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PoE Build

1 Div/10 Div | Whispering Ice Trickster

Starter
End Game
SSF
presentationShadow
presentationTrickster
Creator
3.28 Mirage
Updated on Mar 28, 2026
Mar 28, 2026

Path of Building Code

Build Overview

Changes in 3.28:

  • Intelligence now grant 1% ES per 10 Int rather than 5 Int, basically almost all ES builds nerfed
  • Other than that build is same, good old The Whispering Ice
  • Decent as league starter, staff is offmeta and fairly common drop so it will be very cheap, rest of gear is just rares that you upgrade as you play.
  • Until level 33 or a bit higher until you get the Staff, use whatever you like, traps, mines, or some spells, take Spell/Elemental/Whatever Damage early

(End of Update for 3.28)

Video is proof of 1 Div budget and showcase of that 1 Div setup
Song links in video's description!

This is first out of 9 build i'll be doing on 1 Divine in 3.27 league

About build:

  • Core item is The Whispering Ice that has built-in skill which is basically ice shower that scale off Intelligence.
  • Everything else used to get as much Int as possible, on low budget you can get around 1500 Int, at high budget around 2500.
  • Since build has high Int, it naturally will have high ES, around 10k on low budget.
  • With a bit more budget i'd use two The Whispering Ice staves, once for clearing with Cyclone + Cast while Channelling Support, other with manual cast.
  • Replica Stampede or The Stampede (with a bit more budget) is used to cancel movespeed penalty from Cyclone.

Build is decent on low budget, but with more investment it become really powerful with good damage and lots of ES.

Map mods to avoid:

  • Elemental Reflect
  • No Leech

I made couple mistakes while making 1 Div budget. First is i should get 3rd Ring ascendancy, and second i should get another The Whispering Ice for single target.

Strengths and Weaknesses

  • Good on low budget
  • Scale really high with investment
  • Really tanky with 10-15k ES, can get more
  • Because of very high ES, build has high ES leech
  • Good single target damage on moderate budget (5-10 Div)
  • On low budget damage is lacking to do Bosses

Build Variants

This setup cost roughly 10 Div at the time of writing at Nov 7.

It has much better Damage with slightly better survivability.

At ~10 Div budget you will have 4x damage on clearing, and about 10x on single target if comparing to 1 Div setup

Equipment

The Whispering Ice
Diamond Ring
Warlock Gloves
Hubris Circlet
Necrotic Armour
Cloth Belt
Turquoise Amulet
Ruby Ring
The Stampede
Divination Distillate
The Writhing Jar
The Writhing Jar
Eternal Mana Flask
Eternal Mana Flask
Carrion Essence
Fulgent Shard
Brute Force Solution
Fertile Mind
Fertile Mind
Fertile Mind
Split Personality
Split Personality
Oblivion Ruin

TOTAL COST: 5 Div + 419c = ~8 Div, or just round up to 10 Div

Grafts for your personal preference.

GEAR:

  • The Whispering Ice: ~30c for both | 18% Int Staff is 1c, 6 socket Omen is ~12c
  • Helmet: ~2 Div
    - There's cool trick with helmet: if helmet is between ilvl 75 and 79, only mod you can slam with Hunter Exalt is %Int
    - So you can find good Helmet with ~300+ ES, 45+ Int, good Resist and empty Suffix and ilvl 75-79, you just buy it, and slam Hunter's Exalt to hit %Int
    - Those helmets are really cheap, most of cost is Hunter's Exalt that cost almost 2 Div
  • Body Armor: 20c | I'd keep same body armor as i had on 1 Div budget, unless i'd find something similar with T1 int
    Aside of that i'd reroll implicits to %Less Damage taken per Int and Crit Multi
  • Gloves: 10-20c | Same as with body armor, i'd just keep gloves i have, but rerolled implicits into %Damage per Int and Unnerve
  • Boots(Stampede): ~40c + ~100c Anoint | Regular Stampede is better because of Cooldown recovery it provide for Frostblink
    And anoint is Tranquility, it is best available anoint for DPS
  • Amulet: ~1 Div per attempt + ~150c Anoint | Amulet is cheaper to craft

    Amulet Crafting:
    - Buy Shaper Influenced Amulet with % Damage per 15 Int with no other Shaper mods
    - Buy Crusader Influenced Amulet with 12% Int and no other Shaper mods
    - One of amulets should be with good base, optimally its Dex/Int or Str/Int
    - Buy Awakener's Orb
    - Right click on Awakener's Orb, left click on amulet that will be merged, then click on amulet you want to keep
    - This will result in new Amulet that will have 1% Damage per 15 Int and 12% Int, with other mods being random
    - If there's empty suffix, craft Str/Int or Dex/Int
    - Add Attribute Quality with catalysts
    - Anoint Whispers of Doom
  • Rings:~1 Div, more or less for all 3 Rings | Really hard to tell the price because those rings don't have stable pricing
    In this PoB example i used rings from trade available at the moment of making this PoB, first and second rings were under 10c, third one was 50c

    Important notes when choosing Rings:
    - Make sure Rings don't have "Lose x Life per second", this is instant death for Chaos Inoculation character
    - Make sure negative mods don't affect build at all, or not much
    - Baseline for Rings is ~80+ Int with positive total Resist, any amount of Str/Dex if needed
    - Negative value mods i'd avoid: Rarity, ES, Mana regen
  • Belt: ~60c base + some amount of Deafening Essence of Spite needed to craft, let's value it at 1 Div
    - When buying belt, make sure it has 13-15% Int roll when you hover mouse on Implicit
    - Deafening Essence of Spite is 4c per, you wouldn't need much to hit single high tier Resist
    - For 1 Div you can buy belt base and around 20 Essence which should be enough

FLASKS:

Since we can't use Utility Flasks, there's not much options left

  • Divination Distillate - 10c | Price of high rolled one
  • The Writhing Jar - 2c for 2 | When used, flasks spawn worms which you can hit, and it's needed to give you targets you can leech from lets say on bosses
  • Mana Flask - just Alt/Aug Spam it | Needed for maps with no regen mod, and to remove bleeding

JEWELS:

Some of Jewels are kept from 1 Div version

  • Large Cluster Jewels - One is from 1 Div version, second is 10-20c | Same as existing jewel, second one should also have Cold to the Core passive, and have 8 passives
  • Natural Affinity - 5c | When you spin in place, or cast manually on bosses, you will get Grasping Vines which grant More Damage
  • Rare Jewel - 5c and more | Corrupted Blood immunity implicit with anything useful: Attributes, Crit Multi, %ES, etc
  • Split Personality (Intelligence) - reused from 1 Div version, are 3c each | With more budget get Int + ES that is 1 Div each
  • Brute Force Solution - 2c with 24 Int
  • Fertile Mind - 5c with 24 int, 3 of those jewel - 15c

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Chaos Inoculation
Maximum Life becomes 1, Immune to Chaos Damage
Masteries
Energy Shield Mastery (1)
50% of your Energy Shield is added to your Stun Threshold
Mana Mastery (1)
10% of Damage taken Recouped as Mana
Leech Mastery (1)
5% of Leech is Instant
Critical Mastery (1)
+25% to Critical Strike Multiplier against Unique Enemies
Attributes Mastery (1)
5% increased Attributes
Staff Mastery (1)
30% increased Defences while wielding a Staff
Reservation Mastery (1)
Auras from your Skills have 10% increased Effect on you
Caster Mastery (1)
Spells which can gain Intensity have +1 to maximum Intensity

Instead of Swift Killer we use The Unseen Hand, take small passive that prevent using Utility Flasks

Skills

The Whispering Ice
Vile Staff
Concentrated Effect
Increased Critical Damage
Intensify
Power Charge On Critical
Cold Penetration
Inspiration
Clearing Supports
Cyclone
Cast while Channelling
Inspiration
Hypothermia
Power Charge On Critical
Increased Critical Damage
Glyph Veil
Necrotic Armour
Cast when Damage Taken
Hextouch
Punishment
Frostbite
Wave of Conviction
New Item
Hubris Circlet
Purity of Elements
Clarity
Zealotry
Frost Shield
Brood Caress
Warlock Gloves
Cold Snap
Unbound Ailments
Bonechill
Cast when Damage Taken
The Stampede
Assassin's Boots
Frostblink
Arcane Surge
Culling Strike
Item Rarity

How it Plays

Spin to win when clearing, swap for other The Whispering Ice for manual casting on bosses

Changelog

Nov 7, 2025: Uploaded

Video Guide

Stats

Character
Attributes
170 / 
194 / 
2,658
Movement Speed
150%
Pantheon Major
Solaris
Pantheon Minor
Yugul
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Defensive
Life
1
Energy Shield
11,694
Mana
2,602
Armour
0
Evasion Rating
12,025
Block
45%
Resistances
75% / 
75% / 
75% / 
-105%
Simulated
Effective Health Pool
74K
Max Hit
14K / 
50K / 
50K / 
50K / 
∞
Skill DPS Estimation

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