menu
MobalyticsUse your favourite features in-game with our Desktop App

Augments

All TFT Augments in Set 12 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
afk1
AFK
1

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

bandofthieves1
Band of Thieves I
1

Gain 1 Thief's Gloves.

beggars-can-be-choosers
Beggars can be Choosers
1

You have 3 extra augment rerolls for all other augment choices. Gain 7 gold.

red-buff-i
Blistering Strikes
1

Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.

branching-out-i
Branching Out
1

Gain a random Emblem and a Reforger now.

buriedtreasures1
Buried Treasures I
1

At the start of the next 2 rounds, gain a random item component.

called-shot
Called Shot
1

Set your win streak to +4. Gain a random component (2-1 only) and 4 gold.

caretakers-ally
Caretaker's Ally
1

When you reach Level 6, gain a 2-star Tier 3 unit ⇒ Each time you level up, gain the same random Tier 3 champion

combat-bandages1
Combat Bandages I
1

The first time each ally unit falls below 60% health, restore 100-220 health over 2.5 seconds.

componentbuffet
Component Buffet
1

Whenever you would get a random component, instead gain a component anvil.

exiles1
Exiles I
1

Your units that start combat with no adajacent allies gain a 20% maximum Health shield for 10 seconds.

featherweights1
Featherweights I
1

Your 1 and 2 cost units gain 25% movement and Attack Speed.

final-resistance-i
Final Resistance
1

Whenever an ally dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.

find-your-center
Find Your Center
1

Your champion that starts combat in the center of the board gains 15% damage and 15% max health.

fine-vintage
Fine Vintage
1

Completed items left on your bench for 4 rounds transform into Support items.

good-for-something-i
Good for Something I
1

Champions that aren't holding items have a 50% to drop 1 gold on death.

head-start
Head Start
1

Gain 3 2* 1-cost units. Disable your shop for the next 3 rounds.

help-is-on-the-way
Help is on the Way
1

After 8 player combats, choose 1 of 4 Support items.

iron-assets-i
Iron Assets
1

Gain a Component Anvil and 2 Gold.

item-collector-i
Item Collector I
1

Your units gain 10 Health. Your team gains 2 Health and 1 AD/AP for each craftable, non-duplicate item equipped (up to 10).

item-grab-bag-1
Item Grab Bag I
1

Gain 1 random completed item.

itemladder_i
Item Ladder
1

Planning phase start: gain a random item that lasts for 1 round. Item quality increases based on stage level.

keepers
Keepers I
1

At the start of combat, your units grant adjacent allies a 145 health shield for 8 seconds.

lategamespecialist1
Lategame Specialist
1

Gain 33 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)

latentforge1
Latent Forge
1

Gain an Ornn Item Anvil after 7 player combats.

lunch-money
Lunch Money
1

Every 8 damage you deal to enemy tacticians gives you 2 gold.

mentorship-i
Mentorship I
1

If an ally starts combat next to a higher-cost ally, they gain 12% Attack Speed and 150 Health.

missed-connections-i
Missed Connections
1

Gain a copy of each Tier One champion.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).

onetwosthree1
One, Twos, Three
1

Gain 2 Tier one unit, 1 Tier two units, and 1 Tier three unit.

over-encumbered
Over Encumbered
1

For the next stage, you only get 1 bench slot(s). After, get 3 item components.

pandorasbench1
Pandora's Bench
1

Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

pandora
Pandora's Items
1

Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

ascension1
Partial Ascension
1

After 15 seconds, your units deal 33% more damage.

patience-is-a-virtue
Patience Is a Virtue
1

If you didn't purchase a champion last turn, gain 1 free reroll. Repeats each round.

placebo_i
Placebo
1

Your team gains 2% attack speed. Gain 10 gold.

placebo_i
Placebo+
1

Your team gains 1% attack speed. Gain 15 gold.

precise-planning
Precise Planning
1

When you win or lose combat by 3 or less units, gain 3 gold at the start of the next round.

pumpingup1
Pumping Up I
1

Your units gain 8% Attack Speed. Each round, increase this by 0.5%.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

restartmission_i
Restart Mission
1

Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.

rolling-for-days-1
Rolling for Days I
1

Gain 11 free Shop refreshes. These Shop refreshes carry over between round.

t1
Row Rejuvenation I
1

Gain 8% Omnivamp, increased by 1% for each champion that starts combat in the same row.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

bronze-ticket-i
Silver Ticket
1

Gain 3 gold. Every 4 Shop refreshes, gain a free refresh.

silver-veil
Silver Veil
1

Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

spoils-of-war-1
Spoils of War I
1

When you kill an enemy unit, there's a 25% chance to drop loot.

stationary-support-i
Stationary Support I
1

Gain a Target Dummy. In 8 player combats, equip the dummy with 1 random Support Item(s), which cannot be removed.

stimpack
Stimpack
1

Gain 4 components after you lose 50 player health.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.

teaming-up-1
Teaming Up I
1

Gain 1 random component and 2 random Tier 3 Units.

golden-remover
The Golden Remover
1

Gain a Golden Remover and component item anvil.

tinytitans1
Tiny Titans
1

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

triforce1
Tri Force I
1

Your 3-cost champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

unifiedresistance1
Unified Resistance I
1

Combat start: Your units that share a row with at least 2 other units gain 18 Armor and 18 Magic Resist.

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds. Gain 2 gold.