For mapping, your entire gameplay loop revolves around
Lightning Warp Because we stack enough culling threshold, normal monsters instantly enter execute range, allowing Lightning Warp to continuously chain from pack to pack. In practice, this means you're barely walking at all — you're effectively teleporting through the map.
For regular packs, you simply hold movement and let Lightning Warp do most of the work.
Whenever you run into tankier enemies, rares, or monsters that survive the initial execute threshold, drop an
Orb of Storms and continue warping. Orb of Storms quickly chips enemies into culling range while simultaneously triggering your Cast on Crit setup, causing repeated Comet impacts to clear whatever survives.
Bossing is slightly different.
Place Orb of Storms, cast Frost Wall, then repeatedly trigger Lightning Warp inside the setup. This creates rapid CoC activations and rains down Comets while Orb of Storms softens targets into execute range.
One important thing to understand is that this is not a spam build.
If your mana starts dipping, stop for a second. With enough mana regeneration and efficiency, your mana pool recovers almost instantly. Playing in short bursts gives significantly smoother gameplay than permanently holding skills.
Once optimized, the build ends up feeling absurdly fluid — permanently blinking through maps while dropping constant Comet chains and abusing an enormous mana pool to stay nearly impossible to kill.