Killjoy • Guide
“You should run!”
Sentinel
Support
Easy
50% Utility
25% CC
25% Dmg
Damage enemies coming through Tunnel
Stand in front of the boxes in Tunnel. Aim at the crack between the two boxes just a bit higher than the ground.
Use these Nanoswarms to damage enemies as they want to attack A site.
Place two Nanoswarms as shown and add an Alarmbot to notify you about enemies.
Use these Nanoswarms to damage enemies as they want to attack B site.
Left click throw a Nanoswarm on the posters by standing next to the wall and aiming as shown. Put the other Nanoswarm to the righ t of the tiles. Add an Alarmbot to notify you about the enemies.
This setup can help you defend B site.
Put the first nanoswarm on the green line in front of the stairs. The second goes on the second stair from the top. You can also place an alarmbot to the base of the stairs.
Activate the nanoswarms when the alarmbot is triggered. This will not leave much space for the enemy to go to.
Force enemies out of the Bridge position or stop rotations through there.
Stand next to the left side of the main entrance. Strafe right until tehre is a small opening between the roof and the wall. Ain into the gap. Jump and throw.
Use this afterplant Nanoswarm to damage enemies defusing the spike or delaying them.
Go to the corner at A Link and aim with your HUD. Alight the Turret icon with the window.
Use this afterplant Nanoswarm to damage enemies defusing the spike or delaying them.
Go to the corner of the box at Link and aim with your HUD. Alight the Turret icon with the intersection of the two buildings.
Use this afterplant Nanoswarm to damage enemies defusing the spike or delaying them.
Go to the corner where the Kingdom logo is. Alight the Alarmbot icon with the lamp and throw.
Use this Nanoswarm to force enemies out of cover from behind A Site.
Go to the corner at A Main. Aim at the pillar as shown.
Use this Nanoswarm to force enemies to leave the cubby.
Go to the corner at shops. Use the HUD to aim as shown. Jump and throw.
Use this Nanoswarm to force enemies to leave the cubby.
Go to the corner of the boxes at Shops. Aim at the fourth bulb jump and throw.
Use this Nanoswarm to force enemies to leave the Screen area.
Go to the corner next to the door. Align the HUD as shown. Jump and throw.
Use this Nanoswarm to damage enemies as they want defuse the Spike on B.
Go to the screens at B Ramp. Align yourself between the first and second screen. Place your HUD so that the top of the mouse icon is halfway up between the two screens. Throw.
Use this afterplant Nanoswarm to damage enemies defusing the spike or delaying them.
Align yourself with the edge of the box at A Main as shown. Aim as shown.
Damage enemies in B Back or force them out of position.
Stand in the corner next to the box in Arches. Aim at the bottom of the dark brick pretty close to the vegetation. Jump and throw.
Use this Turret to cover your flank at A spotting enemies coming from A Restaurant.
This Turret can alert you if enemies are coming from Arcade or B Main.
Put the Turret on top of the Generator facing the Site.
This Turret can alert you if enemies are coming from A Main, Rope, LÉink or Drop.
Put the Turret on top of the box on A site facing A Link.
Use this Turret to watch get information on enemies pushing A site from Main or Middle.
Put the Turret in on the box facin A site.
Use this Turret to cover B Main.
Use it with some other utilities on B Main.
Use this Turret to watch get information on enemies pushing A site from Main or Middle.
Put the Turret in front of the door facing A Main.
Use this Turret to watch get information on Tunnel or B Main. Try contacting after the Turret starts shooting at enemies to surprise them.
Put the Turret on top of the wall in B Back facing Tunnel.
This Alarmbot and accompanying Nanoswarms serve to delay and/or kill a spike planter planting the spike on Default B Site.
Use this set up sparingly as it will become predictable.