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PoE 2 Build

[0.5] Flicker & Falling Thunder Martial Artist - 'Infinite Power Charges'

presentationMonk
presentationMartial Artist
End Game
0.5 RotA
Creator
Updated on Jun 9, 2026
Jun 9, 2026

Build Overview

Welcome to my Martial Artist Flicker Strike breakdown — a fast, aggressive Monk setup built around speed, power charges, Falling Thunder, and the beautiful chaos that is Flicker Strike.

The whole idea is simple: generate power charges, spend them to Flicker, delete packs, rebuild charges, and keep the loop going. The use Falling Thunder for any screen wind clears...RIP FPS.

That’s where Martial Artist gets interesting. With the right setup, we can generate charges, and turn Falling Thunder into a massive damage payoff while Flicker Strike becomes the speed engine that keeps us moving.

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The magic is in the loop:

Whirling AssaultReaper's Invocation with Profane RitualPOWER CHARGESFlicker StrikeReaper's Invocation → if you find yourself with some spare charges, drop Falling Thunder.

When your charge generation is smooth, the build starts to feel less like clearing and more like controlled violence. Packs disappear, ads get slapped, and your screen becomes a blur.

But let’s be real — Flicker is still Flicker.

It doesn’t care about your safety. It doesn’t politely ask where you want to go. It will teleport you into danger, into a slam, into a rare monster having the best day of its life, and sometimes directly into regret.

That’s the trade-off.

You get speed, aggression, and some of the most satisfying clear in the game — but you need to understand how the skill works, how charges are generated, and why the build can fall apart if the loop breaks.

In this guide, I explain how Flicker Strike works on Martial Artist, how power charges fit into the setup, why Falling Thunder is so important, and what makes this playstyle so addictive.

f you want to teleport through packs, explode the screen, and turn Monk into a lightning-fuelled menace, Martial Artist Flicker might be exactly what you’re looking for.

Strengths and Weaknesses

  • Fast Clear Speed
  • Large AOE
  • Constant combo upkeep
  • Scales Really Well
  • Relies on charge regen
  • Flicker can put you in a sticky situation
  • Might have to get a few steps in collecting loot after

Build Variants

AILITHS CHIMES EXPENSIVE! - DON'T RUN UNTIL YOU CAN AFFORD OR PRICE DROPS!

DO NOT QUALITY Mantra of Destruction!

Map using Flicker Strike, boss using Falling Thunder.

If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)

Keep Mantra of Destruction at 10 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 10 combo, job done.

Core idea

  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).

When to use Falling Thunder

  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit

Equipment

item
1
item
5
item
2
item
3
item
8
item
5
item
1
item
9
item
7
item
4
item
item
item
item
item
item
Equipment Priority
+9

I will update gear fully in 0.5 :)

Your Quarterstaff is your biggest DPS lever. If you want the most instant damage, prioritise BIG flat elemental + % Elemental Damage with Attacks.

What gives the biggest DPS jump (priority order)

  1. Adds X to X Elemental Damage (big flat roll)
  2. Adds X to X Elemental Damage (second flat ele roll = massive)
  3. % increased Elemental Damage with Attacks
  4. % to Critical Hit Chance
  5. % to Critical Damage Bonus
  6. +3 to Level of all Attack Skills OR +5 to Level of all Melee Skills (amazing, but don’t force it if it nukes your budget)

Buying rule (keep it simple)

  • Look for 2 flat ele rolls + % ele with attacks first — that’s usually the best “feel it instantly” DPS.
  • Then add crit chance, then crit bonus, then +5 attacks when it’s affordable.

Prices will change
Listings get wild. Be smart: compare similar staves, check multiple listings, and don’t overpay just because someone slapped a silly number on it.

Jewels

Heart of the Well

  • Gain 13% of Damage as Extra Lightning Damage
  • 8% increased Critical Hit Chance
  • 12% increased Critical Damage Bonus
  • Gain 13% of Damage as Extra Chaos Damage

Prism of Belief

  • + (1-3) to flicker strike skills

Diamond, Emerald or Ruby

  • 13% increased Lightning Damage
  • 16% increased Critical Hit Chance for Attacks
  • 20% increased Critical Damage Bonus for Attack Damage
  • 14% increased Damage with Quarterstaves

I will update with the new jewels soon :)

Skill Gems

Support Gem Requirements:

Str 40

Dex 85

Int 75

1

Hollow Focus

Level 17

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2

Killing Palm

Level 14

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3

Whirling Assault

Level 15

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4

Herald of Thunder

Level 14

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5

Flicker Strike

Level 16

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6

Reaper's Invocation

Level 14

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7

Herald of Ash

Level 5

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8

Charged Staff

Level 15

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9

Tempest Bell

Level 16

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10

Charge Regulation

Level 14

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11

Falling Thunder

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Gem Priority
+41

Reaper's Invocation for power charges

Charge Regulation for more crit chance, more defences and increased attack speed.

Falling Thunder should be able to be constantly used if you run Cast on Critical as when it hits the Hollow Focus Technique, this will cause them to crit, in-turn getting power charges. Also, with Martial Master, this means Herald of Thunder will also build combo for Mantra of Destruction, which means we can get power charges from there. Plus Nova Projectiles I on Falling Thunder will hit every Hollow Focus Technique bell in the area.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Scaled them defences!

All the faster start of energy shield recharge rate adds up to 143% ( 20% loss from Patient Barrier)

12% increased energy shield recharge rate

56% gain deflection equal to evasion rating

352% evasion rating (excluding + 100% from body armour Beastial Skin)

327% increased maximum energy shield (excluding Spectral Ward )

With 143% faster start, the delay is roughly:

4 / 2.43 = 1.65 seconds

So without Martial Adept, ES should start recharging after about 1.6 seconds of not taking ES damage.

With 12% increased recharge rate makes the actual refill speed:

12.5% x 1.12 = 14% ES per second

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
FreythornThe King in the Mists
+30 to Spirit
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
25% increased Mana Regeneration Rate
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
The Molten VaultThe Molten Vault
Reforging Bench
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
Halls of the DeadTawhoa's Test
+5 to Dexterity
Abandoned PrisonGoddess of Justice
30% increased Mana Recovery from Flasks
Halls of the DeadTasalio's Test
+5 to Intelligence
Halls of the DeadNgamahu's Test
+5 to Strength
Halls of the DeadTribal Medicine
30% increased Armour, Evasion and Energy Shield
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
+5% to all Elemental Resistances
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Mapping

1. Hit a few enemies with Whirling Assault

2. Use Reaper's Invocation activate Profane Ritual and get a power charge

3. Activate Charged Staff

4. Press Flicker Strike the flick around the map while holding Reaper's Invocation skill

5. Reaper's Invocation will be available again, press the skill to proc Profane Ritual for more power charges allowing you to Flicker Strike again.

6. If you have Cast on Critical, this will do it for you automatically.

7. When you build up 20 combo for Mantra of Destruction, activate for max charges again.

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Bossing

1. Hit the boss with Whirling Assault to generate combo for Mantra of Destruction

2. Use Mantra of Destruction to gain power charges

3. Activate Charged Staff

4. Repeat steps 1 and 2

5. Flicker Strike that thing or use Falling Thunder for huge damage!

How it Works

Generating Power Charges - Mantra of Destruction or HoC

Every time you hit, you build combo in whatever skill you have Ailith's Chimes and Culmination II socketed (melee for Culmination II). Once you expend this combo, you gain power charges.

We use Mantra of Destruction to generate charges.

In order for it to work, it needs to be added in this order:

  1. Socket Delayed Gratification into Mantra of Destruction
  2. Socket Ailith's Chimes
  3. Socket Charge Profusion II

This will allow you to use Mantra of Destruction when it reaches 20 combo to generate max charges instantly, Delayed Gratification allows you to generate power charges again after 10s. We use Whirling Assault as this generates combo insanely fast! We can also socket Ailith's Chimes into Whirling Assault to gain charges.

Also, don't forget to use Reaper's Invocation with Profane Ritual for more charge regen.

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Generating Power Charges - Reapers Invocation or CoC

Reaper's Invocation works off melee hits, so every time you use Flicker Strike, you will have enough energy to use Reaper's Invocation, this will activate Profane Ritual and get power charges from the dead corpses. This allows you to rinse and repeat Flicker Strike.

In Reaper's Invocation we want to shorten the duration as much as possible, this is why we take Compressed Duration II, Overabundance I and Swift Affliction III, then we socket Charge Profusion II for power charges.

Cast on Critical is the same as Reaper's Invocation but it is based on crit. Every time you crit, you generate energy, this will then get Cast on Critical to proc automatically and cast Profane Ritual to consume the corpses to gain power charges.

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Infinite Falling Thunder!

So, there is a few ways we can do this.

  1. Generate combo and use Mantra of Destruction with Ailith's Chimes & Delayed Gratification
  2. Using Way of the Stonefist to change gloves to give 10% chance to gain power charge on crit, this paired with Hollow Focus Technique bells, which always critical hit, should give us power charges.
  3. Cast on Critical & Profane Ritual will consume corpses and generate power charges
  4. Reaper's Invocation & Profane Ritual will do the same, except you have to manually press Reaper's Invocation after you melee with Whirling Assault
  5. Killing Palm on Hollow Focus Technique bells, as they can always be culled.

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Keeping up Energy Shield (theory)

We have placed Whirling Assault on weapon set 1 - this is paired with a lot of energy shield recharge and faster start of recharge. Furthermore, the Martial Artist ascendancy Martial Adept reduces delay when expending a combo, this means you should get your energy shield back very quickly.
Also, Martial Master means we can retain the combo for Falling Thunder and Mantra of Destruction despite them being on different weapon sets. Also, Herald of Thunder should generate combo too.

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Energy Shield Instantly....I hope XD

Take damage

Build Combo with Whirling Assault / Herald of Thunder hits

Spend Combo with Mantra of Destruction

Martial Adept removes the delay

Energy Shield starts recharging almost immediately

Changelog

02.06.2026 - update gear and skill gems to reflect my current setup. Dropped Falling Thunder for Herald of Ash.

03.06.2026 - updated endgame gear - for people who want to max out

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