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PoE Build

[3.28] Woolie's Earthshatter Juggernaut (LEAGUESTART & BEGINNER FRIENDLY!)

Starter
End Game
HC
SSF
Verified
3.28 Mirage
presentationMarauder
presentationJuggernaut
Updated on Mar 12, 2026
Mar 12, 2026

Path of Building Code

Build Overview

MIRAGE LEAGUE INFO

Earthshatter was nerfed by about 18%, Autoexertion had its reservation cost go up (have to drop one warcry from it) AND Overexertion Support got HEAVILY (~30%) nerfed

overall, TOTAL damage is down by about 35%

HOWEVER...

Earthshatter is still one of the best slams in the game. ALL Slam builds got hit by 2/3 of the nerfs just mentioned and an 18% nerf to Earthshatter doesn't change it much, relative to the other Slams.

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Earthshatter damage is calculated by the initial impact PLUS any spikes that detonate ("pop") close enough to the target
usually 2 spikes per attack, sometimes 3 or 4, RARELY 6

Spikes can only be popped via warcries, so the goal is to always have at least one warcry go off (either manually or via Autoexertion) per Earthshatter attack. The easiest way to do this is to stagger the quality on all warcries linked to Autoexertion, as this will slightly alter their cooldowns.

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WHY Juggernaut OVER Berserker?

Juggernaut has about 50% less dmg but is about 25% tankier (close to 50% tankier against phys dmg) and has massive Quality-of-Life with Unstoppable (very important for giga-juiced maps & Ubers)

keep in mind that Berserker also has constant hp degen due to Rite of Ruin - not a big deal but not irrelevant, either.

basically, going Juggernaut allows you to ignore almost ALL of the normal "ups and downs" you'll inevitably encounter during the campaign (and especially early/mid maps) and focus-in on the one thing that everyone loves the most - scaling more damage.

therefore, if you are a newer player, I ABSOLUTELY recommend Juggernaut, no questions asked, whereas, if you have more experience, Berserker is definitely a good choice.

you can always respec your Ascendancy, if you want to try both out (the regular trees are almost identical)
here is what a $$-Endgame Berserker may look like

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SKILL ROTATION

CLEARING

always pop Blood Rage as soon as entering a map

  1. Leap Slam / Frostblink into monsters
    you can "cancel" the end of Leap Slam's animation by using Frostblink before you land
  2. Earthshatter (Autoexertion will usually pop spikes)
  3. * Rallying Cry (*if available & spikes did not pop)

also, remember to re-activate Blood Rage every so often, in case it ran out during downtime.

SINGLE TARGET

  1. Vulnerability & War Banner (if available)
  2. Rallying Cry
  3. Earthshatter 2-3x

repeat steps 2-3 constantly until target is dead and remember to refresh Vulnerability, if necessary.

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LEVELING

Use Sunder for all of the campaign & early maps.

Only the basics of leveling are included in this guide as I have an ENTIRELY SEPARATE, FULLY DETAILED LEVELING GUIDE

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if you have any questions, stop by the stream and I'll help you out!

Strengths and Weaknesses

  • Good single target
  • Good clear
  • Excellent defense & recovery
  • Excellent QoL (Slow & Stun immune)
  • Not as high single target as Berserker or Slayer
  • melee lol (close range & weapon-dependent)

Build Variants

Equipment

Karui Chopper
Coral Ring
Wyrmscale Gauntlets
Fluted Bascinet
Legion Plate
Leather Belt
Stranglegasp
Amethyst Ring
Hydrascale Boots
Basalt Flask
Divine Life Flask
Quicksilver Flask
Granite Flask
Quartz Flask
Carrion Spark
Eagle Joy
Glyph Wound
Honour Eye
The Light of Meaning
Chimeric Star
Viper Glisten

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Masteries
Axe Mastery (2)
40% increased Effect of Onslaught on you
30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance
Armour Mastery (2)
You take 30% reduced Extra Damage from Critical Strikes
+1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Warcry Mastery (1)
Warcries have a minimum of 10 Power
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Two Hand Mastery (1)
40% increased Damage with Hits against Rare and Unique Enemies
Physical Mastery (1)
10% more Maximum Physical Attack Damage
Rage Mastery (1)
+7 to Maximum Rage
Inherent loss of Rage is 20% faster

Skills

Dire Bite
Karui Chopper
Earthshatter
Pulverise
Melee Physical Damage
Brutality
Overexertion
Fortify
Rift Grip
Wyrmscale Gauntlets
Molten Shell
Cast when Damage Taken
Urgent Orders
Rallying Cry
Rapture Jack
Legion Plate
Seismic Cry
Infernal Cry
Autoexertion
Intimidating Cry
Bramble Salvation
Fluted Bascinet
Blood Rage
Blood and Sand
Herald of Purity
Frostblink
Gale Pace
Hydrascale Boots
Leap Slam
Lifetap
Faster Attacks
Vulnerability
Rapture Jack
Legion Plate
War Banner

Changelog

3/4 - updated to include all nerfs (Earthshatter dmg down, Autoexertion mana res up, Overexertion Support dmg down)

Video Guide

Stats

Stats are displayed for the "Giga Damage" Variant only
Character
Attributes
325 / 
111 / 
81
Movement Speed
161%
Pantheon Major
Solaris
Pantheon Minor
Yugul
Charges
Endurance Charges
8
Frenzy Charges
3
Power Charges
3
Defensive
Life
5,872
Energy Shield
19
Mana
671
Armour
39,935
Evasion Rating
327
Block
0%
Resistances
83% / 
83% / 
83% / 
76%
Simulated
Effective Health Pool
67K
Max Hit
31K / 
61K / 
61K / 
61K / 
35K
Skill DPS Estimation
Earthshatter
3.8M

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