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PoE 2 Build

0.5.5 Best Twister Gemling (Very Broken)

presentationMercenary
presentationGemling Legionnaire
Starter
End Game
Speed Leveling
0.5.5 FR
Creator
Updated on Sep 7, 2026
Sep 7, 2026

Build Overview

Twink Leveling Guide
Speed leveling league start guide
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My current character

Twister does the most unethical damage of all time it can be played on pretty much any ascendancy, here's a guide for how to do it on Gemling Legionnaire which in my opinion is easily the best version of the build, due to the unique quality effects Gemling gets via Advanced Thaumaturgy. Namely multiplicative attack speed for Whirling Slash, multiplicative projectile speed for Twister but most importantly "Chance to not remove Frenzy Charges" for Barrage can easily go up to 100% chance, therefore you permanently have max use Barrage which is extremely good for quality of life and damage. It's also extremely easy to stack quality, where-as spirit/spirit reservation stacking on an Abyssal Lich is not only extremely expensive, but the opportunity cost is significant, for less gain IMO.

Additionally there are inherent quality effects for the skills so you get to double dip on the value of stacking quality, and there's nice little damage buffs from our other skills such as our Heralds, Trinity, Charge Regulation etc.

On top of that Gemling has much better defense due to Virtuous Barrier effectively giving us 95% increased ES+Evasion for free, tons of life/mana regen, and we get crit immunity through Gem Studded

This version of the build has literally everything you want, and after personally trying it on 4 different ascendancies, I can confidently say if you want to best take advantage of this broken skill, you'll have a much better time on a Gemling, full stop.

If you wanted to play a different ascendancy, the next best option is Deadeye due to very good frenzy charge generation with Called Shots + Sniper's Mark, Avidity, extra damage via Thrilling Chase, and getting Tailwind for free for Skill Speed, Evasion, and Deflect value. You also start at the correct side of the tree saving you an entire Jewel socket. It's honestly pretty neck and neck with gemling, it's just way easier to get proj speed on gemling. After that I'd go Abyssal Lich, since you get a lot of projectile speed scaling via Umbral Well. However i'm personally not a huge fan of this setup as the opportunity cost involved for getting spirit everywhere + spirit reservation is very high + costly. On top of that the rest of the Ascendancy doesn't provide much, you get some ES and an extra jewel socket which is pretty nice if you have a giga jewel in there. Beyond that though, you have very weak frenzy charge generation so you're pigeon holed into going Armour Break III + Resonance for frenzies, which leaves you with no way to generate frenzies if you are on a boss. This also means if you don't have a pure phys spear, and over-damage the content, your frenzy generation won't be great. Of course there's Spiritwalker which gets a lot of extra projectile speed and projectiles via Primal Bounty. It's very strong early game, but once you start scaling a lot of speed it feels awful to play around since you have to dodge every 3 casts and time everything correctly otherwise you just get 0 value. IMO it's a cumbersome playstyle and insanely un-fun. It also is just objectively slower, and when I derive 90% of my fun from being extremely fast & efficient, I would simply never play this ascendancy for twister ever again, and would likely pick almost anything else over it. Oracle I've seen do some shenanigans with crit scaling + path unforseen. Witchhunter could unironically be pretty decent with an extra 100 weapon set points just to go insanely fast, and Sorcery Ward is very good defensively.

Strengths and Weaknesses

  • Disgusting Damage Output
  • Insanely Fast
  • Unkillable if setup well
  • Easy to add rarity
  • Destroys the game on a budget
  • Squishy Early

Build Variants

Follow this once you get out of the campaign -> t15 maps

Equipment

item
2
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4
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7
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9
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11
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6
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10
item
8
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5
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3
item
item
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item
Jewels
item
Equipment Priority
+11

There's way more detail put into the higher budget versions of the build, for low budget there's not much you need to know

Get a spear with high % phys, use an essence of abrasion, try to get a flat damage prefix via desecration and you'll be good. Any spear base is fine if you get a high enough % phys roll

Soaring spear is the highest attack speed base just try to get % attack speed or buy a Skysliver

For gear just prio high evasion, max life, resistances, flat damage on gloves/rings - we swap to hybrid evasion/ES around like level 80-90ish

Getting Wake of Destruction is a huge damage boost, in addition to any of the Berek's Grip Berek's Pass Berek's Respite rings. If you use a Tame Beast with trail of fire or trail of ice you'll want the inverse on your ring, so your Twister can benefit from all 3 ground elements. Eventually both of these are replaced with The Taming however that'll be pricey off rip I believe. It's also possible the Berek rings are expensive, in which case you just use another normal ring but it would be worth buying one because it's like a 50% damage increase and helps w/ ailment application

For Jewels just try to get any emerald with additive damage like ele, projectile, attack, damage with spears, etc.

Skill Gems

Support Gem Requirements:

Str 40

Dex 55

Int 50

1

Spear Stab

2

Spear Throw

3

Virtuous Barrier

4

Spear Throw

Level 1

5

Spear Throw

Level 1

6

Purity of Ice

Level 19

supportclarityplayertwo
supportcoolheadedplayer
supportcannibalismplayertwo
supportprecisionplayertwo
7

Combat Frenzy

supportchargeprofusionplayertwo
8

Wind Dancer

Level 18

supportambushplayer
supportmagnifiedareaplayer
supportconcentratedareaplayer
9

Barrage

Level 7

supportperpetualchargeplayer
supportrapidcastingplayertwo
supportheightenedchargesplayer
10

Whirling Slash

Level 1

•

Set 1

supportrageplayerthree
supportblazingcriticalplayer
supportrapidattacksplayerthree
supportknockbackplayer
11

Twister

Set 2

supportretreatplayerthree
supportelementalarmamentplayertwo
supportprojectileaccelerationplayerthree
supportsalvoplayer
supportdeliberationplayer
12

Herald of Ice

supportaddedcolddamageplayer
supportfarcombatplayertwo
supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportcoldpenetrationplayer
13

Ice-Tipped Arrows

supportelementalarmamentplayerthree
supportshortfuseplayer
supportretreatplayerthree
supportcooldownrecoveryplayertwo
14

Tame Beast

15

Trinity

Gem Priority
+29

You'll need a bit of spirit in order to fit in Trinity via your sceptre. If you want to fit it in sooner you can opt out of Wind Dancer, or you can use Alchemist's Boon instead once you have Lavianga's Spirits + have it qualitied via gemcutter's prism

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Please watch the video and skip to the Jewels section as you'll get a much better idea than I'm able to word vomit here

To have an optimized skill tree you need to use a Split Personality Ruby "Shadow start" - this saves you some skill points, the budget setup won't be utilizing this. You need to path from the gemling start to a jewel socket, then path all the way to the start of the monk start, slam the jewel in, then you'll be able to refund the points from the Gemling start. I'll have it placed in the recommended spot in the guide.

Jewels are VERY important, I have From Nothing w/ Resonance technique to giga juice my Time-Lost Emerald. This is only worth it if the Time-Lost Emerald you have in this slot is INSANELY strong, otherwise you're better off with cheaper jewels such as Heart of the Well with x2 gain as extra damage, evasion/es from body armour, skill effect duration/crit damage.

In your Time-Lost Emerald(s) I would prioritize Notable Passive Skills In Radius Grant Critical Hit Damage Bonus For Attacks/Spears > Notables Give Projectile Speed > Notables Give Some Sort Of Damage i.e. Proj, Attack, Ele, DMG against rares > Notabes Give Attack Speed/Speed with Spears. Attack speed does not increase your DPS it is purely for movement, it is a luxury stat, prioritize damage early into the build

If you have Voices Sapphire or a jewel socket in your gloves and just want a standard emerald, you want to try to get one with Crit Damage, Crit Damage With attacks, Crit Damage With Spears or Crit Chance, increased effect of suffixes, and Projectile Speed in the Prefix.

If you want to try and get a Megalomaniac to fit in Augmented Flesh you can use this search here. I wouldn't recommend doing this it's kinda annoying, I just did it for fun. There's more good notables I could include as I found one before I finished adding a lot of good ones. Augmented Flesh Thaumaturgic Generator and Paragon are all interchangeable, just make sure to get a combination of the 3 via your 2 anoints + megalo if you do this.
https://www.pathofexile.com/trade2/search/poe2/Runes%20of%20Aldur/JBjdK2jvsl

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5 to all Attributes
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Comments

3
S
ShinyFlame•2d ago

Is there a way to say which skills/buff need to be assigned to which weapon set? Ghost Dance for example?

0
V
Vespoli•3d ago

How do you have CoEA in the Crit Swap version?

0
A
Andrus Hansson•3d ago

Which weapon set spear stab are the gems going into?

0

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