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[0.5.5] Scorps Plants COC Endgame Guide

presentationDruid
presentationOracle
End Game
0.5.5 FR
Verified
Featured
By Scorpius
LIVE
Updated on Sep 30, 2026
Sep 30, 2026

Build Overview

Ultimate Plant Daddy Endgame Build Guide

⭐ Click Favorite above to save this guide for all updates & changes.
⭐ If you have any questions, join me live on Twitch and ask away!
⭐ This Endgame guide has a dedicated VIDEO guide too.

If you're still in the Campaign, go to the LEVELING GUIDE

───────────────────────────────────────────────────────────────────────────────────

Welcome to the most detailed Plant COC Endgame Build Guides.

Although this guide will be heavily focusing on the Oracle, you could use this guide as a Lich, Gemling Legionnaire or anything else you might want to try.

Plant Daddy is an incredibly fun and busted build that is extremely viable in the Endgame and have a very high ceiling. This guide will tackle all details you need to know for a few variants.

The combination between Entangle Thunderstorm Thrashing Vines with something like Cast on Critical is really good and very versatile. You are able to choose between multiple option to add into your Cast on Critical and they all work very well. You can go for:

Cast on Critical + Bone Cage
Cast on Critical + Bone Cage + Thunderstorm
Cast on Critical + Thunderstorm
Cast on Critical + Thunderstorm + Thrashing Vines
Cast on Critical + Comet

Our Early Endgame variant will feature Cast on Critical + Bone Cage as its really good damage, lower mana cost and scales with Physical Spell Skill damage. For the Mid & Late Endgame we will be doing Cast on Critical + Bone Cage + Thunderstorm which will combine multiple benefits together however it will cost us a bit more mana, which is why we are trasnitioning here in the Mid instead of going for it early on. And for the Uber Endgame we will transition to Thrashing Vines and Thunderstorm in Cast on Critical as it works perfectly with our Damage scalability of this build.

The juicier the maps are the better Thrashing Vines will work in Cast on Critical, which is why we wait for a later switch.

⭐COMET SWAP (This has been tested on multiple maps)

We could eventually move away from the Thrashing Vines and go for Comet on our Cast on Critical. This is very powerful however it needs much more ENERGY to trigger and Mana to sustain it. Apart from that the Energy is collected by being able to deal enough damage to surpase the monster Threshold with your basic skill, Entangle. So in order for Comet to fully work properly, you need a ton of Currency Investment into the build.

Within this guide you will find details and instructions aswell as explanations for a ton of things including Skills Gems, Support Gems, Passive Tree Priority, Items and many more.

Strengths and Weaknesses

  • Smooth Clear
  • Chill Gameplay
  • Great Mapper
  • Good Boss Damage
  • Budget Friendly
  • Mana Heavy on Bosses
  • Needs Spirit
  • Weapon Dependant

Build Variants

EARLY ENDGAME - Tier 1 - Tier 7 MAPS

THIS VERSION HAS ITS OWN VIDEO GUIDE.

From the point you get into the endgame and go for Tier 1 Maps, all the way to Tier 7 Maps, would be considered as Early Endgame.

Here, its important to cap all of our Resistances and get the right mods to support this build. Since we are at lower levels our Passive Tree pathing is a little more linear since

In this variant, we will be using Entangle to mass clear the maps, with the help of Thunderstorm for rares.

On bosses we will be using Sigil of Power and then Thrashing Vines + Thunderstorm while spamming Entangle.

Once you start being comfortable with TIER 7 MAPS, then you can start getting into Tier 8/9 maps and therefore you will endter the MID ENDGAME SECTION so go to the next variant.

Equipment

item
1
item
7
item
6
item
5
item
4
item
8
item
2
item
3
item
9
item
10
item
item
item
item
item
Jewels
item
Equipment Priority
+11

⭐Weapon(s):

You can choose to go for a Wand + Focus or look for a Staff. Both are really good, however Staff might have a higher ceiling later on and could potentially be easier to craft, rather than trying to get 2 perfect items.

On the Wand make sure you add the new Soulcore called ''Jiquani's Soul Core of Abundance''. This provides us with +1 Level to All Plant Skill Gems. Which adds more damage on Entangle and Thrashing Vines which make it better than our other 2 choices.

The mods we are looking for are:

  • + Level of all Physical Spell Skills / + Level of all Spell Skills
  • Increased Spell Physical Damage
  • Increased Spell Damage
  • Increased Cast Speed
  • Increased Critical Hit Chance for Spells
  • Increased Critical Spell Damage Bonus
  • +# to Energy Shield (Focus)
  • % Increased Energy Shield (Focus)

───────────────────────────────────────────────────────────────────────────────────

⭐Gloves:

An amazing piece of unique gloves are the Nightscale because of the Critical Hit Chance it provides but also the insane Mana Efficiency it brings to the build. Great QOL all around.

These however, are NOT mandatory to have once you enter Maps, you can just roll a normal Rare Glove and then try to find them / buy them.

Rare Gloves should focus on: Cast Speed / Resistances / Rarity of Items

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⭐Amulet:

This is one of the most important items that will provide us with a ton of Damage and Defensives.

The mods we are looking for are:

  • + Level of All Spell Skills (Prio)
  • + Spirit (Prio)
  • Critical Hit Chance
  • Critical Damage Bonus
  • Spell Damage
  • Elemental Resistances
  • +# Energy Shield
  • % Increased Maximum Energy Shield
  • Rarity of Items

Try prioritizing the above mods and combining a few Offensive + Defensive mods.

───────────────────────────────────────────────────────────────────────────────────

⭐Rings:

Good Ring base early on is Pearl Ring due to Cast speed but feel free to grab anything you can aslong as you have decent modifiers.

The mods we are looking for are:

  • to maximum Mana
  • Cast Speed
  • to maximum Life
  • Rarity
  • Resistances

───────────────────────────────────────────────────────────────────────────────────

⭐Body Armour:

Our Body Armour base should be Armour + Energy Shield Hybrid. Later on we can experiment and switch to a pure Energy Shield base. The higher our level is, the more points we can invest on the tree, so the more valuable ES will become.

You also want to look out for some Spirit here so we can add more Spirit Gems to the build. Early on, it also depends whether you have Spirit on your Amulet.

On the Body Armour, Helmet, Boots, Belt, you want to focus on:

  • Armour or Armour/ES base
  • Max Life
  • Resistances

───────────────────────────────────────────────────────────────────────────────────

⭐Jewels:

The difficulty of finding good jewels will always depend whether its a league start or whether you already have a main. For this build our BIS jewel is Sapphire however we can definitely work with some mods on Emerald and even Ruby.

Sapphire Mods to look out for:

  • Increased Spell Damage
  • Increased Damage with Plant Skills
  • Increased Cast Speed
  • Increased Critical Hit Chance with Spells
  • Increased Critical Damage Bonus with Spells
  • Mana on Kill

Skill Gems

Support Gem Requirements:

Str 35

Dex 10

Int 45

1

Entangle

Level 15

supportexplosivegrowthplayertwo
supportrapidcastingplayertwo
supportbranchingfissuresplayertwo
supportheftplayer
2

Thrashing Vines

Level 14

supportexplosivegrowthplayertwo
supportconcentratedareaplayer
prolongeddurationsupportplayertwo
supportheftplayer
3

Thunderstorm

Level 15

supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportshockplayer
supportlivinglightningplayertwo
4

Cast on Critical

Level 14

bonecageplayer
supportspellcascadeplayer
supportastralprojectionplayer
supportefficiencyplayertwo
5

Sigil of Power

Level 11

supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportcooldownrecoveryplayertwo
Gem Priority
+19

⭐Skill Gems:

  • Entangle: This ability is our main damaging ability which we will use to clear all maps and spam on bosses. It scales with Physical Spell Damage and its empowered by other abilities in our kit such as Thunderstorm. Critical Hit Chance is also important on this skill because it will help trigger Cast on Critical. But because we are an Oracle this is far easier to manage.

    For the 4th support gem we go for Heft so we can get extra Physical Damage on the ability. If you feel it's too slow and/or you dont need the extra damage, feel free to replace Heft with Mobility.

    If you get a Perfect Jewellers Orb, then simply add both.
  • Thrashing Vines: This ability is one of our main damaging abilities for bosses. The vines on the ground will keep slapping anything next to them and they even get empowered by other abilities such as Thunderstorm the same way Entangle is being empowered. Similar to the other one, this ability scales with Physical Spell Damage too.

    For the 4th support gem we go for Heft so we can get extra Physical Damage on the ability.

    If you get a Perfect Jewellers Orb, then add Blindside since we are constantly Blinding due to Accelerated Growth II.
  • Thunderstorm: This ability is the one that empowers both of the other Plant abilities above. Not only it deals Lightning Damage which can Shock the enemies but it also Overgrows our Plants dealing extra damage and effects. We mainly use this ability on bosses, but feel free to use it every once in a while on rares or maps if needed.

    For the 4th support gem we go for Living Lightning II so we can trigger the little lightning dudes to deal more damage and extra shock.
  • Sigil of Power: This ability is obtained through our Chiming Staff on Weapon Set Two. We place it on the ground just before the boss fight and we stand on it to get the benefits which increase our damage. Make sure you buy higher level of Sigil of Power through better Chiming Staff.

───────────────────────────────────────────────────────────────────────────────────

⭐Spirit Gems:

This build utilizes Cast on Critical due to the amazing Critical Hit we have as an Oracle through Forced Outcome.

On Cast on Critical we have multiple abilities we can go for but we are choosing Bone Cage. You could also experiment with Thunderstorm and automate. However, Bone Cage is insanely strong and its yet another ability that synergizes beautifully with our Physical Spell Damage Scaling.

Later on, towards the Late Endgame, we might switch it for Comet and/or Grim Pillars.

───────────────────────────────────────────────────────────────────────────────────

⭐Important To Know:

  1. All Skills should be on Weapon Set 1, Cast on Critical should be on both Weapon Sets and Sigil of Power should be on Weapon Set 2.
  2. Your leveling priority should be Entangle > Bone Cage > Thrashing Vines > Thunderstorm
  3. Your Quality priority should be Entangle > Cast on Critical > Bone Cage > Thunderstorm > Thrashing Vines

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Please follow the priority of the nodes that you see above.

Only go for Enhanced Barrier earlier if you are struggling with your defensives.

───────────────────────────────────────────────────────────────────────────────────

Ascendancy:

Our Ascendancy priority is going to remain the same as the leveling which is getting Forced Outcome first for the Crit and then The Unseen Path for the secret nodes.

Once you get The Unseen Path you want to immediately get all 3 secret nodes Comradery, Calculated Hunter and Cower Before the First Ones.

Atlas Tree

Dont forget that you cannot Refund your Atlas Tree nodes, therefore they are locked in. If you overjuice your maps you wont be able to progress. The Atlas above is a good representation on how to go slower on the juice but also pack it up with Magic Monsters so you can get some loot/currency and XP.

If you are still in the Early Endgame Variation and you got more points, just go for something chill like Strongboxes next.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tribal Medicine
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

Changelog

📅25th of September:

  • Fully updated the ⭐Minmaxed⭐version of my live character

📅23rd of September:

  • Added more options to the ⭐Minmaxed⭐ version
  • Updated my Live Character Gear for the ⭐Minmaxed⭐ version

📅15th of September:

  • Added the ⭐Minmaxed⭐ version

📅14th of September:

  • Added Abyss Atlas Nodes
  • Added Temple Atlas Nodes
  • Added Expedition Atlas Node
  • Added a Uber Endgame with Chaos Inoculation variant.
  • Added and published a new UBER endgame Video

📅10th of September:

  • Added Delirium Atlas Nodes
  • Added Ritual Atlas Nodes
  • Added Breach Atlas Nodes

📅9th of September:

  • Created the UBER Variant of the Build.

📅7th of September:

  • Updated the Atlas Map for Mid Endgame
  • Added explanation for the COMET SWAP
  • Added Strengths & Weaknesses
  • Added the Late Endgame Variant

📅6th of September:

  • Added Thunderstorm with Bonecage on COC for mid Variant.
  • Added Atlas Tree Nodes for Early and Mid Endgame
  • Updated the Mid Endgame Gear and Tree.

📅4th of September:

  • Polishing the Early Endgame Variation
  • Adding Mid Endgame Variation

📅3rd of September:

  • Creation of the Guide

Comments

43
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PrettySun•3d ago

What is the best CoC option for solo target? Around mid-late endgame.

Thunderstorm is good for 1 proc, but I have like 1-2 procs per second on bosses, and Thunderstorm is needed like once every 3-4 seconds.

Trashing vines are cool but with Archon only, when you can have 3-4 of it, with limit of 1 it's just mana burn in 2 secs.

Corpse explosion is also a waste on most bosses.

Am I doing it wrong? What do I fix for CoC to be better than Convalescence and Blasphemy with someRepulsion

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ShinyRobot•13d ago

3) I don't know about Oracle, but with my Lich one of the biggest damage spikes I got when transitioned to 'low life' build.

The best way is to use Atziri Communion on CoC gem making it free and giving you huge tons spirit (note: only CoC without quality upgrade makes you under 35% life).

With it you may:
· Take 'pain attunement' raising all your crit damage BY 30%. That's about 200-300 free crit damage with good gear.
· 20% cast speed from 'final barrage', which is huge with 2 CoC
· Execute gem is one of the best damage gems if not the best.

4) As for mana bottle I would recommend Uhtred Chalice if you're not lazy to slam '2'. And use 'Uthred rite' on your sigil of power to infinitely recharge your bottle. It partially helps with mana problem.


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ShinyRobot•13d ago

1) You can proc Nature's Archon from weapon 2 set. Thus you can have +1 mod on main staff. Which is huge boost to damage.

And as the main staff you may use something different from chiming this way. For example roaring staff which sometimes allows you to cast +2 entangles at once, giving a huge boost.

2) Having second CastOnCritical in amulet is a must-have if we're talking minmaxing.

As for CoC skills, imo comet is trash. As it scales poorly with current setup. But i'm surprised you didn't mentioned Corpse Explosion. Because it's insane and must-have. Lvl 17 gem or even lower is quite enough as it hits in percents of dead mob. Lower gem has no problem with mana, but if your mana regen is big enough — you can always raise it for some xtra damage. Or swap the gem if farming solo-target like bosses.

But at farming big packs like expedition I don't think there's a better option other than Corpse Explosion. As for second CoC spikes or vines.


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michael•7d ago

can you help me how to use natures proc on a weapon set 2?

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DeadlyKey•3d ago

i want to try do you have ninja bro. ? thanks in advance

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SilentSun•17d ago

Hey, been playing the build for a while now, I love it. What's a good crit % threshold to reach before trying comet?

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PrettyShield•15d ago

It's 50%. He talked about it in one of his videos.

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BrightSun•17d ago

do u have a video to craft the ring or other items? always confused about that


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Domi•17d ago

Hello Scorpius, I love your build, I was wondering what to do if I hit +7 physical spells
T1 crit Chance
and T2 Cast speed on suffixes, I am torn about using a runesbinder Alloy, i feel like all 3 suffixes are amazing, and the alloy has a chance to brick on the +7 and i don't know should i do it? should i look for a spare staff?
my prefixes are not amazing its spell damage and mana hybrid, crafted spell damage, and added lightning damage. im going to also need to invest an astrid's creativity.

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s7im3xout•19d ago

good shit scorp came from the rabbit pod. had to see it for myself keep grinding brother!


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IronShield•20d ago

dude this is a very pimped out guide, good job !

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tacv•21d ago

energy shiled doesnt enough.......

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