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PoE 2 Build

[0.5] Bellshatter Martial Artist

presentationMonk
presentationMartial Artist
Starter
End Game
0.5 RotA
Verified
Updated on May 30, 2026
May 30, 2026

Build Overview

LIVE UPDATE: CRITICAL HIT INTERACTION IS NOT WORKING - SEE VIDEO



IMPORTANT NOTE: This build makes use of new Ascendancy Skills and/or mechanics that aren't fully understood. The expected interactions aren't yet known to function, so follow at your own risk.

WORK IN PROGRESS, CHECK BACK FOR UPDATES

Build focused on hitting Hollow Focus Technique bells using Boneshatter to create 3 overlapping Shockwave hits in a large area.

Concept

Boneshatter creates a Shockwave when causing a Heavy Stun after hitting a target that's Primed for Stun. The bells created by Hollow Focus Technique are always Primed for Stun, and hits against them are always Critical Hits. Hollow Resonance Technique attaches a bell to your back which creates a Shockwave around you when another Skill deals a Critical Hit.

Using Boneshatter to hit a Hollow Focus bell will cause three Shockwaves, one from each bell and one from Boneshatter itself. Since the Boneshatter usage targeted the Hollow Focus bell, the hit which created the Shockwave is a guaranteed Critical Hit, which in turn creates a Critical Shockwave to deal extra Damage to all nearby targets. See video for more information!

Hollow Focus Bell Placement

One of the issues that may arise is the placement of Hollow Focus Technique bells since they are randomly placed at an interval within a 3 metre radius around you. This may be less of an issue for general map clearing, but we will still have a typical Boneshatter rotation available for the cases where the bell spawns in a disadvantageous position, such as behind us as we approach a pack. In these scenarios we can use Rolling Slam or Leap Slam into Boneshatter to clear.

For bossing this could pose more of an issue. As of right now, the 4th Ascension option is Runic Meridians, but if single target poses more of a problem than I expect it will, then Hollow Form Technique may be a good choice, as we'll be able to generate Power Charges from Critical Hits on the bells (combined with a Way of the Stonefist modifier), providing a much more reliable single target option.

Levelling

I will level using a Mace almost right away. Pathing on the tree may require a few Strength attribute nodes to be able to equip Maces.

Brink I is now a Level 1 Support Gem so we can grab it right away, along with a buffed Attack-time Rolling Slam to combo into Boneshatter. Mace Strike will do most of the heavy lifting early on for single target Damage.

Focus on upgrading your Two-Handed Mace as regularly as possible. Prioritize Physical Damage prefix modifiers, Attack Speed and Skill Levels, but any added Damage modifier will be useful early on. The same goes for Gloves and Rings with added Damage.

Defences

Since we'll be using a Two-Handed Mace, the plan is to utilise mostly pure Evasion gear along with a splash into Energy Shield scaling via Way of the Stonefist Gloves and a pure Energy Shield Helmet with Subterfuge Mask. I will also be experimenting with the new Deflection formula to see how it feels.

Attributes

Since this build will need to use all 3 Attributes to equip a Mace alongside Evasion and Energy Shield gear, we may have some affix pressure to deal with. Early on make sure you're focusing on Evasion gear so you can take Strength and Dexterity on the pathing nodes. Make sure to regularly check vendors for good gear with any Attribute rolls you can use.

If you're struggling for Attributes to equip the required gear or Skills, make sure you temporarily spec into some extra pathing Attribute nodes on the Passive Tree - you can always respec them later.

Strengths and Weaknesses

  • Big Damage from Boneshatter Shockwave Crits
  • Gameplay might suffer a bit due to random bell placement

Build Variants

Equipment

item
1
item
9
item
6
item
3
item
7
item
8
item
1
item
4
item
2
item
5
Equipment Priority
+9

Skill Gems

Support Gem Requirements:

Str 30

Dex 35

Int 15

1

Boneshatter

supportclosecombatplayertwo
supportincreasedcriticaldamageplayer
supportmagnifiedareaplayertwo
supportheftplayer
supportancestralcallplayertwo
2

Leap Slam

supportbrinkplayertwo
supportstunplayertwo
supportrapidattacksplayertwo
supportefficiencyplayertwo
3

[DNT-UNUSED] Spectral Bells

supportcooldownrecoveryplayertwo
supportconcentratedareaplayer
4

Infernal Cry

5

Wind Dancer

supportblindplayertwo
6

Ghost Dance

supportcooldownrecoveryplayertwo
7

Charge Regulation

8

Devour

supportrapidattacksplayerthree
supportchargeprofusionplayertwo
supportefficiencyplayertwo
Gem Priority
+16

*Concentrated Area socketed into Hollow Focus Technique might lower the radius where the bells can spawn, need to test.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Follow the Notable priority with a focus on taking as much increased Damage as possible early on, then moving to Critical Hit and Defences later on.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5 to Dexterity
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5 to Intelligence
Halls of the Dead — Ngamahu's Test
+5 to Strength
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
12% increased Cooldown Recovery Rate
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Changelog

28/05/26 - Build Creation

29/05/26 - Adding loadouts (ongoing)

Video Guide

Build Planner Export

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