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Augments

All TFT Augments in Set 18 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
powerup_i
Augmented Power
1

Your next augment is one tier higher.

backup-bows
Backup Bows
1

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

bandofthieves1
Band of Thieves
1

Gain 1 Thief's Gloves.

boxing-lessons
Boxing Lessons
1

Your team gains 30 Health for each champion that starts combat in the front row.

branching-out-i
Branching Out
1

Gain a random Emblem.

branching-out-i
Branching Out+
1

Gain a random Emblem and a Reforger.

called-shot
Called Shot
1

Set your win streak to +4. Gain 4 gold.

t1
Capital Gains I
1

Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

caretakers-ally
Caretaker's Ally
1

Gain a random 2-cost champion now. Gain the same one again every time you level up.

carve-a-path
Carve a Path
1

Gain a B.F. Sword. After your champions deal 2 physical damage, gain 65000 more.

celestialblessing1
Celestial Blessing I
1

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

t1
Champ Delivery
1

Gain 3 2-cost champions. After 6 rounds, gain 3 more.

t1
Champ Delivery +
1

Gain 3 3-cost champions. After 6 rounds, gain 3 more.

t1
Champ Delivery ++
1

Gain 3 4-cost champions. After 6 rounds, gain 3 more.

tft_augment_cognitivetaxplus
Cognitive Tax
1

Gain 8 gold and 1 XP.

tft_augment_cognitivetaxplus
Cognitive Tax+
1

Gain 3 gold and 12 XP.

componentbuffet
Component Buffet
1

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

continuous-conjuration
Continuous Conjuration
1

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt:

corrosion_i
Corrosion
1

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

craftedcrafting_i
Crafted Crafting
1

Whenever you craft a completed item, gain 2 rerolls.

dummify_i
Dummify
1

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.

electrocharge1
Electrocharge I
1

Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

tft_augment_expedition
Expedition
1

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

extra-buckles
Extra Buckles
1

Gain a Giant's Belt. After your champions take 2 damage, get 75000 more.

tft_augment_feelinglucky
Feeling Lucky
1

Gain 4 gold, then flip a coin. If heads, gain 12 more gold.

find-your-center
Find Your Center
1

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

firesale_i
Firesale
1

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

t1
Flame On
1

The Inferno champion that dealt the most damage last combat is On Fire, gaining 55% Attack Speed. Gain a Varus and an Akali.

flowing-tears
Flowing Tears
1

Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

focused-fire
Focused Fire
1

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

t1
Forge a Friend
1

The next 1-cost champion you buy is 3-star. Gain 5 gold.

t1
Future Focused
1

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

glasscannon_i
Glass Cannon I
1

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

good-for-something-i
Good For Something I
1

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

tft_augment_grouphug1
Group Hug I
1

Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

healing-orbs-i
Healing Orbs I
1

When an enemy dies, a nearby ally is healed for 250 Health.

t1
Iron Assets
1

Gain a component anvil and 3 gold.

item-grab-bag-1
Item Grab Bag
1

Gain 1 random completed item.

tft_augment_kickstart
Kick Start
1

Gain a random 2-star 2-cost champion and 1 gold.

kingslayer_i
Kingslayer
1

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

lategamespecialist1
Late Game Specialist
1

When you reach Level 9, gain 27 gold.

latentforge1
Latent Forge
1

After 8 player combats, gain an Artifact anvil.

t1
Loaded Dice
1

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

makeshift
Makeshift Armor I
1

Champions without items equipped gain 30 Armor and Magic Resist.

missed-connections-i
Missed Connections
1

Gain a copy of each 1-cost champion.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

onetwosthree1
One Two Three
1

Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

pandora
Pandora's Items I
1

Round start: items on your bench are randomized. Gain 1 random component.

ascension1
Partial Ascension
1

After 12 seconds of combat, your units gain 20% Damage Amp.

patience-is-a-virtue
Patience is a Virtue
1

Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

t1
Quick Streaks
1

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

t1
Residual Magic
1

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

t1
Residual Magic +
1

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

t1
Residual Magic ++
1

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

rolling-for-days-1
Rolling For Days I
1

Gain 10 free Shop rerolls.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

tft_augment_sliceoflife
Slice of Life
1

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

slightly-magic-roll
Slightly Magic Roll
1

Roll a die. Gain rewards based on the number rolled.

small-grab-bag
Small Grab Bag
1

Gain 2 random item components.

standunited1
Stand United
1

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

tft_augment_thetower
The Tower
1

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

twin-guardians
Twin Guardians
1

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

t1
Verticality I
1

Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

t1
Weight The Worth
1

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.

t1
Wisp Rebate
1

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

t1
Wisp Rebate +
1

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds. Gain 5 gold.