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PoE 2 Spell Skill Gems

Discover all Path of Exile 2 Spell Skill Gems - every spell with its tags, requirements, effects and scaling.

These skills are especially effective with Wands or Staves equipped.

Abyssal Apparition

Abyssal Apparition

Spell
Trigger
(1-20)Level
Level (1-90)Requires

Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.

  • Spells cast by Apparition deal (50-60)% less Damage
Abyssal Pact

Abyssal Pact

Spell
Minion
AoE
Physical
Repeatable
(1-20)Level
0.70Cast Time
Level (1-90), (4-157) IntRequires

Sacrifice some of a damageable Minion's life to deal Physical damage in an area around it.

  • Damage radius is 2.5 metres
  • Sacrifices (1-20)% of a damageable Minion's maximum life to deal that much Physical damage
  • Deals (1-42) to (3-77) Physical Damage
  • (0-20)% more Cast Speed
Animus Exchange

Animus Exchange

Spell
(1-20)Level
0.60Cast Time
(15-101) manaMana Range
Level (1-90)Requires

Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.

  • Gain Runic Ward equal to 70% of Sacrificed Life
  • Sacrifices up to (25-800) Life
  • (0-20)% increased Cooldown Recovery Rate
Apocalypse

Apocalypse

Buff
Spell
AoE
Trigger
Lightning
Cold
Fire
Duration
Conditional
Storm
(1-20)Level
1.00Cast Time
(8-55) manaMana Range
Level (1-90)Requires

Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.

  • Requires 100 Glory to use
  • Hailstorm radius is 7 metres
  • Duration of the Apocalypse is 12 seconds
  • Triggers one of three disasters every 0.75 seconds
  • (0-15)% increased frequency of Triggers
Arc

Arc

Spell
Projectile
Lightning
Chaining
Repeatable
(5-20)Level
1.10Cast Time
9.00%Critical Strike Chance
(14-81) manaMana Range
Level (14-90), (28-157) IntRequires

An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.

  • 200% more damage when Lightning Infused
  • Chains 6 additional times when Lightning Infused
  • 50% increased Magnitude of Shock you inflict
  • Skills Chain +(6-9) times
  • Deals (2-20) to (39-386) Lightning Damage
  • Skills Chain +(0-2) times
Arctic Armour

Arctic Armour

Buff
Spell
Persistent
Sustained
Cold
Staged
(4-20)Level
11.00%Critical Strike Chance
30Reservation
Level (10-90), (21-157) IntRequires

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

  • 100% more Freeze Buildup
  • 100% more Magnitude of Chill inflicted
  • Gains a Stage every (0.72-1.12) seconds, up to a maximum of (3-5) Stages
  • Deals (8-101) to (12-152) Cold Damage per Stage
  • Gains a Stage every second, up to a maximum of (3-5) Stages
  • Gains a Stage every seconds, up to a maximum of (0-1) Stages
Ball Lightning

Ball Lightning

Spell
AoE
Projectile
Sustained
Lightning
Duration
Chaining
Repeatable
(11-20)Level
1.00Cast Time
9.00%Critical Strike Chance
(37-96) manaMana Range
Level (41-90), (74-157) IntRequires

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

  • 375% more chance to Shock
  • Bolts target enemies within +1.8 metres
  • Hits enemies in range every 0.2 seconds
  • Creates Ignited Ground every 0.35 seconds
  • Deals (2-6) to (33-105) Lightning Damage
Barrage

Barrage

Spell
Buff
Duration
(5-20)Level
0.70Cast Time
(18-51) manaMana Range
Level (14-90), (28-157) DexRequires

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

  • Maximum Buff duration is 5 seconds
  • (410-560)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
  • Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
  • Repeats deal 50% less Damage
Bitter Dead

Bitter Dead

Spell
AoE
Cold
Repeatable
(1-20)Level
0.75Cast Time
(11-59) manaMana Range
Level (1-90)Requires

Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.

  • Core duration is 5 seconds
  • Transformation radius is 3.5 metres
  • Transforms up to (1-7) Corpse
  • Transforms up to (1-7) Corpses
  • Transforms +(0-1) Corpses
Blink

Blink

Buff
Spell
Persistent
Travel
(8-20)Level
1.00Cast Time
60Reservation
Level (26-90), (48-157) IntRequires

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

  • Must be active in both Weapon Sets
Blink

Blink

Buff
Spell
Travel
(1-20)Level
0.70Cast Time
Level (1-90)Requires

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

  • Teleports (4-4.9) metres
Bone Blast

Bone Blast

Spell
AoE
Physical
Duration
Repeatable
(1-20)Level
0.75Cast Time
14.00%Critical Strike Chance
Level (1-90), (4-157) IntRequires

Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.

  • Ritual duration is 1 second
  • Ritual radius is 1 metre
  • 40% chance to inflict Bleeding on Hit
  • Deals (5-226) to (8-339) Physical Damage
  • Ritual radius is (0-0.4) metres