menu
MobalyticsUse your favourite features in-game with our Desktop App
Riftbound Guide

Riftbound: Intro to Playing Orange (Body)

Beginner
Mechanics
Updated on Dec 16, 2025
Dec 16, 2025

Overview

The Body Domain battles with brute strength and impeccable speed. It thrives at bolstering its units with persistent Buffs, and has several ways to ensure they hit the board Ready. With its massive Might and supportive synergies, it’ll quickly overwhelm anyone who’s unprepared.

When playing this Domain, you’ll want to maintain a board presence as often as possible. Many of your cards require a unit to already be in play, so if you lack allies, you’re gonna have a bad time. Do your best to hold your ground, at least until the big fellas come out to play!

In this beginner guide, we’ll cover a handful of the themes and synergies that define the Domain, along with some examples. Of course, keep in mind that this is only one half of the equation, as you’ll always have two Domains at your disposal when you start building decks!

Body Legends

riftbound garen might of demacia starterriftbound lee sin blind monkriftbound master yi wuju bladesman starter

riftbound miss fortune bounty hunterriftbound sett the bossriftbound volibear relentless storm

Themes & Synergies

Buff

While the Buff mechanic is present within other Domains, the Body Domain has the largest availability by far. It’s one of the reasons its units are so formidable, as they have easy access to applying permanent Might increases.

Pit Rookie and Kinkou Monk are two good examples. Both of these can Buff other units, providing an excellent cost-to-Might ratio (3-Might for Pit Rookie, 6-Might for Kinkou Monk), assuming you have the appropriate targets.

riftbound pit rookieriftbound kinkou monk

Beyond the base +1, there are other units that further take advantage of Buffs. For example, Bilgewater Bully gains the Ganking keyword, giving you more freedom of movement. Additionally, there’s Lee Sin, Centered who provides a substantial 2-Might bonus to other buffed allies at his battlefield.

riftbound bilgewater bullyriftbound lee sin centered

Going one step further, there are also ways to manipulate Buff counters to gain an edge. Given the fact you can only have one Buff per unit, this is incredibly useful in order to capitalize on subsequent Buffs (which otherwise go to waste).

riftbound wildclaw shamanriftbound overt operation

Cards like Wildclaw Shaman and Overt Operation can translate Buffs into Ready, making it much easier to traverse the battlefield. There’s also cost reduction effects built into Wallop and Kraken Hunter, giving you the option to trade Buffs for tempo.

riftbound wallopriftbound kraken hunter

One final unit I’d like to highlight is Cithria of Cloudfield. While very simple on the surface, her passive ability allows you to continuously generate Buffs, provided you have ways to keep spending them. She’s essentially a 2-cost Buff engine, and will certainly be a staple of decks built around the mechanic.

riftbound cithria of cloudfield

As you can see there’s a lot to work with, and we’re only just scratching the surface. If you enjoy building up big board states full of units, you’ll feel right at home with this archetype.

Channel

Like Buffs, Channel effects are also generally available, but definitely favor the Body Domain over others. This is due to the fact that a good number of Channel cards are conditional, whereas Body simply pays the cost and gets the effect.

Mobilize is a straightforward spell that costs 2-Energy in exchange for Channeling one rune. It also has the benefit of drawing a card if you’re capped on runes, meaning it won’t be completely dead in the late game.

riftbound mobilizeriftbound catalyst of aeons

Even better is Catalyst of Aeons, a 4-Energy spell that Channels two runes, and maintains the same consolation prize that Mobilize has. This is a powerful effect that allows you to “ramp” ahead of your opponent, giving you access to playing high cost cards significantly sooner.

Channel is also built into units like Stormclaw Ursine and Qiyana, Victorious, providing even more options for those who want it (although having all of them is generally redundant).

riftbound stormclaw ursineriftbound qiyana victorious

While not every Body deck will want these cards, their existence alone definitely shapes the way that many decks are constructed. If you’re looking to go big ASAP, Channel is a no-brainer.

Ready

Having units that can move immediately is a huge advantage in Riftbound. When you aren’t already in control of a battlefield, it can often feel like you’re playing a turn behind (since every unit enters Exhausted by default). The Ready mechanic solves this, letting you dive right in.

Conveniently for the Body Domain, Buffs go hand-in-hand with Ready. We already looked at three great examples above with Wallop, Wildclaw Shaman, and Overt Operation. However, there is a unique gear that takes this to a whole new level.

riftbound mistfall

Mistfall allows you to Ready a unit as it gets Buffed for the cost of 1-Power. This can be utilized on each of your turns, functioning as a repeatable source of Ready. This gives the player a great deal of control, allowing them to dictate the pace of the game.

Synergies aside, it can still be worth running the generic choices to grant you more interactive tools at your disposal. First Mate and Confront are flexible and easy, making them a solid consideration for a wider range of decks.

riftbound first materiftbound confront

Overall, you really can’t go wrong with Ready. Speed is always a welcome addition, so by all means take advantage of it when you can!

Key Interaction

Here we’ll briefly highlight a few key cards you can expect to see in your games. Keeping these in mind is important for recognizing what your opponent may have, giving you the opportunity to prepare and play around it!

riftbound cannon barrage

Cannon Barrage: Quite weak in some scenarios, but game winning in others. 2-Energy/1-Power for a 2-to-all Reaction is likely to define some matchups. A great option for countering token strategies.

riftbound challenge

Challenge: This is an excellent removal option for any deck that can reliably stick units on board. For the low cost of 2E/1P, you get a spell that can delete enemies both on and off the battlefield.

riftbound unyielding spirit

Unyielding Spirit: A great answer to spell and ability damage, allowing you to shelter your units from harm. While situational, it can lead to some major blowout turns.

riftbound primal strength

Primal Strength: 7-Might for 4E/1P is very nice, especially since it’s an Action. This card will win many showdowns thanks to the huge unexpected boost it provides.

riftbound sabotage

Sabotage: Being able to deny your opponent of a key card can sometimes define a game on its own (ex. Dazzling Aurora). Hand disruption is incredibly strong, and Sabotage is super cheap at a cost of just 1E/1P. While it won’t be amazing in every matchup, it’s an all-star sideboard card.

Table of Contents

See More Guides

Riftbound: Intro to Playing Red (Fury)
By Mobalytics Updated on Dec 16, 2025
Beginner
Mechanics
Beginner
Mechanics
Riftbound: Intro to Playing Green (Calm)
By Mobalytics Updated on Dec 16, 2025
Beginner
Mechanics
Beginner
Mechanics
Riftbound: Intro to Playing Blue (Mind)
By Mobalytics Updated on Dec 16, 2025
Beginner
Mechanics
Beginner
Mechanics
Riftbound: Intro to Playing Orange (Body)
By Mobalytics Updated on Dec 16, 2025
Beginner
Mechanics
Beginner
Mechanics