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PoE 2 Build

[0.5] Woolie's Run n Gun Witchhunter (Leaguestart viable)

Verified
presentationMercenary
presentationWitchhunter
End Game
Starter
0.5 RotA
Updated on Jun 11, 2026
Jun 11, 2026

Build Overview

--0.5 RETURN OF THE ANCIENTS--

Arjun's Medal nerf (100% reload on kill > 25%)
Ratha's Assault nerf (5 bolts on dodge w 4 extra loaded > 4 & 3)
Sorcery Ward nerf (35% less > 50%)
Hyrri's Ire nerf (250% eva > 200% && 25% cold dmg > 20%)

the changes equate to a slight nerf to clear speed (if any lol; 25% chance to reload when you kill 10+ things in one shot is still crazy) and about 15% less overall Evasion and Sorcery Ward (extra HP)
keep in mind that ALL Evasion gear was buffed by 15% and Deflection formula is better

overall, the build is still extremely strong and plays identically to the previous patch. enjoy!

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--SKILL ROTATION--

------------------------Stormblast Bolts VARIANT----------------------

Single Target

  1. 4-5x Stormblast Bolts as prep
    most bosses yap before they can be damaged lol
  2. wait a few seconds then dodge roll to trigger Mirage Archer (detonates Stormblast Bolts)
    waiting ~3s bypasses boss "one shot dmg reduction"
  3. spam Stormblast Bolts until reload
    stand CLOSE TO ENEMY (Close Combat II)
  4. Emergency Reload
  5. continue spamming Stormblast Bolts

Clearing

  1. spam Galvanic Shards
    Herald of Thunder does the rest

------------------Shockburst Rounds VARIANT ("Old")----------------

Single Target

  1. charge Plasma Blast FULLY
    hold while boss is yapping; fire when done
  2. spam Shockburst Rounds until empty mag
    enemy MUST BE SHOCKED
  3. Emergency Reload
  4. continue spamming Shockburst Rounds
    if shock expires, reapply w Plasma Blast

Clearing

  1. spam Galvanic Shards
    Herald of Thunder does the rest

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--LEVELING--

use the dedicated "Leveling" Build Variant for the details

Quest Rewards are in Section 8

Strengths and Weaknesses

  • simple (1-button clear & single target)
  • fast (high attack & move speed, plus reduced move penalty while attacking)
  • fun (RUN N GUN BABY! PEWPEWPEWPEW!)
  • VERY tanky w Hyrri's Ire x Sorcery Ward x Ceremonial Ablution
  • crossbow reloads can be annoying (Lineage gems on Galvanic Shards solve this)
  • mobile bosses can mess up single target slightly
  • a bit squishy until decently high Evasion rating (30% of Evasion = HP, due to Sorcery Ward x Ceremonial Ablution)

Build Variants

ignore the uniques in a Leaguestart scenario
and replaceRampart Raptor with a rare crossbow sometime in Act 3

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use Permafrost Bolts x Fragmentation Rounds for Acts 1, 2 & early 3
freeze them with Permafrost Bolts, then explode the freeze with Fragmentation Rounds

for your first Spirit gem (Act 1 Freythorn), take Herald of Ice

as soon as you get a t5 gem, take Galvanic Shards and use it for clearing with Herald of Thunder
Permafrost Bolts x Fragmentation Rounds should still be used for single target
you now drop Herald of Ice entirely

as soon as you get a t8 Spirit gem, take Mirage Archer but do NOT use it until you get Stormblast Bolts (t9)

as soon as you get a t9 gem, take Stormblast Bolts then toggle on Mirage Archer (w Explosive Shot socketed) - it will proc Stormblast Bolts
you can now drop Permafrost Bolts and Fragmentation Rounds entirely

--WEAPON SET CONFIGURATION--

to configure weapon sets, you must do ALL of the following:

  1. in your Inventory, right click the "I" Roman Numeral above your weapon to LOCK IT TO BOTH SETS
    this saves you from needing to acquire an entirely new weapon
    once done correctly, you will see a silhouette of your weapon next to itself
  2. for certain skill gems, you must allocate them to a specific set - do this by clicking the ">" for a given skill and, in the new menu that appears, unchecking either "I" or "II", depending on which set it should ONLY be on.

importantly, after doing all of this, you will have a SEPARATE KEYBIND FOR Stormblast Bolts
you will see the "II" in the top-right of the correct Crossbow Shot's icon
I like to put this on middle-mouse but you can put it wherever's comfortable

Weapon Set I

ensure the following skills are ONLY on Set I (uncheck "II"):

  • Galvanic Shards
  • Herald of Thunder
  • Wind Dancer

Weapon Set II

ensure the following skills are ONLY on Set II (uncheck "I"):

  • Stormblast Bolts
  • Mirage Archer

Equipment

item
1
item
5
item
3
item
7
item
9
item
5
item
4
item
8
item
2
item
item
item
Equipment Priority
+9

in a FRESH START scenario, ignore the unique items (obviously)

Rampart Raptor OP early on - get one with 3 sockets (4 if you're $$$)
use Lesser Glacial Runes (swap to regular Glacial Rune at level 15)
use Blackheart rings for base dmg until you get decent rares with "+ cold / phys / lightning dmg"

around Act 3 Rampart Raptor will fall off, so buy a decent rare crossbow at that point
you'll also be swapping to Stormblast Bolts, so start prioritizing lightning dmg mods

you're simply looking for as high phys / lightning dmg + attack speed as possible on a rare crossbow and life/res everywhere else
try to also get some flat dmg (rings & gloves) and, of course, "+lvl skills" (weapon, amulet)

get as high a roll of "%all ele res" as possible on Skin of the Loyal
this offsets Rondel of Fragility

replace Meginord's Girdle, Northpaw & both Blackhearts with rare gear with life & %res whenever you feel like it
try to get some flat dmg (+phys / +lightning) on rings & gloves, too!

anoint Unbound Forces or Acceleration (more $$)

Skill Gems

Support Gem Requirements:

Str 45

Dex 65

Int 50

1

Galvanic Shards

Set 1

supportelementalarmamentplayertwo
supportdoublebarrelplayertwo
supportforkplayer
supportinnervateplayer
supportprojectileaccelerationplayerthree
2

Herald of Thunder

Set 1

supportelementalarmamentplayertwo
supportfarcombatplayertwo
supportelementalfocusplayer
3

Wind Dancer

Set 1

supportblindplayertwo
supportmaimplayer
supportlifeleechplayerthree
4

Stormblast Bolts

Set 2

supportelementalarmamentplayertwo
supportrapidattacksplayertwo
supportconcentratedareaplayer
supportclosecombatplayertwo
supportaddedlightningdamageplayer
5

Mirage Archer

Set 2

explosiveshotammoplayer
supportrapidattacksplayertwo
supportcooldownrecoveryplayertwo
6

Sorcery Ward

7

Permafrost Bolts

supportgambleshotplayer
supportprojectileaccelerationplayerthree
supportelementalarmamentplayertwo
supporticebiteplayertwo
supportaddedcolddamageplayer
8

Fragmentation Rounds

supportelementalarmamentplayertwo
supportaddedcolddamageplayer
supportconcentratedareaplayer
supportclosecombatplayertwo
supportexecuteplayertwo
9

Herald of Ice

supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportaddedcolddamageplayer
Gem Priority
+33

--FRESH START SCENARIO--

you won't have access to the exact supports early on, therefore, use the following links:
Permafrost Bolts
Rapid Attacks I > Elemental Armament I > Fork (only if you get an early Lesser Jeweler's Orb)
Fragmentation Rounds
Elemental Armament I > Cold Attunement

for the rest, simply use the lower tier of whatever is listed

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use Permafrost Bolts x Fragmentation Rounds for Acts 1, 2 & early 3
freeze them with Permafrost Bolts, then explode the freeze with Fragmentation Rounds

for your first Spirit gem (Act 1 Freythorn ), take Herald of Ice
you don't need Herald of Thunder until you start using Galvanic Shards

as soon as you get a t5 gem, take Galvanic Shards and use it for clearing, with Herald of Thunder
Permafrost Bolts x Fragmentation Rounds should still be used for single target
drop Herald of Ice entirely

as soon as you get a t8 Spirit gem, take Mirage Archer but do NOT use it until you get Stormblast Bolts (t9)

as soon as you get a t9 gem, take Stormblast Bolts and toggle on Mirage Archer (w Explosive Shot socketed) - it will proc Stormblast Bolts
you can now drop Permafrost Bolts and Fragmentation Rounds entirely

refer to the "Build Variant" section (info box) if you need more details on how to properly configure your Weapon Sets

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--AURAS--

  1. Herald of Ice (Act 1 until swapping to Galvanic Shards)
  2. Herald of Thunder (only after swapping to Galvanic Shards - replace Herald of Ice)
  3. Mirage Archer (Act 3, after Azak Bog zone)
  4. Wind Dancer

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

note the node priority above for pathing order

for details on proper Weapon Set config, see the Build Variants section

--ASCENDANCY ORDER--
Zealous Inquisition > Obsessive Rituals > Ceremonial Ablution

note that you will UNSPEC Zealous Inquisition after you complete your FINAL Ascendancy Trial
it's very good for leveling & early maps, though

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5 to Dexterity
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5 to Intelligence
Halls of the Dead — Ngamahu's Test
+5 to Strength
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Changelog

5/21 - 0.5 RotA changes.
Arjun's Medal nerf (100% reload on kill > 25%)
Ratha's Assault nerf (5 bolts w 4 extra > 4 & 3)
Sorcery Ward nerf (35% less > 50%)
Hyrri's Ire nerf (250% eva > 200% & 25% cold dmg > 20%)

the changes equate to a slight nerf to clear speed (if any lol - 25% chance to reload when you kill 10+ things in one shot is still crazy) and about 15% less overall Evasion and Sorcery Ward (extra HP)
keep in mind that ALL Evasion gear was buffed by 15% and Deflection formula is better

overall, the build is still extremely strong and plays identically to the previous patch. enjoy!

6/3 - added Act 4 Shark Fin Quest Reward for leveling: 30% Armor, Evasion & ES

6/8 - swapped Alpha's Howl to Decree of Acuity in the HYPER Endgame variant (note: REQUIRES an Absent Amulet with Eternal Rage)

6/10 - swapped Fork with Dominus' Grasp in Galvanic Shards for Mid Endgame variant

Video Guide

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