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PoE 2 Runes

Discover all Path of Exile 2 Runes - the bonus each rune grants and the item types it can be socketed into. Runes go into the sockets on weapons and armour, and give a different bonus depending on the item.

Adept Rune

Adept Rune

Requires: Level 31

  • All: +9 to Dexterity
Aldur's Legacy

Aldur's Legacy

Requires: Level 65

  • All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Ancient Rune of Animosity

Ancient Rune of Animosity

Requires: Level 12

  • Talisman: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
Ancient Rune of Control

Ancient Rune of Control

Requires: Level 12

  • Quarterstaff: 50% increased Immobilisation buildup
Ancient Rune of Decay

Ancient Rune of Decay

Requires: Level 12

  • Wand: 25% increased Withered Magnitude
Ancient Rune of Detonation

Ancient Rune of Detonation

Requires: Level 12

  • Crossbow: Grenades have 10% chance to activate a second time
Ancient Rune of Discovery

Ancient Rune of Discovery

Requires: Level 12

  • Staff: 30% chance to create an additional Remnant
Ancient Rune of Dueling

Ancient Rune of Dueling

Requires: Level 12

  • Buckler: 30% increased Parried Debuff Magnitude
Ancient Rune of Prowess

Ancient Rune of Prowess

Requires: Level 12

  • Spear: 30% chance when you gain a Charge to gain an additional Charge
Ancient Rune of Retaliation

Ancient Rune of Retaliation

Requires: Level 12

  • Shield: 8% increased Attack Speed if you have Blocked Recently
Ancient Rune of Shattering

Ancient Rune of Shattering

Requires: Level 12

  • One Hand Mace: 40% increased effect of Fully Broken Armour
Ancient Rune of Splinters

Ancient Rune of Splinters

Requires: Level 12

  • Bow: +50% Surpassing chance to fire an additional Arrow
Ancient Rune of the Horde

Ancient Rune of the Horde

Requires: Level 12

  • Sceptre: Minions have 8% increased Attack and Cast Speed
Ancient Rune of the Titan

Ancient Rune of the Titan

Requires: Level 12

  • Two Hand Mace: 10% chance for Slam Skills you use yourself to cause an additional Aftershock
Ancient Rune of Witchcraft

Ancient Rune of Witchcraft

Requires: Level 12

  • Focus: 40% increased Area of Effect of Curses
Astrid's Creativity

Astrid's Creativity

Requires: Level 65

  • All: Can have 1 additional Crafted Modifier
Betrayal of Aldur

Betrayal of Aldur

Requires: Level 65

  • Martial Or Caster Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Body Rune

Body Rune

Requires: Level 37

  • Martial Weapon: Leeches 4% of Physical Damage as Life
  • Wand or Staff: +40 to maximum Energy Shield
  • Armour: +45 to maximum Life
Breath of Aldur

Breath of Aldur

Requires: Level 65

  • Martial Or Caster Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Cadigan's Epiphany

Cadigan's Epiphany

Requires: Level 65

  • Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Carved Cunning

Carved Cunning

Requires: Level 65

  • Helmet: Enemies which are on Full Life cannot Evade your Hits
  • Body Armour: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
  • Boots: Gain Onslaught for 4 seconds when your Marks Activate
Carved Majesty

Carved Majesty

Requires: Level 65

  • Body Armour: +3 to Spirit per Idol socketed in your Equipment
  • Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
  • Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Carved Mischief

Carved Mischief

Requires: Level 65

  • Helmet: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
  • Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
  • Body Armour: 200% increased Stun Threshold if you've been Stunned Recently
Carved Tenacity

Carved Tenacity

Requires: Level 65

  • Helmet: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
  • Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
  • Boots: Your speed is Unaffected by Slows while Sprinting
Charging Rune

Charging Rune

Requires: Level 31

  • Armour: 12% increased Runic Ward Regeneration Rate
Countess Seske's Rune of Archery

Countess Seske's Rune of Archery

Requires: Level 65

  • Bow: Bow Attacks fire an additional Arrow
Courtesan Mannan's Rune of Cruelty

Courtesan Mannan's Rune of Cruelty

Requires: Level 65

  • Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Craiceann's Rune of Recovery

Craiceann's Rune of Recovery

Requires: Level 65

  • Body Armour: 30% increased Energy Shield Recharge Rate
Craiceann's Rune of Warding

Craiceann's Rune of Warding

Requires: Level 65

  • Body Armour: 50% reduced effect of Curses on you
Desert Rune

Desert Rune

Requires: Level 31

  • Martial Weapon: Adds 7 to 11 Fire Damage
  • Wand or Staff: Gain 8% of Damage as Extra Fire Damage
  • Armour: +14% to Fire Resistance
Emergent Instinct

Emergent Instinct

Requires: Level 65

  • Helmet: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
  • Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
  • Body Armour: Thorns Damage is Lucky against targets with Fully Broken Armour
Emergent Possibility

Emergent Possibility

Requires: Level 65

  • Body Armour: 15% of Chaos Damage from Hits taken as Damage of a random Element
  • Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
  • Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Emergent Protection

Emergent Protection

Requires: Level 65

  • Helmet: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
  • Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
  • Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Emergent Vigour

Emergent Vigour

Requires: Level 65

  • Helmet: +1 to maximum Life per 8 Armour on Equipped Helmet
  • Body Armour: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
  • Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Farrul's Rune of Grace

Farrul's Rune of Grace

Requires: Level 65

  • Boots: 8% increased Deflection Rating while moving
Farrul's Rune of the Chase

Farrul's Rune of the Chase

Requires: Level 65

  • Boots: 5% increased Movement Speed
Farrul's Rune of the Hunt

Farrul's Rune of the Hunt

Requires: Level 65

  • Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Fenumus' Rune of Agony

Fenumus' Rune of Agony

Requires: Level 65

  • Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
  • Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Fenumus' Rune of Draining

Fenumus' Rune of Draining

Requires: Level 65

  • Gloves: 20% increased Withered Magnitude
Fenumus' Rune of Spinning

Fenumus' Rune of Spinning

Requires: Level 65

  • Gloves: 8% increased Cast Speed
Glacial Rune

Glacial Rune

Requires: Level 31

  • Martial Weapon: Adds 6 to 10 Cold Damage
  • Wand or Staff: Gain 8% of Damage as Extra Cold Damage
  • Armour: +14% to Cold Resistance
Greater Adept Rune

Greater Adept Rune

Requires: Level 52

  • All: +12 to Dexterity
Greater Body Rune

Greater Body Rune

Requires: Level 57

  • Martial Weapon: Leeches 5% of Physical Damage as Life
  • Wand or Staff: +50 to maximum Energy Shield
  • Armour: +60 to maximum Life
Greater Charging Rune

Greater Charging Rune

Requires: Level 52

  • Armour: 16% increased Runic Ward Regeneration Rate
Greater Desert Rune

Greater Desert Rune

Requires: Level 52

  • Martial Weapon: Adds 13 to 16 Fire Damage
  • Wand or Staff: Gain 10% of Damage as Extra Fire Damage
  • Armour: +18% to Fire Resistance
Greater Glacial Rune

Greater Glacial Rune

Requires: Level 52

  • Martial Weapon: Adds 9 to 15 Cold Damage
  • Wand or Staff: Gain 10% of Damage as Extra Cold Damage
  • Armour: +18% to Cold Resistance
Greater Inspiration Rune

Greater Inspiration Rune

Requires: Level 62

  • Martial Weapon: Gain 30 Mana per enemy killed
  • Wand or Staff: 30% increased Mana Regeneration Rate
  • Armour: 30% increased Mana Regeneration Rate
Greater Iron Rune

Greater Iron Rune

Requires: Level 52

  • Martial Weapon: 18% increased Physical Damage
  • Wand or Staff: 30% increased Spell Damage
  • Armour: 18% increased Armour, Evasion and Energy Shield

Socketable Items by Type