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PoE Build

Cold Convert Ice Shot of Penetration Warden

presentationRanger
presentationWarden
Starter
End Game
3.29 CotA
Updated on Jul 22, 2026
Jul 22, 2026

Path of Building Code

Build Overview

SUMMARY:

Updated for 3.29, this build was originally my league starter of choice for patch 3.28, "Mirage." It includes fully fleshed out mid-endgame and late-endgame variants. The guide will continue to be updated as new information becomes available that enhances the build in some way.

This particular bow variant combines the Warden's Tinctures and Ailments tech with a couple of niche items at the start to gain far better clear and damage beyond what's usually accessible, while also fast-tracking into Cold Convert Tornado Shot, one of the strongest blaster builds in the game. Check out the video guide for a quick overview on how the build works.

CAMPAIGN REWARDS & PANTHEON:

  • Bandits: Kill All (Kraiten for leveling)
  • Major God: Soul of Arakaali (Brine-King for leveling)
  • Minor God: Soul of Abberath (Ralakesh for leveling)

REGEX:

baseline ► "!elo|kes|om$|f el|k at|lm|f ph"
hyper-strict ► "!tanc|as e|ast s|ced e|ied t|n are|ilm|d fl|of ma|mav|ff$|e charge o|r lif|sed l|eche|o al|eble$|wb|% of e|reg|h tem|ss are"

Strengths and Weaknesses

  • Flexible gearing throughout progression
  • Extremely high clear and damage for its budget
  • Can break into Nightmare maps earlier than expected
  • Fast-tracks into Cold Convert Tornado Shot
  • Several main skill changes throughout progression
  • Glass cannon with high reliance on freeze
  • Single-arrow targeting required
  • Toggling Tinctures required

Build Variants

This build variant enters into min/max territory with the addition of Progenesis, Ricochet, best-in-slot crafted gear, best-in-slot corrupted unique gear, and more. Welcome to the big leagues.

Equipment

Spine Bow
The Taming
Velour Gloves
Heatshiver
Syndicate's Garb
Headhunter
Hyrri's Truth
Amethyst Ring
Spinehail (Minion Damage affects you)
Fugitive Boots
Progenesis
Rosethorn Tincture
Dying Sun
Prismatic Tincture
Quicksilver Flask
Bramble Splinter
New Item
New Item
Ancestral Vision
Brutal Restraint
Forbidden Flame
Forbidden Flesh
Thread of Hope
Unnatural Instinct
Watcher's Eye
Watcher's Eye

CRAFTING GUIDE:

An all encompasing crafting guide for this build can be found here.

STAT PRIORITY:

At this point in progression, just about every piece of gear is expected to be replicated one for one. Double elevated Tailwind/Onslaught/Elusive boots are a new addition, greatly enhancing the overall speed of the build. The addition of a 12-passive bow cluster with the designated stats while adding two jewel slots is another major improvement. At this stage, be on the lookout for ilvl 85+ exceptional quality Tinctures, as each additional point of quality beyond 20% results in a meaningful boost in damage.

UNIQUES:

This stage is marked mostly by the addition of Ricochet through the matching Forbidden Flame and Flesh jewels, which opens up another damage support gem in the main link.

Progenesis is a new addition that gives some much desired real defensive boost for the build. Most of the remaining unique gear pieces are now corrupted, some of which have mandatory corruptions, including reservation efficiency on Heatshiver, lightning damage on Spinehail (Minion Damage affects you), and corrupted blood immunity on one of the jewels.

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Point Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Bloodsoaked Blade
Tinctures inflict Weeping Wounds instead of Mana Burn Effects that interact with Mana Burn interact with Weeping Wounds instead
Masteries
Bow Mastery (1)
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Attack Mastery (1)
Monsters cannot Block your Attacks
Evasion Mastery (1)
+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Projectile Mastery (1)
15% more Projectile Speed
Leech Mastery (1)
5% of Leech is Instant
Tincture Mastery (1)
Flasks adjacent to applied Tincture have 10% increased Effect when used if you've Hit an enemy with a Weapon Recently
Spell Suppression Mastery (1)
Prevent +3% of Suppressed Spell Damage

Skills

Torment Keep
Syndicate's Garb
Tornado Shot
Trinity
Inspiration
Increased Critical Damage
Awakened Elemental Damage with Attacks
Hypothermia
Miracle Horn
Spine Bow
Storm Rain
Manaforged Arrows
Cast On Critical Strike
Sniper's Mark
Tornado
Flame Wall
Heatshiver
Leather Hood
Herald of Purity
Enlighten
Vaal Haste
Hatred
Onslaught Hold
Velour Gloves
Immortal Call
Cast when Damage Taken
Enhance
Flame Dash
Sorrow Span
Fugitive Boots
Frenzy
Manaforged Arrows
Bonechill
Ensnaring Arrow
Hyrri's Truth
Jade Amulet
Precision

MIRAGE MECHANIC:

The Mirage league mechanic offers additional player power in the form of a random corrupted level 1 support enchantments on the primary gem link. You can either trade for a finished gem or target a random (and hopefully optimal) 7th support link by using a Coin of Knowledge(blue), Coin of Power(red), or Coin of Skill(green).

The following enchants are the best options depending on whether you want more speed or passive damage.

  • Momentum Support
  • Mirage Archer Support

Awakened gem versions no longer exist. Use Elemental Damage with Attacks Support and Greater Chain Support instead.

Invert the Rules Support can be substituted in for another damage link if your focus is either on bossing or maps with a regex focused on giving monsters added elemental resistances.

ROTATION:

This is a one-button rotation build, self-cast Tornado Shot with Flame Dash as an option for quick on-demand repositioning. Vaal Haste and both Tinctures can be toggled for added burst damage when needed. All remaining skills and flasks are either automated or always turned on.

How it Plays

At its core, this build plays very much like your conventional elemental hit-based bow build with outstanding clear and even better single-target damage thanks to all the power the Warden ascendancy has to offer. A single Ice Shot of Penetration arrow fires into a pack of enemies, splitting off multiple times AoEing all targets in its path, only to return and pierce through any remaining foes that survive the initial blast. Several automated manaforged links bring about added utility further boosting the main skill's damage. Toggle on Tinctures to quickly dispatch bosses and other dangerous foes when needed.

Changelog

7/22/26 - updated for 3.29 with an ascendancy swap from Oath of Winter to Enduring Suffusion for more safe and regulated Tincture gameplay.

Video Guide

Stats

Stats are displayed for the "Early Endgame - Ice Shot of Penetrating" Variant only
Character
Attributes
122 / 
309 / 
131
Movement Speed
162%
Pantheon Major
Arakaali
Pantheon Minor
Abberath
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Defensive
Life
3,225
Energy Shield
0
Mana
902
Armour
0
Evasion Rating
6,004
Block
0%
Resistances
75% / 
75% / 
75% / 
-2%
Simulated
Effective Health Pool
11K
Max Hit
4.1K / 
15K / 
15K / 
15K / 
4K
Skill DPS Estimation
Ice Shot of Penetration
8.2M

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