Here's my guide for the Campaign for Monk in Patch 0.4 / 0.5! The campaign is slightly changing in 0.5 so be aware!
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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨
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See my Endgame Monk Planner for Martial Artist Here!
Monk can be one of the toughest Campaign and League Start Classes to play, so I've decided to show you how I easily cruise through the campaign on Monk!
This setup revolves around
Falling Thunder and Power Charge. We'll generate Power Charges with things like
Siphoning Strike,
Devour,
Killing Palm,
Wing Blast, and
Lingering Illusion depending on what part of the campaign your at. These Power Charges allow
Falling Thunder to deal More Damage per Charge consumed. This means BIG damage when we have Max Charges.
We'll clear packs of monsters with
Storm Wave,
Wind Blast,
Wing Blast, and
Falling Thunder depending on what part of the campaign your at.
Herald of Thunder will also be passively clearing for us regardless of what skill you're using.
We'll utilize Movement Tech with
Pounce and Wolf Form which will allow us to jump gaps and move much faster than normally. Wolf Form passively provides 30% Increased Movement Speed when not sprinting so this is great for dodge rolling around for speed.
We'll utilize the Wyvern Shapeshift form for things like
Rend which when consuming a Power Charge to grant us 50% of Damage as Lightning for a massive burst DPS increase. We'll also use
Wing Blast which when Heavy Stunning a Boss, will guarantee 3 Power Charges for
Falling Thunder. This allows us to have Power Charges in Boss Fights at Level 6 and beyond!
We don't have to worry about a Weapon either during the campaign thanks to
Hollow Palm Technique! This means the currency you would've spent on a Quarterstaff gets to be used on other pieces of gear. We'll swap off of
Hollow Palm Technique around end of Act 4 - Interludes depending on our RNG.

























