The City of Dalaran Map and Recommended Route (Sewer)
The City of Dalaran Map and Recommended Route (Surface)
City of Dalaran Overview
City of Dalaran is a new dungeon in WoW Forever. Proudly sitting behind a opaque, amethyst coloured dome, arcane magics run amok in this well-known city.
This dungeon is designed for levels 28 - 33 and, whilst it can be completed towards the lower end of that range, having a party around level 30 makes the dungeon considerably more manageable.
Quests & Rewards
Alliance
Horde
Power Overwhelming
Quest Giver: High Sorcerer Andromath Location: Stormwind City, The Magic Quarter Required Level: 24 Reward: Violet SashRunebound Gloves
A Green Sample
Quest Giver: Shylamiir Location: Stormwind City, The Park Required Level: 24 Reward: Vine Pruner's CloakThorn Protecting Girdle
Starving Arcane
Quest Giver: Image of Archmage Modera Location: Outside the City of Dalaran, near Lordamere Lake in the Alterac Mountains Required Level: 24 Reward: Fallen Guard's PendantArcane Infused Rod
Heart of Disruption
Quest Giver: Image of Archmage Modera Location: Outside the City of Dalaran, near Lordamere Lake in the Alterac Mountains Required Level: 24 Reward: Spellguard PauldronsRenewing FootpadsDefender of Dalaran
Boss Loot
Boss
Loot
Atrexis The Grave Knight
• Graveweave Bindings
• Bonebinder's Signet
• Gravespike Repeater
Lyn The Ignored
• Cartilage Shapers
• Tendonscraper Dagger
• Bonepile Gaze
Arcane Anomaly
• Runemender's Seal
• Ephemeral Grips
• Mana-Warped Chain Shirt
Fel Ancient
• Blightleaf Rope
• Garb of Fallen Felbark
• Felbough Arm
Mana Devourer
• Spine of the Devourer
• Manascale Treads
• Slitherwrap Girdle
Unstable Sentinel
• Guardian's Dualblade
• Refractory Scaleguards
• Unstable Crystalline Shoulderpads
• Blueprint: Spinning Wheel
Shade of The Archmage
• Ponderous Orb
• Violet Sorcerer's Mantle
• Archmagister's Faceted Pendant
• Blueprint: Arcane Salvager
Boss Strategy
Arcane Anomaly
Strategy
Main mechanic: Focal Blast — a dangerous arcane beam fired in a straight line for several seconds.
Tank: Keep the boss positioned safely.
DPS: Continue attacking between casts without standing in the beam.
Healer: Watch for anyone caught by the blast.
Fel Ancient
Strategy
Main mechanics: Fel Timbers creates damaging green ground effects; Entangle roots players and deals damage over time.
Healer: Pay attention to rooted players, especially if they are caught in a ground effect.
Tank and DPS: Move out the green fumes. Use root-removal abilities where possible.
Mana Devourer
Strategy
Mechanics: Debilitate damages everyone nearby and drains mana; Drain Vitality damages the current target and continues ticking.
Healer: Prepare for group-wide damage and ongoing damage on the tank.
Tank: Maintain defensive cooldowns if incoming damage becomes heavy.
DPS: Kill the boss efficiently, as the mana drain can make a prolonged fight harder.
Unstable Sentinel
Strategy
Main mechanic: Malfunction — after a short cast, it damages everyone within 25 yards repeatedly for several seconds.
Healer: Stay more than 25 yards away where possible.
DPS: Ranged keep distance, Melee run out when Malfunction begins to cast.
Shade of the Archmage
Strategy
Main mechanics: Arcane Bolt, Arcane Explosion, Bounding Mana, and a mana cycle that ends in Mass Polymorph followed by Evocation. Spread out so Bounding Mana is less likely to catch multiple players. Don't stand between its target and the boss.
Tank: Handle the heavy Arcane Bolt damage and move out of Arcane Explosion.
DPS: Melee move out of Arcane Explosion.
Healer: Stay at range; use the Mass Polymorph/Evocation window carefully.
Lyn the Ignored
Strategy
Main mechanics: Shadow Bolt Volley, Curse of Thorns, and summoned skeletons.
Healer: Prepare for periodic group-wide Shadow damage.
DPS: Kill skeletons and dispel Curse of Thorns if possible. Melee DPS beware of damage during Curse of Thorns.
Tank: Keep Lyn positioned and control the adds.
Atrexis the Grave Knight
Strategy
Main mechanics: Summons skeletons, hits the tank hard, and periodically disarms the tank.
Tank: Keep the boss controlled; be ready for the disarm.
DPS: Kill the skeleton adds as they appear. Don't use heavy AoE before the tank establishes threat.
Healer: Keep the tank healthy through his melee attacks
Arcanic Enigma
Strategy
Main mechanics: 2x Mana Phantom adds are with Arcanic Enigma at the start of the fight. You should burn this down as quickly as possible; they have a mana burn that is very heavy on the target,
Tank: Keep the boss controlled and tank and spank. You may get cc'd and need a dispel thrown your way!
DPS: The boss continuously spawns Arcane Manalings during the encounter. THhey should be cleaved down along with the other entities.
Healer: Stay away from the rest of the group as the boss with cast a large AOE silence on targets close by.