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PoE Build

Thy's SRS Guardian SSF League Starter [3.29]

Creator
presentationTemplar
presentationGuardian
Starter
End Game
3.29 CotA
SSF
Updated on Jul 21, 2026
Jul 21, 2026

Path of Building Code

Build Overview

To Do List for 3.29

  1. updated PoB link
  2. updated loot filter link
  3. updated atlas tree links
  4. updated regex strings (done)
  5. figure out where crystallized rancours drop from and update the crafting section
  6. build the variants and progression from scratch for smoother transitions (WIP)

Changes to the build in 3.29:

in short, the build has not changed at all. Listed below are impactful changes, but by no means do they influence how strong the build will be. It's going to be as good as it was in 3.28.

Nerfs

  • The coins of previous league are gone, meaning no free lvl 1 support gem, which is about a 15% less damage nerf.
  • the breach genesis tree received another round of nerfs, making it harder to craft 6-links.

Buffs

  • "The audio for most Raised Spectres should now be quieter"
  • Mercenaries of Trarthus are back, meaning temporary buffs while mapping
  • ghastly eye jewels can roll more minion speed --> "Minions have 15% increased Movement Speed (previously up to 10%)."
  • Socket colors no longer required, and slotting gems into the correct color, providing 10% quality. The build doesn't massively scale with gem quality, but it's definitely a buff. SRS gets a bit more increased damage, spectres are tankier, golems have more buff effect, and curses are more potent.
  • no more reflect maps
  • "All Non-Spectre Minions no longer pause while attacking. This change will be a significant damage per second increase for Summoned Raging Spirits."
  • "Hybrid increased Spell/Minion Damage and Mana Prefix Modifiers on caster weapons have been increased at all Modifier tiers, up to 49% increased at the maximum tier on one-hand weapons (previously 39%)."
  • several corrupted implicits added and removed, resulting in a much better pool of corrupted implicits
  • "You can now right-click the icon for your Animated Guardian to view their currently equipped items, though you cannot remove or replace items from this window."

====

Warning: Stats displayed over here are not correct. I clearly don't have 177% movement speed :) Please check the PoB loadouts for the correct values.

Loot Filter & PoB

Loot Filter: https://www.pathofexile.com/item-filter/0m7ZxgC0 - 3.28 version (3.29 soon)

PoB: https://pobb.in/d3eVCew-AbSN - 3.28 version (3.29 soon)

Overview

The SRS Guardian is a solid starter, a jack of all trades, meaning it doesn't excel at anything, but can do almost everything. It kills Uber pinnacle bosses and wave 15 simulacrum. Due to its versatile nature, the build should be very suitable for doing the new league mechanic, as it's decent at almost any existing league mechanic, and those will be impacted by mirage. The only league mechanic it kinda sucks at, at the start, is Legion.

This build will carry you smoothly through the league, until you're either ready to grind it out and min max, or until you've collected enough gear for a second SSF character and nuke pinnacle content with that.  

This build is pretty tanky, under normally, balanced circumstances. The level 94 PoB has 7k max phys hit, 50k effective hit pool, and okay recovery. My level 100 PoB in 3.27 has (without flasks up):

  • 265k EHP
  • 75% block
  • 72% spell block
  • ~11 million DPS (with high uptime, because it's minion DPS)

Strengths and Weaknesses

  • no uniques required
  • use SRS from level 4
  • 4-5 million DPS on average SSF gear. ~11 million DPS in a geared endgame character
  • very few passive tree swaps
  • easy to gear, easy to scale, easy to understand
  • Becomes super tanky in end game and thus scales well into endgame
  • no transfigured gems / no cluster jewels
  • synergizes well with bloodline ascendancies
  • comfy minion playstyle with good DPS uptime
  • this guide, tailored for SSF enjoyers
  • Requires some gear to take on 4 voidstones (20% quality support gems, 6-link, some decent spectres).
  • support gem swap for map clear vs bosses (but map bosses die easily, you don't need it there)
  • to keep high block chance, you need to shield charge every 4 seconds
  • there's a ceiling to how much damage you can do in SSF, and it's between 15 - 20 million DPS, which is constant minion uptime DPS. Enough to destroy the entire game, but it may not be enough for some players.
  • spectre management (as with any minion build, but it's still not great)

Build Variants

Finish Mud Flats quest and kill Hailrake

Equipment

no gear guidance, just make sure you can equip the gems listed.

Passive Tree

main:
123
123
ascendancy:
8
8
This section is empty, or nothing was imported from Path of Building

Skills

This section is empty, or nothing was imported from Path of Building

How it Plays

It's a 1-button build, which you don't have to aim, you just cast Summon Raging Spirit. These guys will move towards your cursor, so you can send them into rooms using this tech, for example. Otherwise, they autotarget enemies.

Sentinel of Radiance is always up (although it can in theory die)

Convocation is automated using Automation

Elemental Weakness, Desecrate & Flesh Offering are triggered by the wand

Which leaves you only with 2 movement skills, Shield Charge & Frostblink

plus, you can press Vaal Haste whenever it's up for a nice boost in speed and damage

How it Works

Defensive Scaling:

  1. Armor. Armor is our main base defensive layer, adding physical damage reduction. Also, just the physical damage reduction stat works. It's not that easy to get endurance charges into the build, but once you can, that's a lot of extra defences. I use a perfect warlord to get it, or a small cluster jewel.
  2. Block. Using the ascendancy node Bastion of Hope, it's fairly easy to get block capped. Although it requires you to shield charge every 4 seconds. That's usually not a problem when mapping. 
  3. Maximum resistances. We get 80% max res using the passive tree and eldritch implicits.  
  4. Physical damage taken as. We convert around 16% of physical damage into other elements or chaos damage, using eldritch implicits, which helps mitigate physical damage.  
  5. Increased defences, from the Summon Stone Golem, 20%, and the Umbral Army ascendancy, at least 30%, and for every extra spectre, another 10%.  
  6. Minions blind on hit, reducing enemies' accuracy 
  7. Minions taunt on hit, making enemies deal 10% less damage 
  8. Minions can block incoming projectiles. However, minions can also attract unwanted attention, so there's a counter argument as well 
  9. Enemies are chilled, thanks to skitterbots 
  10. Corrupted blood immunity, on the passive tree at first, and later using a corrupted implicit on an abyss jewel 
  11. Elemental ailment immunity, thanks to purity of elements 
  12. in late game, once you have good Armor / ES gear, you can combine Mind Over Matter plus Wicked Ward plus Divine Shield for massive extra hitpool. As you're blocking and mitigating so much damage, ES regen shouldn't be an issue, and Eldritch Battery should remain operational. You will need all Armor / ES gear pieces though, plus the mastery for 100% increased armor and ES on body armour, or you probably won't have enough to sustain. Just be mindful of constant DoT damage (like 600 chaos damage altar) as that messes up this layer of defense.

Offensive Scaling:

  1. The flat damage of minions. This is scaled by their level, which is one of the main reasons why minion levels are so important. It's also scaled by buffs such as Hatred and Wrath, by the Summon Carrion Golem, and by flat damage on ghastly eye jewels. This flat damage is used as the basis for all other scaling, so it's very important. 
  2. The increased damage scaling, which includes all sources of increased minion damage, for example on the passive tree, your wand and shield, but also stats like increased minion attack speed, and that sort of thing.  
  3. The multiplicative damage scaling, which mostly comes from support gems which have more multipliers on them. A buff like Hatred which adds around 30% of physical damage as extra cold damage, I also consider a more multiplier although I'm not 100% sure that's technically correct. It's the only source that provides the extra damage, however.  
  4. Again, technically maybe not correct, but the 4th category are damage scaling factors that don't directly increase your damage output, but increase the damage received by enemies.
    1. Punishment
    2. Flammability
    3. Elemental Weakness
    4. intimidate
    5. Covered in Ash
    6. Scorch (from Legacy of Fury on the Animate Guardian)
    7. penetrating resistances
    8. shock from Summon Skitterbots
  5. Finally, after all is said and done, you can scale the number of minions you have. With SRS, the cap is 20, and you will reach that, using Unleash Support. The new support gem that gives 38% more minions is bait, for this build. I wouldn't use it.  

Trigger craft 

the trigger craft is found in the Refinery Act 9, in a hidden area with a grate with green light coming from it, just keep following the pipes on the ground.

One of the first things you should do in endgame, is get a minion wand with an open suffix, and bench craft the trigger craft. The way this works, is that it automatically triggers any skill that's socketed in the wand, starting at the top socket, and working its way down. That means it's important to first socket in desecrate, level 1, at the top, so it first creates corpses, and then below the desecrate gem, you slot in flesh offering, so it offers those corpses. The third socket is optional. I've put in a curse. You could put in convocation, if you like, or an aura, which wouldn't be triggered, but just be in the wand. Desecrate and flesh offering are the most important.  

Be very careful when managing spectre corpses that you don’t trigger the wand and blow up their corpse.  

How to Get Which Gear (WIP)

+2 Minion Helmet

  1. Rog Crafting - Rog may offer a +1 minion helmet, and once you start crafting on that, there's a common step in Rog-crafting which upgrades one or even all affixes by one tier. If that hits the +1 minion affix, it upgrades into +2 minions.
  2. Map runners & Ritual - I've had Kingsmarch map runners bring me back several +2 minion helmets. Also Ritual tends to offer these helmets.
  3. Ground Loot - A final result is just to get lucky with ground loot and pick up a lot of helmets.
  4. Harvest Crafting - There's a harvest minion reroll, which has a 1 in 11 chance for +2 minion helmet. You require 3 crystallized rancours which you used to get from Harvests in Mirages. Those no longer exist, but I believe the rancours do, possibly from anomaly maps or something. The patch notes state however that they now have a dedicated place in a stash tab, so they're still around. We just don't know the source, currently.

Abyss Jewels

I typically just use alteration & augmentation orbs, then regal, then exalted orb slam. With the new currency buffs, you have plenty of those. Aim for:

  • minion flat physical damage
  • minion flat fire damage
  • life
  • one source of taunt
  • one source of blind
  • minion attack and cast speed
  • minion damage when you used a minion skill recently

also not too shabby:

  • minion flat cold or lightning damage
  • stun avoidance
  • bleed avoidance

Rest of the Gear (WIP)

  • Rings / Amulet (Map Runners / Shipments / Rog crafting)
  • Chest (Tree Crafting / Rog Crafting)
  • Gloves (Tree Crafting)
  • Boots (Tree Crafting)
  • Wand (Fossil Crafting)
  • Shield (Fossil Crafting)
  • Darkness Enthroned (From Abyss Bosses in Abyssal Depth)
  • Rumi's Concoction (random drop)

Anoint 

Use a website like Blight Helper to put in the oils you possess, and then the website will list all possible anoints.

Early & cheap anoints:

  • Practical Application
  • Fangs of the Viper
  • Testudo

These are nice because of the block, dexterity or resistances. My lvl 100 character still uses Testudo.   

Pantheon 

how to get divine vessels in SSF: trade 1 divine orb and 5 normal quality flasks to the vendor, and get 5 divine vessels, enough to get all the pentheon points you need.

Early Mapping

  1. Lunaris - physical damage mitigation
  2. Gruthkul - physical damage mitigation

Late Mapping

  1. Lunaris - physical damage mitigation
  2. Abberath - I run searing exarch maps, and burning ground is not fun. 

Spectres 

Spectres are buffed since 3.27: when they die, they don’t permanently disappear anymore. Spectres become little white blobs, but they return in a new zone. This is huge, and it means once you’ve found your spectres, you’re good to go. 

  • Carnage chieftain from act 2 - frenzy charges
  • Host chieftain from act 6 - power charges
  • Forest warrior from Ritual - any rarity provides Onslaught. A regular version provides culling too

Aspirational spectres (all from ritual), replace host chieftain first.

  • Perfect guardian turtle - 5% physical damage reduction / determination aura.
  • Perfect warlord - endurance charges / vitality
  • Perfect primal thunderbird - grace
  • Hulking miscreation - buffs your summon raging spirits with increased damage, attack speed, and cast speed, although this buff isn’t super consistent.

Animate Guardian 

How it works:

for animate guardian to appear, you need to drop items on the ground, hover over an item, and hit the animate guardian skill. The animate guardian will then 'pick up' the item from the ground, if he is high enough level, and if he can wear the item. The animate guardian cannot wear bows, for example.

During campaign:

Just give him random rare gear. It's an extra free minion, he does some damage, it's not bad at all.

AG Gear starting options:

  • Limbsplit for culling strike or any other culling weapon
  • Thrillsteel for perma onslaught on the AG / Blood Price to reserve enemy hp
  • Belly of the Beast / Zahndethus' Cassock / any decent unique chest
  • Wake of Destruction (farmable with div cards - common drop)
  • Lochtonial Caress which may provide a few charges, especially if the AG has culling

AG Gear to initially aim for, this set will buff your army significantly

  • Dying Breath or Dreadarc / Victario's Charity or something similar (Dreadarc requires +1 curse on the AG or it will overwrite your curses)
  • Leer Cast (random common drop)
  • Cospri's Will / chest with +1 curse (hit a hunters influenced chest with harvest 'reroll caster' craft to guarantee a +1 curse)
  • Asenath's Gentle Touch / Any gloves with curse on hit
  • Legacy of Fury (from Maven) / Windscream (+1 curse - random drop)

Very aspirational / unattainable AG Gear

  • Garb of the Ephemeral for crit and action speed debuff immunity
  • Kingmaker which is GG but close to impossible in SSF to get

Atlas Passive Trees 

For atlas passive trees, I heavily recommend you make a beeline towards ritual and use that to gear up your character, get spectres, and just have some fun. Ritual is amazing I feel for SRS guardian, you can easily run it, it provides a ton of player power, and early on, it never disappoints. You can get so many good rewards from it, it’s quite insane, in SSF, so I personally prioritize it over anything else, even over atlas progression.  

A second tree is a bit more up to you. I opt for Abyss, to get good jewels, and farm for the Darkness Enthroned. There's some map progression in there as well, depending on if we actually need it.

The last tree is a maven boss rushing tree. You can either convert the second tree into this, which is what I typically do, or use the third tree. Maven Boss rushing is a classic, really, but you need this. You want the invitations, get a bunch of maps, and it's mandatory to get 4 voidstones in SSF, which this build has no issues in getting.  

Atlas Passive Trees (I will update these for 3.29 - WIP):
Atlas Tree 1 - Ritual (57 points) - https://poeplanner.com/a/669T
Atlas Tree 1 - Ritual & Searing Exarch (112 points) - https://poeplanner.com/a/669S
Atlas Tree 2 - Map Progression (50 points) - https://poeplanner.com/a/669n
Atlas Tree 2 - Map Progression and Abyss (108 points) - https://poeplanner.com/a/66O3 - run this until you get the Darkness Enthroned, after that you don't really need abyss
Atlas Tree 2 - Maven Boss Rushing (107 points) - https://poeplanner.com/a/66bZ
Atlas Tree 3 I would leave open until you know what you want to farm

Mapping Progression 

In terms of overall endgame progression, I suggest you focus first on Ritual, get your character into a good place. You can run endgame all the way to yellow maps on a 4-link and crappy gear, but once you start pushing into red maps, you should get a 5-link. Ritual provides plenty of those, gambling works as well.  

Once you have that, early red maps shouldn’t be an issue, you can also check the loadouts in the PoB to see what I had in terms of gear and gem levels. If you want to start Maven boss rushing to get a bunch of fragments, I advise you get a 6-link, so those bosses don’t take 3 minutes to kill. Again, Ritual tends to give those, you can farm divination cards if you please, you could do a bit of Legion for geomancer’s incubators, or set up a safehouse in Betrayal. I have a whole video on how to get a 6-link, but I think having a 6-link and swapping all your support gems so they have 20% quality, which is by selling a level 20 gem plus a gemcutter’s prism, is the starting point for you to take on tier 16 content.  

Then once you have 4 voidstones, or once you’re working towards that goal, you can take a look at the endgame gearing loadout, the aspirational gear, which has a few more items to chase. Very manageable items, I feel.

Flasks 

  • life flask with bleeding immunity
  • granite
  • jade
  • quicksilver
  • quartz

focus on:

  • charges on getting hit
  • duration
  • increased armor
  • increased evasion
  • reduced effect of curses
  • movement speed

Darkness Enthroned

One item in specific you want to farm for, using abyss, is the Darkness Enthroned. This belt holds 2 abyss jewels, and can roll up to 100% effect of those jewels. Using this belt, you can gain a ton of flat minion damage, which is a hard stat to get otherwise. Also, depending on the suffixes you roll, you can get immunity to bleed, stun, or other very useful affixes. This belt provides significant power and is always a massive upgrade.

Regex Strings

To use these, download awakened poe trade, and import these into the program. Or copy paste them directly into the search bars of NPCs

Vendor Regex, shows 3/4/5-links, shows movement speed items, shows +1 skill items: "-\w-.-|(-\w){4}|-\w-|Runn|rint|ll g"

Act 1 Skill & Support Gems: "Raging|Ruthle|phanta|added lig|splas|flame To|infused cha|ld cha|frostblin|clarity|minion dama|flesh off|combustion" "!smite"

Act 2 Skill & Support Gems: "tempest shield|desecrate|elemental damage with attacks|minion life"

Act 3 Skill & Support Gems: "flammabi|elemental weakness|purity of elements|punishment"

Library Skill & Support Gems: "animate guar|haste|elemental army|feeding frenzy|meat shield|skitterbots|Raise Spectre|automation|convocation"

Act 4 Skill & Support Gems: "stone golem|carrion golem|multistrike|unleash" "!frozen legion"

Highlighting 5 or 6-link when spamming fusings: (-\w){4}|(-\w){5}
Rolling Maps T16: "!s rec|ur$|o al|f ph|tal d|non|gen" "y: r" !tified
Rolling Maps T16,5 / Nightmare: "!tanc|ce c|efl|fe a|r at|ur$|efe|vola|r li|tiles$|acl|non|gen|get" "y: r" !tified

FAQ:

Questions I got often from the streams or comments:

Q: What items to buy in trade if I don't play SSF?
A: Check the scaling sections, if you understand those, you know what to buy. Check the Animate Guardian gear, you can buy all of those. And in PoB, there's a 'trade for these items' function, you can load my lvl 100 character and trade for all his gear.

Q: why no zombies?
A: zombies die early on and deal no damage. Later, you simply don't have the sockets for zombies, they're slow, and pretty useless all in all. The only exception is my very, very late variant, where I have Umbral Army and have zombies summon a bunch of phantasms. This should not be a focus though.

Q: is the new congregation support (38% more minions) worth it?
A: No, not in this build. You're better off with 20 minions that deal more damage.

Changelog

31-10-2025: Initial Build

31-10-2025: updated atlas passive trees and regex strings

7-11-2025: updated with the new PoB format

13-11-2025: updated build with 3.27 level 100 PoB, adjusted several sections, added more regex strings, added more defensive layers, added animate guardian gear, updated strengths and weaknesses.

27-02-2026: added changes related to the build in 3.28 based on patch notes.

03-03-2026: updated regex strings, updated AG gear

04-03-2026: updated atlas trees, spectre section, flasks, and pantheon

05-03-2026: started WIP on gearing, listed several anoints, fixed several old pieces of text

06-03-2026: made another pass across everything, build guide is ready for 3.28. Added Q&A section at the bottom. Updated loot filter to 3.28.

10-03-2026: updated PoB with 3.28 version, updated Regex strings

12-03-2026: added abyss jewel crafting tips, updated guide with various new insights after playing Mirage

17-07-2027: Added Buffs, Neutral and Nerfs for 3.29

21-07-2027: Updated regex strings and made specific ones per levelling act

Video Guide

Stats

Stats are displayed for the "Level 100 - MoM / Uber Pinnacle Setup" Variant only
Character
Attributes
183 / 
160 / 
251
Movement Speed
172%
Pantheon Major
Lunaris
Pantheon Minor
Abberath
Charges
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,221
Energy Shield
3,180
Mana
915
Armour
12,662
Evasion Rating
5,095
Block
75%
Resistances
80% / 
80% / 
80% / 
76%
Simulated
Effective Health Pool
234K
Max Hit
16K / 
48K / 
48K / 
48K / 
22K
Skill DPS Estimation
Summon Raging Spirit
0

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