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The Bazaar Vanessa: Aquatic Builds

Vanessa
By Mobalytics
Updated on Oct 30, 2026
Oct 30, 2026

Overview

Aquatic builds generally focus on in-combat scaling, looping fast items continuously with reliable Charge and Haste effects. While they use all three damage types, the most common choice is Poison.

In this guide, we'll showcase a few different end game builds, and explain some of the opening lines to help you approach the early to mid game.

While every build is viable under the right conditions, please note that a build's average strength can greatly vary with each patch. If you want a clear look at what's working, check out our Meta Builds.

All Items and Enchantments

Discover every item The Bazaar has to offer

Bronze Items & Opening Lines

Here are some example items and openers to look for during the first few days, based on the Bronze item pool.

Aquatic openers are generally centered around Sharkclaws or Catfish. The former takes a more aggressive approach, focusing solely on Weapons to capitalize on the scaling, while the latter opts for more defense, utilizing items like Seaweed for long term sustain.

  • Sharkclaws — Prioritize Small non-Ammo Weapons with low Cooldowns. Aquatics aren't mandatory, but will make for a smoother transition to the mid game.
  • Catfish — Requires Haste support to work (ex. Beach Ball, Fishing Rod), and ideally Seaweed to help you stay alive.

Note: When playing the Sharkclaws line, you may find opportunities to pivot towards an Ammo Build or One-Weapon Build instead.

Economy Items

  • Ambergris — The premium Economy item for Aquatic builds, allowing you to stockpile a huge supply of gold. Upgrade it to Silver ASAP.
  • Fishing Rod — Can spawn additional copies of the same item, which is very useful. However, it also requires an upgrade to be worth keeping.
  • Fishing Net — Less reliable, but can open up interesting off-hero options.
  • Cove — Can be worth buying when found early, but only if you have extra funds, and enough Stash space to hold it.

Additional Notes

  • Powder Horn — Can be worth picking up to help enable Elemental Depth Charge (until a source of Ammo is found).
  • Burnacuda — More of a future build component than an early game inclusion. Stash this one for later.
AmbergrisVanessa
BarrelVanessa
Beach BallVanessa
Bilge WormVanessa
BurnacudaVanessa
CatfishVanessa
ChumVanessa
CoralVanessa
Coral ArmorVanessa
CoveVanessa
Fishing NetVanessa
Fishing RodVanessa
Flying FishVanessa
IllusoRayVanessa
JellyfishVanessa
MarlonVanessa
NarwhalVanessa
PearlVanessa
PiranhaVanessa
Powder HornVanessa
Sea ShellVanessa
SeaweedVanessa
SharkclawsVanessa
Vampire SquidVanessa
Yeti CrabVanessa
ZoarcidVanessa

Silver Items

Here are the signpost items that enable the build, along with some mid game inclusions that help bridge the gap to the final board.

Core Items

  • Figurehead — Excellent CDR support for all Aquatic builds, and remains late game viable if upgraded.
  • Elemental Depth Charge — Can come online very early if you can get at least +1-2 Ammo (Gunpowder) and some Poison scaling (Yeti Crab).

Mid Game Items

  • Sharkray — A good scaling option when playing multiple Friends, which helps transition into Tortuga.
  • Pufferfish — Works best alongside Jellyfish + Pearl for reliable Haste triggers. Poison skills are recommended.
  • Seadog's Saloon / Water Wheel — Can replace Beach Ball if you have enough board space.
  • Turtle Shell — Can be a solid defensive option if you've fished up additional Pearls.
  • Lionfish — Alternative Poison scaling with some built-in Shielding. However, it competes for board space with other Medium items.

Economy Items

  • Star Chart / Astrolabe — Unlocks the gold + XP option at The Docks event (available Day 4-7).
  • Treasure Map — Generates great value over a longer period, and can potentially enable wild off-hero builds.
AstrolabeVanessa
ClameraVanessa
Dive WeightsVanessa
Elemental Depth ChargeVanessa
FigureheadVanessa
LionfishVanessa
PufferfishVanessa
Seadog's SaloonVanessa
SharkrayVanessa
Star ChartVanessa
Treasure MapVanessa
Turtle ShellVanessa
Water WheelVanessa

Elemental Depth Charge Build

Here is our example of the final end game board. However, feel free to explore different options depending on what's available in your run.

BurnacudaCard border
Dive WeightsCard border
RowboatCard border
Elemental Depth ChargeCard border
Yeti CrabCard border
ClameraCard border
FigureheadCard border

Essential Items

  • Elemental Depth Charge — A solo win condition that applies absurd amounts of Poison while locking down the opposing board.
  • Yeti Crab — The most reliable source of Poison scaling for Elemental Depth Charge.
  • Rowboat — Significantly improves the build's startup time. Diamond-tier is a must.
  • Figurehead — Aquatic CDR at its finest, as long as you can upgrade it beyond Silver-tier.

Upgrade Priority: Rowboat > Figurehead > Elemental Depth Charge > Yeti Crab

Recommended Items

  • Burnacuda — One of the fastest sources of Haste. Position accordingly to ensure it targets your desired item.
  • Dive Weights — Multi-target Haste support at Small size. Additional Ammo is recommended, but not mandatory.
  • Clamera — A reliable, non-committal source of Slows.

Alternative Items

  • Shipwreck — Can replace Figurehead, providing board-wide Multicast instead of CDR.
  • Zoarcid — A decent Haste option at Gold/Diamond, especially if you have skills that trigger Burn.

Recommended Skills

  • Cooldown Reduction — Barnacle Crusted, Tiny Dancer
  • Crit Chance — Inexorable, Exposing Toxins, Reaching the Summit, Static Acceleration, Tracer Fire
  • Disruption — Frostfire, Paralytic Poison, Quick Freeze, Time Eater
  • Haste — Oceanic Rush, Quick Ignition, Toxin Injector
  • Poison Scaling — Toxic Flame, Improvised Poison

Problem Solving Priority: Startup Time > Ammo > Sustain (Defensive Enchant) > Crit Chance > Poison Scaling

Tortuga Build

Here is our example of the final end game board. However, feel free to explore different options depending on what's available in your run.

TortugaCard border
Flying FishCard border
PiranhaCard border
NarwhalCard border
Vampire SquidCard border
ShipwreckCard border

Essential Items

  • Tortuga — Hits hard and fast, and is playable with a wide range of items. On Day 6+ the Friend merchant is an excellent place to find it.

Upgrade Priority: Tortuga > Figurehead

Recommended Items

  • Shipwreck — Significantly increases the overall speed and Damage output. The ideal way to cap off the board, but a rare find.
  • Narwhal — Improves the build's startup time with its low Cooldown. No upgrades necessary, even Bronze-tier is fine.
  • Flying Fish — Effectively 2.5s Cooldown after its first use, and provides a ton of Haste triggers for skills like Static Acceleration.
  • Piranha — Incredibly spammy if upgraded, Gold/Diamond is recommended. Works great in multiples.
  • Vampire Squid — Most replaceable of the bunch, but can help trigger on-Crit effects like Improvised Weaponry.

Alternative Items

  • Figurehead — Replaces Shipwreck (if it's unavailable), offering CDR instead of Multicast.
  • Seashadow — This provides CDR support, but it doesn't pair with Shipwreck or Figurehead (unless you have Master Diver).
  • Piano — Opens the door to some crazy unique lines. Works great with Dive Weights and other fast and/or Multicast items.
  • Zoarcid — A fast Charging Friend if you have repeatable Burn triggers.
  • Jellyfish / IllusoRay — Serviceable Small Friends if there's nothing better.

Recommended Skills

  • Charge — Bloodhound, Alacrity, Flurry of Blows, Shield Bash
  • Cooldown Reduction — Barnacle Crusted, Command Ship, Tiny Dancer
  • Crit Chance — Flashy Pilot, Inexorable, Static Acceleration
  • Damage Scaling — Balanced Friendship, Beautiful Friendship, Improvised Weaponry, Submerged
  • Disruption — Initial Chill, Quick Freeze, Time Eater
  • Haste — Captain's Charge, Oceanic Rush, Crashing Waves

Problem Solving Priority: Sustain (Defensive Enchant/Lifesteal) > Crit Chance > Startup Time > Damage Scaling

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