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PoE 2 Build

0.5.5 Grenade Gemling League Starter

Updated on Sep 19, 2026
Sep 19, 2026

Build Overview

Check the Changelog for updates

This is my league starter for the PoE 2 0.5.5 Forbidden Rites event. I ran this build in SSF from Act I to Arbiter of Divinity and it was incredibly simple, smooth, and tanky. This is a perfect beginner league starter build for people who either want a safe and comfy league start, or for those who plan to reroll into a more expensive and complex Gemling build after farming some Currency in the endgame

Act 1-3 Campaign Run Live Stream: https://www.youtube.com/live/kqIAdrPJs_E?si=lKp7grE7fKPNh4NO&t=1555

Important

If Oil Grenade is too laggy, use Voltaic Grenade instead to get extra power from your Essence of Virtue and Demolitionist

If your Explosive Grenade is dealing only Fire Damage, you can instead opt for Fire Penetration II if you aren't using Oil Grenade instead

If you have a lot of Cold and Lightning Damage, don't use Fire Attunement and use Deliberation on Explosive Grenade instead.

Strengths and Weaknesses

  • Very Beginner-Friendly
  • Great Single Target Damage
  • Great Defences
  • SSF-Friendly
  • Easy to reroll into a different endgame build
  • Some people dislike the delayed damage playstyle of Grenades
  • Hard on the eyes. Turn off Global Illumination if it is too bright

Build Variants

Act 1 Vendor Regex: "ent spe|to att|ssbow" "!uiv"

Tier 1 Gems

  • We use Explosive Grenade as soon as we cut it with our first Uncut Skill Gem from Renly
  • Use Fragmentation Rounds to help your clear and
  • Keep using Crossbow Shot for single target while your Explosive Grenade is on Cooldown
  • Get Frost Bomb from the Mysterious Campfire in Clearfell. Use this to apply Exposure to bosses, lowering their Resistances
  • You can also use a Talisman to enter Wolf form to move more quickly, but this isn't mandatory

Tier 3 Gems

  • Uncut Skill Gem 3: Flash Grenade and level your Explosive Grenade
  • Uncut Skill Gem 3: Pounce for additional mobility
  • Uncut Spirit Gem 4: Attrition

Tier 5 Gems

  • Uncut Skill Gem 5: Gas Grenade - use this for additional Single Target damage. Wait for the Gas Cloud to spawn then explode with Explosive Grenade

Equipment

item
1
item
5
item
8
item
7
item
9
item
5
item
3
item
10
item
4
item
item
Equipment Priority
+10

Act 1 Vendor Regex:

"ent spe|to att|ssbow" "!uiv"

(Copy and paste into vendor to highlight possible upgrades)

Items

Important: Make sure to upgrade your Crossbow to ensure you are dealing as much damage as possible.


  • Iron Rings are a huge damage boost early on, so keep a look out for these!
  • Flat Damage (Adds # to # Fire/Cold/Lightning/Physical Damage to Attacks) on Gloves is also incredibly powerful, especially early on
  • Sockets with Elemental Runes such as Lesser Desert Rune. Lesser Glacial Rune or Lesser Storm Rune are extremely strong early on in your Weapon, especially Storm Runes that grant Lightning Damage to help you to Shock enemies
  • A bit of Armour early on (such as from a Rusted Cuirass or Iron Cuirass) makes a big difference to survivability

You will be getting most of your damage early on from your Crossbow, but also Iron Rings and Gloves

Weapon: Crossbow

  • % increased Physical Damage (Prefix)
  • # to # Physical Damage, Fire Damage, Lightning Damage and/or Cold Damage (Prefix)
  • % increased Elemental Damage with Attacks (Prefix)
  • Level of All Projectile Skills (Suffix) - massive damage but increases your Mana Costs. Appears from Item Level 18+ for +2 Proj, ilvl 35+ for +3 Proj
  • % increased Attack Speed (Suffix)

Rings: Iron Ring

  • # to # Physical Damage, Fire Damage, Lightning Damage and/or Cold Damage (Prefix)
  • Maximum Life (Prefix)
  • Resistances (Suffix)
  • Attributes (Strength, Dexterity, Intelligence - Suffix)

Gloves

  • # to # Physical Damage, Fire Damage, Lightning Damage and/or Cold Damage (Prefix)
  • Maximum Life (Prefix)
  • Resistances (Suffix)
  • Attributes (Strength, Dexterity, Intelligence - Suffix)

Other Gear

Boots - Movement Speed, Life, Resistances

Body Armour, Helmet - Life, Resistances (particularly Cold Resistance for Act 1). Aim for Strength-based Body Armour and Helmet that grant Armour

Amulet - Life, Resistances, Attributes, +# to Level of Projectile Skills (rare modifier but very strong)

Flask Upgrades

It's very important to upgrade your Flasks regularly as this is one of the few sources of recovery early on

  • Level 1: Lesser Life Flask and Lesser Mana Flask
  • Level 4: Medium Life Flask and Medium Mana Flask
  • Level 10: Greater Life Flask and Greater Mana Flask

Try to get modifiers such as "#% increased Amount Recovered" early on

Crossbow Upgrade Breakpoints

  • Level 1: Makeshift Crossbow 7-12 Physical Damage
  • Level 4: Tense Crossbow: 8-15 Physical Damage, Str/Dex Required: 8/8
  • Level 10: Sturdy Crossbow: 11-26 Physical Damage, Str/Dex Required: 15/15
  • Level 16: Varnished Crossbow: Very important upgrade breakpoint! It's worth investing a lot of Currency into a good Varnished Crossbow as this can carry you throughout Act 2

Skill Gems

Support Gem Requirements:

Str 10

Dex 35

Int 0

1

Fragmentation Rounds

Level 3

supportrapidattacksplayer
2

Explosive Grenade

Level 3

supportmultishotplayer
supportelementalarmamentplayer
3

Crossbow Shot

supportrapidattacksplayer
supportmultishotplayer
4

Frost Bomb

Level 1

5

Flash Grenade

Level 3

supportmultishotplayer
supportpinplayer
6

Pounce

Level 3

7

Attrition

8

Gas Grenade

supportmultishotplayer
supportelementalarmamentplayer
Gem Priority
+9

Supports in Order

  • Multishot I - Explosive Grenade
  • Elemental Armament I - Explosive Grenade
  • Rapid Attacks I - Crossbow Shot and Fragmentation Rounds (if you have extra Supports)
  • Multishot I - Crossbow Shot
  • Multishot I - Flash Grenade
  • Pin I - Flash Grenade
  • Multishot I - Gas Grenade
  • Elemental Armament I - Gas Grenade

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
12% increased Cooldown Recovery Rate
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Skill Rotation

Clear

For clear, simply use Explosive Grenade and throw in some Flash Grenade for additional clear. Cluster Grenade can also be used for improved clear, especially on tanky Rares. Don't forget that Dodge Rolling will trigger Cluster Grenades linked on your Mirage Archer

Voltaic Grenade isn't really used for anything other than granting Motes from Essence of Virtue and balancing Supports with Gem Studded

Bossing

Use Gas Grenade and detonate the clouds with Explosive Grenade. Throw in some Cluster Grenade for extra damage and Flash Grenade to Stun the boss more easily. In most cases, Explosive and Gas Grenade will be enough to take down most Map Bosses

Mana Solutions

If you keep running out of Mana, here are some ideas. Once we ascend and take Gem Studded this is a non-issue for the most part:

  • Have you been upgrading your Mana Flasks?
  • Roll your Mana Flasks with modifiers that grant 0.20 Charges per Second or increased number of Charges, or Reduced Charges per Use
  • Jewels can roll modifiers that grant #% Mana gained on Kill
  • Do you have too many + to Projectile Levels on your character?
  • Mana Gain on Kill is a decent modifier early on and can be found on many different gear pieces
  • Clarity II or even Clarity I is great to assist Mana Regen
  • Mana Regeneration on gear
  • Inspiration Support can be used to reduce the Mana cost of Skills
  • Lavianga's Spirits with Lavianga's Brew Instil on Amulet

How it Works

Quality Order

  • Explosive Grenade: additional Projectiles
  • Cluster Grenade: with Short Fuse I this will explode immediately on a target
  • If you have Brutus' Brain on Pounce, Quality that up next
  • Mirage Archer: Reservation Efficiency if you lack Spirit
  • Gas Grenade for more Fire Damage
  • Cluster Grenade linked to your Mirage Archer

Advanced Pro Tips

Campaign Permanent Buffs: https://mobalytics.gg/poe-2/guides/campaign-loot-normal

Act 1

  • In the Cemetery of the Eternals, find the Sarcophagus by the Checkpoint and you will be granted either an Iron Ring (best) or Lazuli Ring. Use a Transmute on it - if you get a Prefix, you have a 1/3 chance to get a Damage prefix. Use an Augmentation if you don't hit a prefix
  • In Area Level 8+, start picking up Magic and Rare Gloves - you can find a higher tier of flat Added Damage to Attacks (this is around Tomb of the Consort/Tomb of the Praetor)
  • Level 10, check Vendors for Stout Crossbow, but don't go all in on this base yet.

Act 2

  • The goal here is to get a good Varnished Crossbow ASAP. Once you get one with good modifiers such as flat added damage, #% increased Physical Damage and at item level 18+, +2 to level of Projectile Skills; you will be able to use this all throughout Act 2 until you get to Act 3 where we equip a Bombard Crossbow
  • In Mastodon Badlands, the league mechanic often grants a Lesser Jeweller's Orb. Note: this may also be in Keth/Lost City/Valley of the Titan or one of the areas preceding Deshar)

Act 3

  • In the Sandswept Marsh seek out the Orok Campfire and defeat the two Rare enemies - behind them is a Chest with a guaranteed Lesser Jeweller's Orb
  • Jungle Ruins: seek out the Troubled Camp - there is a Chest with a guaranteed pair of Rare Gloves that can be a big upgrade
  • Area Level 35+: you can now find Crossbow bases that can roll +3 to Projectile Skills

Changelog

19 September 2026

Added a Min-Max Variant

12 September 2026

Added my current Level 97 character as a new build variant. Don't forget you can check my character at the top of the guide under Live Seasonal Characters

08 September 2026

Updated the Fourth Ascendancy Build Variant

  • Explosive Grenade
    • Removed Fire Attunement and Fire Penetration II
    • Added Concentrated Area and Deliberation
  • Oil Grenade
    • Removed Voltaic Grenade
    • Added in Oil Grenade (RIP frames)
  • Mirage Archer
    • Changed to Explosive Grenade (don't forget to add quality)
    • Added Payload and Short Fuse I (can also use Deliberation for extra damage instead of Short Fuse)
  • Gas Grenade
    • Supports changed
  • Lingering Illusion
    • Added and removed Attrition
    • Use this to generate Power Charges so that you can use Rend
  • Rend
    • Added. Use when you have Power Charges from Lingering Illusion to gain 50% of damage as extra Lightning
  • Changed Tree slightly to add Prolonged Assault on Weapon Set 2 for extra duration on Rend. Weapon Set 1 Points go to Grenadier
  • Make sure to balance Support Gems after swapping things around for Gem Studded

06 September 2026

  • Changed 5th Link on Explosive Grenade in Arbiter of Ash Variant to Concentrated Area instead of Multishot II
  • Added a suggested Talisman for your Second Weapon Set (+# to Level of Melee Skills to increase level of Pounce and Intelligence so you can meet the Level Requirement)

05 September 2026

  • Added in Giantslayer in Act III Tree onwards. This and the Passives leading up to it are way too good to pass up
  • Added in Mirage Archer from Act 3 - take this after completing Ignagduk in the Azak Bog. Drop Attrition if you don't have enough Spirit for both, which is likely.
  • Using Explosive Grenade in Mirage Archer in Act 3 and 4. You can even keep it into Maps instead of Cluster Grenades as it assists with your Single Target
  • Added Oil Grenade back in and changed Fire Penetration II to Deliberation (can also use Multishot II if you're not on a Siege Crossbow or Cannonade Crossbow)
  • Changed some Support Gems around on Explosive Grenade to account for the re-adding of Oil Grenade. I have also suggested alternatives if Oil Grenade is too laggy

Once I reach the deep endgame, I will provide a more expensive version of the build. If you do want to check out a version of a deep endgame version, check out Dal7k's version below:

  • Ultra Endgame Variant (dal7k): https://poe.ninja/poe2/profile/1896-0927/runesofaldur/character/dalGL (https://www.youtube.com/@dal7k/videos)

Comments

10
B
BrightRobot•5d ago

Hi, nice build. Do you have a crafting guide to craft a good crossbow? Im at 850DPS and +3 at the moment and can only find guides for balista totem Crossbows.

0
D
delkaris•6d ago

Concentrated area on crossbow shot ?

0
L
Lolcohol
Author
•6d ago

That's just there to balance our Gem Studded. Any Intelligence Support would work as the goal is to have an equal amount of Strength, Dexterity and Intelligence Supports across all of our Skills

1
D
Dbgpiens•10d ago

you deleted it all from the twister ?

0
L
Lolcohol
Author
•6d ago

Que

0
C
CoolCrown•12d ago

nice build, how do i get rid of these long a** cooldowns tho


0
L
Lolcohol
Author
•6d ago

Plenty of Cooldown on the tree. It's not much early on, but you can use Fragmentation Rounds and Crossbow Shot to help.

If you need even more Cooldown Reduction, you can craft Boots using the Rune that allows for Chronomancy modifiers to roll

0
S
SilentSun•12d ago

Baba ovo


0
S
Shaunny •13d ago

hey buddy, what stat do you stack other than what you need for youre skill gems etc

0
L
Lolcohol
Author
•13d ago

Strength as it will grant you extra Life :)

0

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