menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

[0.4] Falling Thunder Leech Invoker

End Game
Creator
0.4 TLotD
presentationMonk
presentationInvoker
Updated on Dec 29, 2025
Dec 29, 2025

Build Overview

This is direct progression to Hollow Palm - Campaign Starter which will get us doing pinnacles and T15 on a shoestring budget, all items progress into this build, we want to swap to a Q-staff as soon as is reasonable (Budget, time dependent).

This guide will take us through using Falling Thunder as a low-budget transition needing only the staff, the onto a full Flicker Strike OR Falling Thunder build capable of easily doing full 6-man carries and killing anything you need solo.

Strengths and Weaknesses

  • One shot capable with Falling Thunder at lower investment or Flicker Strike at high investment.
  • Works as Party DPS
  • Can fit on a budget
  • Movement speed is whack in 0.4, but that's the same for most. We get to ~50%

Build Variants

Uses Whirling Assault for clear, more reliant on high flat damage rolls, particularly around lightning damage to ensure Herald of Thunder procs.

Equipment

item
2
item
3
item
1
item
6
item
5
item
4
item
2
item
7
item
8
item
9
item
item
item
item
item
item
item
item
Equipment Priority
+9

Note on Unset Ring

If you can't get an Unset Ring, drop Infernal Cry, it'll effect your rage generation and single target however, so consider swapping it and Herald of Thunder based on what you're doing.

Skill Gems

Support Gem Requirements:

Str 60

Dex 70

Int 75

Expand all
1

Quarterstaff Strike

Quarterstaff Strike
supportculminationplayertwo
supportailithlineageplayer
supportrapidattacksplayerthree
supportchargeprofusionplayertwo
2

Herald of Thunder

Herald of Thunder
supportelementalarmamentplayertwo
supportpinpointcriticalplayer
supportelementalfocusplayer
supportdeadlyheraldsplayer
supportoisinsoathplayer
3

Cast on Critical

Cast on Critical
profaneritualplayer
compresseddurationsupportplayertwo
supportboundlessenergyplayertwo
supportchargeprofusionplayertwo
supportenergyretentionplayer
4

Charged Staff

Charged Staff
supportinnervateplayer
supportblazingcriticalplayer
supportmaimplayer
supportpinpointcriticalplayer
supportblindplayertwo
5

Wind Dancer

Wind Dancer
supportlifeleechplayerthree
supportmeleephysicaldamageplayer
supportpinplayertwo
supportpinpointcriticalplayer
supportmagnifiedareaplayertwo
6

Falling Thunder

Falling Thunder
supportpinpointcriticalplayer
supporteshsradianceplayer
supportoverextendplayer
supportrageforgedplayertwo
fistofwarsupportplayerthree
7

Infernal Cry

Infernal Cry
supportragingcryplayer
supportcooldownrecoveryplayertwo
8

Mantra of Destruction

Mantra of Destruction
supportchaosmasteryplayer
9

Charge Regulation

Charge Regulation
supportprecisionplayer
10

Blasphemy

Blasphemy
temporalchainsplayer
supportmagnifiedareaplayertwo
supportslowpotencyplayer
supportfocusedcurseplayer
supportcoolheadedplayer
11

Whirling Assault

Whirling Assault
supportpinpointcriticalplayer
supportarmourexplosionplayer
supporturukssmeltingplayer
supportarmourbreakplayerthree
supportlifeleechplayerthree
Gem Priority
+43

Note on Ailith's Chimes

You need to socket it AFTER Culmination II or it won't go in.

Note on Spirit

If you're short on spirit, considering removing Cool Headed from Blasphemy. You could replace it with a curse support such as Ritualistic Curse

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Weapon Set 1

Whirling Assault

Weapon Set 2

Falling Thunder

Both Sets

Everything else!

How it Plays

Mapping

Press Whirling Assault

Press Charged Staff

If something isn't dying to Whirling Assault, press Falling Thunder

Bossing

Press Whirling Assault until 20 combo on Quarterstaff Strike

Press Quarterstaff Strike

Press Infernal Cry

Press Mantra of Destruction

Press Falling Thunder

How it Works

Herald Chaining - 0.3, NOT WORKING IN 0.4 - KEEPING IT HERE AS A NOTE.

Well this deserves a bit of an explanation. The rest is just "stack crit, do damage"...

Herald of Ice and Herald of Thunder CANNOT chain one another, so we need something in the middle which is not a herald attack, and we've been given a lifeline from the new Legacy Support gems, namely these two;

Piety's Mercy

Uul-Netol's Embrace

By doing Chaos Damage with Herald of Ice socketed with Uul-Netol's Embrace we're able to cause Armour Breaks and proc Armour Explosion, the damage from Armour Explosion is able to proc further Herald attacks.

Herald of Thunder primes enemies in a frozen state ready for them to be hit with the Armour Explosion causing further Herald of Ice and Herald of Thunder procs. By socketing this with Piety's Mercy we ensure the mobs are left with 1hp and Frozen , basically turning them into primed mines waiting for a nice armour explosion.

Changelog

06/10/25

  • New guide written
  • Updated with new sims herald tech

09/10/25

  • Added CI version to the build and made main version
  • Updated strengths weaknesses to be focussed on main version

10/10/25

  • Clarified jewels slot locations

16/10/25

  • Clarified jewels slot locations on tree

-----0.4 Changlog Starts----

11/12/2025

  • Set up Falling Thunder low budget
  • Made progression build from HPT League Starter

22/12/2025

  • Finalised for 0.4, can add a Headhunter if you want, or bigger sticks or whatever, but you don't need to if you don't want!


Video Guide

Table of Contents

Featured Builds

Permafreeze Frost Wolf - LIVE UPDATES
Updated on Jan 8, 2026
[0.4] STRONGEST INSTANT Earthquake HotG Titan
Updated on Jan 8, 2026
Infinite Rage Tanky Rampage Druid
Updated on Jan 8, 2026
[0.4] Werewolf Oracle / Shaman - League Starter to Uber Endgame
Updated on Jan 8, 2026
[0.4] All Content 100% Crit Blood Mage
Updated on Jan 8, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?