Ammo boards require dedicated support in order to become playable. Early on, Reload items are the easiest solution, but eventually you'll want to increase Ammo via skills and/or
Gunpowder effects. Ammo doesn't need to be unlimited, it just needs to be enough to end the fight.
Rifle +
Ramrod (or
Powder Horn) is the common Ammo opener, but the classic all Weapon
Sharkclaws start is often a better choice. Any early Silver-tier Ammo Weapons (ex.
Grenade,
Bolas) can be reasonable without Reload support, but only if your board has enough Damage overall.
Rifle +
Ramrod — Find a second Ammo item worth Reloading, and upgrade
Rifle to Silver ASAP. If you fall behind, pivot.
Sharkclaws — Prioritize Small non-Ammo Weapons with low Cooldowns. One fast Medium item is okay (ex.
Marlon,
Katana).
Note: When playing the
Sharkclaws line, you may find opportunities to pivot towards a Tortuga Build or One-Weapon Build instead.
Economy Items
Ambergris — Generates less gold outside of Aquatic builds, but there's still enough overlap with
Sharkclaws openers. Upgrade to Silver ASAP.
Shovel — Vanessa can make great use of random off-hero Weapons, and there's a bunch of great ones even at Bronze.
Cove — Can be worth buying when found early, but only if you have extra funds, and enough Stash space to hold it.
Note: Manage your Economy so that you can buy every single Small Bronze Weapon you see. This enables a mid game power spike with
Iron Sharpens Iron.
Additional Notes
Langxian — A situational tempo Weapon. Can be very strong if found Day 1 before the first PvE. You can afford one early loss, but after the second, drop it.
Pet Rock — Can be a very respectable source of Crit early on at Silver+. If available, lean towards building around non-Friend Weapons.
Burnacuda — More of a future build component than an early game inclusion. Stash this one for later.