The Alliance have the choice between Humans, Gnomes and the new race Skyborne to play as a Mage while Orcs have been added as an option for Horde alongside the Undead and Trolls.
Alliance
Humans have
Will to Survive which gives them an on demand stun removal which, on top of Blink’s ability to cleanse stuns, makes them a lot harder to lock down in PvP environments. Being able to detect nearby stealthed foes with
Perception will give them a crucial edge against Horde Rogues and Feral Cat Druids and while
Sword Specialization wouldn’t seem helpful for a full casting class, the additional spell critical chance and a Mage’s ability to train and wield swords would be a nice little bonus should they come across a nice Int based Spellsword. Finally,
The Human Spirit’s bonus Spirit will give a handy bonus to regeneration.
A Gnome’s ability to become briefly immune to roots and snares with
Escape Artist will make them exceptionally slippery in PvP engagements while
Eureka!’s 50% cost reduction and 10% damage increase for the next three spells will help with lining up some exceptional burst windows. A PvP orientated Gnome Mage would greatly appreciate having more reliable engineering devices thanks to
Engineering Specialization and a 5% increased mana pool from
Expansive Mind will help with resource management in more sustained encounters.
The new race Skyborne’s ability to increase their Health and Mana regeneration with Read Ley Line will assist with downtime between pulls for leveling while
Wind Blessed’s additional 1% haste will be much appreciated for all specs. Dealing more damage to Elementals with
Elemental Insight will prove helpful in some zones and dungeons and even though Mage’s have access to
Slow Fall,
Walk on Air's downward glide would be a solid backup in case you find yourself without a light feather.
Horde
Orcs start off strong as a Mage,
Blood Fury’s added Spell Power increase will be a strong added burst Cooldown while the 20% stun reduction with
Hardiness, mixed in with the Mage’s already potent defensive options will make Orc Mage’s deceptively hard to kill.
Shatter Curse’s reducing magic damage and immunity to curses and banes will give Orcs an edge over Alliance spellcasters, especially Warlocks. Unfortunately, Mages cannot learn how to wield Axes so
Axe Specialization is not useful.
Undead are able to
Cannibalize corpses, regenerating Health and Mana over time, reducing downtime while out in the open world while
Touch of the Grave’s ability to sometimes drain health with attacks gives some added sustain in combat.
Will of the Forsaken’s removal of Charm, Fear and Sleep effects will be extremely handy in PvP environments as well as the occasional PvE encounter and
Underwater Breathing 300% longer Breath while diving will be helpful with some nautical quests.
Troll Mages can increase their throughput thanks to the increased casting speed from
Berserking, adding a nice little DPS cooldown to their toolkit while
Beast Slaying will be a little extra bonus in certain PvE encounters. Both the passive 10% Health regeneration and the higher on demand 50% from
Regeneration and
Rapid Regeneration respectively will help with downtime while leveling and farming out in the open.
See our full list of race and class pairings for every other new pairing added in WoW: Forever.
What is the best race for Mage?
For Alliance, Humans and Gnomes make for the more optimal choice for a Mage, especially in PvP with their ability to remove the more devastating crowd control effects while Gnomes have a slight edge in PvE thanks to their additional burst cooldown. That being said, Skyborne’s situational effectiveness against Elementals and their aforementioned haste still has its benefits.
The best race for Horde is fairly situational depending on what you would prefer. Orcs damage boost and sturdiness would be helpful in both PvE and PvP while Troll’s and Undead’s ability to sustain would assist in open world content.