Before your first dungeon
- Equip your healing set and train the useful heal ranks available at your level.
- Show every party member on your frames. Bind your main heal, emergency heal and available dispel or interrupt. Test mouseover targeting before the first pull.
- Bring current-level water and recovery supplies. Tell the tank when you need a drink break, and begin drinking as soon as combat safely ends.
- Check line of sight (LoS) and healing range. Stand where you can reach the tank without walking into the next pack.
Druid class quests
Bear Form, 10: Night Elves and
Tauren begin with Heeding the Call through their Darnassus or Thunder Bluff trainers. Skyborne use The Great Ursera Spirit on Zephras Isle.
Cure Poison, 14: look for Lessons Anew and the Power over Poison chain. The traditional
Night Elf and
Tauren routes begin in their capital cities.
Aquatic Form, 16: look for A Lesson to Learn through your class trainer. Keep the quest log instructions available before beginning the travel steps.
Cat Form, 20: Night Elves and
Tauren use The Great Cat Spirit. Skyborne use The Great Windborne Cat Spirit in Moonglade. Speak with Dendrite Starblaze, who sends Skyborne to the Avatar of Saeyleenan in southern Moonglade. In Forever this form has a quest, so do not assume visiting a trainer alone unlocks it.
Follow your race's starting quest for the correct route, especially on Skyborne. Finish the unlock quests before planning a rotation that depends on their rewards.
Dungeon checklist
- Check your healing set after solo quests. Forms do not replace appropriate healing gear.
- Keep
Mark of the Wild active and carry
Rebirth reagents for your trained rank unless Reagent Economy removes the requirement. - Track the whole party. Protect the tank without ignoring a teammate in immediate danger.
- Train spell upgrades regularly, and check your new spells and talents at 20, 25 and 30.
- Keep emergency buttons accessible and move toward the tank if you get aggro.
Optional mouseover heal
Cast on a living friendly mouseover first, otherwise your friendly target, otherwise yourself. Replace the spell name to use the same targeting pattern for another heal.
#showtooltip
Healing Touch
/cast [@mouseover,help,nodead][help,nodead][@player]
Healing Touch
This casts the highest learned rank unless you specify another rank. Test it on party frames before a difficult pull. Localized clients require localized spell names.
At level 40 and beyond
Follow the Leveling variant for the 31–60 healing talent order. Use Endgame for level-60 dungeon and raid healing. Dual Specialization is available at 40 if you want a separate questing setup.
Efficient dungeon leveling
- Gather the dungeon's relevant quests and complete prerequisites before traveling. Choose runs that complete your quests or offer several useful upgrades.
- Keep your party at an appropriate level and tell the tank when you need to drink. Repeated wipes, long travel and waiting for replacements can make a difficult dungeon slower than questing.
- Dungeon XP has changed during the beta. Decide whether to repeat a run based on its XP, quests, gear upgrades and travel time, rather than following a strict one-run rule.
- Between groups, quest with a partner where possible. If you want to prioritize solo speed, use the class leveling guide linked in the Default and Leveling variants and return here for your healing setup.
Trainer priorities while leveling
At each trainer visit, buy the spells that support your current role first. A talent-granted spell still requires its talent investment. Avoid delaying an important healing or utility unlock to fund a small gear upgrade.
- Keep
Healing Touch,
Rejuvenation and
Regrowth ranks appropriate for your level. Train group-healing spells as they become available. - Prioritize
Remove Curse, poison removal,
Rebirth and
Mark of the Wild. Complete the class quests needed for your forms and utility. - Spend on damage and form abilities according to your questing route. Do not buy every unused damage rank before essential healing training, water and bags.
Mouseover healing and dispels
Each macro below first uses a living friendly mouseover, then your living friendly target, then yourself. Use one macro per spell. A valid mouseover that is out of range does not fall through to another target.
Rejuvenation
#showtooltip Rejuvenation
/cast [@mouseover,help,nodead][help,nodead][@player] Rejuvenation
Remove Curse
#showtooltip Remove Curse
/cast [@mouseover,help,nodead][help,nodead][@player] Remove Curse
These examples use your highest learned rank. Add a rank only if you deliberately want it, using the name in your spellbook. Localized clients require localized spell names. Test targeting, range and dead targets on your frames before relying on a macro in a dungeon.