Martial Artist (new Monk Ascendancy) using
Facebreaker
MACES x STAVES but with your FISTS
WE GAMIN BOYS LET'S GOOOOO!
I am updating this guide constantly as I play.
Follow my stream for real-time updates!
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LIVE UPDATE SECTION
SINGLE TARGET IS MUCH BETTER
but it's gonna cost you a pretty penny lmao
- use CORRUPTED
Facebreaker with "+4-5 Phys Dmg per Boss' Face Broken" and WITHOUT
Way of the Stonefist - buy rings with as HIGH FLAT DAMAGE AS POSSIBLE
Phys is top priority, followed by Fire / Lightning, with Cold as the lowest - snag a
Prism of Belief for
Rolling Slam
pref at least +2 lvls
CLEAR SPEED HAS BEEN FIXED
use
Repulsion (new Kalguuran Gem) inside of
Blasphemy - it will automatically mark enemies and, when you hit them, deal damage in an area with good stun buildup. then, you also put Concussive Runes in the same links so, when
Repulsion stuns, it also triggers Concussive Runes
also, the new
Vestige of Darkness (big shadow wendigo hits stuff for you) ALSO procs
Repulsion, in addition to your own Attacks (
Wind Blast /
Whirling Assault)
finally,
Staggering Palm (bunch of proj supports goin crazy) exists only to proc
Repulsion and thus Concussive Runes
the only requirements to use this setup is:
Repulsion in
Blasphemy (Ritualistic Curse, Magnified Area II, Concussive Runes)
Remnants of Kalguur (Harmonic Remnants II, Remnant Potency III)- PUT WARD ON ALL OF YOUR GEAR (via Verisium Anvil)
again, the
Vestige of Darkness helmet also helps but is NOT necessary
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SKILL ROTATION
CLEARING
- use
Staggering Palm to get its buff - spam
Wind Blast
remember to refresh
Staggering Palm when its buff expires
Whirling Assault can technically be used in place of
Wind Blast but I don't think it's optimal
also, if you are still using
Hollow Palm Technique, you can use a Talisman in Weapon Set 2 to use both
Rend and
Pounce, however, you MUST MANUALLY CLICK "Wyvern Form" ON IT!
use
Rend to occasionally to consume a Power Charge and gain 50% Extra Dmg as Lightning
use
Pounce for movement
SINGLE TARGET
Fragments Of The Past
Hand of Chayula (applies
Freezing Mark)
Forge Hammer ON TOP OF ENEMY (and do NOT recall!)
Infernal Cry (pops
Forge Hammer to create Fissures)- hold
Hollow Form Technique (clones using
Rolling Slam)
continue holding
Hollow Form Technique and pop
Forge Hammer /
Fragments Of The Pastagain, if necessary. you can also use
Staggering Palm when the enemy is "Primed" (yellow circle indicator) to instantly stun them
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VERY IMPORTANT INFO
if you are downloading the .build files - you HAVE TO DOWNLOAD EACH "Variant" INDIVIDUALLY by selecting "Act 1"& downloading > selecting "Act 2" & downloading, etc.
idk why - it's dumb - but it is what it is
to level up
Rolling Slam, you must TAKE IT OUT OF
Hollow Form and equip it by itself, temporarily
If you are using
Facebreaker, you MUST kill ALL UNIQUE ENEMIES IN THE CAMPAIGN
each one grants you flat phys dmg w Mace Skills - essential for
Rolling Slam
if you have
Hollow Palm Technique allocated, you MUST level up your main-damaging Skills (
Wind Blast,
Tempest Bell,
Tempest Flurry)
your flat dmg via
Hollow Palm Technique depends on each given Skill's level
At the end of the Campaign, your
Facebreaker should have 188-252 phys dmg
"upgraded"
Facebreaker (via
Way of the Stonefist) should have 189-314 fire
Here is a list of all unique enemies & where they are located:
(note: this list is missing a couple - I will add them soon)
(note2: you do NOT have to go back & kill - they apply retroactively!)
--ACT 1-- (total: 13)
STARTING ZONE (1) - bloated miller
CLEARFELL (1) - beira
MUD BURROW (1) - the devourer
GRELWOOD (1) - brambleghast
RED VALE (1) - rust king
GRIM TANGLE (1) - ervig
CEMETARY & TOMBS (3) - lachlann, asinia, draven
HUNTING GROUNDS (1) - the crowbell
OGHAM VILLAGE (1) - the executioner
OGHAM MANOR (2) - candlemass, count geonor
END ACT 1 TOTAL PHYS DMG = 47-64
--ACT 2-- (total: 10)
VASTIRI OUTSKIRTS (1) - rathbreaker
MAWDUN MINE (1) - rudja
TRAITOR'S PASSAGE (1) - balbala
BONEPITS (1) - ekbab
KETH (1) - kabala
BURIED SHRINES (1) - azarian
TITAN GROTTO (1) - zalmarath
SPIRES OF DESHAR (1) - tor gul
HALANI GATES (1) - jamanra
TRIAL OF THE SEKHEMAS (1)
END ACT 2 TOTAL PHYS DMG = 77-104
--ACT 3-- (total: 11)
SANDSWEPT MARSH (1) - rootdredge
JUNGLE RUINS (1) - silverfist
AZAK BOG (1) - bog witch
APEX OF FLILTH (1) - queen of filth
MOLTEN VAULT (1) - smith
TEMPLE OF KOPEC (1) - high preist
JIQUANI AREAS (2) - blackjaw, zicoatl
UTZAAL (1) - viper
BLACK CHAMBERS (1) - doryani
ULTIMATUM (1)
END ACT 3 TOTAL PHYS DMG = 110-148
--ACT 4-- (total: 11)
ARASTAS (1) - torvian
EXCAVATION (1) - benedictus
SHRIKE (1) - scourge of the skies
SOLITARY - prisoner
JOURNEY'S END (1) - captain hartlin
HALLS OF THE DEAD (1) - yama
WHAKAPANU (1) - great white
SINGING CAVERNS (1) - diamora
ISLE OF KIN (1) - blind beast
VOLCANIC WARRENS (1) - krutog
HEART OF THE TRIBE (1) - tavaki
END ACT 4 TOTAL PHYS DMG = 143-192
--INTERLUDE 1-- (total: 5)
SCORCHED FARMLANDS (1) - isolde & heldra
STONES OF SERLE (1) - siora
HOLTEN (1) - sigbert & godwin
WOLVENHOLD (1) - oswin
HOLTEN ESTATE (1) - wulfric & elswyth
END INTERLUDE 1 TOTAL PHYS DMG = 158-212
--INTERLUDE 2-- (total: 4)
KHARI CROSSING (1) - akthi & anudr
GALAI GATES (1) - vornas
SEL KHARI (1) - elzarah
QIMAH RESERVOIR (1) - azmadi
END INTERLUDE 2 TOTAL PHYS DMG = 160-228
--INTERLUDE 3-- (total: 5)
KRIAR VILLAGE (1) - lythara
HOWLING CAVES (1) - yeti
GLACIAL TARN (1) - rakkar
ETCHED RAVINE (1) - stormgore
CUACHIC VAULT (1) - zolin & zelina
END INTERLUDE 3 TOTAL PHYS DMG = 188-252




























