Skill Gem Order -
Your 1st LvL 1 Uncut Skill Gem from Renly after killing The Miller will be
Contagion and then pick up your 2nd LvL 1 Uncut Skill Gem from the Abandoned Stash in Clearfell for
Killing Palm.
You'll use
Contagion on packs of monsters to cause a Chaos DoT that'll spread to nearby monsters when killed. This will supplement our monster clear speed early on. You'll drop this once we get
Wing Blast.
You'll then a LvL 2 Uncut Skill Gem from completing the League Mechanic (Temple in 0.4) in The Red Vale. Use this on
Frost Bomb as this applies Elemental Exposure which lowers the targets Resistances for More Damage from
Falling Thunder.
You'll also get a LvL 3 Uncut Skill Gem from killing The Rust King in The Red Vale. Use this on
Wing Blast for the next variant. If you're Level 5 and can equip this, proceed to the next variant.
You'll get a LvL 3 Uncut Skill Gem from the League Mechanic in The Grim Tangle, use this on
Pouncefor the next variant. If you're Level 5 and can equip this, proceed to the next variant.
Support Gem Order -
Your 1st Tier 1 Support Gem can be acquired from Areagne, the Forgotten Witch in Grelwood and should be used for Rage I on
Quarterstaff Strike. This is our main DPS skill when we don't have Power Charges for
Falling Thunder, Rage I will Multiplicativity increase our DPS by up to 30%.
Your 2nd Tier 1 Support Gem can either be random dropped or you can optionally fight Ervig, The Rotten Druid in The Grim Tangle for a guaranteed drop. You should spend this on Rapid Attacks I for
Quarterstaff Strike to help generate Rage faster and up our DPS when
Falling Thunder has no Power Charges.
If you happen to drop any extra Tier 1 Support Gems while running through the zones, I'd spend them in this order:
1. Fist of War I on
Falling Thunder for 20% More Damage and AoE every 6 Seconds
2. Perpetual Charge on
Falling Thunder for a 25% to not remove Charges
By the GRACE of the RNG Gods, if you have leftover Tier 1 Support Gems after this point, save them for the next variant or look ahead.
How to Play -
Monk early on is tough for a lot of people, its in the face of everything and everything hurts early on. You'll need to be cognizant of your HP and your Flask Charges, you'll be popping your Flask often. We'll be emphasizing "The Vision" and using many combos to maximize our League Start so if you don't like buttons, I would look for something braindead.
Mapping:
You should try to use
Contagion on the closest monster in a pack, when you kill this monster the
Contagion Chaos DoT will spread to ALL nearby enemies and help you clean up easily. Once you apply
Contagion, look to hit the pack with
Falling Thunder or
Quarterstaff Strike.
When an enemy is low HP a Blue Orb is going to appear on them, this means if you hit them with
Killing Palm they'll instantly die and grant you Power Charges. Normal / Magic Enemies will give 1, Rare's will give 2, Unique's will give 3 Charges.
You should be using these Power Charges with
Falling Thunder on Large Packs of Enemies, Rare's, or Bosses. When you don't have Power Charges, use
Quarterstaff Strike to build up Rage and finish off enemies.
Use Wolf Form from our Talisman to move around quickly, dodge roll while in Wolf Form to safely move through zones much faster than you would normally on foot.
Bossing:
Try your best to carry Power Charges into Boss fights like Beira of the Rotten Pack. You can Cull Enemies before entering the arena with
Killing Palm. DO NOT FORGET Bosses have a massive Damage Reduction for the first 5 seconds of the Boss Fight! GGG put this in place to keep us from instantly nuking bosses so try to not dump any carried Power Charges within the first 5 seconds of fighting. Use this down time to build up Rage, apply Shock, or apply Elemental Exposure.
Use
Frost Bomb to apply Elemental Exposure to lower the targets Resistances to increase our Damage with
Falling Thunder. Try to drop this whenever its off cooldown. Whenever you're without Power Charges, use
Quarterstaff Strike to build up Rage and beat the Boss down. Eventually we'll have another skill to combo to give us Power Charges in Boss Fights.
Gem Level Up Priority -
1.
Falling Thunder - Main Bossing and Large Pack DPS
2.
Frost Bomb - Level 2 will carry Act 1, can level a bit more if you want to keep it beyond Act 1
3.
Killing Palm - Not required, we'll be swapping this for
Devour later
4.
Contagion - Don't level past 1, we drop this once we hit Ogham Farmland