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The Bazaar Vanessa: One-Weapon Builds

Vanessa
By Mobalytics
Updated on Oct 30, 2026
Oct 30, 2026

Overview

One-Weapon builds come in two different forms. Some are built to scale and sustain, while others are designed to one-shot (or two-shot) their foes. Either way, speed is the name of the game.

In this guide, we'll showcase a few different end game builds, and explain some of the opening lines to help you approach the early to mid game.

While every build is viable under the right conditions, please note that a build's average strength can greatly vary with each patch. If you want a clear look at what's working, check out our Meta Builds.

All Items and Enchantments

Discover every item The Bazaar has to offer

Bronze Items & Opening Lines

Here are some example items and openers to look for during the first few days, based on the Bronze item pool.

One-Weapon boards usually don't come together until the mid game, as many of the common components begin at Silver-tier. Oftentimes, this line is encouraged by an early Large item, as they typically outclass most opening boards. Knowing this, you can pretty much start from anywhere, although Weapons tend to be the easiest due to having some overlap with early Damage skills.

  • Sharkclaws — Prioritize Small non-Ammo Weapons with low Cooldowns. One fast Medium item is okay (ex. Marlon, Katana).
  • Langxian — Has the potential to convert into a One-Weapon threat, but must be found early. The ideal time is Day 1 before the first PvE encounter.

Note: When playing the Sharkclaws line, you may find opportunities to pivot towards an Ammo Build or Tortuga Build instead.

Economy Items

  • Ambergris — Generates less gold outside of Aquatic builds, but still worth picking up. Upgrade to Silver ASAP.
  • Shovel — One-Weapon builds can make great use of off-hero items, and Shovel opens the door to such opportunities.
  • Cove — Can be worth buying when found early, but only if you have extra funds, and enough Stash space to hold it.

Additional Notes

  • Burnacuda — A Small item that covers 2x Multicast for Flagship without hindering the One-Weapon clause.
  • Cutlass — The earliest true One-Weapon candidate. However, most of the support is still locked to Silver.
AmbergrisVanessa
BayonetVanessa
Bilge WormVanessa
BurnacudaVanessa
Concealed DaggerVanessa
CoveVanessa
CutlassVanessa
Flying FishVanessa
HandaxeVanessa
Honing SteelVanessa
KatanaVanessa
LangxianVanessa
MarlonVanessa
NarwhalVanessa
SharkclawsVanessa
Shoe BladeVanessa
ShovelVanessa
ShurikenVanessa
SwitchbladeVanessa
Vampire SquidVanessa
ZoarcidVanessa

Silver Items

Here are the signpost items that enable the build, along with some mid game inclusions that help bridge the gap to the final board.

Core Items

  • Seashadow — The most flexible source of CDR, playable in almost every One-Weapon build. It's the ideal item to hedge for future pivots.
  • Star Chart — Provides a solid amount of Crit + CDR. However, it sometimes competes with other items that require adjacent placement.
  • Captain's Wheel — A fast startup Haste enabler as long as you have a Large item or Vehicle. It's quite weak at Silver, so look for upgrades ASAP.
  • Orange Julian — Singlehandedly solves Damage scaling if you can effectively manage your Economy. Haste and/or Charge support is a must.
  • Crow's Nest — The single item solution that provides both Crit and sustain (Lifesteal).
  • Figurehead — Offers excellent CDR support for the Aquatic-based builds.
  • Flagship — A moderately fast Multicasting threat. It requires Damage scaling and sustain for longevity, but can be very strong when found early.
  • Submarine — It's fast, consistent, and comes with built-in sustain. Solve its Damage scaling and you're set.
  • Wetware — Core Damage scaling support for Submarine, commonly paired with Nesting Doll for fast triggers.

Mid Game Items

  • Custom Scope — Provides Crit, along with repeat Charge support once Crit is solved.
  • Dive Weights — Enables Haste synergies for certain items/skills, and is a Small Ammo/Tool for Flagship.
  • Sextant — Offers Haste and Crit support for boards that can already Haste and/or Crit.
  • Arbalest — An alternative carry for Haste-based builds. Reload isn't necessary, but at least 1-2 additional Ammo is recommended.
  • Submersible — A solid source of Damage and Shield scaling, primarily used with Submarine.

Economy Items

  • Star Chart / Astrolabe — Unlocks the gold + XP option at The Docks event (available Day 4-7).
  • Treasure Map — Generates great value over a longer period, and can potentially enable wild off-hero builds.
ArbalestVanessa
AstrolabeVanessa
Captain's WheelVanessa
ClameraVanessa
Crow's NestVanessa
Custom ScopeVanessa
Dive WeightsVanessa
FigureheadVanessa
FlagshipVanessa
Integrated HUDVanessa
Korxena CrestVanessa
Nesting DollVanessa
Orange JulianVanessa
SeashadowVanessa
SextantVanessa
Star ChartVanessa
Treasure MapVanessa
SubmarineVanessa
SubmersibleVanessa
WetwareVanessa

Anchor Build

Here is our example of the final end game board. However, feel free to explore different options depending on what's available in your run.

ClameraCard border
AnchorCard border
RowboatCard border
FigureheadCard border
ShipwreckCard border

Essential Items

  • Anchor — Once Crit and CDR is solved, it enables a fast 1-2 shot combo build thanks to its percentage-based Damage.
  • Rowboat — The fastest and most reliable source of Charge for Anchor. Diamond-tier is a must.

Upgrade Priority: Rowboat > Anchor > Figurehead

Recommended Items

  • Shipwreck — Greatly increases one-shot potential once you can reliably Crit, and also boosts the overall startup speed.
  • Figurehead — Board-wide CDR for full Aquatic setups, ideal for peak startup time.
  • Clamera — When adjacent to Anchor, it provides valuable reactive Haste triggers.

Alternative Items

  • Seashadow / Star Chart — Additional CDR items, often used when Shipwreck and/or Figurehead are unavailable.

Recommended Skills

  • Charge — Bloodhound, Mixed Message, Shield Bash
  • Cooldown Reduction — Barnacle Crusted, Command Ship
  • Crit Chance — Flashy Pilot, Inexorable, Honed Strike, Static Acceleration
  • Disruption — Quick Freeze, Stunning Strike, Time Eater
  • Haste — Oceanic Rush, Crashing Waves
  • Lifesteal — Quality over Quantity
  • Max Health — Large Appetites

Problem Solving Priority: Startup Time > Crit Chance > Sustain (Defensive Enchant/Lifesteal)

Submarine Build

Here is our example of the final end game board. However, feel free to explore different options depending on what's available in your run.

SubmarineCard border
Captain's WheelCard border
Nesting DollCard border
Diving HelmetCard border
WetwareCard border

Essential Items

  • Submarine — A very well-rounded carry when perma-Hasted with reliable Damage scaling. Upgrades are very important.
  • Captain's Wheel — Helps Submarine reach a one second cast time at Diamond, ensuring it can always act quickly and maintain enough Shield.

Upgrade Priority: Submarine > Wetware > Captain's Wheel > Diving Helmet

Recommended Items

  • Wetware — The ideal source of Damage scaling, which effectively doubles as Shield scaling for Submarine.
  • Diving Helmet — Adds Shield triggers to the entire board, allowing every item to proc Wetware.
  • Nesting Doll — An incredibly fast Shield item alongside Wetware and Diving Helmet.

Alternative Items

  • Submersible — Can become the main source of Damage scaling when Wetware is unavailable.
  • Orange Julian — A much slower choice for scaling, but has a high ceiling if you can accelerate it fast enough (or survive until it goes off).
  • Crow's Nest — Provides Crit and Lifesteal support which can help counteract Poison, but occupies a lot of board space.
  • Swash Buckle — If you have in-combat Crit scaling (ex. Flashy Pilot, Honed Strike), this becomes a solid Damage scaling option.

Recommended Skills

  • Charge — Mixed Message, Shield Bash
  • Cooldown Reduction — Barnacle Crusted, Command Ship, Quick Defenses
  • Crit Chance — Flashy Pilot, Inexorable, Big Numbers, Building Crescendo, Honed Strike, Static Acceleration
  • Damage Scaling — Improvised Weaponry, Iron Sharpens Iron, Streamline Weapon, Submerged
  • Disruption — Initial Chill, Net Launcher, Quick Freeze, Stunning Strike, Time Eater
  • Lifesteal — Quality over Quantity
  • Max Health — Large Appetites
  • Shield — Hardened Shield, Improvised Protection

Problem Solving Priority: Damage Scaling > Crit Chance > Anti-Poison Sustain (Restorative Enchant/Lifesteal) > Startup Time

Flagship Build

Here is our example of the final end game board. However, feel free to explore different options depending on what's available in your run.

SeashadowCard border
Captain's WheelCard border
FlagshipCard border
SuppressorCard border
FigureheadCard border

Essential Items

  • Flagship — Multicast 4-5 is usually ideal, in order to still include good support items. Off-hero items can help raise the cap of the build's power.

Upgrade Priority: Flagship > Suppressor > Seashadow > Figurehead > Captain's Wheel (Higher priority if Silver)

Recommended Items

  • Suppressor — Provides a solid amount of CDR and a respectable Damage buff at Small size. It's one of the few "tagless" items worth including.
  • Seashadow — Once sustain is solved and there's extra board space, its additive CDR greatly accelerates the board.
  • Captain's Wheel — A fast and reliable source of Haste. Gold/Diamond is needed to enable permanent uptime.
  • Figurehead — Offers CDR support to Flagship and Captain's Wheel, along with its Relic tag.

Alternative Items

  • Star Chart — You get Crit + CDR support, alongside both the Tool and Relic tags. The one downside is it competes for adjacent positioning.
  • Orange Julian — Completely solves Damage scaling once it goes off. However, you'll still need enough base Damage to sustain yourself in the meantime.
  • Crow's Nest — Not ideal for capping the build's potential, but it's a Property that solves both Crit and sustain. Often cut after finding Quality over Quantity.
  • Burnacuda — Primarily used as a Small non-Weapon Ammo/Friend item, but with extra Ammo and/or upgrades it can also provide fast Haste support.
  • Dive Weights — Another Small tag support item, granting Ammo/Tool.

Recommended Skills

  • Charge — Bloodhound, Alacrity, Flurry of Blows, Mixed Message, Shield Bash
  • Cooldown Reduction — Barnacle Crusted, Command Ship, Master Diver (Seashadow)
  • Crit Chance — Flashy Pilot, Inexorable, Big Numbers, Building Crescendo, Honed Strike, Static Acceleration
  • Damage Scaling — Improvised Weaponry, Iron Sharpens Iron, Streamline Weapon, Tempering
  • Disruption — Initial Chill, Net Launcher, Quick Freeze, Stunning Strike, Time Eater
  • Lifesteal — Quality over Quantity
  • Max Health — Large Appetites

Problem Solving Priority: Damage Scaling > Sustain (Defensive Enchant/Lifesteal) > Startup Time = Crit Chance

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