Defensive Scaling:
- Armor. Armor is our main base defensive layer, adding physical damage reduction. Also, just the physical damage reduction stat works. It's not that easy to get endurance charges into the build, but once you can, that's a lot of extra defences. I use a perfect warlord to get it, or a small cluster jewel.
- Block. Using the ascendancy node
Bastion of Hope, it's fairly easy to get block capped. Although it requires you to shield charge every 4 seconds. That's usually not a problem when mapping. - Maximum resistances. We get 80% max res using the passive tree and eldritch implicits.
- Physical damage taken as. We convert around 16% of physical damage into other elements or chaos damage, using eldritch implicits, which helps mitigate physical damage.
- Increased defences, from the
Summon Stone Golem, 20%, and the
Umbral Army ascendancy, at least 30%, and for every extra spectre, another 10%. - Minions blind on hit, reducing enemies' accuracy
- Minions taunt on hit, making enemies deal 10% less damage
- Minions can block incoming projectiles. However, minions can also attract unwanted attention, so there's a counter argument as well
- Enemies are chilled, thanks to skitterbots
- Corrupted blood immunity, on the passive tree at first, and later using a corrupted implicit on an abyss jewel
- Elemental ailment immunity, thanks to purity of elements
- in late game, once you have good Armor / ES gear, you can combine
Mind Over Matter plus
Wicked Ward plus
Divine Shield for massive extra hitpool. As you're blocking and mitigating so much damage, ES regen shouldn't be an issue, and
Eldritch Battery should remain operational. You will need all Armor / ES gear pieces though, plus the mastery for 100% increased armor and ES on body armour, or you probably won't have enough to sustain. Just be mindful of constant DoT damage (like 600 chaos damage altar) as that messes up this layer of defense. - Your sentinel takes 20% of your damage, meaning 20% less damage taken.
Offensive Scaling:
- The flat damage of minions. This is scaled by their level, which is one of the main reasons why minion levels are so important. It's also scaled by buffs such as
Hatred and
Wrath, by the
Summon Carrion Golem, and by flat damage on ghastly eye jewels. This flat damage is used as the basis for all other scaling, so it's very important. - The increased damage scaling, which includes all sources of increased minion damage, for example on the passive tree, your wand and shield, but also stats like increased minion attack speed, and that sort of thing.
- The multiplicative damage scaling, which mostly comes from support gems which have more multipliers on them. A buff like
Hatred which adds around 30% of physical damage as extra cold damage, I also consider a more multiplier although I'm not 100% sure that's technically correct. It's the only source that provides the extra damage, however. - Again, technically maybe not correct, but the 4th category are damage scaling factors that don't directly increase your damage output, but increase the damage received by enemies.
Punishment
Flammability
Elemental Weakness- intimidate
- Covered in Ash
- Scorch (from
Legacy of Fury on the
Animate Guardian) - penetrating resistances
- shock from
Summon Skitterbots
- Finally, after all is said and done, you can scale the number of minions you have. With SRS, the cap is 20, and you will reach that, using
Unleash Support. The new support gem that gives 38% more minions is bait, for this build. I wouldn't use it.
Trigger craft
the trigger craft is found in the Refinery Act 9, in a hidden area with a grate with green light coming from it, just keep following the pipes on the ground.
One of the first things you should do in endgame, is get a minion wand with an open suffix, and bench craft the trigger craft. The way this works, is that it automatically triggers any skill that's socketed in the wand, starting at the top socket, and working its way down. That means it's important to first socket in desecrate, level 1, at the top, so it first creates corpses, and then below the desecrate gem, you slot in flesh offering, so it offers those corpses. The third socket is optional. I've put in a curse. You could put in convocation, if you like, or an aura, which wouldn't be triggered, but just be in the wand. Desecrate and flesh offering are the most important.
Be very careful when managing spectre corpses that you don’t trigger the wand and blow up their corpse.
How to Get Which Gear (WIP)
+2 Minion Helmet
- Rog Crafting - Rog may offer a +1 minion helmet, and once you start crafting on that, there's a common step in Rog-crafting which upgrades one or even all affixes by one tier. If that hits the +1 minion affix, it upgrades into +2 minions.
- Map runners & Ritual - I've had Kingsmarch map runners bring me back several +2 minion helmets. Also Ritual tends to offer these helmets.
- Ground Loot - A final result is just to get lucky with ground loot and pick up a lot of helmets.
- Harvest Crafting (video) - There's a harvest minion reroll, which has a 1 in 11 chance for +2 minion helmet. You require 3 crystallized rancours which you will get in 3.29 from an anomaly map. That means it's a very late game craft, because you need to have void stones to even spawn anomalies. This may be very rare now, compared to last league where it was quite easily farmable.
Abyss Jewels
I typically just use alteration & augmentation orbs, then regal, then exalted orb slam. With the new currency buffs, you have plenty of those. Aim for:
- minion flat physical damage
- minion flat fire damage
- life
- one source of taunt (minion attacks taunt on hit)
- one source of blind (minion attacks blind on hit)
- minion attack and cast speed
- minion damage when you used a minion skill recently
also not too shabby:
- minion flat cold or lightning damage
- stun avoidance
- bleed avoidance
Rest of the Gear (WIP)
- Rings / Amulet (Map Runners / Shipments / Rog crafting / Betrayal members)
- Chest (Genesis Tree / Rog Crafting)
- Gloves (Genesis Tree / Just a decent drop)
- Boots (Tree Crafting / Betrayal members)
- Wand (Fossil Crafting) - (video)
- Shield (Fossil Crafting, follow the same strategy as the wand)
Darkness Enthroned (From Abyss Bosses in Abyssal Depth)
Rumi's Concoction (random drop)
Anoint
Use a website like Blight Helper to put in the oils you possess, and then the website will list all possible anoints.
Early & cheap anoints:
Practical Application
Fangs of the Viper
Testudo
These are nice because of the block, dexterity or resistances. My lvl 100 character still uses Testudo.
Pantheon
how to get divine vessels in SSF: trade 1 divine orb and 5 normal quality flasks to the vendor, and get 5 divine vessels, enough to get all the pentheon points you need.
Early Mapping
- Lunaris - physical damage mitigation
- Gruthkul - physical damage mitigation
Late Mapping
- Lunaris - physical damage mitigation
- Abberath - I run searing exarch maps, and burning ground is not fun.
Spectres
Spectres are buffed since 3.27: when they die, they don’t permanently disappear anymore. Spectres become little white blobs, but they return in a new zone. This is huge, and it means once you’ve found your spectres, you’re good to go.
- Carnage chieftain from act 2 - frenzy charges
- Host chieftain from act 6 - power charges
- Forest warrior from Ritual - any rarity provides Onslaught. A regular version provides culling too
Aspirational spectres (all from ritual), replace host chieftain first.
- Perfect guardian turtle - 5% physical damage reduction / determination aura.
- Perfect warlord - endurance charges / vitality
- Perfect primal thunderbird - grace
- Perfect Hulking miscreation - buffs your summon raging spirits with increased damage, attack speed, and cast speed, although this buff isn’t super consistent.
Animate Guardian
How it works:
for animate guardian to appear, you need to drop items on the ground, hover over an item, and hit the animate guardian skill. The animate guardian will then 'pick up' the item from the ground, if he is high enough level, and if he can wear the item. The animate guardian cannot wear bows, for example.
During campaign:
Just give him random rare gear. It's an extra free minion, he does some damage, it's not bad at all.
AG Gear starting options:
Limbsplit for culling strike or any other culling weapon
Thrillsteel for perma onslaught on the AG /
Blood Price to reserve enemy hp
Belly of the Beast /
Zahndethus' Cassock / any decent unique chest
Wake of Destruction (farmable with div cards - common drop)
Lochtonial Caress which may provide a few charges, especially if the AG has culling
AG Gear to initially aim for, this set will buff your army significantly
Dying Breath or
Dreadarc /
Victario's Charity or
Replica Victario's Charity or something similar (Dreadarc requires +1 curse on the AG or it will overwrite your curses). I like using ancient orbs on staves to get this.
Leer Cast (random common drop)
Cospri's Will / chest with +1 curse (hit a hunters influenced chest with harvest 'reroll caster' craft to guarantee a +1 curse)
Asenath's Gentle Touch / Any gloves with curse on hit
Legacy of Fury (from Maven) /
Windscream (+1 curse - random drop)
Very aspirational / unattainable AG Gear
Garb of the Ephemeral for crit and action speed debuff immunity
Kingmaker which is GG but close to impossible in SSF to get
Atlas Passive Trees
For atlas passive trees, I feel more and more there are no best trees, as you should just play mechanics you like to play. Also in SSF. That said, I do have some suggestions that will help you progress the build, but take it as a suggestion.
The first tree focuses on map sustain and Ritual, for your forest warrior. Later, we expand to searing exarch and add a bit of abyss. I expect this is enough to get to an abyssal depth to get the
Darkness Enthroned. If not, add more abyss nodes, all the ones at the top.
The second tree for me will be more of a blasting tree which I will use to have fun, and play the mechanics I enjoy the most, while those are still useful to me. In my case, I believe strongboxes will be great, for 6-links, should you not have one yet. Shrines are just great for mapping. And several other buffs will be there too. This is going to be my tree after 2 voidstones, to blast to get more upgrades.
The last tree is a maven boss rushing tree. You can either convert the second tree into this, or use the third tree. Maven Boss rushing is a classic, really, but you need this. You want the invitations, get a bunch of maps, and it's mandatory to get 4 voidstones in SSF, which this build has no issues in getting.
Atlas Passive Trees:
Atlas Tree 1 - Ritual & Betrayal & Map Sustain (53 Points) - https://poeplanner.com/a/6Ztu
Atlas Tree 1 - Ritual & Betrayal & Searing Exarch & Abyss (100 points) - https://poeplanner.com/a/6Ztx
Atlas Tree 2 - Buffs & Blasting Strongboxes (117 points) - https://poeplanner.com/a/6ZtF
Atlas Tree 3 - Maven Boss Rushing (103 points) - https://poeplanner.com/a/6Ztw
Flasks
- life flask with bleeding immunity
- granite
- jade
- quicksilver
- quartz
focus on:
- charges on getting hit
- duration
- increased armor
- increased evasion
- reduced effect of curses
- movement speed
Darkness Enthroned
One item in specific you want to farm for, using abyss, is the
Darkness Enthroned. This belt holds 2 abyss jewels, and can roll up to 100% effect of those jewels. Using this belt, you can gain a ton of flat minion damage, which is a hard stat to get otherwise. Also, depending on the suffixes you roll, you can get immunity to bleed, stun, or other very useful affixes. This belt provides significant power and is always a massive upgrade.
Regex Strings
To use these, download awakened poe trade, and import these into the program. Or copy paste them directly into the search bars of NPCs
Vendor Regex, shows 3/4/5-links, shows movement speed items, shows +1 skill items: "-\w-.-|(-\w){4}|-\w-|Runn|rint|ll g"
Act 1 Skill & Support Gems: "Raging|Ruthle|phanta|added lig|splas|flame To|infused cha|ld cha|frostblin|clarity|minion dama|flesh off|combustion" "!smite"
Act 2 Skill & Support Gems: "tempest shield|desecrate|elemental damage with attacks|minion life"
Act 3 Skill & Support Gems: "flammabi|elemental weakness|purity of elements|punishment"
Library Skill & Support Gems: "animate guar|haste|elemental army|feeding frenzy|meat shield|skitterbots|Raise Spectre|automation|convocation"
Act 4 Skill & Support Gems: "stone golem|carrion golem|multistrike|unleash" "!frozen legion"
Highlighting 5 or 6-link when spamming fusings: (-\w){4}|(-\w){5}
Rolling Maps T16: "!s rec|ur$|o al|f ph|tal d|non|gen" "y: r" !tified (WIP due to reflect changes)
Rolling Maps T16,5 / Nightmare: "!tanc|ce c|efl|fe a|r at|ur$|efe|vola|r li|tiles$|acl|non|gen|get" "y: r" !tified
FAQ:
Questions I got often from the streams or comments:
Q: What items to buy in trade if I don't play SSF?
A: Check the scaling sections, if you understand those, you know what to buy. Check the Animate Guardian gear, you can buy all of those. And in PoB, there's a 'trade for these items' function, you can load my lvl 100 character and trade for all his gear.
Q: why no zombies?
A: zombies die early on and deal no damage. Later, you simply don't have the sockets for zombies, they're slow, and pretty useless all in all. The only exception is my very, very late variant, where I have
Umbral Army and have zombies summon a bunch of phantasms. This should not be a focus though.
Q: is the new congregation support (38% more minions) worth it?
A: No, not in this build. You're better off with 20 minions that deal more damage.
Q: I'm res capped without
Purity of Elements, what can I replace it with?
A: Do not replace it. Your minions need the resistances, plus elemental ailment immunity for you and your army is huge. It's about more than just easy resistances. If you really want to replace it anyway, get something defensive, like
Determination or
Grace.