Champion
Boneshatter of Complex Trauma, using the new Spinesnatch Unique Axe from Abyss
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MITIGATING BONESHATTER'S SELF-DAMAGE
Boneshatter of Complex Trauma deals a notoriously large amount of damage to you as you build up Trauma stacks. in order to continue attacking "normal" (i.e: NOT be chunked for 500+ dmg per hit), a large amount of mitigation is required.
currently, I do not have
Glorious Vanity (Doryani Corrupted Soul) (or
Replica Soul Tether) x
Divine Shield in this build but it very-well may be necessary.
I will experiment with all possible dmg-mitigation solutions, once the patch is live
it may be as simple as getting a
Granite Flask with "gain flask charge on crit" and adding in
Cast when Damage Taken Support x
Molten Shell (dropping
Hydrosphere tech)
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SKILL ROTATION
ensure you are always in BLOOD Stance
toggle
Flesh and Stone to make its icon red
Clearing
Blood Rage*
*just press once at start of map and then every 10-15s after
Leap Slam /
Frostblink into packs
Ancestral Cry*
*not necessary - just helps clear a bit
Boneshatter of Complex Trauma
one attack should be enough for non-Rare enemies
ensure
Blood Rage is always active
it auto-refreshes on kills but tap it every 10-15s, just to be safe
Single Target
Vulnerability- spam
Boneshatter of Complex Trauma
again, ensure
Blood Rage is always active
just tap it every 5s or so
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"DOUBLE-DAMAGE" TECH (supposedly)
when using
Hydrosphere x
Cast when Damage Taken Support, if you can do enough self-dmg with
Boneshatter of Complex Trauma to proc
Cast when Damage Taken Support on EVERY ATTACK,
Hydrosphere will create a melee splash (via
Tribal Fury), essentially DOUBLING your single-target damage.
however, this tech is largely untested and inconsistent - there is a very high chance that we will NOT be using this, at all.
I will test it throughout the first couple days of Leaguestart and determine if it's worth using




















Boneshatter of Complex Trauma



