menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

[0.5.5] Woolie's Run n Gun Witchhunter (Leaguestart viable)

Updated on Sep 2, 2026
Sep 2, 2026

Build Overview

--0.5 RETURN OF THE ANCIENTS--

Arjun's Medal nerf (100% reload on kill > 25%)
Ratha's Assault nerf (5 bolts on dodge w 4 extra loaded > 4 & 3)
Sorcery Ward nerf (35% less > 50%)
Hyrri's Ire nerf (250% eva > 200% && 25% cold dmg > 20%)

the changes equate to a slight nerf to clear speed (if any lol; 25% chance to reload when you kill 10+ things in one shot is still crazy) and about 15% less overall Evasion and Sorcery Ward (extra HP)
keep in mind that ALL Evasion gear was buffed by 15% and Deflection formula is better

overall, the build is still extremely strong and plays identically to the previous patch. enjoy!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

--SKILL ROTATION--

Single Target

  1. 4-5x Stormblast Bolts as prep
    most bosses yap before they can be damaged lol
  2. wait a few seconds then dodge roll to trigger Mirage Archer (detonates Stormblast Bolts)
    waiting ~3s bypasses boss "one shot dmg reduction"
  3. spam Stormblast Bolts until reload
    stand CLOSE TO ENEMY (Close Combat II)
  4. Emergency Reload
  5. continue spamming Stormblast Bolts

Clearing

  1. spam Galvanic Shards
    Herald of Thunder does the rest

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

--LEVELING--

use the dedicated "Leveling" Build Variant for the details

Quest Rewards are in Section 8

Strengths and Weaknesses

  • simple (1-button clear & single target)
  • fast (high attack & move speed, plus reduced move penalty while attacking)
  • fun (RUN N GUN BABY! PEWPEWPEWPEW!)
  • VERY tanky w Hyrri's Ire x Sorcery Ward x Ceremonial Ablution
  • crossbow reloads can be annoying (Lineage gems on Galvanic Shards solve this)
  • mobile bosses can mess up single target slightly
  • a bit squishy until decently high Evasion rating (30% of Evasion = HP, due to Sorcery Ward x Ceremonial Ablution)

Build Variants

ignore the uniques in a Leaguestart scenario
and replaceRampart Raptor with a rare crossbow sometime in Act 3

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

use Permafrost Bolts x Fragmentation Rounds for Acts 1, 2 & early 3
freeze them with Permafrost Bolts, then explode the freeze with Fragmentation Rounds

for your first Spirit gem (Act 1 Freythorn), take Herald of Ice

as soon as you get a t5 gem, take Galvanic Shards and use it for clearing with Herald of Thunder
Permafrost Bolts x Fragmentation Rounds should still be used for single target
you now drop Herald of Ice entirely

as soon as you get a t8 Spirit gem, take Mirage Archer but do NOT use it until you get Stormblast Bolts (t9)

as soon as you get a t9 gem, take Stormblast Bolts then toggle on Mirage Archer (w Explosive Shot socketed) - it will proc Stormblast Bolts
you can now drop Permafrost Bolts and Fragmentation Rounds entirely

--WEAPON SET CONFIGURATION--

to configure weapon sets, you must do ALL of the following:

  1. in your Inventory, right click the "I" Roman Numeral above your weapon to LOCK IT TO BOTH SETS
    this saves you from needing to acquire an entirely new weapon
    once done correctly, you will see a silhouette of your weapon next to itself
  2. for certain skill gems, you must allocate them to a specific set - do this by clicking the ">" for a given skill and, in the new menu that appears, unchecking either "I" or "II", depending on which set it should ONLY be on.

importantly, after doing all of this, you will have a SEPARATE KEYBIND FOR Stormblast Bolts
you will see the "II" in the top-right of the correct Crossbow Shot's icon
I like to put this on middle-mouse but you can put it wherever's comfortable

Weapon Set I

ensure the following skills are ONLY on Set I (uncheck "II"):

  • Galvanic Shards
  • Herald of Thunder
  • Wind Dancer

Weapon Set II

ensure the following skills are ONLY on Set II (uncheck "I"):

  • Stormblast Bolts
  • Mirage Archer

Equipment

item
1
item
5
item
3
item
7
item
9
item
5
item
4
item
8
item
2
item
item
item
Equipment Priority
+9

in a FRESH START scenario, ignore the unique items (obviously)

Rampart Raptor OP early on - get one with 3 sockets (4 if you're $$$)
use Lesser Glacial Runes (swap to regular Glacial Rune at level 15)
use Blackheart rings for base dmg until you get decent rares with "+ cold / phys / lightning dmg"

around Act 3 Rampart Raptor will fall off, so buy a decent rare crossbow at that point
you'll also be swapping to Stormblast Bolts, so start prioritizing lightning dmg mods

you're simply looking for as high phys / lightning dmg + attack speed as possible on a rare crossbow and life/res everywhere else
try to also get some flat dmg (rings & gloves) and, of course, "+lvl skills" (weapon, amulet)

get as high a roll of "%all ele res" as possible on Skin of the Loyal
this offsets Rondel of Fragility

replace Meginord's Girdle, Northpaw & both Blackhearts with rare gear with life & %res whenever you feel like it
try to get some flat dmg (+phys / +lightning) on rings & gloves, too!

anoint Unbound Forces or Acceleration (more $$)

Skill Gems

Support Gem Requirements:

Str 45

Dex 65

Int 50

1

Galvanic Shards

Set 1

supportelementalarmamentplayertwo
supportdoublebarrelplayertwo
supportforkplayer
supportinnervateplayer
supportprojectileaccelerationplayerthree
2

Herald of Thunder

Set 1

supportelementalarmamentplayertwo
supportfarcombatplayertwo
supportelementalfocusplayer
3

Wind Dancer

Set 1

supportblindplayertwo
supportmaimplayer
supportlifeleechplayerthree
4

Stormblast Bolts

Set 2

supportelementalarmamentplayertwo
supportrapidattacksplayertwo
supportconcentratedareaplayer
supportclosecombatplayertwo
supportaddedlightningdamageplayer
5

Mirage Archer

Set 2

explosiveshotammoplayer
supportrapidattacksplayertwo
supportcooldownrecoveryplayertwo
6

Sorcery Ward

7

Permafrost Bolts

supportgambleshotplayer
supportprojectileaccelerationplayerthree
supportelementalarmamentplayertwo
supporticebiteplayertwo
supportaddedcolddamageplayer
8

Fragmentation Rounds

supportelementalarmamentplayertwo
supportaddedcolddamageplayer
supportconcentratedareaplayer
supportclosecombatplayertwo
supportexecuteplayertwo
9

Herald of Ice

supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportaddedcolddamageplayer
Gem Priority
+33

--FRESH START SCENARIO--

you won't have access to the exact supports early on, therefore, use the following links:
Permafrost Bolts
Rapid Attacks I > Elemental Armament I > Fork (only if you get an early Lesser Jeweler's Orb)
Fragmentation Rounds
Elemental Armament I > Cold Attunement

for the rest, simply use the lower tier of whatever is listed

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

use Permafrost Bolts x Fragmentation Rounds for Acts 1, 2 & early 3
freeze them with Permafrost Bolts, then explode the freeze with Fragmentation Rounds

for your first Spirit gem (Act 1 Freythorn ), take Herald of Ice
you don't need Herald of Thunder until you start using Galvanic Shards

as soon as you get a t5 gem, take Galvanic Shards and use it for clearing, with Herald of Thunder
Permafrost Bolts x Fragmentation Rounds should still be used for single target
drop Herald of Ice entirely

as soon as you get a t8 Spirit gem, take Mirage Archer but do NOT use it until you get Stormblast Bolts (t9)

as soon as you get a t9 gem, take Stormblast Bolts and toggle on Mirage Archer (w Explosive Shot socketed) - it will proc Stormblast Bolts
you can now drop Permafrost Bolts and Fragmentation Rounds entirely

refer to the "Build Variant" section (info box) if you need more details on how to properly configure your Weapon Sets

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

--AURAS--

  1. Herald of Ice (Act 1 until swapping to Galvanic Shards)
  2. Herald of Thunder (only after swapping to Galvanic Shards - replace Herald of Ice)
  3. Mirage Archer (Act 3, after Azak Bog zone)
  4. Wind Dancer

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

note the node priority above for pathing order

for details on proper Weapon Set config, see the Build Variants section

--ASCENDANCY ORDER--
Zealous Inquisition > Obsessive Rituals > Ceremonial Ablution

note that you will UNSPEC Zealous Inquisition after you complete your FINAL Ascendancy Trial
it's very good for leveling & early maps, though

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
FreythornThe King in the Mists
+30 to Spirit
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
30% increased Elemental Ailment Threshold
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
The Molten VaultThe Molten Vault
Reforging Bench
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu IslandGreat White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
Halls of the DeadTawhoa's Test
+5 to Dexterity
Abandoned PrisonGoddess of Justice
30% increased Life Recovery from Flasks
Halls of the DeadTasalio's Test
+5 to Intelligence
Halls of the DeadNgamahu's Test
+5 to Strength
Halls of the DeadTribal Medicine
+30% increased Global Armour, Evasion and Energy Shield
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Changelog

8/31 - build is ready for 0.5.5

Comments

18
S
ShinyDragon20h ago

Is it critical to pick attributes in the tests, or can I pick resistances instead?

0
C
Cloud1d ago

Any way to control Mirage? It seems to act pretty dumb against Bodach. It barely detonates the stormblast bolts.

0
;
;)14h ago

I dunno what game ur playing it worked fine for me all the way thru endgame


0
;
;)2d ago

quick update on the build guys, im on lvl 53 on the interlude and it is just decimating, 2 shotting bosses


0
R
Ryan_1_2_3_42d ago

Can this build do Pinnacles?

0
F
FierceGun2d ago

cleared the game on day 2 with this build

1
P
ParkersPeter3d ago

Am I not able to use mirage archer and herald of thunder until after interlude when I have 100 spirit? I'm confused on how to make this work before then

0
;
;)3d ago

im also lost. i dunno i only have 30 spirit but they want me to use mirage archer

0
View 1 reply
Q
Quikkem3d ago

For this build, you don't ever have the two active at the same time. Check out the Weapon configuration section once more. You need to set up two weapon sets. Each set uses 60 spirit.

Set 1:
Herald of Thunder and Wind Dancer
Set 2:
Mirage Archer alone.

Then you set set up Galvanic Shards to use weapon set 1 and Stormblast Bolts to use weapon set 2.

You can set these up by first opening the Skills Menu.
Slot in your skills (you'll need to have at least 60 spirit to slot Mirage Archer). Select one of them and choose the Toggle Aura option from the dropdown menu.
From here you'll set up weapon set 1 to utilize Wind Dancer and Herald of Thunder, and weapon set 2 to use Mirage Archer. (click the roman numerals on the top of the box to switch)

Keep in mind that when using two weapon sets you need two "shot" buttons. With this build you'll have 4 skill keys total when everything is fully online:
Load Stormblast Bolts
Load Galvanic Shards
Weapon Set 1 Shot
Weapon Set 2 Shot

0
View 1 reply
;
;)2d ago

yoyoyo i figured it out, you have to do set up the weapon sets, so then you can make more use out of your spirit just make sure that mirage archer is in a separate weapon set then herald of thunder and itll only make you use 30 spirit for both of them combined!

0
C
CoolGolem2d ago

pay attention to the weapon sets. herald of thunder and widn dancer are active in ONLY weapon set 1, while mirage archer is active ONLY in weapon set 2. Therefore, you only need 60 spirit (30 each for herald of thunder and winddancer in weapon set 1, 60 for mirage in weapon set 2)

0
J
Jimmyok5d ago

i dont understand this build , I am constantly having to roll to reload, its a pain

0
L
Lumpi4d ago

More damage—> less rolling needed

0
N
Nalor6d ago

u put 2 times the

+30% increased Global Armour, Evasion and Energy Shield

in

Halls of the Dead — Tribal Medicine

Whakapanu Island — Great White One

re the same reward and same quest not?

0
J
Jiri6d ago

Your Hyrri's Ire numbers are wrong, it's 150% evasion nerf, not 200%

0

Video Guide

Build Planner Export

Export this build variant directly to your game.

Path of Building Code

Table of Contents

Featured Builds

[0.5.5] Tri's BUTTONSHREDDER Wolfazon
Updated on Sep 10, 2026
[0.5.5] Ulf's EARTHSHATTER League Starter & Endgame (94% Block)
Updated on Sep 10, 2026
[0.5.5] Orbital Bombardazon - LS/Solaris Starter
Updated on Sep 10, 2026
[0.5.5] Scorps Plants COC Endgame Guide
Updated on Sep 10, 2026
[0.5.5] Navira's Fracturing Varashta League Starter Guide w/Acts Walkthrough
Updated on Sep 10, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?