TOTAL COST: 5 Div + 419c = ~8 Div, or just round up to 10 Div
Grafts for your personal preference.
GEAR:
The Whispering Ice: ~30c for both | 18% Int Staff is 1c, 6 socket Omen is ~12c
- Helmet: ~2 Div
- There's cool trick with helmet: if helmet is between ilvl 75 and 79, only mod you can slam with Hunter Exalt is %Int
- So you can find good Helmet with ~300+ ES, 45+ Int, good Resist and empty Suffix and ilvl 75-79, you just buy it, and slam Hunter's Exalt to hit %Int
- Those helmets are really cheap, most of cost is Hunter's Exalt that cost almost 2 Div
- Body Armor: 20c | I'd keep same body armor as i had on 1 Div budget, unless i'd find something similar with T1 int
Aside of that i'd reroll implicits to %Less Damage taken per Int and Crit Multi
- Gloves: 10-20c | Same as with body armor, i'd just keep gloves i have, but rerolled implicits into %Damage per Int and Unnerve
- Boots(Stampede): ~40c + ~100c Anoint | Regular Stampede is better because of Cooldown recovery it provide for Frostblink
And anoint is Tranquility, it is best available anoint for DPS
- Amulet: ~1 Div per attempt + ~150c Anoint | Amulet is cheaper to craft
Amulet Crafting:
- Buy Shaper Influenced Amulet with % Damage per 15 Int with no other Shaper mods
- Buy Crusader Influenced Amulet with 12% Int and no other Shaper mods
- One of amulets should be with good base, optimally its Dex/Int or Str/Int
- Buy Awakener's Orb
- Right click on Awakener's Orb, left click on amulet that will be merged, then click on amulet you want to keep
- This will result in new Amulet that will have 1% Damage per 15 Int and 12% Int, with other mods being random
- If there's empty suffix, craft Str/Int or Dex/Int
- Add Attribute Quality with catalysts
- Anoint Whispers of Doom
- Rings:~1 Div, more or less for all 3 Rings | Really hard to tell the price because those rings don't have stable pricing
In this PoB example i used rings from trade available at the moment of making this PoB, first and second rings were under 10c, third one was 50c
Important notes when choosing Rings:
- Make sure Rings don't have "Lose x Life per second", this is instant death for
Chaos Inoculation character
- Make sure negative mods don't affect build at all, or not much
- Baseline for Rings is ~80+ Int with positive total Resist, any amount of Str/Dex if needed
- Negative value mods i'd avoid: Rarity, ES, Mana regen
- Belt: ~60c base + some amount of Deafening Essence of Spite needed to craft, let's value it at 1 Div
- When buying belt, make sure it has 13-15% Int roll when you hover mouse on Implicit
- Deafening Essence of Spite is 4c per, you wouldn't need much to hit single high tier Resist
- For 1 Div you can buy belt base and around 20 Essence which should be enough
FLASKS:
Since we can't use Utility Flasks, there's not much options left
Divination Distillate - 10c | Price of high rolled one
The Writhing Jar - 2c for 2 | When used, flasks spawn worms which you can hit, and it's needed to give you targets you can leech from lets say on bosses- Mana Flask - just Alt/Aug Spam it | Needed for maps with no regen mod, and to remove bleeding
JEWELS:
Some of Jewels are kept from 1 Div version
- Large Cluster Jewels - One is from 1 Div version, second is 10-20c | Same as existing jewel, second one should also have
Cold to the Core passive, and have 8 passives
Natural Affinity - 5c | When you spin in place, or cast manually on bosses, you will get Grasping Vines which grant More Damage- Rare Jewel - 5c and more | Corrupted Blood immunity implicit with anything useful: Attributes, Crit Multi, %ES, etc
Split Personality (Intelligence) - reused from 1 Div version, are 3c each | With more budget get Int + ES that is 1 Div each
Brute Force Solution - 2c with 24 Int
Fertile Mind - 5c with 24 int, 3 of those jewel - 15c