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PoE Build

Blade Vortex Elementalist Herald Stacker

3.27 KotF
End Game
Creator
presentationWitch
presentationElementalist
Updated on Nov 20, 2025
Nov 20, 2025

Path of Building Code

Build Overview

Blade Vortex Elementalist is a super-fast Offscreen Clear Build. Utilizing High AoE Damage, Coverage and Conversion to cause Satisfying Explosion Chains. The Single Target is good enough to kill T17 Map Bosses, but it is not recommended for Uber-Bossing.

The Build utilizes a Hybrid Life/Es Pool, Block and Freeze as Defensive Layers. It can recover Life and Energy Shield with Golems and Leech. Resulting in a overall Good Juiced Mapping Experience.

To spice the Build up further, we use the new Lost Unity [not on Mobalytics yet], and Herald Stacking for a somewhat Unique Aproach to Blade Vortex.

Pantheon & Bandits

Kill all Bandits, this Build has no Issues Capping Res and is super Passive Point Starved

Use The Brine King and Abberath until using Frigid Wake Forbidden Jewels, then Swap Major Panteon to Lunaris for additiona Physical Damage Reduction.

Strengths and Weaknesses

  • Explosion Chains
  • Super Satisfying
  • Fast
  • Semi-autobomber Playstyle
  • Autobomber in Simple Content
  • Freeze Defensive Layer
  • Good Recovery
  • Semi-expensive to get Decent Geared
  • Very Expensive to get Minmaxed
  • Can't Uber-Boss (Damage is there but Max Hit Surv is not)

Build Variants

The Initial Variant can slow the transition into the next Variant. Using Cheaper Uniques and Simple 3-4 Mod Rares.

Equipment

Prophecy Wand
Berek's Respite
Hrimsorrow
Knight Helm
Carcass Jack
Stygian Vise
Citrine Amulet
Vaal Spirit Shield
Chimerascale Boots
Freezing Tulgraft
Molten Xophgraft
Jade Flask
Quicksilver Flask
Silver Flask
Divine Life Flask
Divine Life Flask

Early Uniques: Carcass Jack, Hrimsorrow, 1 Mod Foulbourn Berek's Respite (pref Lightning)

For the Wand, Shield and Amulet get +1 to All or Physical Spell Skills. Then get as much Life, Res & Str/Dex on Gear as possible. The Build is very Attribute Starved, so we need some from Gear to use all our Skills and Gear.

Lost Unity [not in Mobalytics yet] is a Core Unique of the Build and used in all Stages. For More Details check the How it Works Section

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Elemental Overload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
Masteries
Reservation Mastery (1)
8% increased Damage for each of your Aura or Herald Skills affecting you
Caster Mastery (1)
Skills supported by Unleash have +1 to maximum number of Seals
Duration Mastery (1)
10% more Skill Effect Duration
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Cold Mastery (1)
Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%

Skills

6l | Blade Vortex
Vaal Blade Vortex
Unleash
Increased Critical Damage
Arcane Surge
Hypothermia
Cold Penetration
4l | Heralds & Aura
Herald of Ice
Herald of Ash
Herald of Purity
Grace
4l | Golems
Summon Flame Golem
Summon Ice Golem
Summon Stone Golem
Summon Lightning Golem
3l | Guardian blessed Hatred
Hatred
Guardian's Blessing
Summon Stone Golem of Hordes
3l | Frostblink
Frostblink
Bonechill
Arcane Surge
2l | Shield Charge
Shield Charge
Faster Attacks
1l | Assasins Mark
Assassin's Mark

Early on we use a 5-Link / 6-Link in our Carcass Jack and only use 3 Heralds. We want to Swap to the 5 Herald Setup asap though.

Frostblink is used to apply a big Chill to Enemies.

Shield Charge is used for Mobility.

Summon Stone Golem of Hordes linked to Guardian's Blessing Support gives a High Uptime for Hatred, however the Uptime is not Perfect.

Do not forget to Quality your Golems for increased Buff Effect.

How it Plays

Blade Vortex

Keep Blade Vortex at 10 Blades to maximize Damage

Cast Blade Vortex when it is at 4 Seal Stacks for 5 Blades, to keep 10 Blade Uptime.

Mapping

Cast Blade Vortex and use Shield Charge / Frostblink to Dash across the Map. Watch Everything Explode. If something stays alive, refer to Bossing.

Use Guardian's Blessing Support when Possible

Bossing

Keep Blade Vortex up

Cast Assassin's Mark and use Vaal Blade Vortex

Use Guardian's Blessing Support when Possible

Watch the Rare / Unique Melt

How it Works

Blade Vortex & Unleash

Blade Vortex deals more Damage and Damages more frequently with each Blade. It can have up to 10 Blades active at once.

Normally, when supporting a Skill with Unleash Support or Awakened Unleash Support it does less Damage. However. Blade Vortex only adds Blades to its original Cast when reused. This means that the First Cast defines the Base Damag,e and all subsequent Casts only add Blades. Even if the Blades from the original Cast expire. We only refresh Blade Count with any Casts after the first. If at any point we drop down to 0 Blades, the next Cast will be the first Cast and thus again have the full Damage.

To guarantee a high 10 Blade Uptime, we need Skill Effect Duration from the Passive Tree. There is actual Math behind it and I highly recommend checking Painless Chronic Blade Vortex Guide out for even more Details and explanationsations.

The Simple Math for now is use either the full Wheel of Potency of Will or Exceptional Performance. If you do not have Awakened Unleash Support also use the More Skill Effect Duration Mastery.

frequently

Explosion Chains

Blade Vortex on it's own does not have a High Clear. It just deals Damage arround the Player. Allowing a semi Autobomber Playstyle. However the Build scales mainly Generic Damage and Area of Effect. which all also applies to any Sources of Explosion we use. Obliteration, Foulboorn Witchbane, Profane Bloom, Crusader Sacrificial Garb, Synthesized Sceptres, Oriath's End or Foulborn Berek's Respite are our Options for Explosions.

My variant relies on Berek's Respite and Oriath's End. Now a Explosion on it's own cannot cause itself again. However an Explosion can cause other Explosions. So if the original Enemy was ignited and shocked. It would Explode for both Fire and Lightning. Those cannot Ignite and Shock respectively, but with Shaper of Flames, Shaper of Storms or Ailment spread from Gloves Implicit. We can apply the other Ailment, respectively.

This means if Enemy A explodes, Enemy B gets ignited, and Enemy C gets shocked again. Resulting in an Explosion Chain as long as we Kill said Enemies with Explosions.

Golems

This build uses Liege of the Primordial and Golem Commander giving it a Limit of 4 Golems.

The Golems of Choice are Summon Stone Golem, Summon Ice Golem, Summon Lightning Golem and Summon Flame Golem.

The Build has a total of 150% increased Buff Effect of Golems(assuming 20% Quality), meaning 2.5x Effect on the Buffs.

The Golems grant us Life Regen, Mana Regen, Crit Chance, Damage, Area of Effect, and Attack & Cast Speed.

Using Summon Stone Golem of Hordes allows us to have our 4 Golems + 2 Mini Stone Golems. Summon those 2 Golems last. The Transfigured Gem specifically ups the Limit of Stone Golems and bypasses the normal Golem Limit.

All the Golems will respawn automatically after 4 Seconds if Killed. Allowing us a smooth uptime on the Golem Buffs and access to Guardian's Blessing Support.

Heralds

Similar to Golems, the Build stacks Heralds and their Buff Effects.

Heralds are not considered Auras and do not benefit from Non-Curse Aura Effect. The Tree offers a lot of Herald Buff Effect Nodes instead. There is also a Tattoo to further improve the Buff Effect.

The Build has a 126% increased Herald Buff Effect without Tattoos. resulting in a 2.26x Effect Modifier.

The Herald of Choice for the Build are Herald of Purity, Herald of Ash, Herald of Ice and Herald of Thunder + Herald of the Hive from the Lost Unity Unique.

They grant More Physical Damage, Physical as Extra Fire Damage, Flat Cold and Flat Lightning Damage, as well as More Damage for each Herald affecting the Player.

Lost Unity & Herald of the Hive

Lost Unity grants the Herald Skill "Herald of the Hive" which causes Damaging Pulses. The Frequency of the Pulses can be accelerated by applying Ailments with Frostblink, Shield Charge, Blade Vortex or the Explosions. All Our Damage we scale for Blade Vortexalso applies to the Damage for Herald of the Hive, making it strong enough to be used as automated Damage in Alc & Go Mapping.

The Skill reserves Mana (25% by default) like other Herald Skills and grants 3% more Damage per Herald affecting you. This build uses 5 Heralds, including the Herald of the Hive, resulting in 25% more Damage. Once the increased Herald Buff effect from Passive Tree (Tattoos and Herald Nodes) are applied.

Changelog

10.11.2025 Initial Writeup

22.11.2025 Added Final Endgame Update (more Details in Variant 10| )

Video Guide

Stats

Stats are displayed for the "Blade Vortex Expensive Endgame {4}" Variant only
Character
Attributes
118 / 
223 / 
185
Movement Speed
139%
Pantheon Major
TheBrineKing
Pantheon Minor
Abberath
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Defensive
Life
3,266
Energy Shield
1,822
Mana
1,225
Armour
526
Evasion Rating
15,731
Block
78%
Resistances
76% / 
81% / 
76% / 
67%
Simulated
Effective Health Pool
136K
Max Hit
6.7K / 
26K / 
30K / 
26K / 
14K
Skill DPS Estimation
Vaal Blade Vortex
21M

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