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PoE 2 Build

[0.5] CoC Warping Martial Artist - +Levelling Guide

Updated on Jun 20, 2026
Jun 20, 2026

Build Overview

Current Active Build

Purpose of this Guide

Steps I've been through are in this guide, and this is the guide I update at league start for my Monk league start. Normally take it through a low/mid/high investment, then move on to other builds after farming.

Should take you through the campaign, then on to a suitable end game build capable of getting you up and farming some currency over one or more methods. Variants are to show progression from the campaign, and then through to a current workable guide.

Skill gems, etc, all based on the worst possible scenario of getting basically no drops at all.

Expect this to be updated towards the start of each league. Check the change log at the end to see if it has been worked on and when.

FAQs

Regex for Finding things in the Shop;

"y: \+|ts: S|[1-9][0-9].+spi|i.+mov|mel.+skill"

What will this highlight;

  • Movement speed boots
  • Melee skills (Gloves + whatever else, you're looking for the gloves)
  • Spirit on chest for more heralds earlier
  • Anything with a socket
  • anything with quality

I can't socket Ailith's Chimes in.. I can't socket Culmination II in...

Supports in the game can't be socketed unless they can support either the main gem, or a support you've put in their already.

If you're trying to socket Culmination II in something and it won't go in, put in Living Lightning II first.

If you're trying to socket Ailith's Chimes and that won't go in, put in Culmination II first.

Something has to be capable of spending combo (And doesn't spend it already) to accept Culmination I/II

Something has to have combo points stored (showwing with a 0 in the top right of the skill icon on your bars) in order to use Ailith's Chimes

Strengths and Weaknesses

  • Easy Campaign Scaling
  • Strong options for End Game gearing (Moves to quarterstaff, check last Variant for cheap move to this)
  • Super tanky
  • T16 200% Deli capable
  • Enormous Boss Damage with Falling Thunder
  • Bit erratic on the old movement Lightning Warp is a fickle mistress (But you're tanky enough you don't care)

Build Variants

Finalised version of the build, may undergo some tweaks and changes on optimal stat lines.

Equipment

item
7
item
9
item
1
item
10
item
8
item
3
item
7
item
4
item
5
item
6
item
item
item
item
item
item
Equipment Priority
+10

Quarterstaff

You're going to want one with T1 Lightning, and T1/2 Fire and Cold rolls, then use an Ire of Aldur to convert them all over to Lightning, this synergises with our 80% lucky lightning damage, allowing us to maximise the top end lightning damage rolls.

A T1 crit suffix is also mandatory to get to crit cap, and I would recommend a Sinister Quarterstaff base to make this even easier.

Amulet

It's a Cast on Critical one, do NOT get +skills on this, it'll kill your mana.

Rings

Yes, the Mana Regen is actually important, if you can get both rings with a T1 roll and Ingenuity it actually solves the mana issue entirely even if you just run around spamming Whirling Assault and hitting/killing nothing.

Heart of the Well

Heart of the Well needs Lucky Lightning Damage and Extra Lightning Damage, you can quality them with the new Esh catalysts for 30% Lucky

Megalomaniac

Not required, can be replaced with a crit saphirre or damage emerald, or a diamond... If you do use one, you can use it to get either Lightning Rod or The Spring Hare, freeing up an annoint on either the head or neck slot.

Gloves

The gloves base lines are;

  • %Evasion
  • #Evasion
  • Lightning Damage to Attacks
  • Critical Damage Bonus
  • +2 Melee Skills

Skill Gems

Support Gem Requirements:

Str 55

Dex 95

Int 55

1

Rend

prolongeddurationsupportplayertwo
supportrapidattacksplayerthree
supporthitandrunplayer
2

Cast on Critical

Level 18

lightningwarpplayer
sparkplayer
supportboundlessenergyplayertwo
supportenergyretentionplayer
supportblindplayertwo
3

Mantra of Destruction

Level 19

prolongeddurationsupportplayertwo
supportefficiencyplayertwo
4

Herald of Thunder

Level 19

supportelementalfocusplayer
supportelementalarmamentplayertwo
supportfarcombatplayertwo
supportaddedlightningdamageplayer
supportlightningpenetrationplayer
5

Infernal Cry

Level 12

supportcooldownrecoveryplayertwo
supporttirelessplayer
supportragingcryplayer
supportmobilityplayer
6

Wind Dancer

Level 18

supportvruunsinevitability
supportclosecombatplayertwo
supportelementalarmamentplayertwo
supportaddedlightningdamageplayer
7

Ghost Dance

Level 18

supportcooldownrecoveryplayertwo
supportclarityplayer
8

Whirling Assault

Level 21

supportrageplayerthree
supportpinpointcriticalplayer
supportculminationplayertwo
supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
9

Falling Thunder

Level 21

supportbreachlordsamalgam
supportrakiatasflowplayer
supportculminationplayertwo
supportpinpointcriticalplayer
supportnovaprojectilesplayer
10

Blasphemy

Level 21

curseofrepulsionplayer
supportfocusedcurseplayer
supportlivinglightningplayertwo
supportculminationplayertwo
supportailithlineageplayer
11

Charged Staff

Level 19

supportinnervateplayer
supportpinpointcriticalplayer
supportblazingcriticalplayer
supportelementalarmamentplayertwo
supportmaimplayer
Gem Priority
+45

Whirling Assault

Swap Elemental Armament II for Efficiency II for bossing

Falling Thunder

Swap Nova Projectiles I for Rageforged II for bossing

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Changelog

-----Final update of 0.3-------

They did it dirty, basically a full rewrite for 0.4. 0.3 Changlog just a waste of characters now!

-----0.4 change log starts-----

Full rewrite in 0.5 again, 0.4 change log removed.

-----0.5 change log starts-----

05/06/26 - Formalised v1.0 of the guide for 0.5 around the Martial Artist

13/06/26 - Final version of this guide for 0.5 mostly finished. Video done, any further investment will be tweaked in the written guide only. Expect no tech changes, just "number go up" stuff.

Video Guide

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