Welcome to my Martial Artist Flicker Strike breakdown — a fast, aggressive Monk setup built around speed, power charges,
Falling Thunder, and the beautiful chaos that is
Flicker Strike.
The whole idea is simple: generate power charges, spend them to Flicker, delete packs, rebuild charges, and keep the loop going. The use
Falling Thunder for any screen wind clears...RIP FPS.
That’s where Martial Artist gets interesting. With the right setup, we can generate charges, and turn
Falling Thunder into a massive damage payoff while
Flicker Strike becomes the speed engine that keeps us moving.
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This
Flicker Strike +
Falling Thunder Monk is built around chaining
Herald of Ice explosions through packs using Concussive Runes.
The build invests heavily into stun, allowing us to consistently proc Concussive Runes. From there, stacking additional Runic Ward gives us more potential Herald chains and dramatically improves clear in dense maps.
For 200% Delirious content, I favour scaling Lightning Damage over heavily investing into Cold.
Falling Thunder and our lightning damage provide the power needed to deal with tougher enemies while still enabling the Herald chaining setup.
How It Works
Flicker Strike provides extremely fast mapping and mobility.
Falling Thunder delivers our large Lightning hits and helps generate heavy stun.
Herald of Thunder hits the enemy. - Stun consistently activates our Concussive Runes.
- Concussive Runes enable the Herald chaining interaction.
- More Runic Ward allows the Herald explosions to chain further.
Herald of Ice provides the pack explosions.
Polcirkeln allows enemies chilled by our hits to be shattered as though Frozen (not needed if damage is high, tested with Stun II and no
Polcirkeln)
Once the first Herald explosion goes off, it can trigger a chain reaction through the rest of the pack.



























































