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PoE 2 Build

[0.4] Falling Thunder Leech Invoker

End Game
Creator
0.4 TLotD
presentationMonk
presentationInvoker
Updated on Dec 21, 2025
Dec 21, 2025

Build Overview

This is direct progression to Hollow Palm - Campaign Starter which will get us doing pinnacles and T15 on a shoestring budget, all items progress into this build, we want to swap to a Q-staff as soon as is reasonable (Budget, time dependent).

This guide will take us through using Falling Thunder as a low-budget transition needing only the staff, the onto a full Flicker Strike OR Falling Thunder build capable of easily doing full 6-man carries and killing anything you need solo.

Strengths and Weaknesses

  • One shot capable with Falling Thunder at lower investment or Flicker Strike at high investment.
  • Works as Party DPS
  • Can fit on a budget
  • Movement speed is whack in 0.4, but that's the same for most. We get to ~50%

Build Variants

My Final Monk All Content Monk build for 0.4

I don't know what sort of bug they've introduced with degens, but it's insane, I've somewhat solved this using Abasement and Shimmering Mirage

Seems to stop the worst of it, if you get ignited, it won't kill you.

TOTAL BUDGET (As spent, prices may change...):

42 Divines (Spent/Crafted)

Equipment

item
2
item
3
item
1
item
6
item
5
item
4
item
2
item
7
item
8
item
9
item
item
item
item
item
item
item
item
Equipment Priority
+9

Note on Unset Ring

If you can't get an Unset Ring, drop Hand of Chayula and use Culmination II, Ailith's Chimes and Rapid Attacks III in Quarterstaff Strike. - Really is an optional take there, the extra armour break and Sniper's Mark makes a difference in group content, not needed for solo.

Skill Gems

Support Gem Requirements:

Str 45

Dex 60

Int 65

Expand all
1

Blasphemy

Blasphemy
temporalchainsplayer
supportmagnifiedareaplayertwo
supportslowpotencyplayer
supportprecisionplayer
supportcoolheadedplayer
2

Combat Frenzy

Combat Frenzy
supportchargeprofusionplayertwo
3

Herald of Thunder

Herald of Thunder
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportpinpointcriticalplayer
supportfarcombatplayertwo
supportoisinsoathplayer
4

Cast on Critical

Cast on Critical
profaneritualplayer
compresseddurationsupportplayertwo
supportboundlessenergyplayertwo
supportchargeprofusionplayertwo
supportenergyretentionplayer
5

Wind Dancer

Wind Dancer
supportlifeleechplayerthree
supportmeleephysicaldamageplayer
supportheftplayer
supportpinpointcriticalplayer
supportmagnifiedareaplayertwo
6

Hand of Chayula

Hand of Chayula
snipersmarkplayer
supportmarkfordeathplayer
supportculminationplayertwo
supportailithlineageplayer
supportrapidattacksplayerthree
7

Falling Thunder

Falling Thunder
supportpinpointcriticalplayer
supporteshsradianceplayer
supportricochetplayertwo
supportoverextendplayer
supportlifeleechplayerthree
8

Ice Strike

Ice Strike
supportpinpointcriticalplayer
supportrapidattacksplayertwo
supportrageplayerthree
supportblazingcriticalplayer
supportpracticedcomboplayer
9

Mantra of Destruction

Mantra of Destruction
supportchaosmasteryplayer
10

Charge Regulation

Charge Regulation
Gem Priority
+37

Note on Ailith's Chimes

You need to socket it AFTER Culmination II or it won't go in.

Note on Spirit

If you're short on spirit, considering removing Cool Headed from Blasphemy. You could replace it with a curse support such as Ritualistic Curse

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Weapon Set 1

Ice Strike

Weapon Set 2

Falling Thunder

Both Sets

Everything else!

How it Works

Herald Chaining - 0.3, NOT WORKING IN 0.4

Well this deserves a bit of an explanation. The rest is just "stack crit, do damage"...

Herald of Ice and Herald of Thunder CANNOT chain one another, so we need something in the middle which is not a herald attack, and we've been given a lifeline from the new Legacy Support gems, namely these two;

Piety's Mercy

Uul-Netol's Embrace

By doing Chaos Damage with Herald of Ice socketed with Uul-Netol's Embrace we're able to cause Armour Breaks and proc Armour Explosion, the damage from Armour Explosion is able to proc further Herald attacks.

Herald of Thunder primes enemies in a frozen state ready for them to be hit with the Armour Explosion causing further Herald of Ice and Herald of Thunder procs. By socketing this with Piety's Mercy we ensure the mobs are left with 1hp and Frozen , basically turning them into primed mines waiting for a nice armour explosion.

Changelog

06/10/25

  • New guide written
  • Updated with new sims herald tech

09/10/25

  • Added CI version to the build and made main version
  • Updated strengths weaknesses to be focussed on main version

10/10/25

  • Clarified jewels slot locations

16/10/25

  • Clarified jewels slot locations on tree

-----0.4 Changlog Starts----

11/12/2025

  • Set up Falling Thunder low budget
  • Made progression build from HPT League Starter


Video Guide

Table of Contents

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