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PoE 2 Build

Scorps Plant Oracle Druid (COMET/BoneCage)

presentationDruid
presentationOracle
End Game
Starter
Speed Leveling
0.5 RotA
Creator
Updated on Jul 31, 2026
Jul 31, 2026

Build Overview

Plant Oracle Druid is built around Entangle for a one-button clear with assisting abilities such as Cast on Critical with Bone Cage that create an even better potential for clearing. We could definitely go for alternatives such as Comet on Cast on Critical but that's just going to deplete our mana alot quicker.

Abilities like Thrashing Vines, Thunderstorm & Sigil of Power are here to help us with our single target damage, while abilities like Mana Remnants and Convalescence are here for utility and defense.

This build performs really well with a lower budget aswell and has a really high ceiling if you want to invest even more into it.

Really important to remember that our abilities scale with Physical Damage on spells.

If you have any questions or want to see the build in action, join me live at twitch.tv/scorpius_ent

Watch my fully detailed Endgame guide right here -> https://youtu.be/tqyc56GefG4

Purple Comet Video Guide: https://youtu.be/72Zu_4aRgHI

Strengths and Weaknesses

  • one-button build
  • satisfying & fun
  • great boss dmg
  • great clear
  • pretty tanky
  • decent speed
  • repetitive
  • one-button build
  • mana hungry

Build Variants

Starting at level one we will combine multiple abilities together to create a good and smooth synergy.

Things like Entangle, Volcano, Contagion and even Unearth will work very well together as they all tackle different aspects of whats needed to have a quick, safe and smooth leveling experience.

Our ultimate triple ability combo is Entangle which is unlocked at level 1, Thunderstorm at lvl 14 and Thrashing Vines at level 31. So before we get those abilities Volcano will play a huge roll for us especially on bosses.

Equipment

Equipment Priority
+0

For leveling, especially early acts, going for Armour based gear would be the safest and easiest option before we start transitioning to Armour/Energy Shield or pure Energy Shield.

On the Wand you wanna prioritize +level of physcial spell or all spells. Other good mods are Cast Speed and Spell Damage.

We can either go for a Focus for more damage and mana or a Scepter for Spirit and Defense.

Skill Gems

Support Gem Requirements:

Str 5

Dex 0

Int 30

1

Entangle

supportrapidcastingplayer
supportmagnifiedareaplayer
2

Volcano

supportburgeonplayer
prolongeddurationsupportplayer
3

Bone Cage

supportconcentratedareaplayer
supportspellcascadeplayer
4

Contagion

supportunleashplayer
5

Withering Presence

6

Pounce

Gem Priority
+7

Entangle is our main go-to skill however we have some decent choices that we can add into the rotation depending on items and/or gear.

If you get a really good FIRE STAFF then Volcano gains insane damage and you can also start using Firebolt.

Otherwise you can stick to a Wand + Hallowed Sceptre with minions and Bone Cage for bosses.

If you want to go the offensive route then your first aura could be Withering Presence or Ravenous Swarm. But if you wana go Defensively then Arctic Armour will be good.


Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Changelog

31st of June

Added Leveling Variants

15th of January
- Updated New Gear
- Updated New Passive Tree
- Added Dialla's Desire on Cast on Critical

14th of January
- Added a new Endgame Variant called COMET

Video Guide

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