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PoE 2 Build

The Kaya-nator - A Wolfpack Autobomber without Temporalis - 0 button Bloodmage by UncleJay

0.4 TLotD
presentationWitch
presentationBlood Mage
Creator
Updated on Jan 7, 2026
Jan 7, 2026

Build Overview

Core concept:

Wolf Pack with Infernal Legion III die, triggering Cast on Minion Death, triggering Spark and Thunderstorm every time, which then crit and trigger Lightning Bolt from Choir of the Storm, which crit and trigger Mana Flare, which crit and trigger Lightning Bolt again... to create a trigger loop that can goes forever.

If you want to play a 1 button build that's much stronger with the exact same gear, simply use the good old Spark Cast on Critical Comet combo. There will be a few changes in the Spark coc variant

We stack a lot of cooldown recovery rate (CDR) in this build. The threshold (I tested a bunch, but this might still be incorrect) is 151% cdr or higher, which bring Lightning Bolt cooldown from 0.5s to below 0.2s, and can infinitely loop itself with Mana Flare without the need of the billionaire item Temporalis

Strengths and Weaknesses

  • NO Temporalis, yay us peasants!
  • Laziest playstyle - 0 button is possible
  • Pretty good dmg, I think can be insane dmg with more money investment
  • Comfy EHP and good recovery with OP ES Leech from Soul Tether
  • Require some specific items that can be price fixed
  • Movement = walking with 2 happy feet

Build Variants

Weapon set 1 is for autobomber mapping playstyle, weapon set 2 with chiming staff for single target

Equipment

item
11
item
2
item
10
item
7
item
1
item
2
item
6
item
8
item
5
item
9
item
item
item
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item
Equipment Priority
+11

Time-Lost Emerald is also super important for this build. It can roll up to 3% cdr for each notable allocated in radius. Mandatory for the build. Sadly there's no cheap and deterministic way to craft this item with 2 mods we need - cdr on notable and Upgrade to Large. I'd even recommend freakin chaos spam. Buying a fractured base of 1 out of the 2 needed mod and chaos spam for the other one should be the way to do it. Other mods that's good on this jewel is very very limited, like lightning dmg, ele dmg, shock magnitude, movespeed are probably the only good mods, as all the other mods are attack related.

Heart of the Well can also roll up to 18% cdr, which is also mandatory. Look for other dmg stats like extra dmg as x element, crit, crit dmg, maybe movement speed, spell dmg... etc, depend on your budget. But 18% cdr is a MUST.

From Nothing is our last jewel, please see details in the skill tree section.

Skill Gems

Support Gem Requirements:

Str 45

Dex 35

Int 65

1

Life Remnants

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2

Spellslinger

3

Lightning Bolt

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4

Sigil of Power

supportcooldownrecoveryplayertwo
prolongeddurationsupportplayertwo
supportmagnifiedareaplayertwo
supportrapidcastingplayertwo
5

Thunderstorm

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6

Entangle

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7

Wolf Pack

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8

Cast on Minion Death

Set 1

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9

Attrition

Set 2

Gem Priority
+31

Khatal's Rejuvenation linked on Life Remnants allow us to have 40% cdr all the time while mapping, and on bosses 15-20% cdr due to less remnants being produced. This is very important as it help our Staff setup to breakthrough the cdr threshold of 0.2s on Lightning Bolt and effectively create a loop.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

We have a From Nothing jewel to allocate nodes around Crimson Assault keystone, allow 3 cdr nodes, and also 1 efficient 25% crit chance node Perfectly Placed Knife. We have bleed chance on the build on top side skill tree, so it works nicely.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays

As GGG hates 0 button builds in poe2, the loop we have isn't perfect, as it heavily depend on how fast our minion revival time is. So when needed, use whatever skill u like to crit enemies and proc dem Lightning Bolt. I really like the Plant skill Entangle, as it have pretty big coverage with Branching Fissures II, pretty fast cast animation, and also hit enemies repeatedly for a solid duration, keep proccing more bolts.

How it Works

Wolf Pack with Infernal Legion III die, triggering Cast on Minion Death, triggering Spark and Thunderstorm every time, which then crit and trigger Lightning Bolt from Choir of the Storm, which crit and trigger Mana Flare, which crit and trigger Lightning Bolt again... to create a trigger loop that can goes forever.

U dont need to read and understand this tbh xD

Changelog

- Video build guide link updated

- Changed Cast on Minion Death setup
- Optimized skill tree slightly on Autobomber version to better fit new gem setup

- Bug fix on the Wolf Pack skill can't be used on certain weapon set: Apparently the problem is with the wand with Spellslinger. You can either socket literally any spell into it, or change wand to another base, and Wolf Pack can be turned on again. So with this we can actually play a hybrid setup of 1 weapon set for Autobombing while clearing maps, and the other set with Chiming Staff with Cast on Critical setup for more dmg

Video Guide

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