainer

Location

Map Pin

Sellandus

Mage Quarter, Stormwind City

/mappin 1453 42.0 76.2

Jormund Stonebrow

The Great Forge, Ironforge

/mappin 1455 43.2 29.0

Me'lynn

Craftsmen's Terrace, Darnassus

/mappin 1457 62.6 22.6

Taleen Shimmerthread

Shen'dar Village, Zephras Isle

/mappin 2991 44.8 44.2

Othesia Evengale

Valanaar, Zephras Isle

/mappin 2991 64.4 81.0

Horde

Trainer

Location

Map Pin

Magar

The Drag, Orgrimmar

/mappin 1454 63.6 50.0

Rhiannon Davis

Magic Quarter, Undercity

/mappin 1458 70.2 30.2

Tepa

Middle Rise, Thunder Bluff

/mappin 1456 44.2 45.0

Taleen Shimmerthread

Shen'dar Village, Zephras Isle

/mappin 2991 44.8 44.2

Othesia Evengale

Valanaar, Zephras Isle

/mappin 2991 64.4 81.0

The map pins can be copy pasted into your chat in the game and it will put a pin on the map to that location.

Expert Trainer Locations

Expert Tailoring raises your skill cap to 225 and can be learned at 125 Tailoring and Level 20. Unlike the earlier ranks, each faction only has one main Expert trainer.

Alliance

Georgio Bolero can be found in the Mage Quarter of Stormwind City.

/mappin 1453 43.2 73.6

Horde

Josef Gregorian can be found in the Magic Quarter of Undercity.

/mappin 1458 70.6 30.6

Plan around this one a little more carefully. Once you're getting close to 125 Tailoring, it's worth training Expert before you head back out so you don't hit your cap in the middle of leveling and are stuck traveling all the way back to the trainer.

Artisan Trainer Locations

Artisan Tailoring raises your skill cap to 300 and requires 200 Tailoring and Level 35. Each faction again has one primary trainer, and neither is located in a capital city.

Alliance

Timothy Worthington is located on Theramore Isle in Dustwallow Marsh.

/mappin 1445 66.2 51.6

Horde

Daryl Stack is located in Tarren Mill in Hillsbrad Foothills.

/mappin 1424 63.6 20.8

The current Beta level cap is 30, so Artisan Tailoring can't be trained through the normal progression yet. The trainer locations are already known, but anything tied to the later 225 to 300 is unknown and subject to change. Check back after launch and we'll have it all updated.

Leveling Tailoring from 1 to 300

Tailoring Shopping List

Before you start buying everything on the Auction House, keep in mind that these numbers are estimates and can be off by a few. Once a recipe turns yellow it won't give you a skill point every single craft, so you may need slightly more or slightly less than what's listed here.

Most Tailoring trainers also have a Tailoring Supplies vendor standing somewhere close by where you can pick up any thread, bleach, dye and other Tailoring materials, so make sure to check before buying the materials off the auction house.

For 1 to 150, you'll want roughly:

Material

Amount

Linen Cloth

65

Wool Cloth

447

Silk Cloth

160

Elixir of Wisdom

20

Mageweave Cloth

85

Mageweave Cloth is extremely difficult to farm early game since it normally comes from higher level enemies. If 85 Mageweave Cloth is too expensive, you can continue making Gloves of Meditation instead. That uses roughly another 372 Wool Cloth and 31 Elixir of Wisdom.

For 150 to 225, you'll need roughly:

Material

Amount

Silk Cloth

544

Mageweave Cloth

900

You can also buy around 180 Bolt of Mageweave instead of the raw Mageweave Cloth. The bolts are sometimes cheaper because players put their extras from crafting on the auction hours after instead of vendoring them.

I wouldn't buy materials for 225 to 300 yet. That section can't currently be properly tested in the Beta, and a LOT of the old Classic Tailoring skill ranges have changed. We'll update the shopping list once that part of the profession can actually be tested when the game launches.

Leveling Tips

Tailoring is really straightforward to level, but the game changed enough recipe skill ranges that you shouldn't follow an old Classic Tailoring guide.

  • The biggest thing is to pay attention to recipe colors. Orange recipes should always give you a skill point, while the yellow recipes have a chance to give a point. Once a craft turns green, it becomes a much lower chance and you can burn through a TON of materials trying get skill points.
  • Keep your cloth while leveling. Enemies drop almost all of what Tailoring needs, so even cloth you aren't currently using will probably become useful later.
  • Don't instantly convert every cloth stack into Bolts. Make what the guide calls for and keep some raw cloth available. Profession systems and other recipes can still ask for the raw material, plus you can make some extra gold off the raw cloth.
  • Train your profession ranks as you go. Journeyman requires 50 Tailoring and Level 10, Expert requires 125 Tailoring and Level 20, and Artisan requires 200 Tailoring and Level 35. It's very easy to forget about the ranks while you're crafting or out leveling and can be very costly if you don't pay attention.
  • Don't be afraid to check the Auction House before following the guide exactly. If one material has been completely destroyed by your server economy, another yellow recipe may end up being much cheaper. Always check prices!

Tailoring 1-55

You start with Linen Cloth and this section is VERY cheap compared to what comes later.

1-30

Craft around 30 Bolt of Linen Cloth.

You'll need roughly 60 Linen Cloth, although grabbing a few extra is a good idea since Bolt of Linen Cloth turns yellow at 25.

KEEP ALL OF THE BOLTS! You will use almost all of them.

30-55

Craft around 28 Linen Belts.

Each one costs 1 Bolt of Linen Cloth and 1 Coarse Thread.

Linen Belt turns yellow at 50, so the final few crafts may not all give a skill point. That's why the shopping list tells you to get some extra Linen Cloth.

Tailoring 55-125

Before starting this section, train Journeyman Tailoring. You can learn it at 50 Tailoring and Level 10.

55-80

Craft around 45 Bolt of Woolen Cloth using roughly 135 Wool Cloth.

The recipe turns yellow at 70 and green at 77, but make all 45 anyway because you'll use almost all of it.

80-85

Craft around 6 Woolen Cape.

Each one uses 1 Bolt of Woolen Cloth and 1 Fine Thread.

If crafting your bolts already pushed you past 80, just make enough Woolen Capes to reach 85.

85-95

Craft around 11 Gray Woolen Shirt.

You'll need 22 Bolt of Woolen Cloth, 11 Fine Thread, and 11 Gray Dye.

This recipe turns yellow at 90, so you may need an extra craft or two.

95-100

Craft 5 Double stitched Woolen Shoulders.

You'll need 15 Bolt of Woolen Cloth and 10 Fine Thread.

100-120

Craft around 40 Bolt of Silk Cloth using 160 Silk Cloth.

KEEP THESE! You'll use a massive amount of Bolt of Silk Cloth between 150 and 190.

120-125

Craft around 8 Double-Stitched Woolen Shoulders.

You'll need 24 Bolt of Woolen Cloth and 16 Fine Thread.

These will be yellow so expect to possibly make one or two extra.

Tailoring 125-150

Before continuing, train Expert Tailoring. You'll need 125 Tailoring and Level 20.

125-140

Craft around 20 Gloves of Meditation.

You'll need roughly 80 Bolt of Woolen Cloth, 60 Fine Thread, and 20 Elixir of Wisdom.

These gloves stay yellow so 20 is only an estimate. You can buy Elixir of Wisdom from the auction house or have an Alchemist make them for you.

140-150

The ideal route is around 17 Bolt of Mageweave, requiring 85 Mageweave Cloth.

KEEP EVERY BOLT! You'll need a massive amount of them later.

The problem during the Beta is actually getting Mageweave Cloth. It normally drops from enemies above the current level cap, which makes it rare and usually expensive.

If Mageweave Cloth is completely to expensive to get on your server, keep making Gloves of Meditation until 150 instead. Expect roughly another 31 gloves, costing around 124 Bolt of Woolen Cloth, 93 Fine Thread and 31 Elixir of Wisdom.

Tailoring 150-190

This section moves back into Silk Cloth and you'll need a lot of it, so hopefully you've been hanging onto it.

150-170

Craft 20 Crimson Silk Vest.

You'll need 80 Bolt of Silk Cloth, 40 Red Dye, and 40 Fine Thread.

170-190

Craft around 24 Crimson Silk Pantaloons.

You'll need roughly 96 Bolt of Silk Cloth, 48 Red Dye, and 48 Silken Thread.

These pants turn yellow at 180, so the last 10 points take more than 10 crafts. Around 24 total should be a good target, but RNG can always bully you a little, so you could need more.

Tailoring 190-225

This is where the current Beta got expensive because you're leaning HEAVILY on Mageweave Cloth.

If you're leveling this now make sure to check the Auction House for Bolt of Mageweave before buying a bunch of Mageweave Cloth. Depending on the prices, buying the crafted bolts can be much cheaper.

190-215

Craft around 38 Black Mageweave Gloves.

You'll need roughly 76 Bolt of Mageweave and 76 Heavy Silken Thread.

The gloves turn yellow at 195 and green at 210, so you might have to chew through more crafts than the early ones.

215-225

Craft around 26 Mageweave Bag.

You'll need roughly 104 Bolt of Mageweave and 52 Silken Thread.

The bags are already yellow here and turn green at 220. That means the final 5 points can take much more bag crafts than expected, but at least you're crafting something players actually want instead of dumping cloth into complete vendor trash.

Tailoring 225-300

Artisan Tailoring requires 200 Tailoring and Level 35, but the current Beta didn't let us properly test the full 225 to 300 progression yet. Current profession data also shows that many old Classic recipes turn grey roughly 25 to 45 skill points earlier in the current game, which completely changes some of the traditional leveling routes.

Rather than give you a fake 225 to 300 route based entirely on datamined numbers, we're going to keep this section updated once the game launches and these recipes can actually be tested.

New Tailoring Gear

Caster Gear Sets

One of the biggest changes to Tailoring in WoW Forever is the new Spell School gear.

Instead of making generic cloth gear that every caster wants for the same reason, Tailoring now has entire gear spell families built around specific damage types and Healing. That means a Fire Mage, Priest, Warlock, and other Healers can all target completely different Tailoring pieces depending on what they're actually playing.

The first major set of these patterns comes from Merchant's Favor and follows the same progression for every school:

  1. Boots at 60 Tailoring
  2. Gloves at 75 Tailoring
  3. Sash at 85 Tailoring
  4. Circlet at 100 Tailorin
  5. Gown at 110 Tailoring
  6. Leggings at 125 Tailoring

Each of these patterns currently costs 30 Merchant's Favor. The gear is also Bind on Pickup, meaning you have to be Tailoring to be able to use these pieces and you can't just buy them off the auction house.

Shining Gear

Shining gear is built around Holy Spell Damage.

This is mainly for offensive Holy builds rather than Healing. For example, Shining Circlet currently gives Stamina and Holy Spell Damage.

The spell family includes:

  • Shining Boots
  • Shining Gloves
  • Shining Sash
  • Shining Circlet
  • Shining Gown
  • Shining Leggings

This is obviously much more specialized than something like Pristine gear, so don't spend Merchant's Favor on the entire Shining line unless your build actually gets value from Holy damage.

Shadow Gear

Shadow gear is one of the strongest Tailoring options for Warlock and Shadow Priest.

Every piece is built around Shadow Spell Damage, with gear like Shadow Circlet, Shadow Gown, and Shadow Gloves giving you Shadow damage on top of a decent amount of stats. For example, Shadow Boots gives 3 Intellect, 3 Stamina, and +6 Shadow Spell Damage.

The spell family includes:

  • Shadow Boots
  • Shadow Gloves
  • Shadow Sash
  • Shadow Circlet
  • Shadow Gown
  • Shadow Leggings

If you're leveling a Warlock or Shadow Priest, this is the first Merchant's Favor side. I'd be looking at.

Pristine Gear

Pristine gear is the Healing version of the Tailoring sets.

Instead of only giving Healing, these pieces also provide a smaller amount of Spell Damage. For example, Pristine Circlet currently gives +18 Healing, +6 Spell Damage and 10 Stamina.

The spell family includes:

  • Pristine Boots
  • Pristine Gloves
  • Pristine Sash
  • Pristine Circlet
  • Pristine Gown
  • Pristine Leggings

This makes Pristine gear a REALLY good option for leveling as a Priest and other healers since you're not completely sacrificing your offensive power just to improve your Healing. Especially since you need Spell Power while you're out in the world leveling.

Pearly Gear

Pearly gear focuses on Arcane Spell Damage.

The obvious home here is Arcane Mage, although any build dealing a meaningful amount of Arcane damage can potentially use it. Pearly Circlet currently gives 10 Stamina and +11 Arcane Spell Damage.

The full family includes Pearly Boots, Pearly Gloves, Pearly Sash, Pearly Circlet, Pearly Gown and Pearly Leggings.

Arcane damage gear can be pretty hard to find naturally while leveling, which makes being able to deliberately craft an entire progression of it a pretty big deal.

Flame Gear

Flame gear is all about Fire Spell Damage.

This spell family is perfect Fire Mages and fire Destruction Warlocks. Flame Circlet currently gives 10 Stamina and +11 Fire Spell Damage.

The spell family includes Flame Boots, Flame Boots, Flame Gloves, Flame Sash, Flame Circlet, Flame Gown and Flame Leggings.

Fire is already one of the easier damage schools to build around while leveling, and Tailoring gives you another way to stack it without hoping the right dungeon item drops.

Silky Gear

Silky gear focuses on Frost Spell Damage.

This is primarily aimed at Frost Mage, and the early pieces follow the exact same progression as the other Spell School sets. Silky Circlet currently gives 10 Stamina and +11 Frost Spell Damage.

The family includes Silky Boots, Silky Gloves, Silky Sash, Silky Circlet, Silky Gown and Silky Leggings.

Frost is already one of the safest ways to level a Mage, so being able to stack Frost damage while you're leveling makes this spell family extremely attractive.

Filigreed Tailoring Gear

Filigreed gear is another branch of the spell families, but the patterns work very differently.

Instead of buying them with Merchant's Favor, these patterns are primarily tied to dungeon drops and other world drops. They also tend to combine spell school bonuses with regular stats like Intellect, Stamina, and Spirit.

For example, Filigreed Shadow Gown requires only 75 Tailoring and gives Intellect, Stamina, Spirit, and Shadow Spell Damage. The pattern currently drops from Lord Cobrahn in Wailing Caverns. Filigreed Silky Gown is another extremely strong early piece, with its pattern dropping from Lady Anacondra in Wailing Caverns and Rhahk'Zor in The Deadmines.

You'll find Filigreed versions for the same major schools:

  • Filigreed Pristine Gear for Healing
  • Filigreed Shining Gear for Holy damage
  • Filigreed Shadow Gear for Shadow damage
  • Filigreed Pearly Gear for Arcane damage
  • Filigreed Flame Gear for Fire damage
  • Filigreed Silky Gear for Frost damage

A lot of these patterns are still being discovered during the Beta, so don't assume every source you see in datamined profession data has been confirmed in game yet. Check back once the game launches for the updated location.

Notable Crafted Gear

This is where Tailoring starts getting kind of ridiculous compared to Classic.

A few crafted pieces are already strong enough to compete with dungeon gear at the current Beta caps. Shadow Gown is one of the best examples for Shadow casters, while Pristine Leggings and several Filigreed Pristine pieces are extremely strong for Healing.

The Filigreed Gowns are also worth paying attention to early. Filigreed Shadow Gown, Filigreed Silky Gown, Filigreed Pearly Gown and Filigreed Pearly Gown are all showing up near the top of current gear lists for the builds they're designed around.

Once you get closer to the Level 30 cap, the regular Spell School pieces start taking over in several slots. Shadow Circlet, Shadow Gown, Shadow Leggings, Pristine Circlet, Pristine Leggings and the equivalent pieces for the other schools can all be massive upgrades.

The important part is that you shouldn't blindly craft every piece just because it matches your favored spell school. Compare the actual stats against what you're wearing and what you need. A big Intellect, Stamina, or Crit upgrade can still beat a small amount of bonus Spell Damage depending on your class and build.

Merchant's Favor and Tailoring

Merchcant's Favor

Merchant's Favor is a HUGE part of Tailoring and comes from turning in the Waylaid Supply Crates that you'll pick up throughout your leveling journey. So don't ignore those Supply Crates while you're leveling.

You'll find Crates while playing throughout the world, usually looted off of enemies. Once they're filled and turned in to your faction's trade camp, you'll receive Merchant's Favor that can be spent on profession patterns, mounts, pets, cosmetics, Profession Titles and other rewards.

For Tailoring specifically, Merchant's Favor is where a LOT of the new recipes come from. The current Tailoring vendor has 67 patterns plus the Tailoring Certification, and other recipes starting as early as 60 Tailoring.

The amount of Merchant's Favor you get depends on the Crate. Current Apprentice Crates award 5 or 10 Merchant's Favor depending on quality, while Journeyman Crates award 10 or 20. Because you're going to need hundreds of Merchant's Favor if you want multiple Tailoring patterns, it's worth filling these as you level instead of trying to farm everything later. You can also buy these crates off the auction house if you have the gold.

Alliance Merchant's Favor Vendor

Alliance players can buy their Merchant's Favor Tailoring patterns from Mivin Shadowweave at the Azeroth Commerce Authority camp in Three Corners Redridge Mountains around 10.0, 72.8.

The camp is just outside Three Corners, so you'll have access to it pretty early while leveling through Elwynn Forest.

Horde Merchant's Favor Vendor

Horde players buy the same Tailoring patterns from Jim'bek at the Durotar Supply and Logistics camp outside the Crossroads in The Barrens around 49.6, 29.4.

Just like Alliance, Horde players get access to their profession vendor very early, so there's no reason to sit on all of your Merchant's Favor.

Merchant's Favor Progression

As expected, Tailoring recipes get more expensive as you move deeper into the profession.

From 60 to 125 Tailoring, the new spell school patterns cost 30 Merchant's Favor each. This includes the Boots, Gloves, Sashes, Circlets, Gowns, and Leggings for each of the six early caster gear families.

At higher skill levels, the price jumps to 60 Merchant's Favor. These patterns include new Handwraps, Shoulders, Cuffs, Waistcords, and reagent Bags. At 235 Tailoring, several new Sandal patterns cost 90 Merchant's Favor each.

Finally, the Tailoring Certification becomes available at 300 Tailoring for 1,000 Merchant's Favor.

The current progression looks like this:

  1. 30 Merchant's Favor: Spell school gear from 60 to 125 Tailoring
  2. 60 Merchant's Favor: Higher level gear and Reagent Bags from 165 to 215 Tailoring
  3. 90 Merchant's Favor: Higher level Sandal patterns at 235 Tailoring
  4. 1,000 Merchant's Favor: Tailoring Certification at 300 Tailoring

This gets expensive FAST if you try to buy everything, so expect to save up your Merchant's Favor and don't forget to turn in your Waylaid Supply Crates.

What Patterns Should You Buy?

Don't buy every Tailoring pattern just because you have the Merchant's Favor.

For the early spell school gear, focus on the family that actually matches your character. A Shadow Priest or Warlock should be looking at Shadow patterns, while a Fire Mage should be looking at Flame gear. There's basically no reason to spend 30 Favor on every Frost, Holy, Arcane, Shadow, Fire, and Healing version of the same slot unless you're specifically trying to collect everything.

Reagent Bags are also worth paying attention to since they aren't tied to a specific caster build. Mageweave Reagent Bag becomes available at 190 Tailoring for 60 Merchant's Favor, followed by Runecloth Reagent Bag at 215. These have value regardless of which class or spec you're playing and can also be useful crafts or for selling later on.

The main thing is to SAVE SOME MERCHANT'S FAVOR! New tiers get way more expensive, and blowing everything on patterns you won't use long can leave you short when something actually important is unlocked.

Tailoring Certification

Once you reach 300 Tailoring, you can purchase the Tailoring Certification for 1,000 Merchant's Favor.

Using it rewards the title The Tailor. As of right now there's no player power tied to the this certification, so this should obviously come AFTER any profession recipes you need. It's basically the final cosmetic reward for fully committing to Tailoring.

Tailoring and Camping

Faction Banner

Tailoring gets its first Camping feature at just 20 Tailoring with the Faction Banner.

Once placed at a Camp the Faction Banner gives players sitting nearby increased Spirit. At Level 60 the buff gives 32 Spirit and will scale with your character level before that. It's basically Tailoring's version of Divine Spirit and also does not stack with it.

This is a pretty nice early Camping buff, especially while leveling. Spirit helps with Health and Mana regeneration, as well as other class related things like scaling Life Tap for Warlocks. It's also a tremendous help if your dungeon group doesn't have a Priest providing Divine Spirit.

The important part is that this buff isn't only for the Tailor. Anyone from your faction sitting at the Camp can benefit from it.

Spinning Wheel

At 140 Tailoring, you'll eventually upgrade the Faction Banner into the Spinning Wheel

The Spinning Wheel keeps the Spirit buff from the Faction Banner, but also acts as a crafting station that lets you make certain Tailoring crafts and reagents directly at that Camp. Unlike the Faction Banner, the Spinning Wheel isn't simply learned from your normal Tailoring trainer. It's tied to a Blueprint: Spinning Wheel that you'll have to find in the world.

This is where the Tailoring Camping progression starts becoming much more than just a buff. Some later recipes actually need these profession stations, so keeping your Camping recipes up to date becomes a large part of progressing Tailoring itself.

Loom

The final Tailoring Camping feature is the Loom, which requires 300 Tailoring.

The Loom replaces the Spinning Wheel but keeps the Spirit benefit from the original Faction Banner and is required to craft the most advanced recipes. Like the Spinning Wheel, the Loom comes from a Blueprint: Loom, so you have to find it in the world.

We can't properly test the Loom yet because the current Beta caps professions at 225, but the recipe and its purpose were shown in the current client data. Once the game launches, we'll be able to see exactly which endgame crafts make the Loom important.

Tailoring and Legacy

Tailoring Legacy Milestones

Tailoring also contributes directly to the Legacy system.

You earn a Legacy Point the first time your account reaches each of these Tailoring achievements:

  1. 150 Tailoring: Journeyman Tailor, 1 Legacy Point
  2. 225 Tailoring: Expert Tailor, 1 Legacy Point
  3. 300 Tailoring: Artisan Tailor, 1 Legacy Point

That means fully leveling Tailoring is worth 3 Legacy Points total. These achievements only award the point the first time they're completed on your account, so leveling another Tailor to 150 won't give you another Legacy point unless it's on an entirely separate account.

Legacy Points themselves are shared across your account, but each character gets to spend those points separately. So unlocking Tailoring achievements on one character still helps the rest of your characters build their own Legacy tree.

Profession Legacy Perks

The Legacy Profession tree has several perks that can make leveling and maintaining Tailoring significantly easier.

Working Overtime is the best one while you're still leveling professions. It increases your chance to gain a skill point from tradeskills by 4% per rank, up to 20% at Rank 5. Over an entire 1 to 300 Tailoring grind, that can save a pretty ridiculous amount of Cloth and other materials.

Performance Bonus is great if you're chasing Merchant's Favor recipes. It gives you a 5%, 10% or 15% chance to receive double Merchant's Favor when turning in a Waylaid Supply Crate, depending on how many points you've put into it. Since Tailoring has a TON of patterns locked behind Merchant's Favor, this adds up fast.

Dedicated Study gives 1 skill point to your lowest Primary or Secondary profession and has a 23 hour cooldown. This won't level Tailoring for you, but it can be REALLY useful for skipping an annoying skill point when your cheapest recipes have already turned yellow or green.

You don't need to dump every Legacy Point into professions, but Working Overtime is extremely valuable if you plan on leveling multiple professions. The amount of materials it can save across an entire character is actually massive.

Notable Tailoring Recipes

Normal Bags

Bags are still one of the easiest Tailoring crafts to get value out of because EVERY character needs more inventory space.

The basic progression starts with Linen Bag, then moves into Woolen Bag, Small Silk Pack, Mageweave Bag, and eventually Runecloth Bag. These are useful almost immediately and usually much easier to sell than random niche leveling armor.

Current bag sizes are:

  • Linen Bag: 6 slots
  • Woolen Bag: 8 slots
  • Small Silk Pack: 10 slots
  • Mageweave Bag: 12 slots
  • Runecloth Bag: 14 slots

Higher level bags get even better. Mooncloth Bag is an 18 slot bag and Bottomless Bag has 20 slots.

Bags are also one of the first things I'd check when trying to make gold with Tailoring. Gear depends on someone's class, talent build, and level, but everyone needs bag space.

Reagent Bags

Reagent Bags are completely new and are one of the BEST additions to Tailoring.

These bags are specifically made to hold only profession materials and go into the new Reagent Bag slot, meaning you don't have to give up one of your normal bag slots just to carry around your materials.

Current Reagent bag sizes are:

  • Linen Reagent Bag: 6 slots
  • Woolen Reagent Bag: 8 slots
  • Silk Reagent Bag: 10 slots
  • Mageweave Reagent Bag: 12 slots
  • Runecloth Reagent Bag: 14 slots

Mooncloth Reagent Bag and Bottomless Reagent Bag will come at higher skill levels with 18 and 20 slots. Mageweave Reagent Bag and Runecloth Reagent Bag are only purchased through Merchant's Favor and cost 60 Favor each.

These should have a pretty healthy market because anyone taking professions can and should use one. They aren't limited to Tailoring or any other profession.

Special Bags

Tailoring can also make special bags designed around specific classes and professions.

Warlocks get Soul Bags like Soul Pouch and Core Felcloth Bag. These can only hold Soul Shards, but their capacity is significantly larger than a normal bag and also can be put in the reagent bag slot, making them crucial for all Warlocks.

Enchanting also has dedicated Tailoring bags like Enchanted Mageweave Pouch, Enchanted Runecloth Bag and Big Bag of Enchantment to hold all of their Enchanting material.

Herbalists get specialty storage as well through crafts like Cenarion Herb Bag and Satchel of Cenarius to hold all of their Herbs.

These bags are obviously not as popular as the normal or Reagent bags, but the players who need them REALLY need them. Warlocks, Enchanters, and Herbalists chew through their inventory faster than the other Classes without them.

Rare and Special Patterns

A lot of Tailorings most interesting and important pattern recipes don't come from your trainer.

Patterns can come from dungeon bosses, rare enemies, world drops, reputation vendors, Merchant's Favor vendors, and Blueprints. This means two Tailors at the same skill level can have VERY different recipe lists depending on what they've actually found.

The Filigreed patterns are a great example. Several of these come from dungeons and give you access to extremely strong spell school gear much earlier than you expected. If one drops, don't assume it's just another random profession recipe. Check around to see who has what.

There are also several valuable higher level bag patterns worth watching for. Some good examples are:

  • Pattern: Mooncloth Bag is a world drop.
  • Pattern: Bottomless Bag comes from really high level enemies and raid content.
  • Pattern: Felcloth Bag is obtained only through the journal that appears after defeating Jandice Barov in Scholomance.
  • Pattern: Big Bag of Enchantment comes from Magister Kalendris in Dire Maul.

Don't blindly vendor or randomly throw rare Tailoring patterns on the Auction House without checking them first. Some patterns may only be useful to a small group of players, but that can also make them extremely valuable when not that many other Tailors on the server know how to craft them.

Making Gold With Tailoring

Selling Crafted Gear

WoW Forever gives Tailoring WAY more useful leveling gear than Classic, which creates a MUCH healthier market for crafted cloth armor. This means there is plenty of chances to make a lot of Gold.

Mage, Priest and Warlock are your main customers, especially when a crafted item fills a slot that's hard to find or a rare drop from Dungeons. Especially with Dungeons giving so much less experience, players are no longer trying to spam dungeons for a certain piece of gear.

The important thing is knowing which gear can actually be sold. Some of the new Tailoring pieces are Bind on Pickup(BoP) or require the Tailor to make and use them personally. Those obviously aren't something you can mass craft for the Auction House.Instead, look for strong Bind on Equip(BoE) pieces, Filigreed gear, rare pattern crafts, and anything that competes well with dungeon gear for its level.

Timing matters a lot here too. A strong Level 30 item is MUCH easier to sell when most of the server is around Level 30 than it will be two months later when everyone has multiple Level 60's. If you find a crafted piece that's showing up on leveling or Best in Slot lists, check the auction house before crafting a bunch of them. One or two might sell extremely well, but 20 of them might just sit there forever.

Bags and Reagent Bags

Bags are probably the safest and most consistent Tailoring market because EVERY player needs inventory space.

Normal bags are easy to understand and have a constant stream of buyers from new characters, alts, and players upgrading their current bags. Linen Bag, Woolen Bag, Small Silk Pack, Mageweave Bag and Runecloth Bag all have a market depending on where the average player is in the leveling process. This is even more so if you can get them on the market before other Tailors start flooding the auction house.

Reagent Bags are even more interesting. Every player using professions has a dedicated Reagent bag slot, so you're selling to a much larger audience than just cloth wearers. Early on, Linen Reagent Bag, Woolen Reagent Bag, and Silk Reagent Bag should be worth watching.

Don't automatically assume the biggest bag is the most profitable though. Sometimes a cheaper mid level bag sells much faster because players don't want to spend a ton of Gold on an upgrade they'll replace later or they simply can't afford the bag with more slots.

Rare Patterns

Rare patterns can be one of the biggest advantages you have over other Tailors if you get a good recipe.

If every Tailor can learn a recipe from their trainer, meaning you're competing with basically the entire profession. However if your pattern comes from a dungeon boss, rare drop, reputation requirement, Blueprint, etc, then you instantly become one of the few on your server who can make the item.

That's where recipes like the Filigreed gear, special bags, and high level patterns can become REALLY valuable. Rare doesn't automatically mean profitable though. A pattern can have a terrible drop rate and still make an item nobody actually wants. This is why we tell you to check the auction house prices frequently before committing to expensive crafts.

Always check:

  • How strong the finished item actually is.
  • How many classes or builds can use it.
  • Whether the item is Bind on Equip.
  • How expensive the materials are.
  • Whether other Tailors have already flooding the market.

Sometimes the pattern itself will also be worth more than anything you could realistically make from it. Don't learn an expensive pattern just because you can if selling it would make you considerably more Gold.

Crafting for Profit

This is probably the MOST important rule for making Gold with any crafting profession: Your materials aren't free just because you farmed them yourself.

If Silk Cloth, thread, dye and the other materials used to make an item are worth 5 Gold, and the finished item sells for 4 Gold, you lost 1 Gold by crafting it, when you could've sold the materials instead.

Always compare the total value of your materials against the realistic selling price of the finished item. Then remember that the Auction House also takes a cut when the item sells, and repeated listings when things don't sell can cost you even more.

This gets especially important with Tailoring because cloth has value outside of Tailoring. Players need it for First Aid, Waylaid Supply Crates, profession turn ins, other crafting recipes, and leveling Tailoring itself.

The same goes for bolts of cloth. Don't automatically assume converting Mageweave Cloth into Bolt of Mageweave increases its value. Sometimes the raw cloth sells for more because players need it for something else.

Your best crafts are the ones where you're actually ADDING value. If 2 Gold worth of materials becomes a bag that consistently sells for 4 Gold, PERFECT. If 10 Gold worth of materials becomes a fancy cloth chest that sells once every three days for 11 Gold, that's probably not worth the time and gold for listing the item.

Check prices, craft small batches, and figure out what actually moves on your server before dumping all of your cloth into one item.

All Tailoring Recipes

Below you'll find the full list of Tailoring recipes currently available in WoW Forever.

Tailoring has received a MASSIVE amount of new content compared to original Classic, including new cloth armor, spell school gear, bags, Reagent bags, profession materials, Camping items, and recipes tied to Merchant's Favor, dungeon drops, vendors, Blueprints, and other sources all throughout the world.

Keep in mind that not every recipe comes from your Tailoring trainer. Some of the best patterns have to be found out in the world, purchased with Merchant's Favor, or earned from specific content. So make sure you're checking the source before assuming you're missing something from your trainer.

WoW Forever is also still in Beta, which means recipe requirements, materials, skill levels, and acquisition sources can change before launch. We'll keep this table updated as new recipes are discovered and existing ones are changed.

Want to check out every Tailoring Recipe in WoW Forever? You can find the full recipe list here: All Tailoring recipes.

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