menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

[0.5] MrRonit's Ice Strike Levelling + Endgame (Hollow Palm - Budget Friendly)

presentationMonk
Creator
presentationMartial Artist
Starter
End Game
Speed Leveling
0.5 RotA
Updated on Jun 5, 2026
Jun 5, 2026

Build Overview

This is a build in progress - favourite it to follow any changes live with 0.5!

Updated T16 Guide (4/6/26): https://youtu.be/L8Izdf0j6N0

Updated T15 Guide (31/5/26): https://youtu.be/e1R8AqWlC7E

Updated League Starter Guide (30/5/26): https://youtu.be/ZmitmkdyIPM

------------------------------------------

Welcome to MrRonit's Ice Strike build that harnesses the power of both Ice & Lightning!

This build specialises in being a DPS monster thanks to Ice Strike Charged Staff and Tempest Bell so you can nuke bosses in seconds making the entire campaign from Act 1-6 super easy! It's also a very agile class capable of destroying packs of enemies with ease!

With Hollow Palm Technique we can quickly scale our damage from very early on and not be reliant on a good weapon!

Combat Frenzy with Resonance keystone in passive tree we can now generate power charges super easily! This means we can buff our weapons with lightning damage through Charged Staff allowing us to shock enemies on top and deal tonnes of damage!

This build will work with any Monk ascendancy Invoker, Acolyte of Chayula but in the latest patch we are using Martial Artist ascendancy which looks ABSOLUTELY INSANE thanks to nodes such as Way of the Stonefist, Hollow Focus and Hollow Resonance!

The endgame version takes our DPS to stratospheric levels and we have amazing defences in the form of Evasion/Energy Shield and Deflection so you to take on tier 15+ maps & pinnacle bosses with ease! Thanks to Way of the Stonefist we transform Thunderfist into a cold damage focused set of gloves that gives us the Gelid Palm skill which makes the build into an AoE monster!

I've split the guide into four sections (will be updated on release) which you need to click below in 'Build Variants'

1) Level 1-14 (Act 1 Pre Geonor)

2) Level 14 to Level 75 (Act 1 Count Geonor to Mapping)

3) Endgame (Lvl 75+) - push maps up to T15

4) Endgame (Rend) - push T16/Arbiter


Strengths and Weaknesses

  • Freeze bosses and melt them
  • Fast Mapping with great AoE + Shatter
  • Can be. Tanky with right setup!
  • No weapon upgrade required which makes it SUPER CHEAP/EASY to get going!
  • Level 1-14 can be annoying

Build Variants

This is before we unlock Ice Strike which is a level 5 skill gem. Here we use Glacial Cascade along with Frost Bomb and Frozen Locus to safely destroy enemies from a distance!

We also use Pounce to boost our movement and summon wolves which help to kill enemies even more! Keep an eye out for any talisman from vendor/drops to equip in Set II to help with this.

Equipment

item
1
item
1
item
3
Equipment Priority
+3

Gear Recommendations

Gamble/look for vendors in Act 1 for quarterstaffs and look for a good one with % increased physical damage, fire/lightning/cold damage, + levels to melee skills! This will help tremendously to boost Glacial Cascade damage!

Look for Talisman for Set II - this allows us to use Pounce and also Werewolf form has a 30% movement speed bonus

Look for boots with Movement Speed

Armour is generally preferable to Evasion/ES in Act 1 as it does a better job of damage reduction

Any rings/gloves with flat damage rolls are a bonus and will boost damage greatly in the early game!

Skill Gems

Support Gem Requirements:

Str 15

Dex 10

Int 25

1

Glacial Cascade

supportconcentratedareaplayer
supportrageplayer
2

Frozen Locus

supporticebiteplayer
supportaddedcolddamageplayer
3

Herald of Ice

supportaddedcolddamageplayer
4

Frost Bomb

compresseddurationsupportplayer
5

Falling Thunder

6

Pounce

7

Quarterstaff Strike

8

Ice Strike

supportconcentratedareaplayer
supportrapidattacksplayer
9

Tempest Bell

supportincreaselimitplayer
supportrageplayer
Gem Priority
+10

This is our skill set pre Ice Strike - follow the guide below to make sure you get the right upgrades at the right time!

This is very important as pre Ice Strike Melee Monk can feel weak if you get the wrong upgrades!

Ice Strike and Tempest Bell we set up at level 14 so save 1x Lvl 5 skill gem, 1x Lvl 3 skill gem and then using existing support gems we can set it up as above with minimal hassle!

Skill Gem priority Act 1:

  • Renly: Glacial Cascade
  • Clearfell: Frozen Locus
  • Mud Burrow: Frost Bomb
  • Rust King: upgrade Glacial Cascade
  • Lachlann: Pounce
  • Crowbell: Keep for Tempest Bell
  • Freythorn: Herald of Ice
  • Leitis: Keep for Ice Strike

Support Gem priority Act 1:

  • Mud Burrow: Concentrated Area Glacial Cascade
  • Grellwood Ghost: Rage I Glacial Cascade
  • Tomb of the Consort: Ice Bite I Frozen Locus
  • Executioner: Cold Attunement Herald of Ice
  • The Gallows: Save for Rapid Attacks I for Ice Strike
  • Any extra support gems as drops use above to fill out slots!

Once you are level 14 and have a level 5 skill gem, move over support gems to Ice Strike and Tempest Bell as shown above! In 0.5, Tempest Bell can now have 3 Bells instead of 1, and it can be Ancestrally Boosted. For levelling, having multiple bells will be huge for bossing and stronger enemies!

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

We want to rush to Hollow Palm Technique so we can get it by Level 14 - this means we can ditch our quarterstaff and run bare fists for Ice Strike!

You may need 1 +5 strength node instead of dexterity to wear a talisman

---------------------------------------------------------------------------------------------------------------------------------------------------------------

For the Martial Artist ascendancy this is the theorised order of ascendancy nodes:

1) Hollow Focus Technique - bells appear near you which adds even more AoE to the mix!

2) Hollow Resonance Technique - a bell now appears on your back which is way better in terms of moving that AoE damage to where.you need it (i.e on top of you!)

3) Way of the Stonefist - converts gloves into more powerful gloves - this converts flat damage into gain as extra which is more powerful later in campaign/endgame rather than early on in the game

4) Way of the Mountain - you gain Mountain's Teachings buff which gives you 15% more damage and it gives you 40% damage reduction to hits that would deal 30% of max life damage or less

---------------------------------------------------------------------------------------------------------------------------------------------------------------

You can also play this build on the tried and tested Invoker ascendancy which has some great nodes. Here we take:

  1. I am the Blizzard... - more cold damage and more chilled ground
  2. ...and I Shall Rage - gives us Unbound Avatar which is a nuke button against bosses
  3. Lead me through Grace... - solves all of our spirit requirements so no longer need to chase spirit on gear necessarily
  4. Sunder my Enemies... - critical hits ignore resistances!


Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
FreythornThe King in the Mists
+30 to Spirit
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
25% increased Mana Regeneration Rate
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
The Molten VaultThe Molten Vault
Reforging Bench
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
Abandoned PrisonGoddess of Justice
30% increased Mana Recovery from Flasks
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Halls of the DeadTribal Medicine
30% increased Armour, Evasion and Energy Shield
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
FreythornThe King in the Mists
+30 to Spirit
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
25% increased Mana Regeneration Rate
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
The Molten VaultThe Molten Vault
Reforging Bench
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
Abandoned PrisonGoddess of Justice
30% increased Mana Recovery from Flasks
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Halls of the DeadTribal Medicine
30% increased Armour, Evasion and Energy Shield
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays


For All Variants Apart From Endgame (Rend)

Mapping

1) Use Charged Staff pre-engagement (should have power charges from previous engagement)

2) Shattering Palm into enemies to close the gap and freeze them which will trigger Combat Frenzy through Resonance - prior to Shattering Palm use Pounce to close gap and then use Frozen Locus

3) Use Ice Strike to destroy enemies and/or Frozen Locus, triggering Herald of Ice and Herald of Thunder - you should have power charges again

Bossing

For earlier levels - apply Freezing Mark (via Pounce) to boss and drop Frozen Locus. Later on prime bosses with Hand of Chayula to apply Freezing Mark and Elemental Weakness!

1) Use Ice Strike repeatedly until you can drop Tempest Bell which will boost damage significantly - and keep repeating until boss if frozen!

2) You can get power charges when you freeze the boss so use Charged Staff when you can to boost damage even further! Keep spamming Ice Strike and Tempest Bell and boss will die!

---------------------------------------------------------------------------------------------------------------------------------------

Endgame (Rend) Variant


Mapping

1) Use Killing Palm onto Hollow Focus to get power charges

2) Use Rend first then use Charged Staff

3) Use Shattering Palm to teleport from one pack of enemy to another than spam Ice Strike and use Tempest Bell if needed

4) Keep up buffs - N.B YOU NEED TO USE Rend ONLY WHEN Charged Staff BUFF IS GONE AS OTHERWISE Charged Staff WILL BUG OUT UNTIL TIMER RUNS OUT!

Bossing

1) Use Killing Palm onto Hollow Focus to get power charges (aim for 3-5)

2) Use Rend first then use Charged Staff

3) Use Hand of Chayula to apply Freezing Mark and Elemental Weakness

4) Spam Ice Strike and Tempest Bell until enemy frozen to trigger Heavy Frost at which point you will NUKE boss!


How it Works

Endgame Build Explained

Our First 2 Ascendancies

Hollow Focus summons more bells which add more AoE - these ALWAYS crit so they trigger our 2nd ascendancy Hollow Resonance which is a bell on your back! Both of these will add so much AoE and single target damage to our basic Ice Strike build!

Way of The Stonefist and Thunderfist Gloves

So usually Thunderfist gloves provide the Crackling Palm skill and lightning modifiers but with Way of the Stonefist they change completely. They now provide flat cold damage, more critical hit chance when unarmed, cold resistance, global ES/Evasion and they also provide a completely new skill Gelid Palm! Gelid Palm is insane and adds these AoE explosions to ALL your attacks! We attack a LOT in this build - Ice Strike is fast, our bells from Tempest Bell and Hollow Focus and Hollow Resonance also do tonnes of attacks so you will be creating TONNES of these Gelid Palm explosions! This adds so much AoE and even single target DPS to the build!

If you get these gloves and you don't have your third ascendancy points - don't worry just ditch Hollow Resonance for Way of the Stonefist. That's how good Thunderfist is for build!

Charge Generation

Once we get Combat Frenzy and Resonance we rely on freeze to generate power charges to power our Charged Staff. We use Shattering Palm on enemies to freeze them and also Gelid Palm will freeze enemies.

On bosses we use Hand of Chayula to apply Freezing Mark which will allow us to freeze bosses easier and when you freeze bosses you will get the power charges to nuke them with Charged Staff!

Mana Sustain

This build is VERY mana heavy - we use leech mana from physical damage affix on our ring in combination with Oisín's Oath to fix this. As the build converts most physical damage into cold damage we NEED Oisín's Oath to get better mana leech. I recommend placing Oisín's Oath on Gelid Palm as this activates ALL the time and means we don't waste a support gem slot elsewhere


Endgame (Rend) Variant

This version stacks lots of additional sources of damage through Rend, Thrill of the Kill II and Blazing Critical! Rend is a massive 50% additional damage gained as lightning. We can convert all these additional sources of damage into cold via Embitter so we can freeze enemies easier to trigger Herald of Ice and Heavy Frost!

Here we drop Combat Frenzy and Resonance - our main way of gaining power charges is now through Killing Palm culling Hollow Focus bells + killing enemies here or there!

This set up is MUCH better for bossing as we can now get power charges before we engage them rather than waiting to freeze them through Combat Frenzy! Instead of Combat Frenzy we now use Charge Regulation which adds in more critical hit chance (as well as more skill speed, defences as we do generate the other charges as well through Charge Profusion II)!

Changelog

4/6/26 - Endgame (Rend) Variant which is much better for endgame bossing

31/5/26 - Endgame Version updated with Thunderfist and Way of the Stonefist tech!

30/5/26 - Updated Build Video post league start

28/5/26 - updated gear section of 14-endgame, endgame variants. Added Jewels and changed Oisín's Oath to be on Charged Staff instead!

27/5/26 - added league start video guide

26/5/26 - Updated for 0.5 Rise of the Ancients League

Video Guide

Build Planner Export

Export this build variant directly to your game.

Table of Contents

Featured Builds

[0.5] HOLLOW PETALS - MasterT's Hollow Palm Monk (League Start To Endgame)
Updated on Jul 3, 2026
0.5 - Eventide Shatter Chain Martial Artist
Updated on Jul 3, 2026
[0.5] 100% Crit Cold Chronomancer
Updated on Jul 3, 2026
[FUN] Fire Spell on Hit Builds
Updated on Jul 3, 2026
[0.5] Shrine Stacker Melee Chronomancer!
Updated on Jul 3, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?