THE. FROG. BUILD. This build needs no introduction... but I'll give one anyways! Fast blasting
Poisonburst Arrow
Oracle. We stack a decent amount of Area of Effect and Utilize a Rage +
Crown of Eyes +
Mystical Rage interaction to essentially multiply our damage. The character uses the tried and true
Boneshatter +
Trenchtimbre setup for our [Weapon Set I] for all of our movement. The
Murkshaft Quiver is the centerpiece of the Build and we spawn Frogs on Kill. These Frogs detonate with a very large Area of Effect and fuel our
Charge Regulation +
Resonance + Armour Break III engine.
Build Overview
Strengths and Weaknesses
- Tanky
- Great Clear
- One Button for Everything (+
Boneshatter) - Inexpensive
- Oracle
- Weird Gearing Process
- Crafting Maybe Required
Skill Gems
Support Gem Requirements:
Str 65
Dex 50
Int 65
Bursting Fen Toad
Level 19
Poisonburst Arrow
Level 21
Charge Regulation
Level 18
Berserk
Level 21
Herald of Plague
Level 19
Eternal Rage
Level 21
Cast on Critical
Level 17
Barrage
Level 16
Boneshatter
Level 1
Wind Dancer
Level 18





































Lineage Support Gem Purchase Priority is Rigwald's Ferocity for Attack Speed (Movement Speed) on
Boneshatter (make sure this is a Level 1 Skill), Uul-Netol's Embrace, Garukhan's Resolve, Tacati's Ire for
Poisonburst Arrow. You can use 3 Dialla's Desire if you first equip a
Solus Ipse socket the gems, then remove the helmet. 2 of the Dialla's Desire will be greyed out but they still function. This tech also works with Uhtred's Augury, Uhtred's Exodus, and Uhtred's Omen if you have them.
Boneshatter (this is used in [Weapon Set I] at LEVEL 1, if you have Mana issues this is not at LEVEL 1! Rigwald's Ferocity coupled with Rage III, Rapid Attacks III, Weapon Set I points in tree,
Dance with Death, and a
Trenchtimbre make for a VERY fast moving character!)
Poisonburst Arrow (this is used in [Weapon Set II] and is our clear and single target, it greatly benefits from Rage so make sure you are Rage capped as often as possible)
Bursting Fen Toad (kill monster frog go boom, refer to the gear section to better understand why we use this)
Herald of Plague (this is used in [Weapon Set II] and spreads poison to any monster that somehow survives your upfront damage)
Berserk (this is used in [Weapon Set II] and scales your Rage! This has an inherent synergy with
Mystical Rage and
Crown of Eyes and SUPER buffs your
Poisonburst Arrow)
Cast on Critical (this is used in [Weapon Set II] and
Profane Ritual automation feeds into our
Charge Regulation engine. Charge Profusion II will also generate charges other than the Endurance we get from the
Profane Ritual +
Resonance combo!)
Barrage (this is used in [Weapon Set I] for the memes)
Wind Dancer (this is used in BOTH [Weapon Sets] and will generate charges with Armour Break III, it also sometimes will give you some space if a monster happens to stun you)
Charge Regulation (this is used in BOTH [Weapon Sets] and gives you a 1.2x multiplier to your Defenses, the occasional 1.3x multiplier to your Critical Hit Chance, and a nice increase to your Skill Speed which is later multiplied by
Dance with Death)
Passive Tree
Heart of the Well is honestly very flexible, I took increased Energy Shield from Equipped Body Armour, Gain Damage as Extra Chaos, and some Recover 2% Maximum Mana on Kill.
Megalomaniac should either have
Commanding Rage or
Battle Trance. Whichever you cannot get should be anointed on your
Solar Amulet. You cannot justify the use of a
Megalomaniac for the Jewel Slot if it doesn't also have another useful mod. We opted for an extra increased Chaos Damage node.
Heroic Tragedy needs the Vorana tag and the seed is either great or terrible. You can go into standard, buy any random one, and slam it with divine in the same jewel socket to see what notables it would change. You can write down all the good seeds that overlap with your Black Scythe Covenant Radius and then buy them within the Fate of the Vaal League.
Controlled Metamorphosis needs a medium radius to spec
Escalating Toxins and
Building Toxins from the slot we have it in. This slot saves you a lot of points! These are cheap and you can look for a nice double corrupt.
Prism of Belief +3 Level of Poisonburst Arrow Skills
Flesh Crucible takes
Dance with Death and either Less Maximum Life because we have
Chaos Inoculation or Less Movement Speed because we move with
Boneshatter.
Time-Lost Emerald takes Increased Effect of Notables in Radius, Increased Critical Damage Bonus for Attack Damage, Increased Damaging Magnitude, and Increased Damaging Magnitude from Critical Hits. We always deal Critical Hits with
Forced Outcome.
The entire character is centric around
Entwined Realities, Rage +
Mystical Rage +
Crown of Eyes, and
Boneshatter movement! We take as many keystones as possible so we can in turn take as many notables possible for as few points as possible. The reason
Oracle is so good is because we can create a really efficient tree and don't have to spend so much currency on gear for power.
The Unseen Path enables notables that aren't normally accessible, including one that gives us a ridiculous amount of Maximum Rage.
How it Plays
Path of Building Code
Video Guide
Table of Contents
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